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Flurry of the Frontline Stage 15 Guide and Best Teams

Flurry of the Frontline Stage 15 Guide and Best Teams

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Flurry of the Frontline Stage 15 Guide and Best Teams | Kaiju No. 8 The Game - GameWith

Flurry of the Frontline Stage 15 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 15, tips for the first and second half, and stage information in K8 The Game.

Fierce Battle Area Guide

Table of Contents

Fierce Battle Area Limited Overview

Flurry of Frontline Overview

Participation ConditionsSpec-Ops Rank 2 or higher
Event PeriodDec 2, 2025 12:00 - Jan 2, 2026 11:59 (PST)
Stage Effects- Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s).
-Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s).
- When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%.
- After causing a Kaiju to be Core Exposed, SP+1.

Flurry of the Frontline Stage 15 Best Teams

Best Team for the First Half

AttackerSupportSupportDefender
鳴海弦Gen Narumi保科宗四郎Soshiro Hoshina日比野カフカKafka Hibino四ノ宮サガンSagan Shinomiya

Enemies in the first half have Slash, Shot, and Ice Plates, so you'll want to build a team to match these Plates. Wave 1 has three enemies, and Wave 2 features one midsized enemy, so bringing characters with multi-target attacks is a smart move.

Alternative Characters

CharacterReason
市川レノReno Ichikawa- A flexible Attacker with Shot and Ice attributes.
- Can also benefit from the stage's Ice DMG Dealt UP effect.
- His Ice Crystal's bonus damage is very strong.
- His SP Recovery skill opens up more strategic choices.
チェスターChester Lochburn- Greatly boosts the team's damage with multiple buffs.
- Grants allies a powerful additional damage effect.
- Can also advance an ally's turn in the Action Order.
保科宗四郎Soshiro Hoshina- Benefits from the stage's Slash DMG Dealt UP effect.
- His skill and Passive effects change based on his Resonance state.
- In Resonance, his damage spikes, making him excellent for single-target bursts.
- When Resonance ends, he performs a Blast Attack and boosts the team's Action Order & Ultimate Gauge.
鳴海弦Gen Narumi- A dual-attribute (Slash/Shot) Attacker whose Ultimate's "Seen Through" state can randomly break Plates.
- Also benefits from the stage's Slash DMG Dealt UP.
- Increases ally damage when attacking an enemy under the Seen Through state.
- His Combat Skill recovers SP if the enemy has a Core Exposed state.
鳴海弦Gen Narumi- A Shot & Slash Attacker.
- Can benefit from the stage's Slash DMG Dealt UP.
- Excels at attacking Kaiju with exposed Cores.
- Grants himself either a DMG Dealt or SPD buff based on how full his Ultimate Gauge is.
四ノ宮功Isao Shinomiya- A sturdy Defender who can protect allies with Shields.
- Also provides a handy DMG Dealt buff for the whole team.
亜白ミナMina Ashiro- Can significantly boost the team's overall damage.
- Her Ultimate also packs a solid punch.
斑鳩亮Ryo Ikaruga- Boosts the party's ATK passively, just by being in the lineup.
- Also provides damage dealt and speed buffs.
水無瀬あかりAkari Minase- A highly valuable healer for your squad.
- Can also increase the team's Ultimate Gauge Charge Rate.

Best Team for the Second Half

AttackerAttackerSupportDefender
四ノ宮ヒカリHikari Shinomiya鳴海弦Gen NarumiチェスターChester Lochburn四ノ宮功Isao Shinomiya

The boss in the second half has Slash, Ice, Wind, and Physical Plates. Hikari is a top-tier pick since she can break two of the boss's Plates and gets a massive boost from the stage effects, so if you have her, so include her in your team if you have her.

Tips!In the team above, Gen's skill covers the Ice Plates, but that's just one example. You can also run a team with Gen Narumi (Japan's Strongest Santa) or Reno to handle the Ice Plates effectively.

Alternative Characters

CharacterReason
鳴海弦Gen Narumi- His Slash/Ice attributes let him easily capitalize on the stage's damage boost.
- His Combat Skill is a high-multiplier, dual-attribute Blast Attack, though it costs 2 SP.
- His Ultimate gives him a self-buff, instant action, and recovers 2 SP.
市川レノReno Ichikawa- An Attacker who can break Ice and Physical Plates.
- Also benefits from the stage's Ice DMG Dealt UP effect.
- His Ice Crystal's extra damage packs a punch.
- His SP Recovery adds more flexibility to your strategy.
保科宗四郎Soshiro Hoshina- Gets a damage boost from the stage's Slash DMG Dealt UP.
- His skills and Passives change based on his Resonance state.
- When in Resonance, his damage skyrockets, making him a boss-killing specialist.
鳴海弦Gen Narumi- An Attacker capable of breaking Slash & Physical Plates.
- Also benefits from the stage's Slash DMG Dealt UP.
- Excels at attacking Kaiju with exposed Cores.
- Grants himself either a DMG Dealt or SPD buff based on his Ultimate Gauge level.
四ノ宮キコルKikoru Shinomiya- An Attacker who can break Physical Plates.
- She boosts her own damage and helps the team by lowering enemy DEF.
- Reduces enemy SPD to delay their turns.
- Her own buffs make it easier to use her Ultimate.
日比野カフカKafka Hibino- A Support who refills ally SP and amps up their damage.
- Recovers 2 SP with the Gift buff.
- Can also increase a single ally's DMG Dealt or ATK.
保科宗四郎Soshiro Hoshina- His Critical Hit buff is incredibly potent.
- A Support focused on buffing his Battle Buddy.
亜白ミナMina Ashiro- A Support who can dramatically increase the team's damage output.
- Her Ultimate also deals solid damage.
斑鳩亮Ryo Ikaruga- Boosts the team's ATK passively just by being in the party.
- Grants damage dealt and speed buffs.
水無瀬あかりAkari Minase- A valuable healer for keeping your team alive.
- Also increases the team's Ultimate Gauge Charge Rate.
神楽木葵Aoi Kaguragi- Can break Wind & Physical Plates and benefits from the stage's Wind DMG Dealt UP.
- Can apply Windbite to enemies.
- His ATK and DEF grow with stacked buffs.
- Has a self-healing ability.

First Half Stage 15 Strategy Tips

Tips for the First Half

前半ステージ
  • Use Slash, Shot, and Ice Characters
  • Target the Phaneroplasmodium First
  • Be mindful of SP management in Wave 2.

Use Slash, Shot, and Ice Characters

In the first half of Stage 15, the enemies have Slash, Shot, and Ice Plates, so you’ll want to build your team around that. Wave 1 has a mix of 3 small and medium-sized enemies, and Wave 2 has 1 medium-sized enemy, so bringing characters with multi-target attacks will help you clear waves efficiently and trigger Core Exposed states faster.

Core Exposed Guide

Target the Phaneroplasmodium First

ファネロプラス-1225型

The Phaneroplasmodium Yoju: Type 1225 that appears on the left side in Wave 1 has an SP-stealing skill, so watch out. Because of this, your top priority should be to put it into a Core Exposed state and take it down first.

Be Mindful of SP Management in Wave 2

ファネロプラス-1225型

A medium-sized Phaneroplasmodium Honju: Type 1225 appears in Wave 2. It has higher Plates and HP than the smaller version in Wave 1 and is particularly annoying because it also steals SP. Your stolen SP will be returned once you put it into a Core Exposed state or defeat it, so manage your SP carefully and focus on exposing its Core as quickly as possible.

Second Half Stage 15 Strategy Tips

Tips for the Second Half

Kaiju No. 8 The Game Dimensional Identified Kaiju A

  • Use Slash, Ice, Wind & Physical Characters
  • Beware of Attack and Plate Nullification
  • Beware of Blast and AoE Attacks

Use Slash, Ice, Wind & Physical Characters

In the second half of Stage 15, the boss “Dimensional Identified Kaiju A: Divided Entity” has Slash, Ice, Wind, and Physical Plates. Since the boss has many different Plate types, build a team with corresponding characters to break them efficiently. Hikari Shinomiya is an excellent choice, as she can break two of the boss’s Plates and benefits greatly from the stage effects.

Tips!The boss’s Form Change buff stacks up to 3 times, altering its attack patterns based on the number of stacks. All stacks are removed when its Core is Exposed.

Beware of Attack and Plate Nullification

Kaiju A Attack and Plate Nullification

The boss uses the skill “Charging Stance,” which nullifies one attack and temporarily makes its Resistances unbreakable. As shown in the image, when the boss’s Plates are crossed out, remove the attack nullification first using a Normal Attack or similar action.

Beware of Blast and AoE Attacks

The boss frequently uses Blast and AoE Attacks, so managing incoming damage is crucial. If your team struggles with survivability, consider bringing Defenders who can protect allies, such as Isao Shinomiya (5-Star) or Akari Minase (4-star).

Flurry of the Frontline Strategy Tips

Take Advantage of Stage Effects

Flurry of the Frontline Stage Effects

Stage Effects- Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s).
-Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s).
- When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%.
- After causing a Kaiju to be Core Exposed, SP+1.

In Flurry of the Frontline, stage effects are active. This time, the stage effects synergize especially well with Gen Narumi (Japan's Strongest Santa) and Hikari Shinomiya, making it highly recommended to include Gen (Japan's Strongest Santa) and Hikari in your Squad for this mission.

Recommended Characters

鳴海弦 Gen Narumi四ノ宮ヒカリ Hikari Shinomiya

Break Plates Efficiently

In the “Flurry of the Frontline” Fierce Battle Area 15, enemy Plates are Slash, Shot, and Ice in the first half, and Slash, Ice, Wind, and Physical in the second half. Break each Plate efficiently to gain an advantage by triggering the Core Exposed state.

Core Exposed Guide

Level Characters to 100

During battle, having a lower level than the enemy causes you to take increased damage, making it harder to meet the objective “Win with 0 incapacitated units.” Enemies in Stage 15 are level 100 and have high HP, so leveling your characters to Lv. 100 is strongly recommended before challenging the stage.

Reinforcement Priority Guide

Basic Stage Information

Enemy Information

Enemies in the First Half

前半ステージ

Enemies in the Second Half

後半ステージ

Objectives

Objectives
- Win with 0 incapacitated units.
- Win within a total of 12 rounds.
- Win within a total of 20 rounds.

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