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Strike of Coordination Stage 14 Guide - Best Teams and Tips

Strike of Coordination Stage 14 Guide - Best Teams and Tips

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Strike of Coordination Stage 14 Guide - Best Teams and Tips | Kaiju No. 8 The Game - GameWith

Strike of Coordination Stage 14 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 14, tips for the first and second half, and stage information in K8 The Game.

Fierce Battle Area Guide

Table of Contents

Fierce Battle Area Limited Overview

Strike of Coordination Overview

Entry ConditionsSpec-Ops Rank 2 or higher
PeriodOct 31 7:00 PM - Dec 2 6:59 PM (PST)
Stage Effects- After activating Extra Attack, or causing a Kaiju to be Core Exposed, applies Shot DMG dealt +150% (2 turn(s)) to the unit.
- After attacking, applies CRIT DMG +5% to the units. Max 10 stack(s)
- Ultimate Gauge Charge Rate +20%.

Strike of Coordination Stage 14 Best Teams

Best Team for the First Half

AttackerAttackerSupportDefender
Mina AshiroMina AshiroKikoru ShinomiyaKikoru ShinomiyaChesterChester LochburnIsao ShinomiyaIsao Shinomiya

The boss in the first half has Blunt and Shot Plates, so form a team that can counter those types. Since enemies appear in groups of three, characters with Blast Attacks are especially effective.

Alternative Characters

CharacterRecommendation
Gen NarumiGen Narumi- Has the Shot Attribute and gains a DMG Dealt UP from the stage effect
- Deals bonus damage to Core Exposed Kaiju
- Grants self DMG Dealt and SPD buffs based on Ultimate Gauge level.
Rin ShinonomeRin Shinonome- Has a Shot Attribute AoE Attack and gains a DMG Dealt UP from the stage effect
- DMG dealt increases with each attack on a Kaiju
- Ultimate Gauge recharges after defeating a Kaiju.
Reno IchikawaReno Ichikawa- Has the Shot Attribute and gains a DMG Dealt UP from the stage effect
- The Ice Crystal’s additional damage is powerful
- SP Recovery offers greater tactical flexibility
- Can delay enemy actions with Freeze.
Kaiju No. 8Kaiju No. 8- A Blunt-type Attacker
- Has multiple buffs that enhance damage output
- Can Taunt with Normal Attacks
- Can execute miniature Kaiju with 50% HP or less.
Isao ShinomiyaIsao Shinomiya- Can break Blunt Plates
- Protects allies with a Shield
- Provides a DMG Dealt buff to all allies.
Mina AshiroMina Ashiro- A Support who can break Shot Plates
- Significantly boosts allies’ damage output
- Can also deal damage with her Ultimate.
Ryo IkarugaRyo Ikaruga- A Support who can break Shot Plates
- Increases ally ATK just by being in the loadout
- Grants DMG Dealt and SPD buffs.
Eiji HasegawaEiji Hasegawa- Has both Blunt & Shot Attributes and gains a DMG Dealt UP from the stage effect
- Can inflict Stun
- Has a self Critical Hit buff.

Best Team for the Second Half

AttackerAttackerAttackerDefender
Soshiro HoshinaSoshiro HoshinaGen NarumiGen NarumiReno IchikawaReno IchikawaSagan ShinomiyaSagan Shinomiya

The enemies in the second half have Slash and Elemental Plates, so form a team that can effectively counter them. Sagan is a strong Defender pick, as she can reduce Elemental Plates.

Alternative Candidates

CharacterRecommendation
ChesterChester Lochburn- Provides multiple ally damage buffs
- Grants additional damage effects to allies
- Can speed up allies' Action Order
Gen NarumiGen Narumi- Has both Slash & Shot attributes, and benefits from stage effects that boost DMG dealt
- Deals bonus damage to Core Exposed Kaiju
- Buffs self DMG dealt and SPD based on Ultimate Gauge amount
Kikoru ShinomiyaKikoru Shinomiya- Attacker who reduces Slash Plates with her Blast Attack
- Inflicts DEF debuff with her Ultimate
- Stacks ATK and CRIT DMG buffs up to 3 stacks
Soshiro HoshinaSoshiro Hoshina- Attacker who can reduce Slash Plates with an AoE Attack
- Self-buffs damage to sustain high output
Soshiro HoshinaSoshiro Hoshina- Excellent Critical Hit support
- Specializes in buffing his Battle Buddy
Mina AshiroMina Ashiro- Support that greatly boosts ally damage
- Can also deal solid damage with her Ultimate
Ryo IkarugaRyo Ikaruga- Boosts ally ATK just by being in the team
- Provides DMG dealt and SPD buffs

First Half Stage 14 Strategy Tips

First Half Tips

Enemies in the first half of the stage

  • Use Shot and Blunt Characters
  • Neutralize All 3 Enemies Together
  • Beware of Self-Recovery in Wave 1
  • Watch Out for the AoE Ultimate in Wave 2

Use Shot and Blunt Characters

The enemies in the first half of the stage have Blunt and Shot Plates. Since miniature and midsized enemies appear in groups of three, build a team with characters who can reduce Plates using Blast Attacks, such as Kikoru (The Inherited Will).

Neutralize All 3 Enemies Together

In Wave 1, both miniature and midsized enemies can summon reinforcements, so you’ll be overwhelmed if you defeat them one by one. Try to lower all three enemies’ HP evenly and aim to neutralize them at the same time.

Check Enemy Action Order

If another enemy’s turn comes right after you neutralize one, they may summon new enemies. Keep track of the Action Order and use Core Exposed to delay their turns, aiming to neutralize all three before reinforcements appear.

Beware of Self-Recovery in Wave 1

The midsized enemy in the center, "Camponotus Honju," will consume small enemies with its Ultimate to recover HP. When it starts preparing its Ultimate, focus on triggering Core Exposed to interrupt it.

Watch Out for the AoE Ultimate in Wave 2

In Wave 2, two miniature and one midsized enemy will appear. The midsized enemy in the center is especially dangerous, as its Ultimate is an AoE Attack that inflicts Burn. Keep an eye on your team’s durability and try to put all enemies into a Core Exposed state to slow their actions.

Second Half Stage 14 Strategy Tips

Second Half Tips

Enemies in the second half of the stage

  • Use Slash and Elemental Characters
  • Efficiently Break Plates
  • Pay Attention to Durability

Use Slash and Elemental Characters

The enemies in the second half of Stage 14 have Slash and Elemental Plates, so build a team with characters that can counter them effectively.

Efficiently Break Plates

In the second half, two midsized enemies appear, and both have many Plates: Slash x5 and Elemental x3. Use a setup that can efficiently reduce Plates, such as one featuring Gen Narumi (Future Sight), who excels at breaking Plates, to trigger Core Exposed and gain the upper hand.

Pay Attention to Durability

The enemies in the second half use Extra Action and Blast Ultimates. Keep an eye on your team’s durability, use Defender skills when needed, and aim to clear the objective of winning with no incapacitated units.

Strike of Coordination Strategy Tips

Take Advantage of Stage Effects

Kaiju No. 8 The Game Strike of Coordination Stage Effects

Stage Effects- After activating Extra Attack or causing a Kaiju to be Core Exposed, applies Shot DMG Dealt +150% (2 turn(s)) to the unit.
- After attacking, applies CRIT DMG +5% to the unit. Max 10 stack(s).
- Ultimate Gauge Charge Rate +20%.

In "Strike of Coordination," stage effects are active. The current stage effects synergize well with Mina (Superb Combination) and Gen Narumi (Future Sight), so it’s recommended to include them in your Squad for an easier clear.

Tip!Characters with Shot Attribute skills can also boost their DMG dealt through stage effects.

Recommended Characters

Mina AshiroMina AshiroGen NarumiGen Narumi

Efficiently Break Plates

The enemies in "Strike of Coordination" Fierce Battle Area 14 have Blunt and Shot Plates in the first half, and Slash and Elemental Plates in the second half. Efficiently break each Plate to cause a Core Exposed state and gain the upper hand.

Core Exposed Guide

Get Characters to Level 100

If your level is lower than the enemy’s, you will take increased damage, making it harder to complete the “Win with 0 incapacitated units” objective. The enemies in Stage 14 are level 97, so it’s best to challenge them with Lv. 100 characters.

Reinforcement Priority Guide

Basic Stage Information

Enemy Information

First Half Enemies

Enemies in the first half of the stage

Second Half Enemies

Enemies in the second half of the stage

Objectives

Objectives
- Win with 0 incapacitated units
- Win within a total of 12 rounds
- Win within a total of 20 rounds

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Kaiju No. 8 The Game Strategy Team

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