Laboratory 0 guide for Chaos Zero Nightmare (CZN). Includes Laboratory 0 walkthrough, best characters, boss builds, elite battles, events, equipment, farming tips, and more in CZN.
Table of Contents
Laboratory 0 Updates
Changed to a Codex-Exclusive Chaos

| Unlock Conditions | Clear Chapter 1, Episode 9 "Joint Investigation Begins" |
Lab 0 has been changed to a Codex-exclusive Chaos. It will be added to the [Codex] after the Seasonal Chaos event period ends, and you can create Save Data as usual.
Appears by Turning Off Galactic Disaster

Lab 0 will . Be careful, as it will not appear on the selection screen when the toggle button is "On".
Laboratory 0 Chaos Features
Lots of Draw-Related Equipment
In Lab 0, a lot of Draw-related equipment drops. Therefore, it is particularly compatible with Combatants who utilize draw effects in their strategy.
Recommended Draw-related Equipment
| Equipment | Skill |
|---|---|
W-52 "Dopamine Injector" | Weapon When drawing a card with an ability, increases damage dealt by 20% for 1 turn (2 times per turn). |
Rocket-Adorned Cape | Armor At the start of battle, gain 1 stack of Damage Reduction and draw 1 card. |
Replica Core | Weapon When drawing this unit's Attack Card with an ability, its damage is increased by 50% for 1 turn. |
Chimeranite | Weapon When drawing a card with an ability, increases the damage of this unit's Attack Cards by 35% for 1 turn (1 time per turn). |
Also has Equipment with Offense Skills
Lab 0 also has a wealth of equipment with offensive skills, making it suitable for creating Save Data for Attackers in general.
Best Equipment with Offensive Skills
| Equipment | Skill |
|---|---|
Eye of the Eyeless | Trinket Increases damage of basic Attack Cards by 40%. |
Blood Giant Claw | Weapon On Ravage, deal 150% fixed damage to the target. |
Mark of a Superior Specimen | Trinket Damage dealt +30% Change Stress taken to 0 (once per battle) |
Misty Crystal Ball | Weapon Increases damage of 0-Cost Attack Cards by 40%. |
Laboratory 0 Best Characters
Best for Draw and 0-Cost Card Units
The combination of equipment that can enhance damage via draw, grant Shields, and Upgrade 0-Cost Cards is powerful. Among these, the synergy with Yuki's draw-related equipment and a strategy that Upgrades Mei Lin's and Sereniel's 0-Cost Cards are recommended.
Recommended for All Combatants
It is also generally recommended for Combatants other than those listed above. Simple damage increases and draw effects are highly versatile and are generally compatible with any Combatant, expanding your strategic options.
Laboratory 0 Best Team Builds
Recommended Characters
In Lab 0, enemies weak to Passion and Void appear in roughly equal numbers, so it's recommended to include an Attacker for either weakness. In boss battles, a strategy of hitting multiple times is effective, so including Mika, who can secure AP, will stabilize your run.
Character 1 Character Replacement
| Alternative Character | Reason |
|---|---|
Chizuru | Void Attacker - Can easily rack up a high Hit Count and contribute in boss battles - Can lower the Card Cost for other Combatants with "Bound At Dusk" - Note that Chizuru cannot receive Mika's AP supply |
Selena | Passion Attacker - Contributes to damage with Extra Attacks from Mark - Also has plenty of AoE Attack options |
Tressa | Void Attacker - Features damage-over-time from Agony - Has many low-Cost Cards, making it easy to rack up a high Hit Count |
For the accompanying sub-Attacker, it's recommended to use a Combatant with high draw performance or one that can easily rack up a high Hit Count. They synergize well with the boss battle mechanics, making runs more stable.
Character 2 Character Replacement
| Alternative Character | Reason |
|---|---|
Narja | Instinct Supporter - A supporter who can both buff and heal - It is possible for her to also act as an attacker, but since it's not a Weak Attribute, it is better to focus on support |
Rei | Void Supporter - A supporter with plenty of buff Cards - She also has a 0-cost draw Card - At 2 Manifest Ego, she can also contribute as a healer |
Nia | Instinct Supporter - A supporter who can use draw-type skills at a low Cost - She can handle both deck cycling and healing - An option if you have enough damage |
Each character has a different role, so please choose according to what your team is lacking. It is recommended to adopt support that addresses the party's challenges, such as improving hand rotation or securing durability with Shields.
Laboratory 0 Boss Information
Family Head
Family Head(Outskirts) | [Weak Attributes] Void[Features] - Gains Hunger at the start of every turn - Uses a powerful Attack when a certain amount of HP is lost |
Family Head is the boss of the first stage (Outskirts) of Lab 0. It gains Hunger, which increases its damage dealt, at the start of each turn, and you can reduce Hunger by 1 each time you land an Attack.
Sweet Dream
Sweet Dream(Interior) | [Weak Attributes] Void[Features] - Absorbs a random Card at the start of the turn - You can retrieve the Card by hitting it multiple times |
After defeating the Family Head on the first stage, you can proceed to the Core. The Core boss, Sweet Dream, absorbs Cards. The absorbed Cards can be retrieved by attacking the opponent, so a team that can rack up a high number of attacks is recommended.
Laboratory 0 Dimensional Tunnel
A Special Event that Occurs in Lab 0

Within Lab 0, special limited-time Events also occur. Depending on the Event, you may be able to obtain powerful Cards called Forbidden Cards.
What is the Dimensional Tunnel?Can be Confirmed on the Map

The event nodes that lead to the Dimensional Tunnel can be seen on the map. Unless you have a specific reason not to, such as healing in a Safe Zone, it is recommended to prioritize these nodes.
Obtain Forbidden Cards

You can obtain Forbidden Cards in special events within the Dimensional Tunnel. Depending on the Combatant, these can significantly Upgrade your Save Data, so be sure to visit them actively.
Dimensional Tunnel Also In Other Chaos

Forbidden Catalyst has been added to the unique options, so it is possible to enter in other Chaos dungeons.
Laboratory 0 Events List
Explorer of the Void 1

| Choice | Effect |
|---|---|
| Ask the question again | Confirm Info [Unknown Question] |
| Say the correct answer | Trigger Event [Answer to the Question] |
| Don't answer | End Event |
| Battle |
Selecting [Answer to the Question]
| Choice | Effect |
|---|---|
| Greed | Stress +5, 1 random Card gets Nihilum Epiphany |
| Knowledge | Forced to obtain 1 curse Card [Schizophrenia] [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
| Future | Forced to obtain 1 curse Card [Schizophrenia] [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
Explorer of the Void 2

| Choice | Effect |
|---|---|
| Ask the question again | Confirm Info [Unknown Question] |
| Say the correct answer | Trigger Event [Answer to the Question] |
| Don't answer | End Event |
| Battle |
Selecting [Answer to the Question]
| Choice | Effect |
|---|---|
| Death | Forced to obtain 1 curse Card [Schizophrenia] [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
| Void | Stress +5, 1 random Card gets Nihilum Epiphany |
| Freedom | Forced to obtain 1 curse Card [Schizophrenia] [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
Explorer of the Void 3

| Choice | Effect |
|---|---|
| Ask the question again | Confirm Info [Unknown Question] |
| Say the correct answer | Trigger Event [Answer to the Question] |
| Don't answer | End Event |
| Battle |
Selecting [Answer to the Question]
| Choice | Effect |
|---|---|
| Truth | Forced to obtain 1 curse Card [Schizophrenia] [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
| Rescue | Forced to obtain 1 curse Card [Schizophrenia] [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
| Hope | Stress +5, 1 random Card gets Nihilum Epiphany |
Guardian of the Boundary 1

| Choice | Effect |
|---|---|
| [Analyze] Disable the turret | Dice Roll 7 Success: Obtain random Rare-Legendary equipment Failure: HP -20% |
| Retrieve parts | Credit +80 |
| Completely destroy it | Obtain Equipment [Neural Hacking Module] [Neural Hacking Module Performance] Trinket When an ally uses a Forbidden Card, Damage Dealt +20%, Shield Gained +20% (Twice per battle) |
*The equipment obtained from the choice 'Completely destroy it' may be different each time.
Guardian of the Boundary 2

| Choice | Effect |
|---|---|
| Attack the monster | Dice Roll 6 Success: Gain 2 stacks of the [Temporary Alliance] buff Failure: Trigger battle [Weakened Monster], then obtain a random Rare equipment |
| Let them fight | Dice Roll 6 Success: Choose 1 of 10 random Common Cards Failure: Trigger battle [Weakened Monster] |
| Search the area | Credit +80 |
| Battle | Gain 2 stacks of the [Temporary Alliance] buff |
Self-Encroachment 1

| Choice | Effect |
|---|---|
| Attack the monster | Credit +80 |
| [Analyze] Observe its behavior | Dice Roll 11 Success: Choose 1 of 10 random Common Cards Failure: Trigger battle, then choose 1 of 3 random Common Cards |
| Throw some bait | Remove 1 selected Card |
| Battle | Obtain random Rare equipment |
Self-Encroachment 2

| Choice | Effect |
|---|---|
| Attack the monster | Credit +120 |
| [Analysis] Observe its behavior | Dice Roll 8 Success: Choose 1 of 3 random Rare Cards Failure: Trigger battle, then choose 1 of 3 random Common Cards |
| Throw some bait | Remove 1 selected Card |
| Battle | Obtain random Rare equipment |
Echoing Canyon

| Choice | Effect |
|---|---|
| Endure the echo | All Combatants' Stress +5, selected Combatant gets 1 Epiphany |
| [Insight] Face the truth | Dice Roll 7 Success: Selected Combatant gets 1 Epiphany Failure: Forced to obtain curse Card [Schizophrenia], a random Combatant gets 1 Epiphany [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
| Mourn the tragedy | All Combatants' Stress -6 |
Cleaner of Peltion 1

| Choice | Effect |
|---|---|
| Ask its true purpose | Confirm Info [His Purpose] |
| It's for the development of mankind | Obtain Equipment [Administrator ID Card] [Administrator ID Card Performance] Trinket At start of battle, Evasion 1 |
| They crossed a line | A random Combatant gets 1 Epiphany |
| Battle | Obtain Equipment [Administrator ID Card] [Administrator ID Card Performance] Trinket At start of battle, Evasion 1 |
Cleaner of Peltion 2

| Choice | Effect |
|---|---|
| Ask what kind of information it is | Confirm Info [Encrypted Information] |
| Demand the information | Obtain Equipment [Administrator ID Card] [Administrator ID Card Performance] Trinket At start of battle, Evasion 1 |
| Propose a deal | Credit +100 |
| Battle | Obtain Equipment [Administrator ID Card] [Administrator ID Card Performance] Trinket At start of battle, Evasion 1 |
Remnants of Failure 1

| Choice | Effect |
|---|---|
| Open the cargo bay | Dice Roll 10 Success: Credit +140 Failure: HP -20%, Credit +60 |
| Restore the recording device | Dice Roll 8 Success: Choose 1 of 10 random Common to Rare Cards Failure: Choose 1 of 3 random Common to Rare Cards |
| Search the wreckage | Credit +80 |
Remnants of Failure 2

| Choice | Effect |
|---|---|
| [Dexterous] Collect a biological sample | Dice Roll 11 Success: Convert a selected Card into Card [Mutant Sample] Failure: All Combatants' Stress +5, obtain Card [Mutant Sample] [Mutant Sample Performance] Unplayable [retain/Remove] When this Card is in your hand, damage is increased by 20% in battles with Mutants |
| Incinerate the corpse | A random Combatant gets 1 Epiphany |
| Get some scrap metal | Obtain random Rare-Legendary equipment |
Emergency Broadcast System

| Choice | Effect |
|---|---|
| [Dexterous] Hack the system | Dice Roll 8 Success: Gain 1 stack of the [Beneficial Information] buff Failure: Gain 2 stacks of the [Spread of Madness] debuff |
| Turn off the power | A random Combatant gets 1 Epiphany |
| Check the supply source | Obtain random Rare-Legendary equipment |
Manager's Record 1

| Choice | Effect |
|---|---|
| Request an explanation | Confirm Info [Reason for Hostility] |
| Rebut the claim | Obtain random Rare-Legendary equipment |
| Cheer on the robot | Credit +100 |
Manager's Record 2

| Choice | Effect |
|---|---|
| Request an explanation | Confirm Info [HA Series] |
| Remove the data chip | Choose 1 of 3 random Common Rare Cards |
| Tell it the truth | Obtain random Rare-Legendary equipment |
Manager's Record 3

| Choice | Effect |
|---|---|
| Look for the record | Confirm Info [The Last Record] |
| [Analyze] Look for a hidden record | Dice Roll 8 Success: Selected Combatant gets 1 Epiphany Failure: All Combatants' Stress +5, a random Combatant gets 1 Epiphany |
| Break the robot | All Combatants' Stress -3 |
A Mouthful

| Choice | Effect |
|---|---|
| Suppress the fear | Selected Combatant gets 1 Epiphany |
| Record the phenomenon | Dice Roll 8 Success: Choose 1 of 3 random Rare to Legendary Cards Failure: Forced to obtain the curse Card [Schizophrenia], then choose 1 of 3 random Rare Cards [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
| Accept the Void | Remove 2 selected Cards |
Memorandum 1

| Choice | Effect |
|---|---|
| Hand over the research data | All Combatants' Stress +5, then choose 1 of 3 random Rare to Legendary Cards |
| Hand over the family photo | Dice Roll 10 Success: Obtain Equipment [Rocket-Embellished Cape] Failure: Obtain random Rare equipment [Rocket-Embellished Cape Performance] Armor At start of battle, Damage Reduction 1, Draw 1 |
| Exhaust the soul | 1 random Card gets Epiphany |
Memorandum 2

| Choice | Effect |
|---|---|
| Watch over its final moments | All Combatants' Stress -6 |
| Grasp the memory | All Combatants' Stress +10, obtain Equipment [Wings of Freedom] [Wings of Freedom Performance] Armor When taking an Attack, damage dealt +10% (stacks up to 3 times) |
| Touch the remaining core | Max HP +15% |
Memorandum 3

Under investigation. Will be updated as soon as confirmed.
Meal Time

| Choice | Effect |
|---|---|
| Start the test | Trigger Event [Combat Test] |
| Hold up your ID card | Choose 1 of 10 random Rare to Legendary Cards |
| Refuse the test | End Event |
Selecting [Combat Test]
| Choice | Effect |
|---|---|
| Standard Combat Test | Trigger battle [Standard Specimen], Credit +100 |
| Advanced Combat Test | Trigger battle [Advanced Specimen], Credit +150 |
| Special Specimen Combat Test | Trigger battle [Special Specimen], obtain Equipment [Mark of a Superior Specimen] [Mark of a Superior Specimen Performance] Trinket Damage dealt +30% Change Stress taken to 0 (once per battle) |
Memory Storage

| Choice | Effect |
|---|---|
| Last record of the head researcher | Dice Roll 5 Success: Choose 1 of 3 random Rare Cards, then repeat the Event Failure: HP -20% |
| Test subject observation log | Dice Roll 7 Success: Choose 1 of 3 random Rare to Legendary Cards, then repeat the Event Failure: HP -20% |
| Lode synchronization experiment footage | Dice Roll 9 Success: Choose 1 of 10 random Rare to Legendary Cards, then repeat the Event Failure: HP -20% |
Display of Tragedy

| Choice | Effect |
|---|---|
| Analyze the culture tube | Confirm Info [Test Subject's Record] |
| Attempt to make contact | Obtain Card [Hyper Regeneration] [Hyper Regeneration Performance] Cost 1 [Exhaust] Heal 300% at the start of the next turn Gain Vulnerable 1 |
| Extract the core | Dice Roll 12 Success: Obtain Equipment [Replica Core] Failure: Trigger battle [Mutated Being], obtain Equipment [Replica Core] [Replica Core Performance] Weapon When drawing your own Attack Card with a skill, that Card's damage is increased by +50% for 1 turn. |
Failed Replica 1

| Choice | Effect |
|---|---|
| End its agony | Obtain Equipment [RFS-17] [RFS-17 Performance] Weapon Crit chance of 0-Cost Attack Cards +10% |
| Administer a painkiller | Dice Roll 7 Success: All Combatants' Stress -9 Failure: All Combatants' Stress -3 |
| Collect a sample | Choose 1 of 3 random Common Rare Cards |
| Battle | Obtain random Legendary equipment |
*The equipment obtained from the choice 'End its Agony' may be different each time.
Failed Replica 2

| Choice | Effect |
|---|---|
| Wake it up | Trigger Event [Awakened Original] |
| [Dexterous] Collect a sample | Dice Roll 8 Success: Choose 1 of 10 random Rare to Legendary Cards Failure: Trigger battle [Awakened Replica], then choose 1 of 10 random Rare to Legendary Cards |
| Launch a surprise attack | Trigger battle, obtain Equipment [Mutant Energy Waves Amplifier] [Mutant Energy Waves Amplifier Performance] Weapon When drawing a debuff or curse Card, damage dealt +12% for 1 turn |
| Battle | Obtain random Legendary equipment |
*The equipment obtained from the choice 'Launch a surprise Attack' may be different each time.
Projection of Desire

| Choice | Effect |
|---|---|
| See the potential for evolution | All Combatants' Stress -6 |
| See the first sacrifice | Choose 1 of 3 random Rare to Legendary Cards |
| See the birth of the forbidden | All Combatants' Stress +5, 1 random Card gets Nihilum Epiphany |
Logic Error 1

| Choice | Effect |
|---|---|
| "Maintaining secrecy" is the top priority | Obtain Equipment [Root of the Forbidden] [Root of the Forbidden Performance] Trinket When taking an Attack, inflict the attacker with either Vulnerable, Weaken, or Impair at random (3 times per turn) |
| "Warning of danger" is the top priority | Gain 1 stack of the [Suppression of Activated Threat] buff |
| Destroy the AI | Credit +160 |
Logic Error 2

| Choice | Effect |
|---|---|
| "Preserving research" is the top priority | Obtain Equipment [Root of the Forbidden] [Root of the Forbidden Performance] Trinket When taking an Attack, inflict the attacker with either Vulnerable, Weaken, or Impair at random (3 times per turn) |
| "Contributing to humanity" is the top priority | Gain 1 stack of the [Elimination of Dangerous Elements] buff |
| Destroy the AI | Credit +160 |
Heart of the Ore Vein 1

| Choice | Effect |
|---|---|
| Stabilize the lode | Obtain Equipment [Chimeranite] [Chimeranite Performance] Weapon When drawing with a skill, increase the damage of your own Attack Cards by 35% for 1 turn (once per turn). |
| Accept the power | 1 selected Card gets Nihilum Epiphany |
| Shake off the temptation | Forced to obtain 2 curse Cards [Schizophrenia], copy 1 selected Card (including Forbidden Cards) [Schizophrenia Performance] Cost 1 [Exhaust] If in hand at end of turn, take 2% of max HP as damage, or a random Combatant's Stress increases by 3 |
Heart of the Ore Vein 2

| Choice | Effect |
|---|---|
| [Analyze] Collect a fragment | Dice Roll 12 Success: Obtain Equipment [Chimeranite] Failure: All Combatants' Stress +15, obtain Equipment [Chimeranite] [Chimeranite Performance] Weapon When drawing with a skill, increase the damage of your own Attack Cards by 35% for 1 turn (once per turn). |
| Analyze the lode | All Combatants' Stress +5, 1 random Card gets Nihilum Epiphany |
| Watch over its final moments | Copy 1 of 3 random Rare or higher Cards |
Dimensional Tunnel

| Choice | Effect |
|---|---|
| Make contact | Enter Dimensional Tunnel [??'s Mindscape] |
| Pass by | End Event |
A Child Locked in a Room

Under investigation. Will be updated as soon as confirmed.
Researcher's Agony

| Choice | Effect |
|---|---|
| Side with the ruthless researcher | 1 random Card gets Nihilum Epiphany, gain 2 stacks of the [Memory Erosion] debuff |
| Side with the kind researcher | A random Combatant gets 1 Epiphany |
| Postpone the choice | Trigger Event [???], gain 1 stack of the [Memory Erosion] debuff |
Proof of Existence

| Choice | Effect |
|---|---|
| You must seek "Freedom" | 1 random Card gets Nihilum Epiphany, gain 2 stacks of the [Memory Erosion] debuff |
| You must become a "Weapon" | 1 selected Card gets Epiphany, gain 1 stack of the [Memory Erosion] debuff |
| You must become "Void" | Trigger Event [???], gain 1 stack of the [Memory Erosion] debuff |
Imprint of Agony

| Choice | Effect |
|---|---|
| Inject more energy | Credit +200, gain 2 stacks of the [Memory Erosion] debuff |
| Cut the connection | Credit +100, gain 1 stack of the [Memory Erosion] debuff |
| Watch from the sidelines | Trigger Event [???], gain 1 stack of the [Memory Erosion] debuff |
Stagnant Time

| Choice | Effect |
|---|---|
| Project "Struggle" into its consciousness | Selected Combatant gets 1 Epiphany, gain 1 stack of the [Memory Erosion] debuff |
| Project "Peace" into its consciousness | A random Combatant gets 1 Epiphany |
Call of the Void

| Choice | Effect |
|---|---|
| Accept the Void | 1 random Card gets Nihilum Epiphany, gain 1 stack of the [Memory Erosion] debuff |
| Resonate with Fury | 1 selected Card gets Nihilum Epiphany, gain 2 stacks of the [Memory Erosion] debuff |
| Accept the Void | Trigger Event [???], gain 1 stack of the [Memory Erosion] debuff |
Record of a Toast

| Choice | Effect |
|---|---|
| The one on the left [↓] | Choose 1 of 3 random Legendary Cards |
| The one in the center [↓] | 1 random Card gets Nihilum Epiphany or Credit +80 |
| The one on the right [↓] | Credit +100 |
| Eavesdrop on the conversation | Confirm Info [Reason for Cheers] |
| Leave the dimension | Exit Dimensional Tunnel |
Demise Gate

| Choice | Effect |
|---|---|
| You will obtain all power | 1 random Card gets Nihilum Epiphany |
| You will liberate everything | Obtain Destiny [Liberation] [Liberation's Effect] At the start of battle, create two Attack Card Ambushes. |
| You will end everything | Obtain Destiny [Termination] [Termination's Effect] Reduces your draw at the start of your turn by 1. At the start of your turn, draw 1 Attack Card and increase its damage by 20% until it's used. |
Chaos Zero Nightmare Related Guides

Void