Intermediate Captain Promotion Mission Guide

Intermediate Captain Promotion Mission Guide

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Chaos Zero Nightmare | Intermediate Captain Promotion Mission Guide - GameWith

Intermediate Captain Promotion Mission walkthrough guide in Chaos Zero Nightmare (CZN). Includes Chapter 2 team build, Bercula boss enemy, card skill effects counters, and rewards.

Table of Contents

Intermediate Captain Promotion

Intermediate Captain Promotion Mission Details

NameBercula
DifficultyS
Boss HP1,796
Weak Attributes Instinct
Required Captain Level20
Number of Stages2
Clear RewardsCoordinates of RecordCoordinates of Record 500 (EXP)
Crystals20 Crystals
Advanced Battle Memories10 Advanced Battle Memories
Premium Support Data7 Premium Support Data
Units 48,000 Units

Boss Bercula Effects

GimmickEffect
PredatorPredatorChanges its action pattern when its HP drops below 65%
SatietySatietyGains 2 Reckless when it defeats another monster.
RecklessnessRecklessnessDamage dealt +80%
BossBossCan only target this monster

Boss Bercula Skills

SkillEffect
SlaughterSlaughter- Deals damage
Single-edged SlashSingle-edged Slash- Deals damage
- Defeats other monsters
Intimidating Restoration Intimidating Restoration- Gains a Shield
- Summons 2 Razor Reptatus
Instant ExecutionInstant Execution- Deals heavy damage
- Defeats another monster
ChargeCharge- Gains a Shield
- Summons 2 One-edged Reptatus
- Summons 2 Dual-edged Reptatus

Recommended Deck Builds

This deck consists only of Combatants you get after completing the tutorial.

Tressa Build

TressaReiMika

This build features Tressa as the main Attacker, supported by Rei and Mika. The strategy is to defeat the enemy by consistently inflicting Agony.

Swapping Rei with Owen is also an option

You can also swap Rei with Owen. He inflicts Vulnerable on enemies, which allows your team to deal even more damage.

VulnerableDamage taken +50%

Characters with high single-target damage are recommended

If you have other Combatants with high single-target damage, such as Haru, Mei Lin, or Rin, consider using them as your main Attacker instead of Tressa.

Role and Strategy for Each Combatant

Tressa[Role] Main Attacker
[Strategy]
- Inflict Agony for damage over time
Rei[Role] Buffer/Sub-Attacker
[Strategy]
- Upgrade Tressa's Cards with Resonating Darkness or Dark Condensation
- Avoid a bad opening hand with "Snack Time"
Mika[Role] Healer/Support
[Strategy]
- Restore AP with "Source of Water" or her Ego Skill
- Restore HP
Owen[Role] Debuffer/Sub-Attacker
[Strategy]
- Debuff enemies by inflicting Vulnerable
- Support with AoE Attacks for extra damage

Recommended Cards for Epiphanies

Divine Epiphanies are not required, so this is based on regular Epiphanies.

Recommended Epiphany Effects for Tressa

CardCost/Effect
Unsheathe Dagger
Unsheathe Dagger
Cost 1
Create 2 Shadow Dagger Cards
Increases the Agony effect of created Shadow Dagger Cards by 3
Shadow Reload
Shadow Reload
Cost 1
Heal 100%
Create 2 Advanced Shadow Dagger Cards
Vital Attack
Vital Attack
Cost 2
Damage 80%x3
For 1 turn, increases Agony damage dealt by 50%

Recommended Epiphany Effects for Rei

CardCost/Effect
Dark CondensationDark CondensationCost 1
Choose 1 Attack Card in your hand. For 1 turn, its damage is increased by 100%
Resonating DarknessResonating DarknessCost 1
[Unique]
Increases Void Card damage by 40%
Snack TimeSnack TimeCost 0
[Retain/Exhaust]
Heal 150%
Draw 2

Recommended Epiphany Effects for Mika

CardCost/Effect
Source of WaterSource of WaterCost 0
[Retain]
Heal 150%
Gain 1 AP
Increases the next Card's healing amount by 50%
Blessing of WavesBlessing of WavesCost 1
[Retain]
Heal 150%
Healing amount is increased by 30% based on your current AP
Gain a Shield equal to the overheal amount
Tactical AnalysisTactical AnalysisCost 0
Wave 2
For 1 turn, increases healing amount by 50%

Recommended Epiphany Effects for Owen

The next Attack Card you use gains +1 Hit Count

Inflicts Vulnerable 2

The next Attack Card you use gains +1 Hit Count

CardCost/Effect
Wind Charge
Wind Charge
Cost 1
[Retrieve]
The next Attack Card you use gains 1 additional Hit Count
Break Armor
Break Armor
Cost 0
Damage 100%
Vulnerable 2
Wind RidingWind RidingCost 1
Shield 150%
The next Attack Card you use gains 1 additional Hit Count

Intermediate Captain Promotion Tips

Defeat Enemies One by One in Stage 1

Intermediate Captain Promotion Mission Enemies

In Stage 1, three types of Shell Bugs will appear, each with different abilities. Be sure to focus on taking them out one by one.

Shell Bug Types and Features

NameFeatures
Rock Shell BugRock Shell BugDeals damage and gains a Shield
Flying Shell BugFlying Shell BugDeals damage and inflicts Impair
Shell BugShell BugDeals damage and inflicts Vulnerable

Watch Out for Powerful Moves

Boss Bercula Instant Execution

Bercula will periodically unleash the powerful move Instant Execution. Counter it with Shields and Mika's healing.

Beware the Charge → Instant Execution Combo

The combo where Bercula uses Charge to apply a Shield and summon minions, then uses Instant Execution to defeat them and gain Reckless, is extremely powerful. Try to defeat Bercula before it can execute this combo.

NoteIf you have an AoE attack, it's recommended to prioritize clearing out the surrounding minions.

Inflict a Large Amount of Agony with Shadow Dagger

Shadow Dagger

In the boss battle, a good strategy is to use Tressa's main damage source, the 0-cost Shadow Dagger, to inflict a large amount of Agony and rack up damage.

Debuff the Enemy with Cursed Gouge

You can deal damage more efficiently by using Tressa's Cursed Gouge → Shadow Dagger (0-cost) combo.

NoteUsing Vital Attack after inflicting Agony is also very powerful.

Use Heal Cards After Tactical Analysis

Tactical Analysis

During battle, if your HP gets low, use Mika's Heal Cards. Using Tactical Analysis increases the amount of healing for one turn, so use it before your other Heal Cards to maximize the effect.

NoteHeal for a large amount by using the Tactical Analysis → Blessing of Waves combo.

Recommended Common Cards

Card NameEffect
Recommendation
Gear Bag
[Exhaust/Combo]
Draw 2
Helps prevent a bad opening hand

Energy Barrier
Energy Barrier

[Exhaust]
Shield 100%
Gain 1 AP
Provides extra AP, allowing for more actions in a turn

Maneuvering Fire
Maneuvering Fire

[Initiation/Exhaust]
Deals 200% damage to all enemies
Strong for clearing mobs

Sadism
Sadism

[Lead]
Inflicts Vulnerable 1 on all enemies
For 1 turn, a random Attack Card in your hand has its Cost reduced by 1
Increases the team's overall damage by inflicting Vulnerable.
Reduces the cost of an Attack Card, helping to conserve AP.

If You Still Can't Win

If you're still having trouble winning, make sure you've completed all of the following

  • Combatants at level 20
  • Partner at level 20
  • Advance their Potential
  • Advance their Manifest Ego if possible
  • Create a Save Data of at least 25,000 TB (a lower TB is viable with strong Card synergy, but aim for this as a benchmark)

Character Enhancement Guide and Upgrade Priority

Creating Tressa's Save Data is Crucial

Since Tressa is the main attacker in this build, creating a solid Save Data for her is crucial. Adjust her Epiphanies and equipment to maximize her damage output.

How to Use Save Data

Chaos Zero Nightmare Related Guides

Back to Home

Galactic Disaster Season

Beginner Tips

Character Enhancement Guides

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Chaos Zero Nightmare Strategy Team

Chaos Zero Nightmare Strategy Team

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