Partners list in Chaos Zero Nightmare (CZN). Guide includes all Partners, best Combatant partner, tier ranking, class, attribute, card rarity, ego skill, ratings and guides in CZN.
- Increases Instinct defense-dependent damage - Increases defense-dependent damage and Shield gained from Celestial Cards The optimal character is Khalipe
- When a Card is created, increases the damage amount of Attack Cards. - Exhausts debuff and Curse Cards in the discarded cards. - When creating a debuff Card, Attack Card damage UP.
- Increases the Damage, Shield gain, and Heal amount of Retain Cards - At the end of the turn, deals fixed damage based on the number of Retain Cards - Ego Skill applies Retain to all of the Combatant's Cards
- Increases Bullet Card damage - When landing a Critical Attack, further increases Bullet Card damage - Increases the Crit chance of Attack Cards with the Ego Skill
- Increased Extra Attack damage - Gain Shield and Morale with your Ego Skill - Every turn, gain Morale with a low chance on the first draw from an skill
- Increased Attack Card damage - Increases Attack Card damage when a Card is Exhausted or a debuff Card is gained - On the turn an Ego Skill is used, debuff a random enemy when a Card is Exhausted
- Increases Shield gain and healing amount with Skill Cards. - Low chance to gain Counterattack when gaining Shield. - Gain Shield + draw with Ego Skill.
- Increases the damage of Cost 1 Attack Cards - Increases the damage of Attack Cards when using Skill Cards - Ego Skill: Deals AoE damage + draws Cost 1 Attack Cards
- Increases the damage of Attack Cards with a Cost of 2 or more. - Increases damage by an amount equal to the total Cost of Attack Cards at the start of the turn. - Gain Morale with an Ego Skill.
- At the start of the turn, increases the damage of one Attack Card - When a Card is first created, increases Attack Card damage - With an Ego Skill, increases the damage of Cards created by the assigned Combatant's skill
- Increases Defense - If you end the turn without using Attack Cards, Heal will activate at the start of the next turn - Gain the Heal and Fortitude with an Ego Skill
- Increased damage when moving Cards from the Graveyard to hands - Increased damage to Ravaged targets - Increased Crit chance when Ravaging with an Ego Skill
- Increases the defense-dependent damage from Instinct Cards - Increases the damage of Attack Cards with a base Cost of 6 - The Ego Skill deals defense-dependent damage and draws an Attack Card
- Increases Combatant’s Defense - Enhances Defense-Based Damage Amount when cards are Exhausted or activated - Can generate shield and increase damage taken by shielded enemies
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