Luke - Rating and Recommended Build

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Chaos Zero Nightmare | Luke - Rating and Recommended Build - GameWith

Luke Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!

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Luke - Rating

RareClassAttribute
☆5 iconHunterHunterOrderOrder

Luke is an Order Hunter. He is a character who fights using Bullet Cards.

Stats

AttackDefenseHealth
1704578
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
A(SS>S>A>B)A(SS>S>A>B)

Luke - Pros and Cons

Excels at Follow-up Attacks with Bullet Cards

Luke excels at follow-up attacks that utilize Bullet Cards. He can generate Bullet Cards to efficiently deal damage.

Highly Versatile Combatant

Since Luke's Cards have a low Cost, he has relatively good synergy with any Combatant, and his appeal is the high degree of freedom he allows in team composition.

Few Defense Cards

Luke has few defense Cards, so his Durability is a bit of a concern. Therefore, it is easier to create a stable team by pairing him with Combatants with high Durability like Magna and Maribell.

Luke - Recommended Team

Bullet Team

This team pairs Yuki with Lucas, as both characters generate Bullets. Their shared Bullet-related Card effects allow them to boost each other’s power.

Best Partner

Janet is Optimal

PartnerDetail
Janet[★5] Obtained from Gacha
[Recommendation] ★★★
- When 5 Bullet Cards are used, creates a random handgun Card & increases damage.
- Increases Crit chance of Attack Cards with a Cost of 1 or less.
Akad[★4] Obtained from Gacha
[Recommendation] ★★・
- Increases Bullet Card damage.
- On the first Critical Attack, increases Bullet Card damage for 1 turn.
Serithea[★5] Obtained from Arkhianon Supply
[Recommendation] ★・・
- Increases Crit chance.
- Inflicts damage and Vulnerable with Ego Skill.

Janet can use 5 Bullet Cards to generate a random Handgun Card and also significantly increase the damage of the generated Bullet Card. This makes her an excellent match for Luke, who uses many Bullet Cards.

Manifest Ego Priority

Manifest EgoEffect
M1[Recommended]: ★・・
+50% Damage to Finisher Round, Handgun Bullet card use condition changes from 5 cards to 4 cards
M2[Recommended]: ★・・
When Luke uses a Bullet card 3 times, create 2 Handgun Bullet cards in hand.
Cards created this way have damage -50%
This effect triggers once per turn.
M3[Recommended]: ★★・
+50% Damage of Lethal Design, and the Damage per card in hand is changed from +15% to +25%.
M4[Recommended]: ★★★
Whenever Luke uses a Bullet card, gain Target Analysis.
Target Analysis: For 1 turn(s), Luke's Bullet card damage +10% (max 4 stacks).
M5[Recommended]: ★・・
Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
M6[Recommended]: ★★★
Change the damage bonus from Target Analysis to +15%, and whenever 12 Handgun Bullet cards are used, create 1 High-Velocity AP Round card in hand.

Luke - All Cards

Starting Cards

Single Shot
Single Shot
Shadow Concealment
Rapid Fire

Starting Cards Detail

NameEffect
Single Shot[Bullet]
132% Damage
Shadow Concealment126% Shield
Rapid Fire139% Damage
20% chance to create 1 Ballista card

Rapid Fire

CostEpiphiny
1[ Retrieve ]
95% × 2 Damage
Create Handgun Bullet equal to number of Critical Hits
+50% Critical Chance
138% × 3 Damage
Create Handgun Bullet equal to number of Critical Hits
+50% Critical Chance
1189% Damage
Create Handgun Bullet equal to number of Critical Hits
Guaranteed Critical
0[ Bullet ]
63% × 3 Damage
+50% Critical Chance
195% × 2 Damage
Draw cards equal to Critical Hits
+70% Critical Chance

Created Cards

Magnum Shot
Silver Shot
Uranium Shot
Tracer

Created Cards Detail

NameEffect
Magnum Shot[Ethereal/Exhaust/Bullet]
88% Damage
Silver Shot[Ethereal/Exhaust/Bullet]
63% Damage
Weakness Attack:
100% Damage
Uranium Shot[Ethereal/Exhaust/Bullet]
63% Damage
If the target has Shield,
100% Damage
Tracer[Ethereal/Exhaust/Bullet]
38% Damage
1 Mark

Ego Skill and Potential

Ego Skill

NameEffect
Lethal DesignEP: 5
+300% Damage
+15% Damage for each card in hand

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
Upgrade Basic Cards
(Upgrade Card)
Basic Card damage, shield gain, and healing amount +2%
Upgrade Neutral Cards
(Upgrade Card)
Neutral Card damage, shield gain, and healing amount +2%
Basic Card Proficiency
(Basic Card)
Add Bullet to Single Shot card.
Upgrade Unique Cards
(Upgrade Card)
Unique Card damage, shield gain, and healing amount +2%
Critical Chance Proficiency
(Stats)
+2% Critical Chance
Basic Card Proficiency
(Basic Card)
+5% Luke's Single Shot Damage
If Luke's Critical Chance is greater than 20%, an additional +5% to that value.
Critical Damage Proficiency
(Stats)
+2.4% Critical Damage
Upgrade Unique Stats
(Unique Stats)
If Luke's Critical Chance is greater than 40%,+3% Handgun Bullet Damage
For every 5% Critical Chance exceeding that value, an additional +2% (up to an additional +12%)

Chaos Zero Nightmare Related Guides

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Chaos Zero Nightmare Strategy Team

Chaos Zero Nightmare Strategy Team

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