Luke - Rating and Recommended Build

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Chaos Zero Nightmare | Luke - Rating and Recommended Build - GameWith

Luke Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!

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Luke - Rating

RareClassAttribute
☆5 iconHunterHunterOrderOrder

Luke is an Order Hunter. He is a character who fights using Bullet Cards.

Stats

AttackDefenseHealth
1704578
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
A(SS>S>A>B)A(SS>S>A>B)

Luke - Pros and Cons

Excels at Follow-up Attacks with Bullet Cards

Luke excels at follow-up attacks that utilize Bullet Cards. He can generate Bullet Cards to efficiently deal damage.

Highly Versatile Combatant

Since Luke's Cards have a low Cost, he has relatively good synergy with any Combatant, and his appeal is the high degree of freedom he allows in team composition.

Few Defense Cards

Luke has few defense Cards, so his Durability is a bit of a concern. Therefore, it is easier to create a stable team by pairing him with Combatants with high Durability like Magna and Maribell.

Luke - Recommended Team

Order Party

This is a party composed entirely of Order characters. It's a damage-focused party featuring Hugo and Amir. If AP Management is difficult, we also recommend including Mika.

Best Partner

Janet is Optimal

PartnerDetail
Janet- When 5 Bullet Cards are used, generates a random hundgun cards & increases damage
- Increases the Crit chance of 1-cost or less Attack Cards
Akad- Increases Bullet Card damage
- On the first critical damage, increases Bullet Card damage for 1 turn
Serithea- Increases Crit chance
- Ego Skill deals damage and applies Vulnerable

Janet can use 5 Bullet Cards to generate a random Handgun Card and also significantly increase the damage of the generated Bullet Card. This makes her an excellent match for Luke, who uses many Bullet Cards.

Manifest Ego Priority

Manifest EgoEffect
1凸+50% Damage to Finisher Round, Handgun Bullet card use condition changes from 5 cards to 4 cards
2凸When Luke uses a Bullet card 3 times, create 2 Handgun Bullet cards in hand.
Cards created this way have damage -50%
This effect triggers once per turn.
3凸+50% Damage of Lethal Design, and the Damage per card in hand is changed from +15% to +25%.
4凸Whenever Luke uses a Bullet card, gain Target Analysis.
Target Analysis: For 1 turn(s), Luke's Bullet card damage +10% (max 4 stacks).
5凸Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
6凸Change the damage bonus from Target Analysis to +15%, and whenever 12 Handgun Bullet cards are used, create 1 High-Velocity AP Round card in hand.

Luke - All Cards

Starting Cards

Single Shot
Single Shot
Shadow Concealment
Rapid Fire

Starting Cards Detail

NameEffect
Single Shot[Bullet]
132% Damage
Shadow Concealment126% Shield
Rapid Fire139% Damage
20% chance to create 1 Ballista card

Rapid Fire

CostEpiphiny
1[ Retrieve ]
95% × 2 Damage
Create Handgun Bullet equal to number of Critical Hits
+50% Critical Chance
138% × 3 Damage
Create Handgun Bullet equal to number of Critical Hits
+50% Critical Chance
1189% Damage
Create Handgun Bullet equal to number of Critical Hits
Guaranteed Critical
0[ Bullet ]
63% × 3 Damage
+50% Critical Chance
195% × 2 Damage
Draw cards equal to Critical Hits
+70% Critical Chance

Unique Cards

Stealth Reload
Seize the Opportunity
Dance of the Demon
Finisher Round

Unique Cards Detail

NameEffect
Stealth ReloadCreate 2 Handgun Bullet
Seize the Opportunity[Lead]
126% Shield
+120% Damage of the next Bullet Card
Dance of the Demon63% Damage
+1 hit equal to the number of Bullet cards used this turn
Finisher Round[Unique/Bullet]
315% Damage
After using 4 Handgun Bullet cards time(s), remove Unusable

Stealth Reload

CostEpiphiny
1Create 2 Handgun Bullet
+30% Critical Chance of that card
1Create 3 Handgun Bullet
1Create 2 Handgun Bullet
At the start of next turn, create 2 Handgun Bullet
0At the start of the turn, create 1 Handgun Bullet
2[Exhaust]
Create 5 Handgun Bullet

Seize the Opportunity

CostEpiphiny
1[Lead]
189% Shield
+170% Damage of the next Bullet Card
1[Lead]
126% Shield
+120% Damage of the next 2 Bullet Cards
1[Lead]
126% Shield
For 1 turn, +70% Bullet Card Damage
1[Lead]
126% Shield
+100% next Attack Card Damage
1[Lead]
+30% Handgun Bullet Card Damage

Dance of the Demon

CostEpiphiny
195% Damage
+1 hit equal to the number of Bullet cards used this turn
163% Damage
+1 hit equal to the number of Attack Cards used this turn
163% Damage
+1 hit per Bullet card used this turn
Weakness Attack: +50% Damage
163% Damage
63% Shield
+1 hit equal to the number of Bullet cards used this turn, and +63% Shield
363% x 6 Damage
Upon Bullet card use, Cost -1 for 1 turn

Created Cards

Magnum Shot
Silver Shot
Uranium Shot
Tracer

Created Cards Detail

NameEffect
Magnum Shot[Ethereal/Exhaust/Bullet]
88% Damage
Silver Shot[Ethereal/Exhaust/Bullet]
63% Damage
Weakness Attack:
100% Damage
Uranium Shot[Ethereal/Exhaust/Bullet]
63% Damage
If the target has Shield,
100% Damage
Tracer[Ethereal/Exhaust/Bullet]
38% Damage
1 Mark

Ego Skill and Potential

Ego Skill

NameEffect
Lethal DesignEP: 5
+300% Damage
+15% Damage for each card in hand

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
Upgrade Basic Cards
(Upgrade Card)
Basic Card damage, shield gain, and healing amount +2%
Upgrade Neutral Cards
(Upgrade Card)
Neutral Card damage, shield gain, and healing amount +2%
Basic Card Proficiency
(Basic Card)
Add Bullet to Single Shot card.
Upgrade Unique Cards
(Upgrade Card)
Unique Card damage, shield gain, and healing amount +2%
Critical Chance Proficiency
(Stats)
+2% Critical Chance
Basic Card Proficiency
(Basic Card)
+5% Luke's Single Shot Damage
If Luke's Critical Chance is greater than 20%, an additional +5% to that value.
Critical Damage Proficiency
(Stats)
+2.4% Critical Damage
Upgrade Unique Stats
(Unique Stats)
If Luke's Critical Chance is greater than 40%,+3% Handgun Bullet Damage
For every 5% Critical Chance exceeding that value, an additional +2% (up to an additional +12%)

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