Luke Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
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All Characters (Combatants) ListLuke - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Hunter | Order |
Luke is an Order Hunter. He is a character who fights using Bullet Cards.
Stats
| Attack | Defense | Health |
|---|---|---|
| 170 | 45 | 78 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Luke - Pros and Cons
Excels at Follow-up Attacks with Bullet Cards
Luke excels at follow-up attacks that utilize Bullet Cards. He can generate Bullet Cards to efficiently deal damage.
Highly Versatile Combatant
Since Luke's Cards have a low Cost, he has relatively good synergy with any Combatant, and his appeal is the high degree of freedom he allows in team composition.
Few Defense Cards
Luke has few defense Cards, so his Durability is a bit of a concern. Therefore, it is easier to create a stable team by pairing him with Combatants with high Durability like Magna and Maribell.
Luke - Recommended Team
Order Party
This is a party composed entirely of Order characters. It's a damage-focused party featuring Hugo and Amir. If AP Management is difficult, we also recommend including Mika.
Best Partner
Janet is Optimal
| Partner | Detail |
|---|---|
Janet | - When 5 Bullet Cards are used, generates a random hundgun cards & increases damage - Increases the Crit chance of 1-cost or less Attack Cards |
Akad | - Increases Bullet Card damage - On the first critical damage, increases Bullet Card damage for 1 turn |
Serithea | - Increases Crit chance - Ego Skill deals damage and applies Vulnerable |
Janet can use 5 Bullet Cards to generate a random Handgun Card and also significantly increase the damage of the generated Bullet Card. This makes her an excellent match for Luke, who uses many Bullet Cards.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| 1凸 | +50% Damage to Finisher Round, Handgun Bullet card use condition changes from 5 cards to 4 cards |
| 2凸 | When Luke uses a Bullet card 3 times, create 2 Handgun Bullet cards in hand. Cards created this way have damage -50% This effect triggers once per turn. |
| 3凸 | +50% Damage of Lethal Design, and the Damage per card in hand is changed from +15% to +25%. |
| 4凸 | Whenever Luke uses a Bullet card, gain Target Analysis. Target Analysis: For 1 turn(s), Luke's Bullet card damage +10% (max 4 stacks). |
| 5凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 6凸 | Change the damage bonus from Target Analysis to +15%, and whenever 12 Handgun Bullet cards are used, create 1 High-Velocity AP Round card in hand. |
Luke - All Cards
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Single Shot | [Bullet] 132% Damage |
| Shadow Concealment | 126% Shield |
| Rapid Fire | 139% Damage 20% chance to create 1 Ballista card |
Rapid Fire
| Cost | Epiphiny |
|---|---|
| 1 | [ Retrieve ] 95% × 2 Damage Create Handgun Bullet equal to number of Critical Hits +50% Critical Chance |
| 1 | 38% × 3 Damage Create Handgun Bullet equal to number of Critical Hits +50% Critical Chance |
| 1 | 189% Damage Create Handgun Bullet equal to number of Critical Hits Guaranteed Critical |
| 0 | [ Bullet ] 63% × 3 Damage +50% Critical Chance |
| 1 | 95% × 2 Damage Draw cards equal to Critical Hits +70% Critical Chance |
Unique Cards
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Unique Cards Detail
| Name | Effect |
|---|---|
| Stealth Reload | Create 2 Handgun Bullet |
| Seize the Opportunity | [Lead] 126% Shield +120% Damage of the next Bullet Card |
| Dance of the Demon | 63% Damage +1 hit equal to the number of Bullet cards used this turn |
| Finisher Round | [Unique/Bullet] 315% Damage After using 4 Handgun Bullet cards time(s), remove Unusable |
Stealth Reload
| Cost | Epiphiny |
|---|---|
| 1 | Create 2 Handgun Bullet +30% Critical Chance of that card |
| 1 | Create 3 Handgun Bullet |
| 1 | Create 2 Handgun Bullet At the start of next turn, create 2 Handgun Bullet |
| 0 | At the start of the turn, create 1 Handgun Bullet |
| 2 | [Exhaust] Create 5 Handgun Bullet |
Seize the Opportunity
| Cost | Epiphiny |
|---|---|
| 1 | [Lead] 189% Shield +170% Damage of the next Bullet Card |
| 1 | [Lead] 126% Shield +120% Damage of the next 2 Bullet Cards |
| 1 | [Lead] 126% Shield For 1 turn, +70% Bullet Card Damage |
| 1 | [Lead] 126% Shield +100% next Attack Card Damage |
| 1 | [Lead] +30% Handgun Bullet Card Damage |
Dance of the Demon
| Cost | Epiphiny |
|---|---|
| 1 | 95% Damage +1 hit equal to the number of Bullet cards used this turn |
| 1 | 63% Damage +1 hit equal to the number of Attack Cards used this turn |
| 1 | 63% Damage +1 hit per Bullet card used this turn Weakness Attack: +50% Damage |
| 1 | 63% Damage 63% Shield +1 hit equal to the number of Bullet cards used this turn, and +63% Shield |
| 3 | 63% x 6 Damage Upon Bullet card use, Cost -1 for 1 turn |
Created Cards
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Created Cards Detail
| Name | Effect |
|---|---|
| Magnum Shot | [Ethereal/Exhaust/Bullet] 88% Damage |
| Silver Shot | [Ethereal/Exhaust/Bullet] 63% Damage Weakness Attack: 100% Damage |
| Uranium Shot | [Ethereal/Exhaust/Bullet] 63% Damage If the target has Shield, 100% Damage |
| Tracer | [Ethereal/Exhaust/Bullet] 38% Damage 1 Mark |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Lethal Design | EP: 5 +300% Damage +15% Damage for each card in hand |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | Add Bullet to Single Shot card. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Critical Chance Proficiency (Stats) | +2% Critical Chance |
| Basic Card Proficiency (Basic Card) | +5% Luke's Single Shot Damage If Luke's Critical Chance is greater than 20%, an additional +5% to that value. |
| Critical Damage Proficiency (Stats) | +2.4% Critical Damage |
| Upgrade Unique Stats (Unique Stats) | If Luke's Critical Chance is greater than 40%,+3% Handgun Bullet Damage For every 5% Critical Chance exceeding that value, an additional +2% (up to an additional +12%) |
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