Cassius - Rating and Recommended Build

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Chaos Zero Nightmare | Cassius - Rating and Recommended Build - GameWith

Cassius Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!

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Cassius - Rating

RareClassAttribute
☆4 iconControllerControllerInstinctInstinct

Cassius is an Instinct Controller. He is a character who possesses an abundance of Draw Cards and can increase hand cycling speed.

Stats

AttackDefenseHealth
1295674
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
B(SS>S>A>B)B(SS>S>A>B)

Cassius - Pros and Cons

Increases Hand Cycling

Cassius has many Cards that let him draw, allowing him to increase his hand cycling rate.

Build a Consistent Deck

By using his draw and card swapping abilities, you can build a stable deck that is less prone to a Bad Opening Hand. Since he often consumes AP, he has good synergy with Combatants that have AP recovery Cards.

Difficult to Use

Cassius is a Combatant that is somewhat difficult to use, as playing him requires an understanding of Card composition and how to play the deck. To maximize his performance, you will need to carefully adjust your save data and deck construction.

Cassius - Recommended Team

Haru Attacker Team Comp

A team comp where Haru is supported by Cassius and Mika. You can aim for a stable playstyle by cycling your hands with Cassius and managing AP with Mika.

Best Partner

Nyx is Recommended

PartnerDetail
Nyx- Increases HP and Heal amount
- The first time you draw using an ability, ally damage increases
- Ego Skill lets you draw Cards equal to the number of Cards you have discard
Arwen- Increases HP and Heal amount
- Reduces damage based on the number of enemies in an Anticipated Action state
- Ego Skill provides Heal + damage reduction
Alyssa- Increases defense
- Recover HP at the end of battle
- Heal + gain Morale with Ego Skill

Nyx is recommended for Cassius because her effect buffs allies when you draw. Arwen, who reduces enemy damage, is also a recommended option.

Manifest Ego Priority

Manifest EgoEffect
1凸Add Graveyard to the target range of the Joker card effect.
2凸Heal Cassius by 40% each time he draws with an ability
3凸Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
4凸+2 Death Trick Moral reduction to all enemies
5凸Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
6凸Whenever Cassius completes a quest, inflict 1 Morale Down on all enemies for 1 turn.

Cassius - All Cards

Starting Cards

Cards
Wild Card
Mana Field
Pop Eyed Popper

Starting Cards Detail

NameEffect
Cards139% Damage
Draw 1 with a 30% chance
Wild Card297% Damage
Draw 1 with a 30% chance
Mana FieldHeal 132%
Pop Eyed PopperStart a random 1 out of 4 Quests

Pop Eyed Popper

CostEpiphiny
0[Outbreak of War]
Start a random 1 out of 4 Quests
0Start 1 random Quest out of 4
Create Quest Card, remove Ethereal, grant Retain
0Start 1 random Quest out of 4
Upon completing the Quest, create a stronger Quest Card
0From 4 Quests, choose 1 to begin
0Start 1 random Quest out of 4
Upon completing the Quest, replace it with another random Quest

Unique Cards

Devil Dice
Shuffle
Dice Trick
Joker

Unique Cards Detail

NameEffect
Devil Dice160% Damage
Draw 1
Shuffle[Exhaust]
Discard all cards in hand
Draw as many as the number discarded
Dice Trick317% Damage Decrease cost by the number of completed Quests
JokerSelect 1 card from the Draw Pile or
Discard Pile, move it to hand

Devil Dice

CostEpiphiny
1264% Damage
Create 1 Quest Card(s)
1[Retrieve 3]
211% Damage
Draw 1
1211% Damage to all enemies
Draw per target hit
1317% Damage
Draw 2
Discard 2
0Draw 1
106% Damage to all enemies equal to that card's cost

Shuffle

CostEpiphiny
1[Exhaust 2]
Discard all cards in hand
Draw as many as the number discarded
1[Exhaust]
Discard any number of cards from hand.
Draw the same number of cards
1[Exhaust]
Move all cards from hand and Discard to Draw Pile, then Draw 5
0[Exhaust]
Select up to 5 cards from Disacard to place on top of Draw Pile
0Draw 3
If the total cost of those cards is 4 or less, Discard them all

Dice Trick

CostEpiphiny
2475% Damage Decrease Cost by the number of completed Quests
2396% Damage to all enemies
Decrease cost by number of completed Quests
0106% Damage
+80% Damage per completed Quest
2When Quest Card is used, Heal 100%, 100 Fixed Damage to a random enemy
2On Quest completion, create 1 Quest Card(s)

Created Cards

Quest: Triple 0
Quest: Triple 1
Quest: Straight
Quest: Full House

Created Cards Detail

NameEffect
Quest: Triple 0When using 3 cards
with cost 0, create Triple 0
Quest: Triple 1When using 3 cards
with cost 1, create Triple 1
Quest: StraightWhen using cards costing 0, 1, and 2 each, create Straight Card
Quest: Full HouseWhen each combatant uses a card, create Full House

Ego Skill and Potential

Ego Skill

NameEffect
Death TrickEP: 4
Generates 2 Quest Cards. For 1 turn, -3 Morale to all enemies

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
Upgrade Basic Cards
(Upgrade Card)
Basic Card damage, shield gain, and healing amount +2%
Upgrade Neutral Cards
(Upgrade Card)
Neutral Card damage, shield gain, and healing amount +2%
Basic Card Proficiency
(Basic Card)
Add a 30% chance to draw 1 card to Card and Wild Card.
Upgrade Unique Cards
(Upgrade Card)
Unique Card damage, shield gain, and healing amount +2%
Health Proficiency
(Stats)
Stamina increases by 1.6%
Basic Card Proficiency
(Basic Card)
+5% Damage for Cassius's Card and Wild Card
If Cassius Health is greater than 600, an additional +5% to that value
Attack Proficiency
(Stats)
Increases Attack by 1.6%
Upgrade Unique Stats
(Unique Stats)
On Quest Completion, gain 1 Morale for 1 Turn
If Cassius's Health is greater than 700, gain an additional 1 Fortitude for 1 turn on Quest Completion.

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