Cassius Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
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All Characters (Combatants) ListCassius - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Controller | Instinct |
Cassius is an Instinct Controller. He is a character who possesses an abundance of Draw Cards and can increase hand cycling speed.
Stats
| Attack | Defense | Health |
|---|---|---|
| 129 | 56 | 74 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Cassius - Pros and Cons
Increases Hand Cycling
Cassius has many Cards that let him draw, allowing him to increase his hand cycling rate.
Build a Consistent Deck
By using his draw and card swapping abilities, you can build a stable deck that is less prone to a Bad Opening Hand. Since he often consumes AP, he has good synergy with Combatants that have AP recovery Cards.
Difficult to Use
Cassius is a Combatant that is somewhat difficult to use, as playing him requires an understanding of Card composition and how to play the deck. To maximize his performance, you will need to carefully adjust your save data and deck construction.
Cassius - Recommended Team
Haru Attacker Team Comp
A team comp where Haru is supported by Cassius and Mika. You can aim for a stable playstyle by cycling your hands with Cassius and managing AP with Mika.
Best Partner
Nyx is Recommended
| Partner | Detail |
|---|---|
Nyx | - Increases HP and Heal amount - The first time you draw using an ability, ally damage increases - Ego Skill lets you draw Cards equal to the number of Cards you have discard |
Arwen | - Increases HP and Heal amount - Reduces damage based on the number of enemies in an Anticipated Action state - Ego Skill provides Heal + damage reduction |
Alyssa | - Increases defense - Recover HP at the end of battle - Heal + gain Morale with Ego Skill |
Nyx is recommended for Cassius because her effect buffs allies when you draw. Arwen, who reduces enemy damage, is also a recommended option.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| 1凸 | Add Graveyard to the target range of the Joker card effect. |
| 2凸 | Heal Cassius by 40% each time he draws with an ability |
| 3凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 4凸 | +2 Death Trick Moral reduction to all enemies |
| 5凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 6凸 | Whenever Cassius completes a quest, inflict 1 Morale Down on all enemies for 1 turn. |
Cassius - All Cards
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Cards | 139% Damage Draw 1 with a 30% chance |
| Wild Card | 297% Damage Draw 1 with a 30% chance |
| Mana Field | Heal 132% |
| Pop Eyed Popper | Start a random 1 out of 4 Quests |
Pop Eyed Popper
| Cost | Epiphiny |
|---|---|
| 0 | [Outbreak of War] Start a random 1 out of 4 Quests |
| 0 | Start 1 random Quest out of 4 Create Quest Card, remove Ethereal, grant Retain |
| 0 | Start 1 random Quest out of 4 Upon completing the Quest, create a stronger Quest Card |
| 0 | From 4 Quests, choose 1 to begin |
| 0 | Start 1 random Quest out of 4 Upon completing the Quest, replace it with another random Quest |
Unique Cards
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Unique Cards Detail
| Name | Effect |
|---|---|
| Devil Dice | 160% Damage Draw 1 |
| Shuffle | [Exhaust] Discard all cards in hand Draw as many as the number discarded |
| Dice Trick | 317% Damage Decrease cost by the number of completed Quests |
| Joker | Select 1 card from the Draw Pile or Discard Pile, move it to hand |
Devil Dice
| Cost | Epiphiny |
|---|---|
| 1 | 264% Damage Create 1 Quest Card(s) |
| 1 | [Retrieve 3] 211% Damage Draw 1 |
| 1 | 211% Damage to all enemies Draw per target hit |
| 1 | 317% Damage Draw 2 Discard 2 |
| 0 | Draw 1 106% Damage to all enemies equal to that card's cost |
Shuffle
| Cost | Epiphiny |
|---|---|
| 1 | [Exhaust 2] Discard all cards in hand Draw as many as the number discarded |
| 1 | [Exhaust] Discard any number of cards from hand. Draw the same number of cards |
| 1 | [Exhaust] Move all cards from hand and Discard to Draw Pile, then Draw 5 |
| 0 | [Exhaust] Select up to 5 cards from Disacard to place on top of Draw Pile |
| 0 | Draw 3 If the total cost of those cards is 4 or less, Discard them all |
Dice Trick
| Cost | Epiphiny |
|---|---|
| 2 | 475% Damage Decrease Cost by the number of completed Quests |
| 2 | 396% Damage to all enemies Decrease cost by number of completed Quests |
| 0 | 106% Damage +80% Damage per completed Quest |
| 2 | When Quest Card is used, Heal 100%, 100 Fixed Damage to a random enemy |
| 2 | On Quest completion, create 1 Quest Card(s) |
Created Cards
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Created Cards Detail
| Name | Effect |
|---|---|
| Quest: Triple 0 | When using 3 cards with cost 0, create Triple 0 |
| Quest: Triple 1 | When using 3 cards with cost 1, create Triple 1 |
| Quest: Straight | When using cards costing 0, 1, and 2 each, create Straight Card |
| Quest: Full House | When each combatant uses a card, create Full House |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Death Trick | EP: 4 Generates 2 Quest Cards. For 1 turn, -3 Morale to all enemies |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | Add a 30% chance to draw 1 card to Card and Wild Card. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Health Proficiency (Stats) | Stamina increases by 1.6% |
| Basic Card Proficiency (Basic Card) | +5% Damage for Cassius's Card and Wild Card If Cassius Health is greater than 600, an additional +5% to that value |
| Attack Proficiency (Stats) | Increases Attack by 1.6% |
| Upgrade Unique Stats (Unique Stats) | On Quest Completion, gain 1 Morale for 1 Turn If Cassius's Health is greater than 700, gain an additional 1 Fortitude for 1 turn on Quest Completion. |
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