Amir Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal party builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
Amir - Rating

Rare | Class | Attribute |
---|---|---|
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Amir is an Order Vanguard. She deals damage while gaining a Shield through Metalize.
Stats
Attack | Defense | Health |
---|---|---|
125 | 51 | 94 |
Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
Best Character | Reroll |
---|---|
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Amir - Pros and Cons
Dealing Damage with Metalize
Amir has an ability called Metalize, and deals damage based on defense when gaining a Shield. She is a character that can be useful for both her damage output and her durability.
Celestial Can Be Granted with Epiphany
"Hovering Metal" and "Metal Extraction" can be granted Celestial with Epiphany. This allows you to use Cards without spending Cost, expanding your strategic options.
Creating Save Data is a High Hurdle
Only one out of every five Epiphanies can grant Celestial. Note that creating save data for Celestial is a bit of a high hurdle.
Amir - Recommended Team
Celestial Build
This is a build that fights by using Celestial in combination with Khalipe. Since the Cost tends to be high, this build includes Mika to recover AP.
Best Partner
Recommended Partner: Wilhelmina
Partner | Detail |
---|---|
![]() | - Increases defense - Increases damage dealt to Vulnerable enemies based on defense - Ego Skill grants Metalize |
![]() | - Increases Shield gained and amount Healed - Gain Counterattack when gaining Shield - Gain Shield + draw with Ego Skill |
The best partner for Amir is Wilhelmina, who increases defense-dependent damage when enemies are Vulnerable. Rachel is also a viable option, as she simply increases the amount of Shield gained.
Manifest Ego Priority
Manifest Ego | Effect |
---|---|
1凸 | The Iron Skin card has Finale removed, its damage reduction increased hy 20%, and it noe consumes 3 Metallicize |
2凸 | At the start of battle, gain 2 Metallicize. |
3凸 | The level of [Basic Card Enhance], [Unique Card Enhance], and [Neutral Card Enhance] +3 |
4凸 | The Shield generation effect of Steel Resolve changes to 150% per Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2, |
5凸 | The level of [Basic Card Enhance], [Unique Card Enhance], and [Neutral Card Enhance] +3 |
6凸 | At the start of the turn, gain 1 Metallicize. |
Starting and Unique Card
Starting Card
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Unique Card
Ego Skill and Potential
Ego Skill
Skill | Effect |
---|---|
Steel Resolve | 【EP】 4 Gain Shield 120% per Metalize. Remove Metalize At the start of the next turn, gain Metalize 3 |
Potential
Category | Effect |
---|---|
Ephipany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
Neutral Card Upgrade (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
Basic Card Proficiency (Basic Card) | When using the Steel Shield card, gain 1 Metallicize. |
Upgrade Unique Cards (Upgrade Card) | Unique Card Damage, shield gain, and healing amount +2% |
Critical Chance Proficiency (Stats) | +2% Critical Chance |
Basic Card Proficiency (Basic Card) | +5% Damage for Amir's Rapier If Amir's Defense is greater than 250, an additional +5% to that value |
Health Proficiency Stats | Stamina increases by 1.6% |
Upgrade Unique Stats Unique Stats | +10% Metallization Damage When Amir's Defense is greater tham 300, +10% to that value. |
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