Amir Guide - Best Build and Team

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Chaos Zero Nightmare | Amir Guide - Best Build and Team | CZN - GameWith

Amir is a character from Chaos Zero Nightmare. See best builds, partner, cards, stats, ego skill, potential, manifest ego, class, tier rank in CZN.

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Amir Basic Information & Rating

RareClassAttribute
☆4 iconVanguardVanguardOrderOrder

Amir is an Order Vanguard. She deals damage while gaining a Shield through Metalize.

Stats

AttackDefenseHealth
1255194
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
B(SS>S>A>B)B(SS>S>A>B)

Rate Amir

Amir Strengths & Weaknesses

Dealing Damage with Metalize

Amir has an ability called Metalize, and deals damage based on defense when gaining a Shield. She is a character that can be useful for both her damage output and her durability.

Celestial Can Be Granted with Epiphany

"Hovering Metal" and "Metal Extraction" can be granted Celestial with Epiphany. This allows you to use Cards without spending Cost, expanding your strategic options.

Creating Save Data is a High Hurdle

Only one out of every five Epiphanies can grant Celestial. Note that creating save data for Celestial is a bit of a high hurdle.

How To Use Amir?

Pair With Characters That Can Shield

CZN Amir Hovering Metal Card Image

When Amir gains a Shield while in the Metalize state, she can deal damage based on her defense to a random enemy. When forming a party, combine her with Combatants that can frequently deploy Shields to increase her damage contribution.

Use her Ego Skill while Metalized

CZN Amir Steel Resolve Card Image

Amir's Ego Skill, Steel Resolve, increases the amount of Shield she gains based on the number of Metalize stacks she has. To maximize its effect, be sure to use it after accumulating enough Metalize.

Best Team for Amir

Celestial Build

This is a build that fights by using Celestial in combination with Khalipe. Since the Cost tends to be high, this build includes Mika to recover AP.

Best Partner for Amir

Recommended Partner: Wilhelmina

PartnerDetail
Wilhelmina[★4] Obtained from Gacha
[Recommendation] ★★★
- Increases defense.
- Increases damage based on defense to Vulnerable enemies.
- Gains Morale and Fortitude with Ego Skill.
Rachel[★4] Obtained from Gacha
[Recommendation]★★・
- Increases Shield gain and Heal amount.
- Grants Counterattack when gaining a Shield.
- Gains Shield + draws with an Ego Skill.

The best partner for Amir is Wilhelmina, who increases defense-dependent damage when enemies are Vulnerable. Rachel is also a viable option, as she simply increases the amount of Shield gained.

Recommended Memory Fragments

Tetra's Authority Set is Recommended

Memory FragmentsEffect
Tetra's Authority Set[2-Set]
+12% Defense
Executioner's Tool Set[2-Set]
+25% Critical Damage
Healer's Journey Set[2-Set]
+12% Max HP

The Tetra's Authority Set is the recommended Memory Fragment for Amir. Because her damage scales with defense, increasing her defense also leads to increased damage.

Amir Manifest Ego Guide & Priority

Manifest EgoEffect
M1[Recommended]: ★★・
The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it noe consumes 3 Metallicize
M2[Recommended]: ★★・
At the start of battle, gain 2 Metallicize.
M3[Recommended]: ★・・
Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
M4[Recommended]: ★★・
The Shield generation effect of Steel Resolve changes to 150% per Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2,
M5[Recommended]: ★・・
Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
M6[Recommended]: ★★★
At the start of the turn, gain 1 Metallicize.

Aim to Fully Upgrade

When Amir is fully upgraded, she gains Metalize at the start of the turn. This allows for consistent activation, so aiming for max upgrades is highly recommended.

All Cards Of Amir

Starting Cards

Rapier
Rapier
Steel Barrier
Hovering Metal

Starting Cards Detail

NameEffect
Rapier139% Defense-based Damage
Steel Barrier132% Shield
1 Metalize
Hovering Metal3 Damage Reduction
2 Metalize

Hovering Metal

CostEpiphany
13 Damage Reduction
4 Metalize
12 Damage Reduction
2 Metalization
2 Counterattack
2[Celestial]
3 Damage Reduction
3 Metalize
1[Exhaust]
3 Damage Reduction
5 Metalize
12 Metalization
At the start of turn, 1 Metalization

Epiphany Cards

Metal Pierce
Metal Extraction
Full Metal Hurricane
Iron Skin

Epiphany Cards Detail

NameEffect
Metal Pierce119% x 2 Defense-based Damage
If in Metalization state,
-1 Metalization, 2 Vulnerable
Metal Extraction2 Metalization
2 Resolve for 1 turn
Full Metal Hurricane264% Defense-based Damage to all enemies
For 1 turn, all enemies are targeted by
Metalization effect, +20% Damage
Iron Skin[Exhaust]
For 1 turn, -40% Damage taken
Metalization -3
Maximum -20% Damage taken for that amount

Metal Pierce

CostEpiphany
1145% x 2 Defense-based Damage
If in Metalization state,
-1 Metalization, +1 strike, 2 Vulnerable
1264% Defense-based Damage
Metalization -2 Maximum
+150% Damage equal to that amount
1119% x 2 Defense-based Damage
1 Vulnerable
2 Metalization
2145% x 2 Defense-based Damage
1 Vulnerable
On Recover, cost of card -1 for 1 turn
1145% x 2 Defense-based Damage
If in Metalization state,
-1 Metalization, 2 Vulnerable, 2 Weaken

Metal Extraction

CostEpiphany
12 Metalization
+30% Shield of Skill Card for 1 turn
13 Metalization
3 Resolve for 1 turn
12 Metalization
For 1 turn, when using Skill Cards, 1 Metalization (Max 2 times)
2[Celestial]
2 Metalization
3 Resolve for 1 turn
13 Metalization
For 1 turn, +30% Metalization Damage

Full Metal Hurricane

CostEpiphany
2264% Defense-based Damage to all enemies
For 1 turn, all enemies are targeted by
Metalization effect, +60% Damage
2264% Defense-based Damage to all enemies
For 1 turn, each strike from Metalization effect hits 1 additional time, +50% Damage
2264% Defense-based Damage to all enemies
At the end of turn, decrease maximum Metalization by up to 2 Defense-based Damage equal to 120% to all enemies
2106% x 4 Defense-based Damage to all enemies
For 1 turn, Metalization to all enemies, +20% Damage
2132% x 3 Defense-based Damage to all enemies
Decrease Metalization up to 2
+1 hit for that amount

Ego Skill and Potential

Ego Skill

NameEffect
Steel ResolveEP: 4
Gain Shield 120% per Metalize
Remove Metalize
At the start of the next turn, gain Metalize 3

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
Upgrade Card
(Basic Card Upgrade)
Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2%
Upgrade Card
(Common Card Upgrade)
Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2%
Basic Card
(Basic Card Proficiency)
When using the Steel Barrier card, gain 1 Metallicize.
Upgrade Card
(Unique Card Upgrade)
Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2%
Stats
(Critical Chance Proficiency)
+2% Critical Chance
Stats
(Health Proficiency)
Increase Health by 1.6%
Basic Card
(Basic Card Proficiency)
+5% Damage for Amir's Rapier
If Amir's Defense is greater than 250, AND( additional +5% to that value)
Unique Stats
(Unique Stat Upgrade)
+10% Metallization Damage
When Amir's Defense is greater tham 300, +10% to that value.

Profile & Voice Actors

Character Profile

RaceHuman
BirthdayApril 20th
GiftSteel Armaments
Affiliated FactionTerrascion
Special Investigations Department

Investigator of the Special Investigations Department

Known as the SID, the department is responsible for investigating and handling various incidents within Terrascion. She values rules, regulations, and principles, and is always dedicated about carrying out orders meticulously. She has a slight tendency toward perfectionism.

Voice Actor / Actress (Japanese)

VAYoko Hikasa

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