Amir - Rating and Recommended Build

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Chaos Zero Nightmare | Amir - Rating and Recommended Build - GameWith

Amir Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!

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Amir - Rating

RareClassAttribute
☆4 iconVanguardVanguardOrderOrder

Amir is an Order Vanguard. She deals damage while gaining a Shield through Metalize.

Stats

AttackDefenseHealth
1255194
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
A(SS>S>A>B)B(SS>S>A>B)

Amir - Pros and Cons

Dealing Damage with Metalize

Amir has an ability called Metalize, and deals damage based on defense when gaining a Shield. She is a character that can be useful for both her damage output and her durability.

Celestial Can Be Granted with Epiphany

"Hovering Metal" and "Metal Extraction" can be granted Celestial with Epiphany. This allows you to use Cards without spending Cost, expanding your strategic options.

Creating Save Data is a High Hurdle

Only one out of every five Epiphanies can grant Celestial. Note that creating save data for Celestial is a bit of a high hurdle.

Amir - Recommended Team

Celestial Build

This is a build that fights by using Celestial in combination with Khalipe. Since the Cost tends to be high, this build includes Mika to recover AP.

Best Partner

Recommended Partner: Wilhelmina

PartnerDetail
Wilhelmina- Increases defense
- Increases damage dealt to Vulnerable enemies based on defense
- Ego Skill grants Metalize
Rachel- Increases Shield gained and amount Healed
- Gain Counterattack when gaining Shield
- Gain Shield + draw with Ego Skill

The best partner for Amir is Wilhelmina, who increases defense-dependent damage when enemies are Vulnerable. Rachel is also a viable option, as she simply increases the amount of Shield gained.

Manifest Ego Priority

Manifest EgoEffect
1凸The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it noe consumes 3 Metallicize
2凸At the start of battle, gain 2 Metallicize.
3凸Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
4凸The Shield generation effect of Steel Resolve changes to 150% per Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2,
5凸Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
6凸At the start of the turn, gain 1 Metallicize.

Amir - All Cards

Starting Cards

Rapier
Rapier
Steel Barrier
Hovering Metal

Starting Cards Detail

NameEffect
Rapier139% Defense-based Damage
Steel Barrier132% Shield
1 Metalize
Hovering Metal3 Damage Reduction
2 Metalize

Hovering Metal

CostEpiphiny
13 Damage Reduction
4 Metalize
12 Damage Reduction
2 Metalization
2 Counterattack
2[Celestial]
3 Damage Reduction
3 Metalize
1[Exhaust]
3 Damage Reduction
5 Metalize
12 Metalization
At the start of turn, 1 Metalization

Unique Cards

Metal Pierce
Metal Extraction
Full Metal Hurricane
Iron Skin

Unique Cards Detail

NameEffect
Metal Pierce119% x 2 Defense-based Damage
If in Metalization state,
-1 Metalization, 2 Vulnerable
Metal Extraction2 Metalization
2 Resolve for 1 turn
Full Metal Hurricane264% Defense-based Damage to all enemies
For 1 turn, all enemies are targeted by
Metalization effect, +20% Damage
Iron Skin[Exhaust]
For 1 turn, -40% Damage taken
Metalization -3
Maximum -20% Damage taken for that amount

Metal Pierce

CostEpiphiny
1145% x 2 Defense-based Damage
If in Metalization state,
-1 Metalization, +1 strike, 2 Vulnerable
1264% Defense-based Damage
Metalization -2 Maximum
+150% Damage equal to that amount
1119% x 2 Defense-based Damage
1 Vulnerable
2 Metalization
2145% x 2 Defense-based Damage
1 Vulnerable
On Recover, cost of card -1 for 1 turn
1145% x 2 Defense-based Damage
If in Metalization state,
-1 Metalization, 2 Vulnerable, 2 Weaken

Metal Extraction

CostEpiphiny
12 Metalization
+30% Shield of Skill Card for 1 turn
13 Metalization
3 Resolve for 1 turn
12 Metalization
For 1 turn, when using Skill Cards, 1 Metalization (Max 2 times)
2[Celestial]
2 Metalization
3 Resolve for 1 turn
13 Metalization
For 1 turn, +30% Metalization Damage

Full Metal Hurricane

CostEpiphiny
2264% Defense-based Damage to all enemies
For 1 turn, all enemies are targeted by
Metalization effect, +60% Damage
2264% Defense-based Damage to all enemies
For 1 turn, each strike from Metalization effect hits 1 additional time, +50% Damage
2264% Defense-based Damage to all enemies
At the end of turn, decrease maximum Metalization by up to 2 Defense-based Damage equal to 120% to all enemies
2106% x 4 Defense-based Damage to all enemies
For 1 turn, Metalization to all enemies, +20% Damage
2132% x 3 Defense-based Damage to all enemies
Decrease Metalization up to 2
+1 hit for that amount

Ego Skill and Potential

Ego Skill

NameEffect
Steel ResolveEP: 4
Gain Shield 120% per Metalize
Remove Metalize
At the start of the next turn, gain Metalize 3

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
Upgrade Basic Cards
(Upgrade Card)
Basic Card damage, shield gain, and healing amount +2%
Upgrade Neutral Cards
(Upgrade Card)
Neutral Card damage, shield gain, and healing amount +2%
Basic Card Proficiency
(Basic Card)
When using the Steel Barrier card, gain 1 Metallicize.
Upgrade Unique Cards
(Upgrade Card)
Unique Card damage, shield gain, and healing amount +2%
Critical Chance Proficiency
(Stats)
+2% Critical Chance
Basic Card Proficiency
(Basic Card)
+5% Damage for Amir's Rapier
If Amir's Defense is greater than 250, AND( additional +5% to that value)
Health Proficiency
Stats
Stamina increases by 1.6%
Upgrade Unique Stats
(Unique Stats)
+10% Metallization Damage
When Amir's Defense is greater tham 300, +10% to that value.

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