Amir Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
Related Articles
All Characters (Combatants) ListAmir - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Vanguard | Order |
Amir is an Order Vanguard. She deals damage while gaining a Shield through Metalize.
Stats
| Attack | Defense | Health |
|---|---|---|
| 125 | 51 | 94 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Amir - Pros and Cons
Dealing Damage with Metalize
Amir has an ability called Metalize, and deals damage based on defense when gaining a Shield. She is a character that can be useful for both her damage output and her durability.
Celestial Can Be Granted with Epiphany
"Hovering Metal" and "Metal Extraction" can be granted Celestial with Epiphany. This allows you to use Cards without spending Cost, expanding your strategic options.
Creating Save Data is a High Hurdle
Only one out of every five Epiphanies can grant Celestial. Note that creating save data for Celestial is a bit of a high hurdle.
Amir - Recommended Team
Celestial Build
This is a build that fights by using Celestial in combination with Khalipe. Since the Cost tends to be high, this build includes Mika to recover AP.
Best Partner
Recommended Partner: Wilhelmina
| Partner | Detail |
|---|---|
Wilhelmina | - Increases defense - Increases damage dealt to Vulnerable enemies based on defense - Ego Skill grants Metalize |
Rachel | - Increases Shield gained and amount Healed - Gain Counterattack when gaining Shield - Gain Shield + draw with Ego Skill |
The best partner for Amir is Wilhelmina, who increases defense-dependent damage when enemies are Vulnerable. Rachel is also a viable option, as she simply increases the amount of Shield gained.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| 1凸 | The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it noe consumes 3 Metallicize |
| 2凸 | At the start of battle, gain 2 Metallicize. |
| 3凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 4凸 | The Shield generation effect of Steel Resolve changes to 150% per Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2, |
| 5凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 6凸 | At the start of the turn, gain 1 Metallicize. |
Amir - All Cards
Starting Cards
![]() | ![]() | ![]() | ![]() |
Starting Cards Detail
| Name | Effect |
|---|---|
| Rapier | 139% Defense-based Damage |
| Steel Barrier | 132% Shield 1 Metalize |
| Hovering Metal | 3 Damage Reduction 2 Metalize |
Hovering Metal
| Cost | Epiphiny |
|---|---|
| 1 | 3 Damage Reduction 4 Metalize |
| 1 | 2 Damage Reduction 2 Metalization 2 Counterattack |
| 2 | [Celestial] 3 Damage Reduction 3 Metalize |
| 1 | [Exhaust] 3 Damage Reduction 5 Metalize |
| 1 | 2 Metalization At the start of turn, 1 Metalization |
Unique Cards
![]() | ![]() | ![]() | ![]() |
Unique Cards Detail
| Name | Effect |
|---|---|
| Metal Pierce | 119% x 2 Defense-based Damage If in Metalization state, -1 Metalization, 2 Vulnerable |
| Metal Extraction | 2 Metalization 2 Resolve for 1 turn |
| Full Metal Hurricane | 264% Defense-based Damage to all enemies For 1 turn, all enemies are targeted by Metalization effect, +20% Damage |
| Iron Skin | [Exhaust] For 1 turn, -40% Damage taken Metalization -3 Maximum -20% Damage taken for that amount |
Metal Pierce
| Cost | Epiphiny |
|---|---|
| 1 | 145% x 2 Defense-based Damage If in Metalization state, -1 Metalization, +1 strike, 2 Vulnerable |
| 1 | 264% Defense-based Damage Metalization -2 Maximum +150% Damage equal to that amount |
| 1 | 119% x 2 Defense-based Damage 1 Vulnerable 2 Metalization |
| 2 | 145% x 2 Defense-based Damage 1 Vulnerable On Recover, cost of card -1 for 1 turn |
| 1 | 145% x 2 Defense-based Damage If in Metalization state, -1 Metalization, 2 Vulnerable, 2 Weaken |
Metal Extraction
| Cost | Epiphiny |
|---|---|
| 1 | 2 Metalization +30% Shield of Skill Card for 1 turn |
| 1 | 3 Metalization 3 Resolve for 1 turn |
| 1 | 2 Metalization For 1 turn, when using Skill Cards, 1 Metalization (Max 2 times) |
| 2 | [Celestial] 2 Metalization 3 Resolve for 1 turn |
| 1 | 3 Metalization For 1 turn, +30% Metalization Damage |
Full Metal Hurricane
| Cost | Epiphiny |
|---|---|
| 2 | 264% Defense-based Damage to all enemies For 1 turn, all enemies are targeted by Metalization effect, +60% Damage |
| 2 | 264% Defense-based Damage to all enemies For 1 turn, each strike from Metalization effect hits 1 additional time, +50% Damage |
| 2 | 264% Defense-based Damage to all enemies At the end of turn, decrease maximum Metalization by up to 2 Defense-based Damage equal to 120% to all enemies |
| 2 | 106% x 4 Defense-based Damage to all enemies For 1 turn, Metalization to all enemies, +20% Damage |
| 2 | 132% x 3 Defense-based Damage to all enemies Decrease Metalization up to 2 +1 hit for that amount |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Steel Resolve | EP: 4 Gain Shield 120% per Metalize Remove Metalize At the start of the next turn, gain Metalize 3 |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | When using the Steel Barrier card, gain 1 Metallicize. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Critical Chance Proficiency (Stats) | +2% Critical Chance |
| Basic Card Proficiency (Basic Card) | +5% Damage for Amir's Rapier If Amir's Defense is greater than 250, AND( additional +5% to that value) |
| Health Proficiency Stats | Stamina increases by 1.6% |
| Upgrade Unique Stats (Unique Stats) | +10% Metallization Damage When Amir's Defense is greater tham 300, +10% to that value. |
Chaos Zero Nightmare Related Guides
