Amir Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
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All Characters (Combatants) ListAmir - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Vanguard | Order |
Amir is an Order Vanguard. She deals damage while gaining a Shield through Metalize.
Stats
| Attack | Defense | Health |
|---|---|---|
| 125 | 51 | 94 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Amir - Pros and Cons
Dealing Damage with Metalize
Amir has an ability called Metalize, and deals damage based on defense when gaining a Shield. She is a character that can be useful for both her damage output and her durability.
Celestial Can Be Granted with Epiphany
"Hovering Metal" and "Metal Extraction" can be granted Celestial with Epiphany. This allows you to use Cards without spending Cost, expanding your strategic options.
Creating Save Data is a High Hurdle
Only one out of every five Epiphanies can grant Celestial. Note that creating save data for Celestial is a bit of a high hurdle.
Amir - Recommended Team
Celestial Build
This is a build that fights by using Celestial in combination with Khalipe. Since the Cost tends to be high, this build includes Mika to recover AP.
Best Partner
Recommended Partner: Wilhelmina
| Partner | Detail |
|---|---|
Wilhelmina | [★4] Obtained from Gacha [Recommendation] ★★★ - Increases defense. - Increases damage based on defense to Vulnerable enemies. - Gains Morale and Fortitude with Ego Skill. |
Rachel | [★4] Obtained from Gacha [Recommendation]★★・ - Increases Shield gain and Heal amount. - Grants Counterattack when gaining a Shield. - Gains Shield + draws with an Ego Skill. |
The best partner for Amir is Wilhelmina, who increases defense-dependent damage when enemies are Vulnerable. Rachel is also a viable option, as she simply increases the amount of Shield gained.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| M1 | [Recommended]: ★★・ The Iron Skin card has Finale removed, its damage reduction increased by 20%, and it noe consumes 3 Metallicize |
| M2 | [Recommended]: ★★・ At the start of battle, gain 2 Metallicize. |
| M3 | [Recommended]: ★・・ Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| M4 | [Recommended]: ★★・ The Shield generation effect of Steel Resolve changes to 150% per Metallicize consumed, and the Metallicize gained at the start of the next turn is increased by 2, |
| M5 | [Recommended]: ★・・ Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| M6 | [Recommended]: ★★★ At the start of the turn, gain 1 Metallicize. |
Amir - All Cards
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Rapier | 139% Defense-based Damage |
| Steel Barrier | 132% Shield 1 Metalize |
| Hovering Metal | 3 Damage Reduction 2 Metalize |
Hovering Metal
| Cost | Epiphiny |
|---|---|
| 1 | 3 Damage Reduction 4 Metalize |
| 1 | 2 Damage Reduction 2 Metalization 2 Counterattack |
| 2 | [Celestial] 3 Damage Reduction 3 Metalize |
| 1 | [Exhaust] 3 Damage Reduction 5 Metalize |
| 1 | 2 Metalization At the start of turn, 1 Metalization |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Steel Resolve | EP: 4 Gain Shield 120% per Metalize Remove Metalize At the start of the next turn, gain Metalize 3 |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | When using the Steel Barrier card, gain 1 Metallicize. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Critical Chance Proficiency (Stats) | +2% Critical Chance |
| Basic Card Proficiency (Basic Card) | +5% Damage for Amir's Rapier If Amir's Defense is greater than 250, AND( additional +5% to that value) |
| Health Proficiency Stats | Stamina increases by 1.6% |
| Upgrade Unique Stats (Unique Stats) | +10% Metallization Damage When Amir's Defense is greater tham 300, +10% to that value. |
Chaos Zero Nightmare Related Guides
