Twin Star's Shadow guide for Chaos Zero Nightmare (CZN). Includes Twin Star's Shadow chaos walkthrough, best teams, boss, elite monster, equipment, events and farming tips in CZN.
Table of Contents
| Chaos Manifestation Strategy | ||
|---|---|---|
| The Blue Pot | Twin Star's Shadow | City of Mist |
| The Foretold Ruin | Swamp of Judgement | - |
Twin Star's Shadow Best Chaos
Best For Attackers with Low-Cost Cards

The notable Weapon from Twin Star's Shadow, Lepidola's Whip, has a powerful effect: if the Cost of your main Cards is 1 or less, damage increases by 25%. Characters who mainly use low-cost cards will be good candidates for farming.
Unlock Precision Aim at Level 25

When you reach Exploration Lv. 25, the Common Card "Precision Aim" will be unlocked. It's a useful Card that lets you draw for 0 Cost, so you should prioritize obtaining it.
How To Increase Exploration Level
If you haven't unlocked Precision Aim yet, farm Twin Star's Shadow to raise your Exploration level. You can efficiently raise your Exploration level by encountering monsters and exploring Unidentified Areas
Twin Star's Shadow Best Teams
Instinct and Passion Recommended
The monsters in Twin Star's Shadow are mainly Instinct type and sometimes weak to Passion. Additionally, both bosses in this area require AoE attacks, making Veronica an effective choice for your team.
Recommended Attackers
The Instinct type has few suitable main Attackers other than Sereniel, so it's easier to clear by using powerful Attackers of other types rather than forcing a weakness exploit. For the Passion type, Mei Lin is the next best choice.
Tank and Support Recommended
Each character has a different role, so choose according to what your team is lacking. It's recommended to include support that addresses your party's challenges, such as
Twin Star's Shadow Boss
Bercula

| Weakness | Instinct |
|---|---|
| Traits | - Gains Recklessness when other monsters are defeated - Focuses attacks on self |
Bercula gains buffs by defeating allied monsters and then makes herself the only targetable enemy. Use AoE Attacks to defeat her minions and prevent the boss from getting buffed.
Formica

| Weakness | Instinct |
|---|---|
| Traits | - Summons Kurte and Armored Kurte - Summons Shell Bug, Flying Shell Bug, and Rock Shell Bug when HP is low - Uses a powerful Attack when summoned monsters are present |
Formica summons minions and uses a powerful Attack when minions are present. Similar to the Bercula fight, characters with AoE Attacks are highly suitable.
Twin Star's Shadow Equipment
Lepidola's Whip (Weapon)

This is a powerful piece of equipment that increases damage by 25% under the simple condition of having a Cost of 1 or less. It has good synergy with characters who use a lot of low-Cost Cards, like Mei Lin and Sereniel, so if you obtain it, prioritize equipping it.
Violet Butterfly's Whip (Weapon)

This is a slightly weaker version of Lepidola's Whip, with only a minor decrease in ATK and damage amount. It's still a powerful piece of equipment, so it's a good option
Twin Star's Shadow Elite Monsters
| Enemy | Traits |
|---|---|
Arbitum | Swarm Flight Decrease each time attacked by an Attack card. Once fully depleted, it is stunned for one turn. Camaraderie When an ally dies, gain Morale. |
Rock Shell Bug | Carapace Punch Deal Damage and gain Shield. |
Flying Shell Bug | Impairing Punch Deal Damage and apply Impair. |
Shell Bug | Vulnerable Punch Deal Damage and apply Vulnerable. |
Soldier Prime | Power of Unity Gain Morale equal to the number of enemies. |
Abyssal Bug | Synchronization Each time you are attacked, a portion of the Damage is transferred to another Abyssal Bug. |
Cultist Arbiter | Shackles If not used from hand, Action Count is further reduced, and after the monster finishes acting, a Binding card is added that prevents card use. |
Rotten Ripper | Parasite When this monster's Action Count decreases, its Parasites decrease; when Parasites reach zero, it grows stronger. |
Trapper | Two Traps Summons Knuckle Traps and Beast Traps. If this monster takes Damage after finishing its action, the traps activate. |
Seven Arms | Seven Arms This monster counterattacks when damaged after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount. |
Their skills are simple, but don't let your guard down.
Twin Star's Shadow Events
Unidentified Area Events
The Hatchery 1

| Choice | Effect |
|---|---|
| Help it hatch | Lose 30% HP, transform a selected Common Card into a Rare Card |
| Propose a deal | Dice Roll 6 Success: Banish 1 selected Card, gain 40 Credit Failure: Event ends |
| Pass by | Event ends |
| Battle | Gain a random Rare equipment |
*The Rare Card from the 'Help it hatch' option is different each time.
The Hatchery 2

| Choice | Effect |
|---|---|
| Magnifying glass on the liquid flowing from the egg | Information only |
| Magnifying glass on the purple powder | Information only |
| Help it eat | All Combatants gain 5 Stress, obtain [Crustacean Fluider] equipment [Performance of Crustacean Fluider] Armor At the start of the turn after taking damage, gain 60% Fixed Shield |
| Empathize with the Fluider | Dice Roll 6 Success: Transform a selected Card into the Card [Fluider] Failure: Event ends [Effect of Fluider] Cost 1 70% damage Agony 4 |
| Battle | Gain a random Rare equipment |
The Hatchery 3

| Choice | Effect |
|---|---|
| [Detected] Flatter it | Dice Roll 5 Success: Transform a selected Card into the Card [Purple Group Dance] and increase Max HP by 5% Failure: Transform a selected Card into the Card [Purple Group Dance] [Performance of Purple Group Dance] Cost 0 [Exhaust] For 1 turn, change the Cost of 1 Attack Card in hand to 0-1 |
| Convince it to cooperate | Banish 2 selected Cards |
| Battle | Selected Combatant gains 1 Epiphany |
The Hatchery 4

| Choice | Effect |
|---|---|
| Magnifying glass on the liquid flowing from the egg | Information only |
| Magnifying glass on the purple powder | Information only |
| Craft equipment | Gain a Rare equipment |
| Eat the mucus | All Combatants gain 5 Stress, transform a selected Common Card into a Rare Card |
*The Rare equipment from the 'Craft equipment' option and the Rare Card from the 'Eat the mucus' option are different each time.
The Hatchery 5

| Choice | Effect |
|---|---|
| Magnifying glass on the moving egg | Information only |
| [Detected] Help it hatch | Dice Roll 8 Success: Transform a selected Card into the Card [Fluider] Failure: Event ends [Effect of Fluider] Cost 1 70% damage Agony 4 |
| Craft equipment | Gain a Rare equipment |
| Battle | Gain a random Rare equipment |
*The Rare equipment from the 'Craft equipment' option is different each time.
Gigantic Mushroom 1

| Choice | Effect |
|---|---|
| Try eating the mushroom | Increase Max HP by 10% |
| Inhale the spores | A random Combatant gains 1 Epiphany, forced to obtain the Curse Card [Parasitic Spores] [Performance of Parasitic Spores] Cost 1 [Banish 2] If this Card is in your hand, lose 1 Morale |
| Battle | Obtain the Card [Fragrant Bait] [Performance of Fragrant Bait] Cost 0 [Exhaust] Inflict Weakening 1 on all enemies Inflict additional Weakening based on the number of enemies |
Gigantic Mushroom 2

| Choice | Effect |
|---|---|
| Magnifying glass on the Gigantic Mushroom | Information only |
| Try eating the mushroom | Increase Max HP by 10% |
| Collect spores | Transform a selected Card into the Card [Fragrant Bait] [Performance of Fragrant Bait] Cost 0 [Exhaust] Inflict Weakening 1 on all enemies Inflict additional Weakening based on the number of enemies |
| Inhale the active spores | Selected Combatant gains 1 Epiphany, forced to obtain the Curse Card [Parasitic Spores] [Performance of Parasitic Spores] Cost 1 [Banish 2] If this Card is in your hand, lose 1 Morale |
| Battle | Selected Combatant gains 1 Epiphany |
Gigantic Mushroom 3

| Choice | Effect |
|---|---|
| [Trickery] Deceive the invader | Dice Roll 8 Success: Transform a selected Card into the Card [Fragrant Bait] Failure: Battle occurs [Performance of Fragrant Bait] Cost 0 [Exhaust] Inflict Weakening 1 on all enemies Inflict additional Weakening based on the number of enemies |
| Activate the mushroom | Forced to obtain the Curse Card [Parasitic Spores], a random Combatant gains 1 Epiphany [Performance of Parasitic Spores] Cost 1 [Banish 2] If this Card is in your hand, lose 1 Morale |
| Sneak a bite of the mushroom | Increase Max HP by 10% |
| Battle | Obtain the Card [Fragrant Bait] [Performance of Fragrant Bait] Cost 0 [Exhaust] Inflict Weakening 1 on all enemies Inflict additional Weakening based on the number of enemies |
The Invader's Backbone 1

| Choice | Effect |
|---|---|
| Magnifying glass on the carapace | Information only |
| Peel off the carapace | Gain 100 Credit |
| Extract the essence | Selected Combatant gains 1 Epiphany, forced to obtain the Curse Card [Parasitic Spores] [Performance of Parasitic Spores] Cost 1 [Banish 2] If this Card is in your hand, lose 1 Morale |
| Battle | Choices change |
When Battle is Chosen (After Victory)
| Choice | Effect |
|---|---|
| Peel off the carapace | Gain 140 Credit |
| Extract the essence | Selected Combatant gains 1 Epiphany |
| Battle | Selected Combatant gains 1 Epiphany, gain 40 Credit |
The Invader's Backbone 2

| Choice | Effect |
|---|---|
| [Trickery] Approach, pretending to be one of them | Dice Roll 8 Success: Selected Combatant gains 1 Epiphany Failure: Event ends |
| Secretly peel off the carapace | Gain 70 Credit, triggers the [Carapace Mining] Event |
| Battle | Selected Combatant gains 1 Epiphany, gain 40 Credit |
When Carapace Mining is Chosen
| Choice | Effect |
|---|---|
| Peel off more of the carapace | Dice Roll 7 Success: Gain 80 Credit Failure: Forced to obtain the Curse Card [Parasitic Spores] [Performance of Parasitic Spores] Cost 1 [Banish 2] If this Card is in your hand, lose 1 Morale |
| Flee | Event ends |
| Battle | Selected Combatant gains 1 Epiphany, gain 40 Credit |
The Invader's Backbone 3

| Choice | Effect |
|---|---|
| Take anything useful | Gain 100 Credit |
| Propose to lure them out | Selected Combatant gains 1 Epiphany |
| Offer to help with the work | Forced to obtain the Curse Card [Purple Phantom], obtain equipment [Lepidola's Wing] [Performance of Purple Phantom] Cost 2 [Banish 3] For 1 turn, when this Card is drawn, change the Cost of a random Card in your hand to 2 [Performance of Lepidola's Wing] Trinket At the start of battle, gain 1 Evade |
| Battle | Selected Combatant gains 1 Epiphany |
The Invader's Backbone 4

Under investigation. We will update as soon as we have confirmation.
Terrible Form 1

| Choice | Effect |
|---|---|
| Magnifying glass on the pile of corpses | Information only |
| Search the outside | Gain a random Rare to Legendary equipment |
| Search the inside | Dice Roll 10 Success: Obtain equipment [Kirak's Core] Failure: Lose 30% HP, gain a random Rare to Legendary equipment [Performance of Kirak's Core] Trinket At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP |
| Battle | 'Search the inside' Dice Roll changes from 10 to 6 |
Terrible Form 2

| Choice | Effect |
|---|---|
| Steal the contents of the box | Dice Roll 7 Success: Gain a random Rare to Legendary equipment, gain 40 Credit Failure: Battle occurs, gain a random Rare to Legendary equipment, gain 40 Credit |
| Search for materials together | Triggers the [After Material Search] Event |
| Battle | Gain a random Rare to Legendary equipment, gain 40 Credit |
When After Material Search is Chosen
| Choice | Effect |
|---|---|
| Propose to purchase | Lose 80 Credit, obtain equipment [Kirak's Core] [Performance of Kirak's Core] Trinket At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP |
| Demand a reward | Gain 140 Credit |
| Take the belongings and run | Dice Roll 10 Success: Obtain equipment [Kirak's Core] Failure: Battle [Awakened Space Pirate] occurs, obtain equipment [Kirak's Core] [Performance of Kirak's Core] Trinket At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP |
| Battle | Obtain equipment [Kirak's Core] [Performance of Kirak's Core] Trinket At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP |
The Food Warehouse 1

| Choice | Effect |
|---|---|
| Get the raw meat | Dice Roll 6 Success: Recover 10% HP, obtain the Card [Fresh Raw Meat] Failure: Battle occurs [Performance of Fresh Raw Meat] Cost 0 [Banish] Recover 15% of Max HP Gain 2 AP |
| Get the cooked meat | Dice Roll 6 Success: Increase Max HP by 15% Failure: Battle occurs |
| Examine the corpse | Gain a Rare equipment |
| Battle | Choices change |
*The Rare equipment from the 'Examine the corpse' option is different each time.
When Battle is Chosen (After Victory)
| Choice | Effect |
|---|---|
| Get the raw meat | Recover 10% HP, obtain the Card [Fresh Raw Meat] [Performance of Fresh Raw Meat] Cost 0 [Banish] Recover 15% of Max HP Gain 2 AP |
| Get the cooked meat | Success: Increase Max HP by 15% |
| Examine the corpse | Gain a Rare equipment |
*The Rare equipment from the 'Examine the corpse' option is different each time.
The Food Warehouse 2

| Choice | Effect |
|---|---|
| Magnifying glass on the purple powder | Information only |
| Eat the meat | Forced to obtain the Curse Card [Purple Phantom], selected Combatant gains 1 Epiphany [Performance of Purple Phantom] Cost 2 [Banish 3] For 1 turn, when this Card is drawn, change the Cost of a random Card in your hand to 2 |
| Search the Fluider's corpse | Gain a Rare equipment |
*The Rare equipment from 'Search the Fluider's corpse' option is different each time.
The Food Warehouse 3

| Choice | Effect |
|---|---|
| Eat the meat | Increase Max HP by 10% |
| Investigate the source of the gaze | Triggers the [Source of the Gaze] Event |
When Source of the Gaze is Chosen
| Choice | Effect |
|---|---|
| Ask for an extra dish | Lose 30 Credit, a random Combatant gains 1 Epiphany |
| Isolate and threaten | Dice Roll 6 Success: A random Combatant gains 1 Epiphany Failure: Battle occurs |
| Pass by | Event ends |
| Battle | Gain 80 Credit |
The Invader's Honey 1

| Choice | Effect |
|---|---|
| [Analysis] Try eating the strange honey | Dice Roll 8 Success: Selected Combatant gains 1 Epiphany Failure: Battle occurs, selected Combatant gains 1 Epiphany |
| Follow it | Gain a random Rare to Legendary equipment |
The Invader's Honey 2

| Choice | Effect |
|---|---|
| Offer assistance | Gain 100 Credit |
| [Speechcraft] Demand loot | Dice Roll 8 Success: Selected Combatant gains 1 Epiphany Failure: Event ends |
| Battle | Selected Combatant gains 1 Epiphany |
The Invader's Honey 3

| Choice | Effect |
|---|---|
| Magnifying glass on The Invader's Honey | Information only |
| Take the loot | Gain a random Rare to Legendary equipment |
| Try eating the strange honey | A random Combatant gains 1 Epiphany |
| Feed the honey to the pirate | Dice Roll 5 Success: Repeat Event Failure: Event ends |
Selecting [Feed the Honey] (After Success)
| Choice | Effect |
|---|---|
| Take the loot | Gain a random Rare to Legendary equipment |
| Try eating the strange honey | A random Combatant gains 1 Epiphany |
| Feed them the honey again | Dice Roll 7 Success: Gain 170 Credit Failure: Event ends |
The Invader's Honey 4

| Choice | Effect |
|---|---|
| Take the loot | Gain a random Rare to Legendary equipment |
| Escape together | Lose 20% HP, selected Combatant gains 1 Epiphany |
| Battle | Selected Combatant gains 1 Epiphany |
Breathing Nest 1

| Choice | Effect |
|---|---|
| Examine the roots | Recover 40% HP, all Combatants lose 6 Stress |
| Search for the entrance | Triggers the [Inside the Nest] Event |
When [Inside the Nest] is Chosen
| Choice | Effect |
|---|---|
| Left Cocoon [↓] | Choose 1 of 3 random Common to Rare Common Cards to obtain |
| Central Cocoon [↓] | Gain 40 Credit |
| Right Cocoon [↓] | Battle occurs, gain 40 Credit |
| Study the cocoons | All Combatants gain 5 Stress, selected Card gains 1 Epiphany |
| Leave | Event ends |
Breathing Nest 2

Under investigation. We will update as soon as we have confirmation.
Royal Cradle 1

| Choice | Effect |
|---|---|
| Peel off the carapace | Gain a Legendary equipment |
| Enter | Triggers the [Inside the Swarm Monarch] Event |
*The Legendary equipment from the 'Peel off the carapace' option is different each time.
Selecting [Inside the Swarm Monarch]
| Choice | Effect |
|---|---|
| Ask who it is | Confirm information [Invader's Head Butler] |
| Request evolution | Banish 1 selected Card |
| Propose a contract | Forced to obtain the Curse Card [Stickiness], a random Card gains 1 Divine Epiphany [Performance of Stickiness] Cost 1 [Banish 2] It's horribly sticky. |
| Battle | Choose 1 of 10 random Cards (from Common to Legendary rarity) to obtain |
Royal Cradle 2

| Choice | Effect |
|---|---|
| Peel off the carapace | Obtain equipment [The Destruction of Erysichthon] [Performance of The Destruction of Erysichthon] Weapon When using an Attack Card, there is a 5% chance to add 1 Hit Count |
| Enter | Triggers the [Inside the Swarm Monarch] Event |
*The Legendary equipment from the 'Peel off the carapace' option is different each time.
Selecting [Inside the Swarm Monarch]
| Choice | Effect |
|---|---|
| Ask about the egg | Confirm information [The Queen's Essence] |
| Request evolution | Banish 2 selected Cards |
| Propose a contract | Selected Card gains 1 Divine Epiphany |
| Battle | Banish 1 selected Card, choose 1 of 10 random Common Rare to Legendary Cards to obtain |
An Envoy of the Kingdom 1

| Choice | Effect |
|---|---|
| [Speechcraft] Ask what it means | Dice Roll 7 Success: Selected Combatant gains 1 Epiphany Failure: Gain 10 Credit |
| [Deftness] Imitate an invader warrior | Dice Roll 7 Success: Gain a random Rare to Legendary equipment, gain 40 Credit Failure: Event ends |
| [Trickery] Deceive the invader | Dice Roll 7 Success: Transform a selected Common Card into a Rare Card Failure: Event ends |
| Battle | Gain a random Rare to Legendary equipment |
*The Rare Card from the 'Deceive the invader' option is different each time.
An Envoy of the Kingdom 2

| Choice | Effect |
|---|---|
| [Speechcraft] Ask what it means | Dice Roll 7 Success: Selected Combatant gains 1 Epiphany Failure: Gain 10 Credit |
| [Detected] Play along tactfully | Dice Roll 7 Success: Gain a random Rare to Legendary equipment, gain 40 Credit Failure: Event ends |
| [Analysis] Check the surroundings | Dice Roll 7 Success: Transform a selected Common Card into a Rare Card Failure: Event ends |
| Battle | Gain a random Rare to Legendary equipment |
*The Rare Card from the 'Deceive the invader' option is different each time.
The Straggler 1

| Choice | Effect |
|---|---|
| Magnifying glass on the heavily injured invader | Information only |
| Magnifying glass on the purple powder | Information only |
| Defeat the invader | Dice Roll 6 Success: Choose 1 of 10 random Common Rare Cards to obtain Failure: Lose 20% HP |
| Give it time | Battle [Unyielding Defeated Soldier] occurs, a selected Card gains 1 Divine Epiphany |
| Help it | Event ends |
The Straggler 2

| Choice | Effect |
|---|---|
| Magnifying glass on the purple invader | Information only |
| Share your strength | Lose 10% Max HP, choose 1 of 10 random Common Rare to Legendary Cards to obtain |
| Request a fair fight | Dice Roll 6 Success: Battle [Fair Fight] occurs, obtain equipment [Lepidola's Whip], all Combatants lose 3 Stress Failure: Battle occurs, obtain equipment [Violet Butterfly's Whip], gain 40 Credit [Performance of Lepidola's Whip] Weapon Damage of Attack Cards with Cost 1 or less is increased by 25% [Performance of Violet Butterfly's Whip] Weapon Damage of Attack Cards with Cost 1 or less is increased by 20% |
| Battle | Obtain equipment [Violet Butterfly's Whip], gain 40 Credit [Performance of Violet Butterfly's Whip] Weapon Damage of Attack Cards with Cost 1 or less is increased by 20% |
Law of the Jungle

| Choice | Effect |
|---|---|
| [Analysis] Check the progress | Dice Roll 7 Success: Gain a Legendary equipment Failure: Battle occurs, gain a Legendary equipment |
| Get the byproducts | Gain 140 Credit |
| Battle | Gain a random Legendary equipment |
*The Legendary equipment from the 'Check the progress' option is different each time.
The Invader's Dump Site 1

| Choice | Effect |
|---|---|
| Look for its belongings | Dice Roll 6 Success: Obtain equipment [First Aid Kit], gain 40 Credit Failure: Event ends [Performance of First Aid Kit] Trinket At the end of battle, recover 5% of Max HP |
| Search the pile of wreckage | Gain a random Rare to Legendary equipment |
| Battle | Gain 100 Credit |
The Invader's Dump Site 2

| Choice | Effect |
|---|---|
| Search the corpse | Obtain equipment [First Aid Kit] [Performance of First Aid Kit] Trinket At the end of battle, recover 5% of Max HP |
| Bury the corpse | A random Combatant gains 1 Epiphany |
Purpose of the Swarm 1

| Choice | Effect |
|---|---|
| [Deftness] Help with the work | Dice Roll 14 Success: Selected Card gains 1 Divine Epiphany, increase Max HP by 5% Failure: Repeat Event |
| Pull out the spear | Lose 10% Max HP, obtain equipment [Formica's Perfect Spear] [Performance of Formica's Perfect Spear] Weapon Damage increases by 7% per enemy AoE Attack damage increases by 10% |
| Battle | Obtain equipment [Formica's Broken Spear], gain 40 Credit [Performance of Formica's Broken Spear] Weapon Damage increases by 6% per enemy |
Selecting Help (After Failure)
| Choice | Effect |
|---|---|
| [Deftness] Help more with the work | Dice Roll 14 Success: Selected Card gains 1 Divine Epiphany, increase Max HP by 5% Failure: Repeat Event |
| Pull out the spear | Lose 10% Max HP, obtain equipment [Formica's Perfect Spear] [Performance of Formica's Perfect Spear] Weapon Damage increases by 7% per enemy AoE Attack damage increases by 10% |
| Battle | Obtain equipment [Formica's Broken Spear], gain 40 Credit [Performance of Formica's Broken Spear] Weapon Damage increases by 6% per enemy |
Selecting [Help More] (After Failure)
| Choice | Effect |
|---|---|
| [Deftness] Help with the work one more time | Dice Roll 14 Success: A random Card gains 1 Divine Epiphany, increase Max HP by 5% Failure: Gain 110 Credit |
| Pull out the spear | Lose 10% Max HP, obtain equipment [Formica's Perfect Spear] [Performance of Formica's Perfect Spear] Weapon Damage increases by 7% per enemy AoE Attack damage increases by 10% |
| Battle | Obtain equipment [Formica's Broken Spear], gain 40 Credit [Performance of Formica's Broken Spear] Weapon Damage increases by 6% per enemy |
Purpose of the Swarm 2

| Choice | Effect |
|---|---|
| [Deftness] Help with the work | Dice Roll 14 Success: A random Card gains 1 Divine Epiphany, increase Max HP by 5% Failure: Repeat Event |
| Pull out the spear | Lose 10% Max HP, obtain equipment [Formica's Broken Spear] [Performance of Formica's Broken Spear] Weapon Damage increases by 6% per enemy |
| Battle | Gain a random Rare to Legendary equipment, gain 40 Credit |
Selecting [Help] (After Failure)
| Choice | Effect |
|---|---|
| [Deftness] Help more with the work | Dice Roll 14 Success: A random Card gains 1 Divine Epiphany Failure: Repeat Event |
| Pull out the spear | Lose 10% Max HP, obtain equipment [Formica's Broken Spear] [Performance of Formica's Broken Spear] Weapon Damage increases by 6% per enemy |
| Battle | Gain a random Rare to Legendary equipment, gain 40 Credit |
Selecting [Help More] (After Failure)
| Choice | Effect |
|---|---|
| [Deftness] Help with the work one more time | Dice Roll 14 Success: A random Card gains 1 Divine Epiphany Failure: Gain 70 Credit |
| Pull out the spear | Lose 10% Max HP, obtain equipment [Formica's Broken Spear] [Performance of Formica's Broken Spear] Weapon Damage increases by 6% per enemy |
| Battle | Gain a random Rare to Legendary equipment, gain 40 Credit |
Fusion Mode

| Choice | Effect |
|---|---|
| Throw a specimen collector | Forced to obtain 2 Curse Cards [Stickiness], copy 1 selected Card [Performance of Stickiness] Cost 1 [Banish 2] It's horribly sticky. |
| Search the storm's wreckage | Gain a Mythic equipment |
| Predict its movement path | Choose and obtain 1 card from all Common Rare to Legendary Cards |
*The Mythic equipment from the 'Search the storm's wreckage' option is different each time.
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