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Twin Star's Shadow Guide - Chaos Boss & Rewards

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Chaos Zero Nightmare | Twin Star's Shadow Guide - Chaos Boss & Rewards | CZN - GameWith

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Twin Star's Shadow guide for Chaos Zero Nightmare (CZN). Includes Twin Star's Shadow chaos walkthrough, best teams, boss, elite monster, equipment, events and farming tips in CZN.

Table of Contents

Twin Star's Shadow Best Chaos

Best For Attackers with Low-Cost Cards

CZN Homing Laser Image

The notable Weapon from Twin Star's Shadow, Lepidola's Whip, has a powerful effect: if the Cost of your main Cards is 1 or less, damage increases by 25%. Characters who mainly use low-cost cards will be good candidates for farming.

Unlock Precision Aim at Level 25

CZN Precision Aim  Image

When you reach Exploration Lv. 25, the Common Card "Precision Aim" will be unlocked. It's a useful Card that lets you draw for 0 Cost, so you should prioritize obtaining it.

How To Increase Exploration Level

If you haven't unlocked Precision Aim yet, farm Twin Star's Shadow to raise your Exploration level. You can efficiently raise your Exploration level by encountering monsters and exploring Unidentified Areas

Twin Star's Shadow Best Teams

Instinct and Passion Recommended

Recommended Team
SerenielSerenielVeronicaVeronicaNarjaNarja

The monsters in Twin Star's Shadow are mainly Instinct type and sometimes weak to Passion. Additionally, both bosses in this area require AoE attacks, making Veronica an effective choice for your team.

Recommended Attackers

The Instinct type has few suitable main Attackers other than Sereniel, so it's easier to clear by using powerful Attackers of other types rather than forcing a weakness exploit. For the Passion type, Mei Lin is the next best choice.

Tank and Support Recommended

Support Characters
KhalipeKhalipeOrleaOrleaCassiusCassius

Each character has a different role, so choose according to what your team is lacking. It's recommended to include support that addresses your party's challenges, such as

Twin Star's Shadow Boss

Bercula

Twin Star's Shadow Boss Bercula Image
WeaknessInstinctInstinct
Traits- Gains Recklessness when other monsters are defeated
- Focuses attacks on self

Bercula gains buffs by defeating allied monsters and then makes herself the only targetable enemy. Use AoE Attacks to defeat her minions and prevent the boss from getting buffed.

Formica

CZN Twin Star's Shadow Formica Image
WeaknessInstinctInstinct
Traits- Summons Kurte and Armored Kurte
- Summons Shell Bug, Flying Shell Bug, and Rock Shell Bug when HP is low
- Uses a powerful Attack when summoned monsters are present

Formica summons minions and uses a powerful Attack when minions are present. Similar to the Bercula fight, characters with AoE Attacks are highly suitable.

Twin Star's Shadow Equipment

Lepidola's Whip (Weapon)

CZN Lepidola's Whip Image

This is a powerful piece of equipment that increases damage by 25% under the simple condition of having a Cost of 1 or less. It has good synergy with characters who use a lot of low-Cost Cards, like Mei Lin and Sereniel, so if you obtain it, prioritize equipping it.

Violet Butterfly's Whip (Weapon)

CZN Violet Butterfly's Whip Image

This is a slightly weaker version of Lepidola's Whip, with only a minor decrease in ATK and damage amount. It's still a powerful piece of equipment, so it's a good option

Twin Star's Shadow Elite Monsters

EnemyTraits
ArbitumArbitumSwarm Flight
Decrease each time attacked by an Attack card. Once fully depleted, it is stunned for one turn.
Camaraderie
When an ally dies, gain Morale.
Rock Shell BugRock Shell BugCarapace Punch
Deal Damage and gain Shield.
Flying Shell BugFlying Shell BugImpairing Punch
Deal Damage and apply Impair.
SShell BugShell BugVulnerable Punch
Deal Damage and apply Vulnerable.
Soldier PrimeSoldier PrimePower of Unity
Gain Morale equal to the number of enemies.
Abyssal BugAbyssal BugSynchronization
Each time you are attacked, a portion of the Damage is transferred to another Abyssal Bug.
Cultist ArbiterCultist ArbiterShackles
If not used from hand, Action Count is further reduced, and after the monster finishes acting, a Binding card is added that prevents card use.
Rotten RippeRotten RipperParasite
When this monster's Action Count decreases, its Parasites decrease; when Parasites reach zero, it grows stronger.
TrapperTrapperTwo Traps
Summons Knuckle Traps and Beast Traps. If this monster takes Damage after finishing its action, the traps activate.
Seven ArmsSeven ArmsSeven Arms
This monster counterattacks when damaged after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount.

Their skills are simple, but don't let your guard down.

Twin Star's Shadow Events

Unidentified Area Events

Twin Star's Shadow Events List
The Hatchery 1The Hatchery 2
The Hatchery 3The Hatchery 4
The Hatchery 5Gigantic Mushroom 1
Gigantic Mushroom 2Gigantic Mushroom 3
The Invader's Backbone 1The Invader's Backbone 2
The Invader's Backbone 3The Invader's Backbone 4
Terrible Form 1Terrible Form 2
The Food Warehouse 1The Food Warehouse 2
The Food Warehouse 3The Invader's Honey 1
The Invader's Honey 2The Invader's Honey 3
The Invader's Honey 4Breathing Nest 1
Breathing Nest 2Royal Cradle 1
Royal Cradle 2An Envoy of the Kingdom 1
An Envoy of the Kingdom 2The Straggler 1
The Straggler 2Law of the Jungle
The Invader's Dump Site 1The Invader's Dump Site 2
Purpose of the Swarm 1Purpose of the Swarm 2
Fusion Mode

The Hatchery 1

CZN The Hatchery 1 Image
ChoiceEffect
Help it hatchLose 30% HP, transform a selected Common Card into a Rare Card
Propose a dealDice Roll 6
Success: Banish 1 selected Card, gain 40 Credit
Failure: Event ends
Pass byEvent ends
BattleGain a random Rare equipment

*The Rare Card from the 'Help it hatch' option is different each time.

The Hatchery 2

CZN The Hatchery 2 Image
ChoiceEffect
Magnifying glass on the liquid flowing from the eggInformation only
Magnifying glass on the purple powderInformation only
Help it eatAll Combatants gain 5 Stress, obtain [Crustacean Fluider] equipment
[Performance of Crustacean Fluider]
Armor
At the start of the turn after taking damage, gain 60% Fixed Shield
Empathize with the FluiderDice Roll 6
Success: Transform a selected Card into the Card [Fluider]
Failure: Event ends
[Effect of Fluider]
Cost 1
70% damage
Agony 4
BattleGain a random Rare equipment

The Hatchery 3

CZN The Hatchery 3 Image
ChoiceEffect
[Detected] Flatter itDice Roll 5
Success: Transform a selected Card into the Card [Purple Group Dance] and increase Max HP by 5%
Failure: Transform a selected Card into the Card [Purple Group Dance]
[Performance of Purple Group Dance]
Cost 0
[Exhaust]
For 1 turn, change the Cost of 1 Attack Card in hand to 0-1
Convince it to cooperateBanish 2 selected Cards
BattleSelected Combatant gains 1 Epiphany

The Hatchery 4

CZN The Hatchery 4 Image
ChoiceEffect
Magnifying glass on the liquid flowing from the eggInformation only
Magnifying glass on the purple powderInformation only
Craft equipmentGain a Rare equipment
Eat the mucusAll Combatants gain 5 Stress, transform a selected Common Card into a Rare Card

*The Rare equipment from the 'Craft equipment' option and the Rare Card from the 'Eat the mucus' option are different each time.

The Hatchery 5

CZN The Hatchery 5 Image
ChoiceEffect
Magnifying glass on the moving eggInformation only
[Detected] Help it hatchDice Roll 8
Success: Transform a selected Card into the Card [Fluider]
Failure: Event ends
[Effect of Fluider]
Cost 1
70% damage
Agony 4
Craft equipmentGain a Rare equipment
BattleGain a random Rare equipment

*The Rare equipment from the 'Craft equipment' option is different each time.

Gigantic Mushroom 1

CZN Gigantic Mushroom 1 Image
ChoiceEffect
Try eating the mushroomIncrease Max HP by 10%
Inhale the sporesA random Combatant gains 1 Epiphany, forced to obtain the Curse Card [Parasitic Spores]
[Performance of Parasitic Spores]
Cost 1
[Banish 2]
If this Card is in your hand, lose 1 Morale
BattleObtain the Card [Fragrant Bait]
[Performance of Fragrant Bait]
Cost 0
[Exhaust]
Inflict Weakening 1 on all enemies
Inflict additional Weakening based on the number of enemies

Gigantic Mushroom 2

CZN Gigantic Mushroom 2 Image
ChoiceEffect
Magnifying glass on the Gigantic MushroomInformation only
Try eating the mushroomIncrease Max HP by 10%
Collect sporesTransform a selected Card into the Card [Fragrant Bait]
[Performance of Fragrant Bait]
Cost 0
[Exhaust]
Inflict Weakening 1 on all enemies
Inflict additional Weakening based on the number of enemies
Inhale the active sporesSelected Combatant gains 1 Epiphany, forced to obtain the Curse Card [Parasitic Spores]
[Performance of Parasitic Spores]
Cost 1
[Banish 2]
If this Card is in your hand, lose 1 Morale
BattleSelected Combatant gains 1 Epiphany

Gigantic Mushroom 3

CZN Gigantic Mushroom 3 Image
ChoiceEffect
[Trickery] Deceive the invaderDice Roll 8
Success: Transform a selected Card into the Card [Fragrant Bait]
Failure: Battle occurs
[Performance of Fragrant Bait]
Cost 0
[Exhaust]
Inflict Weakening 1 on all enemies
Inflict additional Weakening based on the number of enemies
Activate the mushroomForced to obtain the Curse Card [Parasitic Spores], a random Combatant gains 1 Epiphany
[Performance of Parasitic Spores]
Cost 1
[Banish 2]
If this Card is in your hand, lose 1 Morale
Sneak a bite of the mushroomIncrease Max HP by 10%
BattleObtain the Card [Fragrant Bait]
[Performance of Fragrant Bait]
Cost 0
[Exhaust]
Inflict Weakening 1 on all enemies
Inflict additional Weakening based on the number of enemies

The Invader's Backbone 1

CZN The Invader
ChoiceEffect
Magnifying glass on the carapaceInformation only
Peel off the carapaceGain 100 Credit
Extract the essenceSelected Combatant gains 1 Epiphany, forced to obtain the Curse Card [Parasitic Spores]
[Performance of Parasitic Spores]
Cost 1
[Banish 2]
If this Card is in your hand, lose 1 Morale
BattleChoices change

When Battle is Chosen (After Victory)

ChoiceEffect
Peel off the carapaceGain 140 Credit
Extract the essenceSelected Combatant gains 1 Epiphany
BattleSelected Combatant gains 1 Epiphany, gain 40 Credit

The Invader's Backbone 2

CZN The Invader
ChoiceEffect
[Trickery] Approach, pretending to be one of themDice Roll 8
Success: Selected Combatant gains 1 Epiphany
Failure: Event ends
Secretly peel off the carapaceGain 70 Credit, triggers the [Carapace Mining] Event
BattleSelected Combatant gains 1 Epiphany, gain 40 Credit

When Carapace Mining is Chosen

ChoiceEffect
Peel off more of the carapaceDice Roll 7
Success: Gain 80 Credit
Failure: Forced to obtain the Curse Card [Parasitic Spores]
[Performance of Parasitic Spores]
Cost 1
[Banish 2]
If this Card is in your hand, lose 1 Morale
FleeEvent ends
BattleSelected Combatant gains 1 Epiphany, gain 40 Credit

The Invader's Backbone 3

CZN The Invader
ChoiceEffect
Take anything usefulGain 100 Credit
Propose to lure them outSelected Combatant gains 1 Epiphany
Offer to help with the workForced to obtain the Curse Card [Purple Phantom], obtain equipment [Lepidola's Wing]
[Performance of Purple Phantom]
Cost 2
[Banish 3]
For 1 turn, when this Card is drawn, change the Cost of a random Card in your hand to 2
[Performance of Lepidola's Wing]
Trinket
At the start of battle, gain 1 Evade
BattleSelected Combatant gains 1 Epiphany

The Invader's Backbone 4

CZN The Invader

Under investigation. We will update as soon as we have confirmation.

Terrible Form 1

CZN Terrible Form 1 Image
ChoiceEffect
Magnifying glass on the pile of corpsesInformation only
Search the outsideGain a random Rare to Legendary equipment
Search the insideDice Roll 10
Success: Obtain equipment [Kirak's Core]
Failure: Lose 30% HP, gain a random Rare to Legendary equipment
[Performance of Kirak's Core]
Trinket
At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP
Battle'Search the inside' Dice Roll changes from 10 to 6

Terrible Form 2

CZN Terrible Form 2 Image
ChoiceEffect
Steal the contents of the boxDice Roll 7
Success: Gain a random Rare to Legendary equipment, gain 40 Credit
Failure: Battle occurs, gain a random Rare to Legendary equipment, gain 40 Credit
Search for materials togetherTriggers the [After Material Search] Event
BattleGain a random Rare to Legendary equipment, gain 40 Credit

When After Material Search is Chosen

ChoiceEffect
Propose to purchaseLose 80 Credit, obtain equipment [Kirak's Core]
[Performance of Kirak's Core]
Trinket
At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP
Demand a rewardGain 140 Credit
Take the belongings and runDice Roll 10
Success: Obtain equipment [Kirak's Core]
Failure: Battle [Awakened Space Pirate] occurs, obtain equipment [Kirak's Core]
[Performance of Kirak's Core]
Trinket
At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP
BattleObtain equipment [Kirak's Core]
[Performance of Kirak's Core]
Trinket
At the start of the turn, if HP is below 40% of Max HP, recover 5% of Max HP

The Food Warehouse 1

CZN The Food Warehouse 1 Image
ChoiceEffect
Get the raw meatDice Roll 6
Success: Recover 10% HP, obtain the Card [Fresh Raw Meat]
Failure: Battle occurs
[Performance of Fresh Raw Meat]
Cost 0
[Banish]
Recover 15% of Max HP
Gain 2 AP
Get the cooked meatDice Roll 6
Success: Increase Max HP by 15%
Failure: Battle occurs
Examine the corpseGain a Rare equipment
BattleChoices change

*The Rare equipment from the 'Examine the corpse' option is different each time.

When Battle is Chosen (After Victory)

ChoiceEffect
Get the raw meatRecover 10% HP, obtain the Card [Fresh Raw Meat]
[Performance of Fresh Raw Meat]
Cost 0
[Banish]
Recover 15% of Max HP
Gain 2 AP
Get the cooked meatSuccess: Increase Max HP by 15%
Examine the corpseGain a Rare equipment

*The Rare equipment from the 'Examine the corpse' option is different each time.

The Food Warehouse 2

CZN The Food Warehouse 2 Image
ChoiceEffect
Magnifying glass on the purple powderInformation only
Eat the meatForced to obtain the Curse Card [Purple Phantom], selected Combatant gains 1 Epiphany
[Performance of Purple Phantom]
Cost 2
[Banish 3]
For 1 turn, when this Card is drawn, change the Cost of a random Card in your hand to 2
Search the Fluider's corpseGain a Rare equipment

*The Rare equipment from 'Search the Fluider's corpse' option is different each time.

The Food Warehouse 3

CZN The Food Warehouse 3 Image
ChoiceEffect
Eat the meatIncrease Max HP by 10%
Investigate the source of the gazeTriggers the [Source of the Gaze] Event

When Source of the Gaze is Chosen

ChoiceEffect
Ask for an extra dishLose 30 Credit, a random Combatant gains 1 Epiphany
Isolate and threatenDice Roll 6
Success: A random Combatant gains 1 Epiphany
Failure: Battle occurs
Pass byEvent ends
BattleGain 80 Credit

The Invader's Honey 1

CZN The Invader
ChoiceEffect
[Analysis] Try eating the strange honeyDice Roll 8
Success: Selected Combatant gains 1 Epiphany
Failure: Battle occurs, selected Combatant gains 1 Epiphany
Follow itGain a random Rare to Legendary equipment

The Invader's Honey 2

CZN The Invader
ChoiceEffect
Offer assistanceGain 100 Credit
[Speechcraft] Demand lootDice Roll 8
Success: Selected Combatant gains 1 Epiphany
Failure: Event ends
BattleSelected Combatant gains 1 Epiphany

The Invader's Honey 3

CZN The Invader
ChoiceEffect
Magnifying glass on The Invader's HoneyInformation only
Take the lootGain a random Rare to Legendary equipment
Try eating the strange honeyA random Combatant gains 1 Epiphany
Feed the honey to the pirateDice Roll 5
Success: Repeat Event
Failure: Event ends

Selecting [Feed the Honey] (After Success)

ChoiceEffect
Take the lootGain a random Rare to Legendary equipment
Try eating the strange honeyA random Combatant gains 1 Epiphany
Feed them the honey againDice Roll 7
Success: Gain 170 Credit
Failure: Event ends

The Invader's Honey 4

CZN The Invader
ChoiceEffect
Take the lootGain a random Rare to Legendary equipment
Escape togetherLose 20% HP, selected Combatant gains 1 Epiphany
BattleSelected Combatant gains 1 Epiphany

Breathing Nest 1

CZN Breathing Nest 1 Image
ChoiceEffect
Examine the rootsRecover 40% HP, all Combatants lose 6 Stress
Search for the entranceTriggers the [Inside the Nest] Event

When [Inside the Nest] is Chosen

ChoiceEffect
Left Cocoon [↓]Choose 1 of 3 random Common to Rare Common Cards to obtain
Central Cocoon [↓]Gain 40 Credit
Right Cocoon [↓]Battle occurs, gain 40 Credit
Study the cocoonsAll Combatants gain 5 Stress, selected Card gains 1 Epiphany
LeaveEvent ends

Breathing Nest 2

CZN Breathing Nest 2 Image

Under investigation. We will update as soon as we have confirmation.

Royal Cradle 1

CZN Royal Cradle 1 Image
ChoiceEffect
Peel off the carapaceGain a Legendary equipment
EnterTriggers the [Inside the Swarm Monarch] Event

*The Legendary equipment from the 'Peel off the carapace' option is different each time.

Selecting [Inside the Swarm Monarch]

ChoiceEffect
Ask who it isConfirm information [Invader's Head Butler]
Request evolutionBanish 1 selected Card
Propose a contractForced to obtain the Curse Card [Stickiness], a random Card gains 1 Divine Epiphany
[Performance of Stickiness]
Cost 1
[Banish 2]
It's horribly sticky.
BattleChoose 1 of 10 random Cards (from Common to Legendary rarity) to obtain

Royal Cradle 2

CZN Royal Cradle 2 Image
ChoiceEffect
Peel off the carapaceObtain equipment [The Destruction of Erysichthon]
[Performance of The Destruction of Erysichthon]
Weapon
When using an Attack Card, there is a 5% chance to add 1 Hit Count
EnterTriggers the [Inside the Swarm Monarch] Event

*The Legendary equipment from the 'Peel off the carapace' option is different each time.

Selecting [Inside the Swarm Monarch]

ChoiceEffect
Ask about the eggConfirm information [The Queen's Essence]
Request evolutionBanish 2 selected Cards
Propose a contractSelected Card gains 1 Divine Epiphany
BattleBanish 1 selected Card, choose 1 of 10 random Common Rare to Legendary Cards to obtain

An Envoy of the Kingdom 1

CZN An Envoy of the Kingdom 1 Image
ChoiceEffect
[Speechcraft] Ask what it meansDice Roll 7
Success: Selected Combatant gains 1 Epiphany
Failure: Gain 10 Credit
[Deftness] Imitate an invader warriorDice Roll 7
Success: Gain a random Rare to Legendary equipment, gain 40 Credit
Failure: Event ends
[Trickery] Deceive the invaderDice Roll 7
Success: Transform a selected Common Card into a Rare Card
Failure: Event ends
BattleGain a random Rare to Legendary equipment

*The Rare Card from the 'Deceive the invader' option is different each time.

An Envoy of the Kingdom 2

CZN An Envoy of the Kingdom 2 Image
ChoiceEffect
[Speechcraft] Ask what it meansDice Roll 7
Success: Selected Combatant gains 1 Epiphany
Failure: Gain 10 Credit
[Detected] Play along tactfullyDice Roll 7
Success: Gain a random Rare to Legendary equipment, gain 40 Credit
Failure: Event ends
[Analysis] Check the surroundingsDice Roll 7
Success: Transform a selected Common Card into a Rare Card
Failure: Event ends
BattleGain a random Rare to Legendary equipment

*The Rare Card from the 'Deceive the invader' option is different each time.

The Straggler 1

CZN The Straggler 1 Image
ChoiceEffect
Magnifying glass on the heavily injured invaderInformation only
Magnifying glass on the purple powderInformation only
Defeat the invaderDice Roll 6
Success: Choose 1 of 10 random Common Rare Cards to obtain
Failure: Lose 20% HP
Give it timeBattle [Unyielding Defeated Soldier] occurs, a selected Card gains 1 Divine Epiphany
Help itEvent ends

The Straggler 2

CZN The Straggler 2 Image
ChoiceEffect
Magnifying glass on the purple invaderInformation only
Share your strengthLose 10% Max HP, choose 1 of 10 random Common Rare to Legendary Cards to obtain
Request a fair fightDice Roll 6
Success: Battle [Fair Fight] occurs, obtain equipment [Lepidola's Whip], all Combatants lose 3 Stress
Failure: Battle occurs, obtain equipment [Violet Butterfly's Whip], gain 40 Credit
[Performance of Lepidola's Whip]
Weapon
Damage of Attack Cards with Cost 1 or less is increased by 25%
[Performance of Violet Butterfly's Whip]
Weapon
Damage of Attack Cards with Cost 1 or less is increased by 20%
BattleObtain equipment [Violet Butterfly's Whip], gain 40 Credit
[Performance of Violet Butterfly's Whip]
Weapon
Damage of Attack Cards with Cost 1 or less is increased by 20%

Law of the Jungle

CZN Law of the Jungle Image
ChoiceEffect
[Analysis] Check the progressDice Roll 7
Success: Gain a Legendary equipment
Failure: Battle occurs, gain a Legendary equipment
Get the byproductsGain 140 Credit
BattleGain a random Legendary equipment

*The Legendary equipment from the 'Check the progress' option is different each time.

The Invader's Dump Site 1

CZN The Invader
ChoiceEffect
Look for its belongingsDice Roll 6
Success: Obtain equipment [First Aid Kit], gain 40 Credit
Failure: Event ends
[Performance of First Aid Kit]
Trinket
At the end of battle, recover 5% of Max HP
Search the pile of wreckageGain a random Rare to Legendary equipment
BattleGain 100 Credit

The Invader's Dump Site 2

CZN The Invader
ChoiceEffect
Search the corpseObtain equipment [First Aid Kit]
[Performance of First Aid Kit]
Trinket
At the end of battle, recover 5% of Max HP
Bury the corpseA random Combatant gains 1 Epiphany

Purpose of the Swarm 1

CZN Purpose of the Swarm 1 Image
ChoiceEffect
[Deftness] Help with the workDice Roll 14
Success: Selected Card gains 1 Divine Epiphany, increase Max HP by 5%
Failure: Repeat Event
Pull out the spearLose 10% Max HP, obtain equipment [Formica's Perfect Spear]
[Performance of Formica's Perfect Spear]
Weapon
Damage increases by 7% per enemy
AoE Attack damage increases by 10%
BattleObtain equipment [Formica's Broken Spear], gain 40 Credit
[Performance of Formica's Broken Spear]
Weapon
Damage increases by 6% per enemy

Selecting Help (After Failure)

ChoiceEffect
[Deftness] Help more with the workDice Roll 14
Success: Selected Card gains 1 Divine Epiphany, increase Max HP by 5%
Failure: Repeat Event
Pull out the spearLose 10% Max HP, obtain equipment [Formica's Perfect Spear]
[Performance of Formica's Perfect Spear]
Weapon
Damage increases by 7% per enemy
AoE Attack damage increases by 10%
BattleObtain equipment [Formica's Broken Spear], gain 40 Credit
[Performance of Formica's Broken Spear]
Weapon
Damage increases by 6% per enemy

Selecting [Help More] (After Failure)

ChoiceEffect
[Deftness] Help with the work one more timeDice Roll 14
Success: A random Card gains 1 Divine Epiphany, increase Max HP by 5%
Failure: Gain 110 Credit
Pull out the spearLose 10% Max HP, obtain equipment [Formica's Perfect Spear]
[Performance of Formica's Perfect Spear]
Weapon
Damage increases by 7% per enemy
AoE Attack damage increases by 10%
BattleObtain equipment [Formica's Broken Spear], gain 40 Credit
[Performance of Formica's Broken Spear]
Weapon
Damage increases by 6% per enemy

Purpose of the Swarm 2

CZN Purpose of the Swarm 2 Image
ChoiceEffect
[Deftness] Help with the workDice Roll 14
Success: A random Card gains 1 Divine Epiphany, increase Max HP by 5%
Failure: Repeat Event
Pull out the spearLose 10% Max HP, obtain equipment [Formica's Broken Spear]
[Performance of Formica's Broken Spear]
Weapon
Damage increases by 6% per enemy
BattleGain a random Rare to Legendary equipment, gain 40 Credit

Selecting [Help] (After Failure)

ChoiceEffect
[Deftness] Help more with the workDice Roll 14
Success: A random Card gains 1 Divine Epiphany
Failure: Repeat Event
Pull out the spearLose 10% Max HP, obtain equipment [Formica's Broken Spear]
[Performance of Formica's Broken Spear]
Weapon
Damage increases by 6% per enemy
BattleGain a random Rare to Legendary equipment, gain 40 Credit

Selecting [Help More] (After Failure)

ChoiceEffect
[Deftness] Help with the work one more timeDice Roll 14
Success: A random Card gains 1 Divine Epiphany
Failure: Gain 70 Credit
Pull out the spearLose 10% Max HP, obtain equipment [Formica's Broken Spear]
[Performance of Formica's Broken Spear]
Weapon
Damage increases by 6% per enemy
BattleGain a random Rare to Legendary equipment, gain 40 Credit

Fusion Mode

CZN Fusion Mode Image
ChoiceEffect
Throw a specimen collectorForced to obtain 2 Curse Cards [Stickiness], copy 1 selected Card
[Performance of Stickiness]
Cost 1
[Banish 2]
It's horribly sticky.
Search the storm's wreckageGain a Mythic equipment
Predict its movement pathChoose and obtain 1 card from all Common Rare to Legendary Cards

*The Mythic equipment from the 'Search the storm's wreckage' option is different each time.

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