How to create the best save data in Chaos Zero Nightmare (CZN). See best save data build, data value points calculation rules, track missing cards, and max card capacity tier cap.
Table of Contents
CZN Best Save Data Points Capacity
Save Data Is Based on Choices

When aiming for the ultimate Save Data, it's impossible to include every single element. The key to completing your ideal data is to pick and choose the necessary elements within the limited capacity (pt).
How Retain Costs and Capacity Work
Equipment, acquired Unique Cards, and Epiphanies are always retained, but 'Faint Memories' like Divine Epiphanies require pt to retain. Managing your limited pt and ensuring you retain your desired elements is the core of building the ultimate setup.
Max Capacity (pt) by Difficulty (Tier)

The max capacity starts at 30pt for TIER 1 and increases by 10pt for each TIER. A larger capacity expands your build options, so choose the highest difficulty you can reliably clear with your current strength.
Link Between Difficulty (TIER) and Max pt

The max capacity (pt) depends on the TIER. Increasing the TIER by adding penalties to the base difficulty to increase your retention slots is a key point in creating high-pt data.
Card Change Point Costs
| Card Change Element | Point Increase |
|---|---|
| Acquiring Common/Forbidden Cards | +20pt |
| Acquiring Monster Cards | Common+20pt Rare+50pt Legendary+80pt |
| Normal Epiphany on a Unique Card | No addition (0pt) |
| Generating/Retaining a Divine Epiphany | +20pt |
| Copying a Card | +0/0/40 |
| Excluding (Deleting) a Starting Card | +20pt |
| Excluding a Unique Card/Added Card | 0pt |
| Adding a Refinement Effect | +10pt Retained with priority |
| Adding an effect with God's Hammer | +10pt Retained with priority |
Common Cards and Divine Epiphanies each consume 20pt, and Monster Cards consume up to 80pt. The Cost for deleting Cards accumulates with each use, so it's important to know how many pt each action requires.
CZN Best Save Data Builds
Save Data with Multiple Card Copies

This is a build where you increase the number of core Unique Cards by 'copying Cards' and deleting unnecessary basic Cards. By allocating your limited pt to copying and excluding, you can utilize your main Cards more frequently.
Data with Cards Excluded to the Limit

This is a build where you improve your deck cycle rate by 'excluding' unnecessary Cards. By focusing your pt on exclusion to reduce the number of Cards in your deck, you increase the probability of drawing the Cards you need, stabilizing your strategy.
CZN Best Save Data Card Setup
Prioritize Character Resources
The golden rule is to create Save Data for one character at a time. This prevents the dispersion of Card copy targets and resources, and intensively upgrading a specific character is the shortcut to the ultimate data.
Recruit a Healer as a Partner

When creating the best save data, the priority of choosing 'Meditation' in the Safe Area increases. Therefore, since you cannot select 'Rest' which recovers HP, you should recruit a healer to manage and recover HP during battle.
| Meditation | You can cause an Epiphany to occur again on a Card that already has one. |
|---|
Remove and Compress Unneeded Cards

Exclude your own unnecessary basic Cards and Unique Cards. This reduces the choices for copying and Epiphanies, allowing you to get closer to your ideal Save Data.
| Note! | You can exclude Cards up to 5 times. |
|---|
Target Ideal Upgrade and Divine Epiphanies

Whether a Divine Epiphany occurs on your ideal evolution is up to luck, but it requires a retention Cost of 20pt when it does. It's recommended to secure 20pt or more of capacity to ensure you can retain it.
You Can Change Epiphany Effects with Meditation

Meditation can be selected in the Safe Area by paying Credit. You can use it to re-trigger an Epiphany on a Card that already has one.
| Note! | You can unlock 'Meditation' from the bottom of the authority expansion in the Zero System update. |
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Copy the Cards of the Target Character
Copy the main Cards of the character for whom you want to create Save Data. The first two copies do not cost any points, but each subsequent copy costs 40pt.
| Note! | You can copy a maximum of 4 times per Save Data. |
|---|
Enable Identification Signal Duplication

Make sure to enable Selected Combatant Copy. You can unlock it by leveling up Identification Signal Duplication at the bottom of the administrator mode in the Zero System update.
Finalize with Equipment and Cards
This is the final adjustment after the core build for your character has solidified. In addition to selecting the best equipment, add Forbidden Cards or Monster Cards with your remaining pt.
CZN Best Save Data Extra Card Pick
Don't Take Too Many Common Cards

Although they have a low Cost of 20pt, acquiring them recklessly is not recommended as it will strain your retention capacity. Focus on those with a clear purpose, such as compensating for a character's weaknesses, and use them as a means to further enhance performance.
Recommended Common CardMonster Card Points Vary by Grade

For Monster Cards, the added pt is calculated according to their Grade, regardless of whether they have an Epiphany. Be aware that, in some cases, adopting them will reduce your slots for other copies or exclusions.
pt Consumed by Grade
| Common | Rare | Legendary |
| +20pt | +50pt | +80pt |
Prioritize Adopting Forbidden Cards

These are Cards with higher performance than Common Cards, which also cost 20pt. Although there's a restriction where they function as a debuff until you defeat the boss, their acquisition opportunities are very limited, so you should consider adopting them with priority when they appear.
How to Select the Best Equipment
Prioritize Equipment Skills Over Status

The base performance of equipment is boosted by difficulty, so when selecting equipment, prioritize the equipment skill that directly impacts your build.
Equip Anything You Can First

Equipping gear can boost performance for 0pt, so be proactive in picking up items that fit a role. Lower the priority of unnecessary parts and first fill the slots with equipment that benefits each character in your formation. This is a standard strategy for stabilizing your run.
| Note! | Securing HP is important, so have everyone equip a Trinket |
Add Refinement or God's Hammer Effects

You can add effects with Refinement or God's Hammer. This is an element recommended for advanced players aiming to create the best Save Data, as it heavily involves luck.
Refinement and God's Hammer Add 10pt
When adding an effect to equipment with Refinement or God's Hammer, it consumes 10pt. Since it is retained with priority, be sure to calculate the required pt in advance if you want to add an effect.
Enhance Skills by Swapping Equipment

Even if you already have something equipped, it's possible to swap it with a new one. Old equipment is automatically sold for Credit, so proactively overwrite it to aim for your ideal skills.
| Note! | Refinement effects are carried over even when you swap Weapons. |
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Avoid Duplicating Mythic Equipment

For the highest rarity equipment, you can only equip one piece across all 3 characters. If you have an unnecessary piece of purple equipment equipped, you risk not being able to pick up the one you really want when it appears, so be careful with your slot management.
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