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Blue Pot Guide - Chaos Boss & Rewards

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Chaos Zero Nightmare | Blue Pot Guide - Chaos Boss & Rewards | CZN - GameWith

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Blue Pot guide for Chaos Zero Nightmare (CZN). Includes Blue Pot walkthrough, best characters, boss difficulty, elite fights, loot tables, source location, tips, and more in CZN.

Table of Contents

Blue Pot Best Chaos for Haste

Aim for Equipment for Haste Users

Dark Mist Secret Art: Annihilation Haste Image

Dropped items like Power of Mutation are highly compatible with Haste users like Rin and Hugo. This is suitable for a strategy where you delay enemy actions and attack one-sidedly while maintaining the pre-action bonus.

Unlock Obsidian Sword at Level 15

CZN Obsidian Sword Image

Upon reaching Exploration Lv. 15, the powerful Obsidian Sword equipment will be unlocked. It has an extremely useful passive that increases damage dealt by 12%, making it a top-priority item to acquire.

Ideal for Increasing Exploration Level

If the Obsidian Sword is not yet unlocked, farm the Blue Pot to increase your Exploration level. You can efficiently increase your Exploration level by encountering monsters and traversing Unidentified Areas.

No Need to Farm Actively

Compared to other Chaos dungeons, the special effects of the dropped equipment are limited. Unless you are aiming for specific equipment synergies, it's better to prioritize other Chaos dungeons that offer more versatile equipment.

Blue Pot Best Teams

Passion Attackers Recommended

Save Creation CharacterCharacter 1Character 2
Farming SlotMei LinMei LinMikaMika

Almost all monsters that appear in the Blue Pot are weak to the Passion attribute. For efficient clears, a party composition prioritizing Passion attribute Attackers is recommended.

Character 1 Replacements

Attacker Alternatives
VeronicaVeronicaSelenaSelenaLucasLucasOwenOwen

Mei Lin is a powerful main Attacker, with Veronica as the next best option. It's efficient to use the other characters as sub-Attackers to support the main damage dealer.

Character 2 Replacements

Support Alternatives
NarjaNarjaReiReiCassiusCassiusMaribellMaribell

Each character has a different role, so choose according to what your composition lacks. It is recommended to use supports that address your party's needs, such as improving hand circulation or ensuring survivability with Shields.

Blue Pot Boss

Kentris

CZN Blue Pot Kentris Image
WeaknessPassionPassion
Features- Summons Aqua Balls
- Morale increases according to the number of Aqua Balls
- Uses Frothing at the Mouth when taking 8% damage each turn

Incoming damage increases in proportion to the number of Aqua Balls, so use AoE Attacks to deal with them as a top priority.

Soul Collector

CZN Soul Collector Image
WeaknessPassionPassion
Features- Adds a powerful attack to its first action each turn
- Damage taken is reduced when Ghouls are present
- Gains rapid speed each time a Ghoul acts

While Ghouls are alive, damage to the main body is significantly reduced, so defeat the summoned Ghouls first before attacking the Soul Collector.

Notable Equipment to Obtain

Mutated Order (Weapon)

CZN Blue Pot Mutated Order Image

Increases damage against enemies that have not yet acted. By combining it with Skills like Haste that do not advance the enemy's Action Count, you can continue to attack one-sidedly while maintaining the bonus.

Torture Toolbox (Armor)

CZN Blue Pot Torture Toolbox Image

At the start of the turn, increases the Action Count of all enemies, delaying their actions. It helps activate the damage bonus from Mutated Order, making it powerful when used as a set.

Elite Monster List

EnemyFeatures
Wolves BaneWolves BaneWild Instinct
This monster gains Fury each time a Combatant uses a non-Attack Card.
Dark GripDark GripSnatch
Dark Grip draws a card with each attack. If the drawn card is a status ailment card, it attacks again.
Winged Humanoid BeastWinged Humanoid BeastIncreases the Cost of a random Card at the start of the turn
Seraphim of PainSeraphim of PainObserve
Increase Morale for each Suppressed card.
Cultist ArbiterCultist ArbiterShackles
If not used from hand, Action Count is further reduced, and after the monster finishes acting, a Binding card is added that prevents card use.
Rotten RipperRotten RipperParasite
When this monster's Action Count decreases, its Parasites decrease; when Parasites reach zero, it grows stronger.
TrapperTrapperTwo Traps
Summons Knuckle Traps and Beast Traps. If this monster takes Damage after finishing its action, the traps activate.
Seven ArmsSeven ArmsSeven Arms
This monster counterattacks when damaged after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount.

Elites will Upgrade or Counterattack in response to specific actions. Understand each monster's 'forbidden actions' beforehand to avoid fatal damage.

Blue Pot Events

Unidentified Area Events

Blue Pot Events List
Thieves 1Thieves 2
Thieves 3Offering Disposal Grounds
The Condemners 1The Condemners 2
Cultists' Shelter 1Cultists' Shelter 2
Butcher's Shop 1Butcher's Shop 2
The Tribute Altar 1The Tribute Altar 2
Bible MakingThe Mad Artist 1
The Mad Artist 2The Mad Artist 3
Crime and PunishmentChaos Adjudicator
Altar of Discord 1Altar of Discord 2
Watcher of the Forbidden Tome 1Watcher of the Forbidden Tome 2
Twisted Grail 1Twisted Grail 2
The Ghoul Kennel 1The Ghoul Kennel 2
Madman's Quiz ShowRite of Unification

Thieves 1

CZN Thieves 1 Image
ChoiceEffect
--
--
--
--

Thieves 2

CZN Thieves 2 Image
ChoiceEffect
Participate in the betLose 40 Credit, [Stiller's Bet] Event occurs
Steal the boxLose 20% HP, gain 120 Credit
Praise their skillGain [Flashbang] equipment
[Flashbang's Performance]
Weapon
At the start of combat, apply Weaken 3 to a random enemy
Combat

Selecting Stiller's Bet

ChoiceEffect
[Detection] Gamble of DestructionDice Roll 9
Success: Eliminate 1 chosen Card
Failure: Recover 10% HP
Gamble of GreedDice Roll 7
Success: Gain 120 Credit
Failure: Recover 10% HP
Gamble of LifeDice Roll 6
Success: Increase Max HP by 20%
Failure: Recover 10% HP
CombatGain 120 Credit

Thieves 3

Thieves 3
ChoiceEffect
Take the quizLose 40 Credit, [Participate in the Quiz show] Event occurs
Steal the boxLose 20% HP, gain 160 Credit
Praise the three brothers' handiworkGain random Rare-Legendary equipment
Combat

Selecting Participate in the Quiz Show

ChoiceEffect
Point at StillerGain [Multifaceted Parallel Universe Nexus] equipment
Point at SnifferGain [Big Game Hunter] equipment
Point at Bolt RunnerGain [M85 Military Grenade] equipment
Combat

Offering Disposal Grounds

CZN Offering Disposal Grounds Image
ChoiceEffect
Search the waste yardDice Roll 6
Success: Gain random Rare-Legendary equipment
Failure: Event ends
Help dispose of GhoulsGain 80 Credit
Rummage through the pile of corpsesOne random Combatant has an Epiphany
CombatGain random Rare-Legendary equipment

The Condemners 1

CZN The Condemners 1 Image
ChoiceEffect
Seek purificationEliminate 1 chosen Card
Request supportGain Desperate Gauntlet equipment
[Desperate Gauntlet's Performance]
Armor
At the start of combat with The Chaos Order, Damage Dealt +20%, Damage Reduction 1
Receive a prayerOne random Combatant has an Epiphany
CombatGain Desperate Gauntlet equipment, [The Condemners 2] Event occurs
[Desperate Gauntlet's Performance]
Armor
At the start of combat with The Chaos Order, Damage Dealt +20%, Damage Reduction 1

The Condemners 2

CZN The Condemners 2 Image
ChoiceEffect
Take a napEliminate 1 chosen Card
Drink the holy waterIncrease Max HP by 10%
Read the holy bookChoose 1 of 3 random Common-Rare Cards to obtain

Cultists' Shelter 1

CZN Cultists
ChoiceEffect
Investigate the boxDice Roll 7
Success: Gain random Rare-Legendary equipment
Failure: Combat occurs, gain random Rare-Legendary equipment
Enter the tent[Inside the Red Tent] Event occurs

Pattern 1: Selecting Inside the Red Tent

ChoiceEffect
Undergo surgery[Surgery of the Minors] Event occurs
Perform surgeryGain [Proof of Conversion] equipment
[Proof of Conversion's Performance]
Trinket
When in combat with The Chaos Order, DEF +10%
Ask for medicineConvert a chosen Card into a [Mutation Elixir] Card
[Mutation Elixir's Performance]
Cost 1
[Exhaust]
Create 3 temporary Mutation in the discard pile
For 1 turn, Morale 3
CombatGain [Proof of Conversion] equipment, gain 40 Credit
[Proof of Conversion's Performance]
Trinket
When in combat with The Chaos Order, DEF +10%

Selecting Surgery of the Minors

ChoiceEffect
Mental Enhancement SurgeryForced to obtain the [Mutation] curse Card, chosen Combatant has an Epiphany
[Mutation's Performance]
Cost 1
[Exhaust]
If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally
Vitality Enhancement SurgeryDice Roll 6
Success: Increase Max HP by 15%
Failure: Event ends

Pattern 2: Selecting Inside the Red Tent

ChoiceEffect
Look around the operating roomCheck Info [Cold Operating Room]
Take the surgical toolsGain [Dull Bone Sword] equipment
[Dull Bone Sword's Performance]
Weapon
ATK 10%, Crit chance -5%
Rummage through the corpseDice Roll 6
Success: Gain 140 Credit
Failure: Combat occurs, gain 140 Credit

Cultists' Shelter 2

CZN  Cultists
ChoiceEffect
Enter[The Summoning Ritual of the Followers] Event occurs
Provide supportLose 10% HP, gain random Rare-Legendary equipment
CombatGain random Rare-Legendary equipment

Selecting the Summoning Ritual of the Followers

ChoiceEffect
Pray togetherChosen Combatant has an Epiphany
Disrupt the ritualCombat occurs, convert a chosen Common Card to a Legendary Card
Offer bloodLose 30% HP, gain [Evidence of the Cult] equipment
[Evidence of the Cult's Performance]
Trinket
When in combat with The Chaos Order, DEF +15%
CombatChosen Combatant has an Epiphany, gain 40 Credit

▲The Legendary Card from the 'Disrupt the ritual' choice is different each time.

Butcher's Shop 1

CZN Butcher
ChoiceEffect
Request a sampleAll Combatants gain 5 Stress, increase Max HP by 5%, repeat Event
Buy meatLose 40 Credit, increase Max HP by 15%
Ask where the meat is fromGain random Rare-Legendary equipment
CombatConvert a chosen Card into a [Chunk of Meat] Card
[Chunk of Meat's Performance]
Cost 0
[Elimination]
Recover 12% of Max HP
At the start of the next turn, lose 1 Morale

Butcher's Shop 2

CZN Butcher
ChoiceEffect
Help the prisonerGain random Rare-Legendary equipment
Demand meatAll Combatants gain 5 Stress, increase Max HP by 15%
Request different meatConvert a chosen Card into a [Black Stain Bundle] Card
[Black Stain Bundle's Performance]
Cost 0
[Elimination]
Recover 20% of Max HP
At the start of the next turn, lose 1 Morale
CombatGain random Rare-Legendary equipment, gain 40 Credit

The Tribute Altar 1

CZN The Tribute Altar 1 Image
ChoiceEffect
Steal the bloodstoneGain [Empty Bloodstone] equipment
[Empty Bloodstone's Performance]
Trinket
When using an Attack Card, recover HP equal to 6% of the damage dealt (once per turn)
Touch the bloodstoneChosen Combatant has an Epiphany, forced to obtain the [Mutation] curse Card
[Mutation's Performance]
Cost 1
[Exhaust]
If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally
Destroy the altarCombat occurs, gain 100 Credit
Combat1 random Combatant has an Epiphany

The Tribute Altar 2

CZN The Tribute Altar 2 Image
ChoiceEffect
Destroy the altarChosen Combatant has an Epiphany
Accept the bloodstone's demandChoose 1 of 3 random Rare-Legendary Cards to obtain, forced to obtain the [Mutation] curse Card
[Mutation's Performance]
Cost 1
[Exhaust]
If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally
[Scam] Steal the red bloodstoneDice Roll 9
Success: Forced to obtain the [Mutation] curse Card, gain [Red Bloodstone] equipment
Failure: Combat occurs
[Mutation's Performance]
Cost 1
[Exhaust]
If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally
[Red Bloodstone's Performance]
Trinket
When using an Attack Card, recover HP equal to 9% of the damage dealt (once per turn)
CombatChosen Combatant has an Epiphany

Bible Making

CZN Bible Making Image
ChoiceEffect
Provide supportLose 40 Credit, chosen Combatant has an Epiphany
Suggest a verseConvert a chosen Card into a [The Church's Bible Page] Card
[The Church's Bible Page's Performance]
Cost 0
[Exhaust 2]
When this Card is exhausted, draw 2
Participate in the compilationGain 100 Credit
CombatChosen Combatant has an Epiphany

The Mad Artist 1

CZN The Mad Artist 1 Image
ChoiceEffect
Ask about the artworkCheck Info [The Mad Artist]
Appreciate the artworkAll Combatants gain 5 Stress, 1 chosen Card has an Epiphany
Provide supportLose 80 Credit, gain [Madman's Masterpiece] equipment
[Madman's Masterpiece's Performance]
Trinket
At the start of Elite combat, Damage Dealt +50%
CombatGain random Rare-Legendary equipment
↑Should check if the combat equipment includes Rare items

The Mad Artist 2

CZN The Mad Artist 2 Image
ChoiceEffect
Ask about the desired artworkCheck Info [The Mad Artist]
Become the mad artist's artwork1 chosen Card has an Epiphany, forced to obtain the [Mutation] curse Card
[Mutation's Performance]
Cost 1
[Exhaust]
If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally
Advise on the direction of the workEliminate 1 chosen Card
CombatGain random Rare-Legendary equipment
↑Should check if the combat equipment includes Legendary items

The Mad Artist 3

CZN The Mad Artist 3 Image
ChoiceEffect
Free the sacrificeDice Roll 7
Success: Gain Legendary equipment
Failure: Combat [The Mad Artist] occurs, gain random Rare-Legendary equipment
Tie the sacrifice tighterAll Combatants gain 10 Stress, gain [Madman's Masterpiece] equipment
[Madman's Masterpiece's Performance]
Trinket
At the start of Elite combat, Damage Dealt +50%
Infuse art into the workAll Combatants gain 5 Stress, 1 chosen Card has an Epiphany
CombatGain random Rare-Legendary equipment

▲The Legendary equipment from the 'Free the sacrifice' choice is different each time.

Crime and Punishment

CZN Crime and Punishment Image
ChoiceEffect
Help the sinnerCombat occurs, gain [Executioner's Edge] equipment, gain 40 Credit
[Executioner's Edge's Performance]
Weapon
Increase damage dealt by 35% to targets with 50% or less Max HP
Propose an executionGain [Executioner's Edge] equipment, all Combatants gain 10 Stress
[Executioner's Edge's Performance]
Weapon
Increase damage dealt by 35% to targets with 50% or less Max HP
Pledge loyaltyGain random Rare-Legendary equipment
CombatGain [Executioner's Edge] equipment, gain 40 Credit
[Executioner's Edge's Performance]
Weapon
Increase damage dealt by 35% to targets with 50% or less Max HP

Chaos Adjudicator

CZN Chaos Adjudicator Image
ChoiceEffect
Challenge the judgmentCombat [The Chosen Vessel] occurs, gain [The Chosen Vessel] equipment
[The Chosen Vessel's Performance]
Armor
At the start of the 3rd turn, gain 250% fixed Shield
Admit weaknessEliminate 1 chosen Card
Renounce your qualificationLose 20% HP, increase Max HP by 15%
CombatGain random Legendary equipment, gain 40 Credit

▲The 'Challenge the Judgment' choice cannot be selected unless you have the [Evidence of the Cult] or [Proof of Conversion] equipment.

Altar of Discord 1

CZN Altar of Discord 1 Image
ChoiceEffect
Offer bloodChoose 1 of 10 random Rare-Legendary Cards to obtain
Perform the ritualAll Combatants gain 5 Stress, gain [Ritual Dagger] equipment
[Ritual Dagger's Performance]
Weapon
When an enemy is defeated, Attack Card damage +25% (max 2 times)
[Detect] Search for a sacrificeDice Roll 9
Success: Combat occurs, gain 180 Credit
Failure: Event ends
CombatTo new choices

Selecting Combat (After Victory)

ChoiceEffect
Make an offeringChoose 1 of 10 random Rare-Legendary Cards to obtain, increase Max HP by 5%
Explore the altarGain [Ritual Dagger] equipment
[Ritual Dagger's Performance]
Weapon
When an enemy is defeated, Attack Card damage +25% (max 2 times)
Search for a sacrificeGain Legendary equipment, gain 40 Credit

▲The Legendary equipment from the 'Search for a sacrifice' choice is different each time.

Altar of Discord 2

CZN Altar of Discord 2 Image
ChoiceEffect
Offer bloodChoose and obtain 1 from all Rare-Legendary Cards
Push the cultist hardCombat occurs, gain [Dice of Chaos] equipment
[Dice of Chaos's Performance]
Trinket
At the end of the turn, one of the following random effects will trigger: Deal 40% fixed damage x2-6 to a random enemy, or deal 200% fixed damage to an ally
Offer your body1 chosen Card has a Divine Epiphany
CombatIncrease Max HP by 5%, gain 120 Credit
↑Could be Credit or Epiphany

Watcher of the Forbidden Tome 1

CZN Watcher of the Forbidden Tome 1 Image
ChoiceEffect
Follow the CommandLose 10% HP, [Follow the Command] Event occurs
Receive teachings1 chosen Card has an Epiphany
CombatIncrease Max HP by 5%, gain [Chaos Bible] equipment
[Chaos Bible's Performance]
Trinket
At the start of the 4th turn, deal 400% fixed damage to all enemies

Selecting [Follow the Command]

ChoiceEffect
Place your handLose 10% HP, [Resonance with the Tome] Event occurs
RetreatEvent ends
CombatIncrease Max HP by 5%, gain [Chaos Bible] equipment
[Chaos Bible's Performance]
Trinket
At the start of the 4th turn, deal 400% fixed damage to all enemies

Selecting [Resonance with the Tome]

ChoiceEffect
Offer a prayerGain [Chaos Bible] equipment
[Chaos Bible's Performance]
Trinket
At the start of the 4th turn, deal 400% fixed damage to all enemies
CombatIncrease Max HP by 5%, gain [Chaos Bible] equipment
[Chaos Bible's Performance]
Trinket
At the start of the 4th turn, deal 400% fixed damage to all enemies

Watcher of the Forbidden Tome 2

CZN Watcher of the Forbidden Tome 2 Image
ChoiceEffect
- -
--
--
--

Twisted Grail 1

CZN Twisted Grail 1 Image
ChoiceEffect
Steal their belongingsGain 160 Credit
Mix blood into the holy water1 chosen Card has an Epiphany, combat occurs
Drink the holy waterRemove all curse Cards, increase Max HP by 5%
Combat1 random Card has an Epiphany, increase Max HP by 5%

Twisted Grail 2

CZN Twisted Grail 2 Image
ChoiceEffect
--
--
--
--

The Ghoul Kennel 1

CZN The Ghoul Kennel 1 Image
ChoiceEffect
Investigate the Ghoul KennelLose 20% HP, [Find Key] Event occurs
Pass byEvent ends

Selecting [Find Key]

ChoiceEffect
Open the left boxGain random Rare-Legendary equipment
Open the middle boxUnder investigation
Open the right boxUnder investigation

The Ghoul Kennel 2

CZN The Ghoul Kennel 2 Image
ChoiceEffect
Magnifying glass on the medicine (left)If you choose a magnifying glass on medicine, new choices appear. Choosing 2 of the 3 magnifying glasses will trigger combat.
Magnifying glass to the right of the trunk (center)
Magnifying glass on the Ghoul (right)
Talk to the prisoner[Talk to the Prisoner] Event occurs
Rummage through the prisoner's belongingsGain random Rare-Legendary equipment

Selecting [Magnifying Glass for Medicine]

ChoiceEffect
Make the Ghoul drink the medicine
Drink the medicine directlyAll Combatants lose 3 Stress

Selecting [Talk to the Prisoner]

ChoiceEffect
Left magnifying glassCombat occurs
Right magnifying glass
Rummage through the prisoner's belongingsGain random Rare-Legendary equipment

After Winning the Combat and Unlocking the Left Trunk With the Old Key

ChoiceEffect
Rescue the prisonerGain Legendary equipment

▲The Legendary equipment is different each time.

Madman's Quiz Show

CZN Madman
ChoiceEffect
Participate in the quiz show[Eccentric Quiz Show] Event occurs
Help the prisonersCombat occurs, gain random Rare-Legendary equipment
Support the quiz showLose 40 Credit, convert a chosen Common Card to a Rare Card
CombatGain random Rare-Legendary equipment

▲The Rare Card from the 'Support the Quiz Show' choice is different each time.

Selecting [Participate in the Quiz Show]

ChoiceEffect
To rememberAll Combatants gain 5 Stress, gain 120 Credit
To be revived againAll Combatants gain 5 Stress, chosen Combatant has an Epiphany
To be the only one to surviveAll Combatants gain 5 Stress, gain random Rare-Legendary equipment
CombatGain Gastronomicon

↑Need to confirm "To be the only one to survive" several times, last time was Gastronomicon

Rite of Unification

CZN Rite of Unification Image
ChoiceEffect
Say you will be a witnessAll Combatants gain 10 Stress, copy 1 chosen Card
Say you will be the last oneGain [Mutated Order] equipment
[Mutated Order's Performance]
Weapon
Increase damage dealt to targets that have not acted by 25%
Reject the MessiahChoose and obtain 1 from all Common Rare-Legendary Cards

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