Blue Pot guide for Chaos Zero Nightmare (CZN). Includes Blue Pot walkthrough, best characters, boss difficulty, elite fights, loot tables, source location, tips, and more in CZN.
Table of Contents
| Chaos Manifestation Strategy | ||
|---|---|---|
| The Blue Pot | Twin Star's Shadow | City of Mist |
| The Foretold Ruin | Swamp of Judgement | - |
Blue Pot Best Chaos for Haste
Aim for Equipment for Haste Users

Dropped items like Power of Mutation are highly compatible with Haste users like Rin and Hugo. This is suitable for a strategy where you delay enemy actions and attack one-sidedly while maintaining the pre-action bonus.
Unlock Obsidian Sword at Level 15

Upon reaching Exploration Lv. 15, the powerful Obsidian Sword equipment will be unlocked. It has an extremely useful passive that increases damage dealt by 12%, making it a top-priority item to acquire.
Ideal for Increasing Exploration Level
If the Obsidian Sword is not yet unlocked, farm the Blue Pot to increase your Exploration level. You can efficiently increase your Exploration level by encountering monsters and traversing Unidentified Areas.
No Need to Farm Actively
Compared to other Chaos dungeons, the special effects of the dropped equipment are limited. Unless you are aiming for specific equipment synergies, it's better to prioritize other Chaos dungeons that offer more versatile equipment.
Blue Pot Best Teams
Passion Attackers Recommended
Almost all monsters that appear in the Blue Pot are weak to the Passion attribute. For efficient clears, a party composition prioritizing Passion attribute Attackers is recommended.
Character 1 Replacements
Mei Lin is a powerful main Attacker, with Veronica as the next best option. It's efficient to use the other characters as sub-Attackers to support the main damage dealer.
Character 2 Replacements
Each character has a different role, so choose according to what your composition lacks. It is recommended to use supports that address your party's needs, such as improving hand circulation or ensuring survivability with Shields.
Blue Pot Boss
Kentris

| Weakness | Passion |
|---|---|
| Features | - Summons Aqua Balls - Morale increases according to the number of Aqua Balls - Uses Frothing at the Mouth when taking 8% damage each turn |
Incoming damage increases in proportion to the number of Aqua Balls, so use AoE Attacks to deal with them as a top priority.
Soul Collector

| Weakness | Passion |
|---|---|
| Features | - Adds a powerful attack to its first action each turn - Damage taken is reduced when Ghouls are present - Gains rapid speed each time a Ghoul acts |
While Ghouls are alive, damage to the main body is significantly reduced, so defeat the summoned Ghouls first before attacking the Soul Collector.
Notable Equipment to Obtain
Mutated Order (Weapon)

Increases damage against enemies that have not yet acted. By combining it with Skills like Haste that do not advance the enemy's Action Count, you can continue to attack one-sidedly while maintaining the bonus.
Torture Toolbox (Armor)

At the start of the turn, increases the Action Count of all enemies, delaying their actions. It helps activate the damage bonus from Mutated Order, making it powerful when used as a set.
Elite Monster List
| Enemy | Features |
|---|---|
Wolves Bane | Wild Instinct This monster gains Fury each time a Combatant uses a non-Attack Card. |
Dark Grip | Snatch Dark Grip draws a card with each attack. If the drawn card is a status ailment card, it attacks again. |
Winged Humanoid Beast | Increases the Cost of a random Card at the start of the turn |
Seraphim of Pain | Observe Increase Morale for each Suppressed card. |
Cultist Arbiter | Shackles If not used from hand, Action Count is further reduced, and after the monster finishes acting, a Binding card is added that prevents card use. |
Rotten Ripper | Parasite When this monster's Action Count decreases, its Parasites decrease; when Parasites reach zero, it grows stronger. |
Trapper | Two Traps Summons Knuckle Traps and Beast Traps. If this monster takes Damage after finishing its action, the traps activate. |
Seven Arms | Seven Arms This monster counterattacks when damaged after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount. |
Elites will Upgrade or Counterattack in response to specific actions. Understand each monster's 'forbidden actions' beforehand to avoid fatal damage.
Blue Pot Events
Unidentified Area Events
Thieves 1

| Choice | Effect |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Thieves 2

| Choice | Effect |
|---|---|
| Participate in the bet | Lose 40 Credit, [Stiller's Bet] Event occurs |
| Steal the box | Lose 20% HP, gain 120 Credit |
| Praise their skill | Gain [Flashbang] equipment [Flashbang's Performance] Weapon At the start of combat, apply Weaken 3 to a random enemy |
| Combat |
Selecting Stiller's Bet
| Choice | Effect |
|---|---|
| [Detection] Gamble of Destruction | Dice Roll 9 Success: Eliminate 1 chosen Card Failure: Recover 10% HP |
| Gamble of Greed | Dice Roll 7 Success: Gain 120 Credit Failure: Recover 10% HP |
| Gamble of Life | Dice Roll 6 Success: Increase Max HP by 20% Failure: Recover 10% HP |
| Combat | Gain 120 Credit |
Thieves 3

| Choice | Effect |
|---|---|
| Take the quiz | Lose 40 Credit, [Participate in the Quiz show] Event occurs |
| Steal the box | Lose 20% HP, gain 160 Credit |
| Praise the three brothers' handiwork | Gain random Rare-Legendary equipment |
| Combat |
Selecting Participate in the Quiz Show
| Choice | Effect |
|---|---|
| Point at Stiller | Gain [Multifaceted Parallel Universe Nexus] equipment |
| Point at Sniffer | Gain [Big Game Hunter] equipment |
| Point at Bolt Runner | Gain [M85 Military Grenade] equipment |
| Combat |
Offering Disposal Grounds

| Choice | Effect |
|---|---|
| Search the waste yard | Dice Roll 6 Success: Gain random Rare-Legendary equipment Failure: Event ends |
| Help dispose of Ghouls | Gain 80 Credit |
| Rummage through the pile of corpses | One random Combatant has an Epiphany |
| Combat | Gain random Rare-Legendary equipment |
The Condemners 1

| Choice | Effect |
|---|---|
| Seek purification | Eliminate 1 chosen Card |
| Request support | Gain Desperate Gauntlet equipment [Desperate Gauntlet's Performance] Armor At the start of combat with The Chaos Order, Damage Dealt +20%, Damage Reduction 1 |
| Receive a prayer | One random Combatant has an Epiphany |
| Combat | Gain Desperate Gauntlet equipment, [The Condemners 2] Event occurs [Desperate Gauntlet's Performance] Armor At the start of combat with The Chaos Order, Damage Dealt +20%, Damage Reduction 1 |
The Condemners 2

| Choice | Effect |
|---|---|
| Take a nap | Eliminate 1 chosen Card |
| Drink the holy water | Increase Max HP by 10% |
| Read the holy book | Choose 1 of 3 random Common-Rare Cards to obtain |
Cultists' Shelter 1

| Choice | Effect |
|---|---|
| Investigate the box | Dice Roll 7 Success: Gain random Rare-Legendary equipment Failure: Combat occurs, gain random Rare-Legendary equipment |
| Enter the tent | [Inside the Red Tent] Event occurs |
Pattern 1: Selecting Inside the Red Tent
| Choice | Effect |
|---|---|
| Undergo surgery | [Surgery of the Minors] Event occurs |
| Perform surgery | Gain [Proof of Conversion] equipment [Proof of Conversion's Performance] Trinket When in combat with The Chaos Order, DEF +10% |
| Ask for medicine | Convert a chosen Card into a [Mutation Elixir] Card [Mutation Elixir's Performance] Cost 1 [Exhaust] Create 3 temporary Mutation in the discard pile For 1 turn, Morale 3 |
| Combat | Gain [Proof of Conversion] equipment, gain 40 Credit [Proof of Conversion's Performance] Trinket When in combat with The Chaos Order, DEF +10% |
Selecting Surgery of the Minors
| Choice | Effect |
|---|---|
| Mental Enhancement Surgery | Forced to obtain the [Mutation] curse Card, chosen Combatant has an Epiphany [Mutation's Performance] Cost 1 [Exhaust] If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally |
| Vitality Enhancement Surgery | Dice Roll 6 Success: Increase Max HP by 15% Failure: Event ends |
Pattern 2: Selecting Inside the Red Tent
| Choice | Effect |
|---|---|
| Look around the operating room | Check Info [Cold Operating Room] |
| Take the surgical tools | Gain [Dull Bone Sword] equipment [Dull Bone Sword's Performance] Weapon ATK 10%, Crit chance -5% |
| Rummage through the corpse | Dice Roll 6 Success: Gain 140 Credit Failure: Combat occurs, gain 140 Credit |
Cultists' Shelter 2

| Choice | Effect |
|---|---|
| Enter | [The Summoning Ritual of the Followers] Event occurs |
| Provide support | Lose 10% HP, gain random Rare-Legendary equipment |
| Combat | Gain random Rare-Legendary equipment |
Selecting the Summoning Ritual of the Followers
| Choice | Effect |
|---|---|
| Pray together | Chosen Combatant has an Epiphany |
| Disrupt the ritual | Combat occurs, convert a chosen Common Card to a Legendary Card |
| Offer blood | Lose 30% HP, gain [Evidence of the Cult] equipment [Evidence of the Cult's Performance] Trinket When in combat with The Chaos Order, DEF +15% |
| Combat | Chosen Combatant has an Epiphany, gain 40 Credit |
▲The Legendary Card from the 'Disrupt the ritual' choice is different each time.
Butcher's Shop 1

| Choice | Effect |
|---|---|
| Request a sample | All Combatants gain 5 Stress, increase Max HP by 5%, repeat Event |
| Buy meat | Lose 40 Credit, increase Max HP by 15% |
| Ask where the meat is from | Gain random Rare-Legendary equipment |
| Combat | Convert a chosen Card into a [Chunk of Meat] Card [Chunk of Meat's Performance] Cost 0 [Elimination] Recover 12% of Max HP At the start of the next turn, lose 1 Morale |
Butcher's Shop 2

| Choice | Effect |
|---|---|
| Help the prisoner | Gain random Rare-Legendary equipment |
| Demand meat | All Combatants gain 5 Stress, increase Max HP by 15% |
| Request different meat | Convert a chosen Card into a [Black Stain Bundle] Card [Black Stain Bundle's Performance] Cost 0 [Elimination] Recover 20% of Max HP At the start of the next turn, lose 1 Morale |
| Combat | Gain random Rare-Legendary equipment, gain 40 Credit |
The Tribute Altar 1

| Choice | Effect |
|---|---|
| Steal the bloodstone | Gain [Empty Bloodstone] equipment [Empty Bloodstone's Performance] Trinket When using an Attack Card, recover HP equal to 6% of the damage dealt (once per turn) |
| Touch the bloodstone | Chosen Combatant has an Epiphany, forced to obtain the [Mutation] curse Card [Mutation's Performance] Cost 1 [Exhaust] If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally |
| Destroy the altar | Combat occurs, gain 100 Credit |
| Combat | 1 random Combatant has an Epiphany |
The Tribute Altar 2

| Choice | Effect |
|---|---|
| Destroy the altar | Chosen Combatant has an Epiphany |
| Accept the bloodstone's demand | Choose 1 of 3 random Rare-Legendary Cards to obtain, forced to obtain the [Mutation] curse Card [Mutation's Performance] Cost 1 [Exhaust] If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally |
| [Scam] Steal the red bloodstone | Dice Roll 9 Success: Forced to obtain the [Mutation] curse Card, gain [Red Bloodstone] equipment Failure: Combat occurs [Mutation's Performance] Cost 1 [Exhaust] If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally [Red Bloodstone's Performance] Trinket When using an Attack Card, recover HP equal to 9% of the damage dealt (once per turn) |
| Combat | Chosen Combatant has an Epiphany |
Bible Making

| Choice | Effect |
|---|---|
| Provide support | Lose 40 Credit, chosen Combatant has an Epiphany |
| Suggest a verse | Convert a chosen Card into a [The Church's Bible Page] Card [The Church's Bible Page's Performance] Cost 0 [Exhaust 2] When this Card is exhausted, draw 2 |
| Participate in the compilation | Gain 100 Credit |
| Combat | Chosen Combatant has an Epiphany |
The Mad Artist 1

| Choice | Effect |
|---|---|
| Ask about the artwork | Check Info [The Mad Artist] |
| Appreciate the artwork | All Combatants gain 5 Stress, 1 chosen Card has an Epiphany |
| Provide support | Lose 80 Credit, gain [Madman's Masterpiece] equipment [Madman's Masterpiece's Performance] Trinket At the start of Elite combat, Damage Dealt +50% |
| Combat | Gain random Rare-Legendary equipment |
The Mad Artist 2

| Choice | Effect |
|---|---|
| Ask about the desired artwork | Check Info [The Mad Artist] |
| Become the mad artist's artwork | 1 chosen Card has an Epiphany, forced to obtain the [Mutation] curse Card [Mutation's Performance] Cost 1 [Exhaust] If this Card is in your hands, when a Card is used, deal 15% fixed damage to an ally |
| Advise on the direction of the work | Eliminate 1 chosen Card |
| Combat | Gain random Rare-Legendary equipment |
The Mad Artist 3

| Choice | Effect |
|---|---|
| Free the sacrifice | Dice Roll 7 Success: Gain Legendary equipment Failure: Combat [The Mad Artist] occurs, gain random Rare-Legendary equipment |
| Tie the sacrifice tighter | All Combatants gain 10 Stress, gain [Madman's Masterpiece] equipment [Madman's Masterpiece's Performance] Trinket At the start of Elite combat, Damage Dealt +50% |
| Infuse art into the work | All Combatants gain 5 Stress, 1 chosen Card has an Epiphany |
| Combat | Gain random Rare-Legendary equipment |
▲The Legendary equipment from the 'Free the sacrifice' choice is different each time.
Crime and Punishment

| Choice | Effect |
|---|---|
| Help the sinner | Combat occurs, gain [Executioner's Edge] equipment, gain 40 Credit [Executioner's Edge's Performance] Weapon Increase damage dealt by 35% to targets with 50% or less Max HP |
| Propose an execution | Gain [Executioner's Edge] equipment, all Combatants gain 10 Stress [Executioner's Edge's Performance] Weapon Increase damage dealt by 35% to targets with 50% or less Max HP |
| Pledge loyalty | Gain random Rare-Legendary equipment |
| Combat | Gain [Executioner's Edge] equipment, gain 40 Credit [Executioner's Edge's Performance] Weapon Increase damage dealt by 35% to targets with 50% or less Max HP |
Chaos Adjudicator

| Choice | Effect |
|---|---|
| Challenge the judgment | Combat [The Chosen Vessel] occurs, gain [The Chosen Vessel] equipment [The Chosen Vessel's Performance] Armor At the start of the 3rd turn, gain 250% fixed Shield |
| Admit weakness | Eliminate 1 chosen Card |
| Renounce your qualification | Lose 20% HP, increase Max HP by 15% |
| Combat | Gain random Legendary equipment, gain 40 Credit |
▲The 'Challenge the Judgment' choice cannot be selected unless you have the [Evidence of the Cult] or [Proof of Conversion] equipment.
Altar of Discord 1

| Choice | Effect |
|---|---|
| Offer blood | Choose 1 of 10 random Rare-Legendary Cards to obtain |
| Perform the ritual | All Combatants gain 5 Stress, gain [Ritual Dagger] equipment [Ritual Dagger's Performance] Weapon When an enemy is defeated, Attack Card damage +25% (max 2 times) |
| [Detect] Search for a sacrifice | Dice Roll 9 Success: Combat occurs, gain 180 Credit Failure: Event ends |
| Combat | To new choices |
Selecting Combat (After Victory)
| Choice | Effect |
|---|---|
| Make an offering | Choose 1 of 10 random Rare-Legendary Cards to obtain, increase Max HP by 5% |
| Explore the altar | Gain [Ritual Dagger] equipment [Ritual Dagger's Performance] Weapon When an enemy is defeated, Attack Card damage +25% (max 2 times) |
| Search for a sacrifice | Gain Legendary equipment, gain 40 Credit |
▲The Legendary equipment from the 'Search for a sacrifice' choice is different each time.
Altar of Discord 2

| Choice | Effect |
|---|---|
| Offer blood | Choose and obtain 1 from all Rare-Legendary Cards |
| Push the cultist hard | Combat occurs, gain [Dice of Chaos] equipment [Dice of Chaos's Performance] Trinket At the end of the turn, one of the following random effects will trigger: Deal 40% fixed damage x2-6 to a random enemy, or deal 200% fixed damage to an ally |
| Offer your body | 1 chosen Card has a Divine Epiphany |
| Combat | Increase Max HP by 5%, gain 120 Credit |
Watcher of the Forbidden Tome 1

| Choice | Effect |
|---|---|
| Follow the Command | Lose 10% HP, [Follow the Command] Event occurs |
| Receive teachings | 1 chosen Card has an Epiphany |
| Combat | Increase Max HP by 5%, gain [Chaos Bible] equipment [Chaos Bible's Performance] Trinket At the start of the 4th turn, deal 400% fixed damage to all enemies |
Selecting [Follow the Command]
| Choice | Effect |
|---|---|
| Place your hand | Lose 10% HP, [Resonance with the Tome] Event occurs |
| Retreat | Event ends |
| Combat | Increase Max HP by 5%, gain [Chaos Bible] equipment [Chaos Bible's Performance] Trinket At the start of the 4th turn, deal 400% fixed damage to all enemies |
Selecting [Resonance with the Tome]
| Choice | Effect |
|---|---|
| Offer a prayer | Gain [Chaos Bible] equipment [Chaos Bible's Performance] Trinket At the start of the 4th turn, deal 400% fixed damage to all enemies |
| Combat | Increase Max HP by 5%, gain [Chaos Bible] equipment [Chaos Bible's Performance] Trinket At the start of the 4th turn, deal 400% fixed damage to all enemies |
Watcher of the Forbidden Tome 2

| Choice | Effect |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
Twisted Grail 1

| Choice | Effect |
|---|---|
| Steal their belongings | Gain 160 Credit |
| Mix blood into the holy water | 1 chosen Card has an Epiphany, combat occurs |
| Drink the holy water | Remove all curse Cards, increase Max HP by 5% |
| Combat | 1 random Card has an Epiphany, increase Max HP by 5% |
Twisted Grail 2

| Choice | Effect |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
The Ghoul Kennel 1

| Choice | Effect |
|---|---|
| Investigate the Ghoul Kennel | Lose 20% HP, [Find Key] Event occurs |
| Pass by | Event ends |
Selecting [Find Key]
| Choice | Effect |
|---|---|
| Open the left box | Gain random Rare-Legendary equipment |
| Open the middle box | Under investigation |
| Open the right box | Under investigation |
The Ghoul Kennel 2

| Choice | Effect |
|---|---|
| Magnifying glass on the medicine (left) | If you choose a magnifying glass on medicine, new choices appear. Choosing 2 of the 3 magnifying glasses will trigger combat. |
| Magnifying glass to the right of the trunk (center) | |
| Magnifying glass on the Ghoul (right) | |
| Talk to the prisoner | [Talk to the Prisoner] Event occurs |
| Rummage through the prisoner's belongings | Gain random Rare-Legendary equipment |
Selecting [Magnifying Glass for Medicine]
| Choice | Effect |
|---|---|
| Make the Ghoul drink the medicine | |
| Drink the medicine directly | All Combatants lose 3 Stress |
Selecting [Talk to the Prisoner]
| Choice | Effect |
|---|---|
| Left magnifying glass | Combat occurs |
| Right magnifying glass | |
| Rummage through the prisoner's belongings | Gain random Rare-Legendary equipment |
After Winning the Combat and Unlocking the Left Trunk With the Old Key
| Choice | Effect |
|---|---|
| Rescue the prisoner | Gain Legendary equipment |
▲The Legendary equipment is different each time.
Madman's Quiz Show

| Choice | Effect |
|---|---|
| Participate in the quiz show | [Eccentric Quiz Show] Event occurs |
| Help the prisoners | Combat occurs, gain random Rare-Legendary equipment |
| Support the quiz show | Lose 40 Credit, convert a chosen Common Card to a Rare Card |
| Combat | Gain random Rare-Legendary equipment |
▲The Rare Card from the 'Support the Quiz Show' choice is different each time.
Selecting [Participate in the Quiz Show]
| Choice | Effect |
|---|---|
| To remember | All Combatants gain 5 Stress, gain 120 Credit |
| To be revived again | All Combatants gain 5 Stress, chosen Combatant has an Epiphany |
| To be the only one to survive | All Combatants gain 5 Stress, gain random Rare-Legendary equipment |
| Combat | Gain Gastronomicon |
↑Need to confirm "To be the only one to survive" several times, last time was Gastronomicon
Rite of Unification

| Choice | Effect |
|---|---|
| Say you will be a witness | All Combatants gain 10 Stress, copy 1 chosen Card |
| Say you will be the last one | Gain [Mutated Order] equipment [Mutated Order's Performance] Weapon Increase damage dealt to targets that have not acted by 25% |
| Reject the Messiah | Choose and obtain 1 from all Common Rare-Legendary Cards |
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