Nine is a character from Chaos Zero Nightmare. See best builds, partner, cards, stats, ego skill, potential, manifest ego, class, tier rank in CZN.
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All Characters (Combatants) ListNine Basic Information & Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Vanguard | Order |
Nine is an Order Vanguard. She fights by exhausting her own cards, with a playstyle centered on the card 'Hew', which gets upgraded each time it's used.
Stats
| Attack | Defense | Health |
|---|---|---|
| 135 | 50 | 90 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Rate Nine
Nine Strengths & Weaknesses
Hew Upgrades Each Time It's Exhausted
Hew is one of Nine's key cards. It upgrades each time it's exhausted, and its damage increases with each upgrade.
Resets When Fully Upgraded
When Hew is fully upgraded, it returns to its initial state. The basic strategy is to use Hew repeatedly to cycle through its upgraded stages.
Use Nine's Other Cards to Exhaust
Nine can use cards like Fatal Strike and Fighting Spirit to exhaust other cards. This allows her to upgrade Hew without paying its cost, enabling high damage output efficiently when used in combination.
Low Durability
Although Nine is a Vanguard, she has few skills that grant Shield, making her unsuitable for a primary tank role. Use Nine as an attacker and pair her with characters who can provide defensive support.
Difficult to Use
Nine's effectiveness heavily relies on efficiently upgrading her skill, Hew. This requires careful resource management during combat, including managing Costs and Card Exhaust.
How To Use Nine?
Aim to Upgrade Hew
Hew levels up and becomes more powerful each time it is Exhausted. This can be done by playing Hew itself or by using other cards with Exhaust effects.
Exhaust Hew with Fatal Strike or Fighting Spirit
Cards like Fatal Strike and Fighting Spirit can Exhaust other Attack Cards. Using them on Hew allows you to upgrade it without paying its AP cost, making this an efficient strategy.
Pair with Characters That Can Manage Cost
Hew has a base Cost of 3, making it difficult to play alongside other cards. Pairing it with characters like Mika, who can generate AP, or Narja, who can reduce card costs, will allow you to play it more consistently.
Best Team for Nine
Defense-Based Team
Similar to Nine, this is a team composition that uses Khalipe and fights with defense-dependent damage. In addition to utilizing Narja's defense-dependent damage buff, gaining a Shield also makes it easier to activate Nine's Counter Blade.
Low-Spender Team Comp
This team features Amir, a damage-focused Vanguard similar to Nine. Rei serves as a buffer, and with her 2-Manifest Ego, she can also provide defensive support.
Best Partner for Nine
Alcea is the Best Choice
| Partner | Detail |
|---|---|
Alcea | [★5]Obtainable from Gacha [Recommendation] ★★★ - Increases DEF - Increases defense-dependent damage upon activating or exhausting an Exhaust Card - Gain a Shield when a Cost 2 or higher Card is Exhausted - Ego Skill deals defense-dependent damage + Poison Tongue |
Eishlen | [★5] Obtainable from Arkhianon Supply [Recommendation] ★★・ - Increases DEF, HP, and amount of Shield gained - Increases defense-dependent damage when gaining Counterattack - Gain Shield + retain Shield with Ego Skill |
Wilhelmina | [★4]Obtained from Gacha [Recommended Rating] ★★・ - Increases Defense. - Increases damage based on Defense to Vulnerable enemies. - Gains Morale and Fortitude with Ego Skill. |
Nine's optimal Partner is Alcea, who can provide damage buffs and a Shield when Cards are Exhausted.
Recommended Memory Fragments
Tetra's Authority Set and Beast's Yearning are Recommended
| Memory Fragments | Effect |
|---|---|
Tetra's Authority Set | [2-Set] +12% Defense |
Beast's Yearning | [4-Set] +30% Damage Amount to Justice, Order (5 times per turn) |
The recommended Memory Fragments for Nine are the Tetra's Authority Set and Beast's Yearning. Both will increase Nine's damage and enhance her performance as an Attacker.
Nine Manifest Ego Guide & Priority
| Manifest Ego | Effect |
|---|---|
| M1 | [Recommended]: ★★★ Target may be selected for attack with the Fighting Spirit card. |
| M2 | [Recommended]: ★★★ At the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage. |
| M3 | [Recommended]: ★・・ +150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect. |
| M4 | [Recommended]: ★★・ When Nine's cards are Exhausted, gain 1 Improvisation equal to the Cost of that card. Improvisation: +50% Defense-Based Damage Amount to Nine's Attack Card for 1 turn. (max 3 stacks) |
| M5 | [Recommended]: ★・・ Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| M6 | [Recommended]: ★★・ When Hew cards are activated, Inflict 15% of the Damage dealt to the target as Fixed Damage. |
Aim for 2 Manifest Ego
At 1 Manifest Ego, Nine can specify attack targets with Fighting Spirit Cards, and at 2 Manifest Ego, creates additional Cards at the start of battle. Since both effects are powerful, you should prioritize reaching 2 Manifest Ego.
All Cards Of Nine
Starting Cards
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Epiphany Cards
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Epiphany Cards Detail
| Name | Effect |
|---|---|
| Experience Strike | 168% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 20% for 1 turn |
| Fatal Strike | 168% Defense-Based Damage Increase Damage Amount by 20% for each Cost of he highest-Cost Exhaust card in hand, then Exhaust that card |
| Counterblade | [Unique] When Shield is gained through an ability, 1 Honed Edge |
| Fighting Spirit | Activate 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards |
Experience Strike
| Cost | Epiphany |
|---|---|
| 1 | 252% Defense-Based Damage 20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 30% for 1 turn |
| 1 | 252% Defense-Based Damage 20% DMG-Based Shield If a card was Exhausted this turn, increase Damage Amount of this card by 30% for 1 turn until used |
| 1 | 252% Defense-Based Damage 20% DMG-Based Shield Increase Shield Gain Amount of Skill Cards by 30% for 1 turn |
| 1 | 168% Defense-Based Damage 20% DMG-Based Shield +60% Damage Amount for each Exhaust card in hand |
| 1 | 252% Defense-Based Damage 20% DMG-Based Shield For 1 turn, when an Exhaust card is activated, 1 Counterattack |
Fatal Strike
| Cost | Epiphany |
|---|---|
| 1 | 252% Defense-Based Damage Increase Damage Amount by 30% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust that card |
| 2 | 312% Defense-Based Damage Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand |
| 5 | [Unique / Ignition / Retain] Change Hew in hand to its final level |
| 1 | Exhaust 2 random Exhaust cards of other Combatants in hand For each card Exhausted through this ability, increase Damage Amount of the next used Attack Card of this unit by 30 until used |
| 1 | 252% Defense-Based Damage Increase Damage Amount by 80% for each ally owning Counterattack |
Counterblade
| Cost | Epiphany |
|---|---|
| 0 | [Unique] When a card is Exhausted, 1 Honed Edge |
| 0 | [Unique] Increase Shield Gain Amount by 15%, and when Shield is gained through an ability, 1 Honed Edge |
| 0 | [Initiation / Unique] When Shield is gained through an ability, 1 Honed Edge |
| 0 | [Unique] When Counterattack is gained, 1 Honed Edge+ |
| 0 | [Unique] At the start of the turn, activate Hew in hand 1 time(s) |
Fighting Spirit
| Cost | Epiphany |
|---|---|
| 1 | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
Created Cards
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Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Reflection: Zero | EP: 6 250% Defense-Based Damage to all enemies. +50% Damage Amount for each point of the combined Cost of the highest-Cost cards, then Exhaust those cards. |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Upgrade Card (Basic Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% |
| Upgrade Card (Common Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% |
| Basic Card (Basic Card Proficiency) | +30% Damage Amount to Slash cards, and adds the following effect: increase Damage Amount of Exhaust cards by 15% for 1 turn. (max 2 stacks) |
| Upgrade Card (Unique Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% |
| Stats (Critical Chance Proficiency) | +2% Critical Chance |
| Stats (Critical Damage Proficiency) | +2.4% Critical Damage |
| Basic Card (Basic Card Proficiency) | +5% Damage Amount to Nine's Slash, and if Nine's Defense is greater than 250, add an additional +5% to the modifier. |
| Unique Stats (Unique Stat Upgrade) | If Nine's Defense is greater than 300, +5% Order Attribute Damage Amount, and for every 10 Defense exceeding 300, add an additional +2% to the modifier. (up to an additional +10%) |
Profile & Voice Actors
Character Profile
| Race | Human |
|---|---|
| Birthday | September 3th |
| Gift | None |
| Affiliated Faction | Wanderer Kladenets Mercenary Group |
A mercenary who stands firm and fearless on the battlefield.
A legendary figure who once held the #1 spot on the galactic mercenry ranking board, having achieved a 100% survival ratw while exclusively taking on asignments with 100% mortality rates. Curently searching for a huge energy source for undisclosed reasons.
Voice Actor / Actress (Japanese)
| VA | Noriko Shibasaki |
|---|
Chaos Zero Nightmare Related Guides

Tetra's Authority Set
Beast's Yearning