Beryl Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
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All Characters (Combatants) ListBeryl - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Ranger | Justice |
Beryl is a Justice Ranger. She unleashes high damage by preserving Cards.
Stats
| Attack | Defense | Health |
|---|---|---|
| 166 | 37 | 69 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Beryl - Pros and Cons
Deals High Damage with Retain
Beryl has Cards that use retain to increase Hit Count and damage. She is a character expected to deal high damage even among 4-stars.
Exceptional 0-Cost 3-Draw
Guildty Pleasure is an exceptional Card that lets you draw 3 cards for 0 Cost. With its highly unique ability, it enables very powerful strategies depending on the combination.
Has Many Low-Cost Cards
Beryl has many 0-Cost and 1-Cost Cards. She can fight without any issues even when paired with a high-Cost character.
Beryl - Recommended Team
Justice Team
This is a team composed entirely of Justice characters. It is a durability-focused formation that utilizes a Vanguard and a Controller, but if it lacks damage, pairing it with Haru is also an option.
Best Partner
Daisy is Recommended
| Partner | Detail |
|---|---|
Daisy | - Increases Extra Attack damage - Chance to gain Morale on the first draw each turn - Ego Skill grants Shield + Morale |
Rosaria | - Increases Extra Attack damage - Gain Morale when using an Upgraded or Skill Card - Draw an Upgrade Card with Ego Skill |
Daisy is recommended for Beryl, as she makes it easy to increase her damage output. Also, since half of her cards are Skill Cards, using her with Rosaria equipped is also a viable option.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| 1凸 | Reduce the cost of Heavy Weapons Specialist cards by 1. |
| 2凸 | Beryl's Retain card damage is increased by +20%. |
| 3凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 4凸 | The damage of the Max Output Charged Shot is increased by +50%. |
| 5凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 6凸 | Whenever Beryl's card is Retained, she gains 1 Condense. Condense: When Beryl uses attack card, deal +50% additional damage per Condense stack to the target, then remove all Condense stacks (Max 3 Stacks). |
Beryl - All Cards
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Launcher | 165% Damage |
| Charge Launcher | 323% Damage |
| Barrier | 132% Shield |
| Opening Found | [Retain] 158% Damage Retain: +1 hit(s) for 1 turn |
Opening Found
| Cost | Epiphiny |
|---|---|
| 1 | [Retain] 238% Damage Retain: +1 hit(s) for 1 turn |
| 1 | [Retain] 297% Damage Retain: Change cost to 0 |
| 1 | [Retain] 132% Damage: +2 hit(s) for 1 turn |
| 1 | [Retain] 198% Damage Retain: +60% Damage |
| 1 | When own card is Retained, 150% Extra Attack to random enemies |
Unique Cards
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Unique Cards Detail
| Name | Effect |
|---|---|
| Charged Shot | [Retain] 264% Damage Retain: Damage +80% |
| Guilty Pleasure | [Exhaust] Draw 3 |
| Unlimited Firepower | 132% Shield +80% Damage of next Attack Card used |
| Heavy Weapons Specialist | Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used |
Charged Shot
| Cost | Epiphiny |
|---|---|
| 2 | [Retain] 396% Damage Retain: Damage +120% |
| 1 | [Retain] 264% Damage Retain: Damage +100% |
| 3 | [Retain] 594% Damage Retain: Cost -1 until used |
| 2 | [Retain] 594% Damage Retain: + 160% Damage (Max 1 time) |
| 2 | 158% x 2 Damage Retain: +50% Damage |
Guilty Pleasure
| Cost | Epiphiny |
|---|---|
| 0 | [Exhaust] Draw 3 1 Morale |
| 0 | [Exhaust] Draw 3 -1 cost of 1 random card in hand |
| 0 | [Exhaust] Draw 3 At the start of the next turn, Draw 2 |
| 0 | Draw 1 Activate Retain effect on all cards in hand |
| 0 | [Unique/Exhaust 2] Draw 3 |
Unlimited Firepower
| Cost | Epiphiny |
|---|---|
| 1 | 198% Shield +120% Damage of next Attack Card used |
| 1 | For 1 turn, +80% your Attack Card Damage |
| 1 | +160% Attack Damage of next own card used |
| 1 | 198% Shield +80% Damage of the next Attack card |
| 1 | +30% own Attack Card Damage |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Maximum Output Charged Shot | EP: 5 350% Damage to all enemies |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | +20% damage of Launcher and Charge Launcher Cards. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Critical Damage Proficiency (Stats) | +2.4% Critical Damage |
| Basic Card Proficiency (Basic Card) | +5% Damage to Beryl's Launcher and Charge Launcher cards If Beryl's Critical Damage is greater than 160%, increases that value by an additional 5% |
| Critical Chance (Stats) | +2% Critical Chance |
| Upgrade Unique Stats (Unique Stats) | +10% Beryl's Expose Weakness Damage If Beryl's Critical Damage is greater than 230%, +10% Charged Shot Damage. |
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