Pity System Guide - Drop Rates and Probabilities

Pity System Guide - Drop Rates and Probabilities

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Chaos Zero Nightmare | Pity System Guide  - Drop Rates and Probabilities | CZN - GameWith

Pity System in Chaos Zero Nightmare. See probability, drop rates, featured banner pity counter carryover, hard pity threshold, soft pity guaranteed pull, and rescue rate-up in CZN.

Table of Contents

CZN Current Rescue Pity

Seasonal Combatant Rate-Up Rescue

Combatant Rescue Rate-Up Image

Amplified Distress Signal: Sereniel

5★ Combatants

CZN 5-Star Units Probabilities Pity Image
5-Star Drop Probability
The base probability of getting a 5★ unit is 1%, and the total probability (including pity) of getting a 5★ unit is 2.14343%.
For rescues 1st – 57th, the base probabilities apply. Starting with the 58th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 69th. On the 70th rescue, a 5★ unit is guaranteed, and there is a 50% chance for it to be the 5★ rate-up target.
If the rate-up target does not appear on the 70th rescue, the base probabilities will be applied again from the 71st to the 127th rescues.
Starting with the 128th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 139th.
On the 140th rescue, the 5★ rate-up target unit is guaranteed.
Upon obtaining the 5★ rate-up Unit, the rescue count is reset.
The probability of obtaining the 5★ rate-up target (including pity) is 1.42895%.

4★ Combatants

CZN 4-Star Units Probabilities Pity Image

4★ Partners

CZN 4-Star Partner Probabilities Pity Image
4-Star Drop Probability
The base probability of getting a 4★ unit is 6%, and the total probability (including pity) of getting a 4★ unit is 12.98314%.
The probability of obtaining a 4★ unit remains unchanged regardless of the rescue count.
Every 10 rescues, you are guaranteed to obtain at least one 4★ or higher unit and the 4★ rate-up agent has a 50% of appearing.
If the rate-up target does not appear, the next 4★ unit that appears is guaranteed to be the Rate Up target.
The total probability (including pity) for the 4★ rate-up target is 8.65542%.

3★ Partners

CZN 3-Star Partner Probabilities Pity Image
3-Star Drop Probability
The base probability of getting a 3★ unit is 93%, and the total probability (including pity) of getting a 3★ unit is 84.87345%.
For rescues 1st – 57th, the base probabilities apply
Starting with the 58th rescue, the probability of obtaining a 3★ unit decreases by 4.5% with each attempt until the 69th.
If the rate-up target does not appear on the 70th rescue, the base probabilities will be applied again from the 71st to the 127th rescues.
Starting with the 128th rescue, the probability of obtaining a 3★ unit decreases by 4.5% with each attempt until the 139th.
Sereniel Gacha Simulator

Seasonal Partner Rate-Up Rescue

CZN Partner Rescue Rate-Up Image

Amplified Distress Signal: Peko

5★ Partner

CZN 5-Star Partner Probabilities Pity Image
5-Star Drop Probability
The base probability of getting a 5★ unit is 1%, and the total probability (including pity) of getting a 5★ unit is 2.14343%.
For rescues 1st – 57th, the base probabilities apply.
Starting with the 58th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 69th.
On the 70th rescue, a 5★ unit is guaranteed.
Upon obtaining the 5★ rate-up Unit, the rescue count is reset.

4★ Combatants

CZN Partner Rescue Rate-Up 4★ Combatants Image

4★ Partners

CZN Partner Rescue Rate-Up 4★ Partners Image
4-Star Drop Probability
The base probability of getting a 4★ unit is 6%, and the total probability (including pity) of getting a 4★ unit is 12.98314%.
The probability of obtaining a 4★ unit remains unchanged regardless of the rescue count.
Every 10 rescues, you are guaranteed to obtain at least one 4★ or higher unit and the 4★ rate-up agent has a 50% of appearing.
If the rate-up target does not appear, the next 4★ unit that appears is guaranteed to be the rate-up target.
The total probability (including pity) for the 4★ rate-up target is 8.65542%.

3★ Partners

CZN 3-Star Partner Probabilities Pity Image
3-Star Drop Probability
The base probability of getting a 3★ unit is 93%, and the total probability (including pity) of getting a 3★ unit is 84.87345%.
For rescues 1st – 57th, the base probabilities apply. Starting with the 58th rescue, the probability of obtaining a 3★ unit decreases by 4.5% with each attempt until the 69th.

Normal Combatant Rescue Rates

Normal Combatant Rescue Rates Banner Image

5★ Combatants

CZN Normal Combatant Rescue Rates 5-Star Image
5-Star Drop Probability
The base probability of getting a 5★ unit is 1%, and the total probability (including pity) of getting a 5★ unit is 2.14343%.
For rescues 1st – 57th, the base probabilities apply.
Starting with the 58th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 69th.
On the 70th rescue, a 5★ unit is guaranteed.
Upon obtaining a 5★ unit, the rescue count is reset.

4★ Combatants

CZN Normal Combatant Rescue Rates 4-Star Combatants Image

4★ Partner

CZN Normal Combatant Rescue Rates 4-Star Partner Image
4-Star Drop Probability
The base probability of getting a 4★ unit is 6%, and the total probability (including pity) of getting a 4★ unit is 12.98314%.
The probability of obtaining a 4★ unit remains unchanged regardless of the rescue count.
Every 10 rescues, you are guaranteed to obtain at least one 4★ or higher unit.

3★ Partner

CZN Normal Combatant Rescue Rates 3-Star Partner Image
3-Star Drop Probability
The base probability of getting a 3★ unit is 93%, and the total probability (including pity) of getting a 3★ unit is 84.87345%.
For rescues 1st – 57th, the base probabilities apply.
Starting with the 58th rescue, the probability of obtaining a 3★ unit decreases by 4.5% with each attempt until the 69th.

Normal Partner Rescue Rates

Normal Partner Rescue Rates Banner Image

5★ Partner

Normal Partner Rescue Rates 5-Star Drop Image
5-Star Drop Probability
The base probability of getting a 5★ unit is 1%, and the total probability (including pity) of getting a 5★ unit is 2.14343%.
For rescues 1st – 57th, the base probabilities apply.
Starting with the 58th rescue, the probability of obtaining a 5★ unit increases by 4.5% with each attempt until the 69th.
On the 70th rescue, a 5★ unit is guaranteed.
Upon obtaining a 5★ unit, the rescue count is reset.

4★ Combatant

CZN Normal Partner Rescue Rates 4-Star Combatant Drop Image

4★ Partner

CZN Normal Partner Rescue Rates 4-Star Partner Drop Image
4-Star Drop Probability
The base probability of getting a 4★ unit is 6%, and the total probability (including pity) of getting a 4★ unit is 12.98314%.
The probability of obtaining a 4★ unit remains unchanged regardless of the rescue count.
Every 10 rescues, you are guaranteed to obtain at least one 4★ or higher unit.

3★ Partners

Normal Partner Rescue Rates 3-Star Partners Image
3-Star Drop Probability
The base probability of getting a 3★ unit is 93%, and the total probability (including pity) of getting a 3★ unit is 84.87345%.
For rescues 1st – 57th, the base probabilities apply.
Starting with the 58th rescue, the probability of obtaining a 3★ unit decreases by 4.5% with each attempt until the 69th.

Observe Prism Module

Observe Prism Module Eternal Moment Drop Rates Image

Eternal Moment Drop Rates

5★ Prism Module

 5★Combatant Prism Module Image
5-Star Drop Probability
The base probability of getting a 5★ Prism Modules is 3%, and the total probability (including pity) of getting a 5★ unit is 3.52734%.
For observations 1st – 57th, the base probabilities apply.
Starting with the 58th attempt, the probability of obtaining a 5★ Prism Module increases by 4.5% with each attempt until the 69th.
On the 70th observation, a 5★ Prism Module is guaranteed.
Upon obtaining a 5★ Prism Module, the observation count is reset.
Special 5★ Prism Modules
When acquiring ★5 Prism Modules, you receive the Prism Module and [ Prism Flim X 40 ].
If the card motion restoration for that combatant is complete, it evolves to [ Prism Flim X 100 ].

4★ Prism Module

4 Star Prism Module Image
4-Star Drop Probability
The base probability of getting a 4★ Prism Module is 6%, and the total probability (including pity) of getting a 4★ unit is 12.96897%.
The probability of obtaining a 4★ Prism Module remains unchanged regardless of the rescue count.
Every 10 observations, you are guaranteed to obtain at least one 4★ or higher Prism Module.
Special 4★ Prism Modules
When acquiring ★4 Prism Modules, you receive the Prism Module and [ Prism Flim X 8 ].
If the card motion restoration for that combatant is complete, it evolves to [ Prism Flim X 20 ].

3★ Partner

3 Star Partner Image
3-Star Drop Probability
The base probability of getting a 3★ Prism Module is 91%, and the total probability (including pity) of getting a 3★ is 83.50369%.
For observations 1st – 57th, the base probabilities apply.
Starting with the 58th observation, the probability of obtaining a 3★ unit decreases by 4.5% with each attempt until the 69th.
Special 3★ Prism Modules
When a duplicate 3★ Partner is obtained, you will receive that Partner along with [Moment of the Radiant Traveler ×20].

Prism Module Pity Carryover

The Eternal Moment rescue uses a separate 5★ pity counter that does not carry over to other banners and resets whenever a 5★ Prism Module is obtained.

Prism Module Guaranteed Pull

A 4★ or higher Prism Module is guaranteed every 10 observations, with the 4★ rate adjusted based on the 5★ drop rate.

Prism Module Shared Probability Pool

Individual Partner and Prism Module rates are evenly split within each rarity and rate-up category.

Prism Module Guide

CZN Pity System

Hard Pity

Chaos Zero Nightmare Hard Pity System Image

In Chaos Zero Nightmare, a 5-Star unit is guaranteed within 70 pulls on a banner. If a player does not obtain a 5-Star before reaching this threshold, the 70th pull will always result in one.

Soft Pity

In CZN, soft pity begins around the 58th pull. From this point, the 5-Star drop rate steadily increases with each pull, significantly boosting the chances of obtaining a 5-Star before reaching hard pity.

Banner Pity Carry-Over Mechanics

Pity Carry-Over Rules
Pity carries over between limited banners of the same category.
Pity does not transfer across different banner categories, such as Combatant to Partner banners.
Once a 5-Star is obtained, the pity counter for that banner category resets to zero.

Pity progress in Chaos Zero Nightmare is not lost when a banner ends. It will be transferred provided the next banner is of the same type.

Pull Count

Chaos Zero Nightmare Pull Count Image

Pity carryover allows players to preserve their pull progress even after a banner ends, provided the next banner is within the same category. This means any pulls made without obtaining a 5-Star are not wasted and continue counting toward future pity thresholds.

Duplicate Pull Results by Rarity

5-Star Units
When a duplicate 5-Star Combatant is obtained for the 2nd to 7th time, they will be converted into [Memory Code ×1] for the corresponding unit + [Moment of the Radiant Hero ×20
Starting from the 8th duplicate, they will be converted into [ Spectral Cube x1 ] + [ Moment of the Radiant Hero x50 ].
4-Star Units
When a duplicate 4-Star Combatant is obtained for the 2nd to 7th time, it will be converted into [Memory Code ×1] for the corresponding unit + [Moment of the Radiant Hero ×4].
Starting from the 8th duplicate, it will be converted into [Moment of the Radiant Hero ×10].
When a duplicate 4-Star Partner is obtained, you will receive that Partner along with [Moment of the Radiant Hero ×4].
3-Star Units
When a duplicate 3-Star Partner is obtained, you will receive that Partner along with [Moment of the Radiant Traveler ×20].

Duplicate pulls are converted into upgrade materials, ensuring continued progression even when drawing previously obtained units.

Spectral Cube Exchange Shop

CZN Pity Tips

Track Your Pull Count

Chaos Zero Nightmare Rescue Records Sereniel Image

Always keep note of how many pulls you have made on a banner, especially as you approach soft pity.

Pull Strategically Near Soft Pity

Since 5-Star rates increase around soft pity, avoid casual pulls early and commit only when you are prepared to reach higher odds.

Plan Around Hard Pity

Ensure you have enough resources to reach hard pity if needed, guaranteeing a 5-Star without relying on luck.

Take Advantage of Pity Carryover

To use pity carryover effectively, players should focus on a single banner type at a time and plan pulls around upcoming rate-up units.

Prioritize Limited Rescue Banners

Limited Rescue Banners offer the highest long-term value for most players, as they feature rate-up Combatants or Partners that are not always available in the standard pool.

Rescue Banner Guide

Target Seasonal Banners

CZN Seasonal Banner Image

Seasonal banners offer limited-time units tied to special events and are usually unavailable after the banner ends, making them valuable for players who want rare and unique additions to their roster.

Avoid Splitting Pulls Across Banner Types

Pity does not transfer between different banner categories, so focus your pulls on one banner type at a time.

What is Pity?

A mechanic that guarantees high-rarity pulls after a fixed number of attempts to protect against bad luck.

Gacha Simulator

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CZN Strategy Team

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