Khalipe Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
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All Characters (Combatants) ListKhalipe - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Vanguard | Instinct |
Khalipe is an Instinct Vanguard. She is a character who can protect her allies with high defense and also deal damage with an AoE attack that has Celestial.
Stats
| Attack | Defense | Health |
|---|---|---|
| 135 | 55 | 102 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Khalipe - Pros and Cons
Strong against multiple opponents
Khalipe has an abundance of AoE Attack Cards, making her particularly powerful in situations against multiple enemies. Her appeal is that she can efficiently progress through the story and Combat MIssions.
"Vulture Ejection"'s Celestial effect is extremely powerful
Khalipe's "Vulture Ejection" has an extremely powerful Celestial effect. It automatically activates when a Card with a Cost of 2 or more is used, dealing defense-dependent damage to all enemies.
Has No Heal Cards
Khalipe has no Heal Cards, so she cannot restore her health. Therefore, be sure to make up for this with the Heal effect from other Combatants.
Khalipe - Recommended Team
Celestial Formation
This is a formation that includes the high-Cost Attacker, Haru. Since AP consumption will be heavy, Mika is also included for her AP recovery.
Best Partner
The Best Option is Zeta
| Partner | Detail |
|---|---|
Zeta | - Increases damage based on defense for Instinct Cards - Increases damage based on defense and Shield gain for Celestial Cards - Use your Ego Skill to draw the highest-Cost Card |
Wilhelmina | - Increases defense - Increases damage dealt to Vulnerable enemies based on defense - Ego Skill grants Metalize |
The best option for Khalipe is Zeta, who upgrades Instinct and Celestial Cards. Wilhelmina, who can upgrade defense, is also recommended as a runner-up.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| 1凸 | Add Retain to Absolute Protection cards, and +20% Shield |
| 2凸 | At the start of battle and on Shuffle, move 1 Vulture Ejection card from Draw pile to the top of Draw pile. |
| 3凸 | +50% Charisma of Resolve Damage, and gain Silver Veil 1 on use. |
| 4凸 | Whenever the Silver Veil effect activates, gain Deploy Veil effect Deploy Veil: +10% Damage and Shield (Max 2 stacks) |
| 5凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 6凸 | At the start of battle, 2 Silver Veil, +100% Silver Veil Damage. |
Khalipe - All Cards
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Lashing | 132% Defense-based Damage |
| Upward Slash | 284% Defense-based Damage Damage to all enemies |
| Tyr's Vow | 126% Shield |
| Vulture Ejection | [Celestial/Retain] 126% Defense-based Damage to all enemies 101% Shield 1 Silver Veil |
Vulture Ejection
| Cost | Epiphiny |
|---|---|
| 3 | [Celestial/Retain] 265% Defense-based Damage to all enemies 1 Silver Veil |
| 3 | [Celestial/Retain] 252% Shield 1 Silver Veil |
| 3 | [Celestial/Retain] 189% Defense-based Damage to all enemies 151% Shield 1 Silver Veil |
| 3 | [Celestial/Retain] 189% Defense-based Damage to all enemies 1 Silver Veil Retain: 101% Shield |
| 3 | [Celestial/Retain] 189% Defense-based Damage to all enemies 1 Silver Veil 30% Shield for each card in hand |
Unique Cards
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Unique Cards Detail
| Name | Effect |
|---|---|
| Greatsword Aquila | 189% Defense-based Damage to all enemies If Vulture Ejection is in hand, Cost +1, +100% Damage |
| Overpower | 252 Shield 1 Tenacity Damage to all enemies |
| Rally | 151% Shield Draw 1 highest-cost card |
| Absolute Protection | [Ultimate/Retain] +151% Shield, grant Retain to all cards in hand for 1 turn |
Greatsword Aquila
| Cost | Epiphiny |
|---|---|
| 1 | 265% Defense-based Damage to all enemies If Vulture Ejection is in hand, Cost +1, +120% Damage |
| 2 | 277% Defense-based Damage to all enemies +40% Damage on use |
| 2 | 277% Defense-based Damage to all enemies If Vulture Ejection is in hand, 1 Silver Veil |
| 2 | [Retain] 277% Defense-based Damage to all enemies Retain: +60% Damage to next used Vulture Ejection |
| 1 | [Retrieve 3] 189% Defense-based Damage to all enemies If Vulture Ejection is in hand, Cost +1, +100% Damage |
Overpower
| Cost | Epiphiny |
|---|---|
| 2 | 315% Shield 1 Tenacity Damage to all enemies For each Ravaged enemy, 1 Damage Reduction |
| 2 | 315% Shield 1 Tenacity Damage to all enemies If enemies are Ravaged, 2 Vulnerable If not, 2 Weaken |
| 2 | 315% Shield 2 Tenacity Damage to all enemies |
| 2 | 252% Shield 1 Tenacity Damage to all enemies For each card in hand, +40% Shield Gain |
| 2 | 315% Shield 1 Tenacity Damage to all enemies +5 Action Count to all enemies |
Rally
| Cost | Epiphiny |
|---|---|
| 1 | 189% Shield Draw 1 highest-cost card(s) 1 Silver Veil |
| 1 | 189% Shield Draw 1 Celestial card(s) 1 Silver Veil |
| 2 | [Celestial] 189% Shield Draw 1 highest-cost card(s) 1 Silver Veil |
| 1 | 151% Shield Draw 1 Gain 76% Shield equal to that card's cost 1 Silver Veil |
| 1 | 189% Shield Choose 1 card(s) costing 2 or more from Draw Pile to Draw |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Charisma of Resolve | EP: 5 300% Defense-based Damage to all enemies Create 1 Vulture Ejection |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | Change Upward Slash card to target all enemies. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Critical Chance Proficiency (Stats) | +2% Critical Chance |
| Basic Card Proficiency (Basic Card) | +5% Damage for Khalipe's Lashing and Upward Slash If Khalipe's Defense is greater than 250, an additional +5% to that value. |
| Health Proficiency (Stats) | Stamina increases by 1.6% |
| Upgrade Unique Stats (Unique Stats) | 10% Vulture Ejection Damage and Shield Gain If Khalipe's Attack is greater than 700, an additional +20% Vulture Ejection Damage If Khalipe's Defense is greater than 300, an additional +20% Vulture Ejection Shield. |
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