The Foretold Ruin guide for Chaos Zero Nightmare (CZN). See The Foretold Ruin walkthrough, best character team builds, boss, elite monster, equipment, farming tips and more in CZN.
Table of Contents
| Chaos Manifestation Strategy | |||
|---|---|---|---|
| The Blue Pot | Twin Star's Shadow | City of Mist | The Foretold Ruin |
The Foretold Ruin Farming
Good for Farming Shield Equipment
The Foretold Ruin has a lot of equipment with Shield-related skills. This makes it a good candidate for a Chaos to farm for Vanguards. Recommended equipment is listed in a separate section below.
Recommended Equipment Rewards
| Equipment | Skill |
|---|---|
Corrupted Core | Trinket +15% Defense, Retain +20% Shield |
Singing Sword | Weapon +15% Attack When dealing damage to a target with a Shield, 1 Punishment |
Rune Chord | Trinket At the end of the turn, if there is a Retained card, gain 60% Fixed Shield |
Farming Priority is a Little High
The Foretold Ruin has many notable items in its Exploration rewards and equipment. However, other Chaos dungeons may have even better equipment, so consider carefully before you start farming.
Get Reorganize at Exploration Lv. 25

Upon reaching Exploration Lv. 25, the Common Card Reorganize is unlocked. It's a useful card that you'll want to unlock, providing 3 draws for a 1-cost.
If You Want to Increase Exploration Level
If you haven't unlocked Reorganize yet, farm The Foretold Ruin to raise your Exploration level. You can efficiently increase your Exploration level by encountering monsters and traversing Unidentified Areas.
The Foretold Ruin Best Characters
Justice and Passion Attackers
In The Foretold Ruin, enemies weak to Justice and Passion appear in roughly equal numbers. Additionally, many Elites and bosses are strengthened by having a Shield or minions, so a powerful Attacker is necessary.
Character 1 Alternatives
There is a shortage of both Justice and Passion Attackers. If you don't have them, it might be easier to clear by using a powerful Attacker of another element instead of worrying about elemental advantage.
Character 2 Alternatives
Each character has a different role, so choose based on what your team is lacking. It is recommended to use supports that address your party's challenges, such as improving hand cycling or securing durability with Shields.
The Foretold Ruin Boss
Viadeus

| Weakness | Justice |
|---|---|
| Features | - Summons Via - Uses a powerful attack at the end of the turn if it has a Shield |
The minions summoned by Viadeus will inflict debuffs and perform powerful actions on the next turn when defeated. Ignore the minions and focus your fire on Viadeus to prevent it from being buffed as much as possible.
Seraphion

| Weakness | Justice |
|---|---|
| Features | - Uses a powerful attack while it has a Shield - Enters a Fury state when Achurus dies |
Achurus

| Weakness | Justice |
|---|---|
| Features | - Retains Shield - Upgrades Seraphion - When Seraphion dies, revives it after a certain number of turns |
Seraphion appears accompanied by Achurus. Seraphion will revive repeatedly unless Achurus is defeated, so attack Achurus first.
The Foretold Ruin Elite Monsters
| Enemy | Features |
|---|---|
Dominion | Strict Marshal Each time this monster is hit, Strict Marshal decreases. When all have decreased, it changes its action. |
Beam Shooter | Charging It obtains Charging from the Recharger, and when it has 3 Charging, it uses a powerful attack. |
Slaughter | Incineration Sequence After a certain number of turns, this monster switches to a powerful attack action. |
Automata Cavalry | Hammer of Retribution This monster changes actions every set number of turns and also changes actions when its Shield is removed. |
Cultist Arbiter | Shackles If not used from hand, Action Count is further reduced, and after the monster finishes acting, a Binding card is added that prevents card use. |
Rotten Ripper | Parasite When this monster's Action Count decreases, its Parasites decrease; when Parasites reach zero, it grows stronger |
Seven Arms | Seven Arms This monster counterattacks when it takes damage after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount. |
Seven Arms | Seven Arms This monster counterattacks when it takes damage after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount. |
The Foretold Ruin Events
Quick Event Guide
The Singing Holy Relic 1

| Choice | Effect |
|---|---|
| [Story] Try to lower its guard | Dice Roll 8 Success: Selected Combatant gains Epiphany once. Failure: Battle occurs. |
| Accept the discipline | Gain a random Rare-Legendary equipment. |
| Battle | Max HP +15% |
The Singing Holy Relic 2

| Choice | Effect |
|---|---|
| [Analysis] Activate the relic | Dice Roll 8 Success: Selected Combatant gains Epiphany once. Failure: Event ends. |
| Examine the body | Gain a random Rare-Legendary equipment. |
The Singing Holy Relic 3

| Choice | Effect |
|---|---|
| Interact with the relic | Selected Combatant gains Epiphany once. |
| Obtain the relic | Gain the [Protection Core] equipment, all Combatants' Stress +10 [Protection Core's Performance] Trinket If an enemy's Anticipated Action is an Attack, gain 60% Fixed Shield (once per turn). |
Heaven's Gate 1

| Choice | Effect |
|---|---|
| Enter | All Combatants' Stress +5, triggers the [Corridor] Event. |
| Investigate the energy | Transform a selected Common Card into a Rare Card. |
▲The Rare Card from the 'Investigate the energy' choice varies each time.
When Corridor is Selected
| Choice | Effect |
|---|---|
| Hammer's magnifying glass | Information only |
| Take the test | Authority to Judge Battle occurs, transform a selected Card into the [Heavenly Judgement] Card [Heavenly Judgement's Performance] Cost 2 [Exhaust] Damage 350% Retaliation 3 |
| Announce your weakness | Remove 1 selected Card. |
| Battle | Transform a selected Card into the [Heavenly Judgement] Card, Max HP +5% [Heavenly Judgement's Performance] Cost 2 [Exhaust] Damage 350% Retaliation 3 |
Heaven's Gate 2

Currently under investigation. Will be updated as soon as confirmed.
A Revenge Play 1

| Choice | Effect |
|---|---|
| Spear's magnifying glass | Information only |
| Offer to help | Credit +100 |
| Exchange techniques | Choose 1 to obtain from 3 random Common-Rare Cards. |
| Pursue the truth | Triggers the [Truth of the Incident] Event. |
| Battle | Under investigation |
When Truth of the Incident is Selected
| Choice | Effect |
|---|---|
| Examine the body | Credit +100 |
| [Examine] Pull out the spear | Dice Roll 12 Success: Obtain the [Rune Lance] equipment. Failure: HP -20%. [Rune Lance's Performance] Weapon When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle). |
A Revenge Play 2

| Choice | Effect |
|---|---|
| Examine the body | Credit +100 |
| [Examine] Pull out the spear | Dice Roll 12 Success: Obtain the [Rune Lance] equipment. Failure: HP -20%. [Rune Lance's Performance] Weapon When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle). |
A Revenge Play 3

| Choice | Effect |
|---|---|
| Spear's magnifying glass | Information only |
| Purchase the spear | Credit -120, obtain the [Rune Lance] equipment. [Rune Lance's Performance] Weapon When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle). |
| Demand the spear | Max HP -20%, obtain the [Rune Lance] equipment. [Rune Lance's Performance] Weapon When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle). |
| Attract its attention | Credit +100 |
| Battle | To a new choice |
When Battle is Selected (After Victory)
| Choice | Effect |
|---|---|
| [Skill] Pull out the spear | Dice Roll 8 Success: Forced to obtain the Curse Card [ Strict Discipline], obtain the [Rune Lance] equipment. Failure: Forced to obtain the Curse Card [ Strict Discipline]. [Strict Discipline's Performance] Cost 2 [Exclusion 3] If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn. [Rune Lance's Performance] Weapon When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle). |
| Remove the spear | Choose 1 to obtain from 3 random Common-Rare Cards. |
Spring Water of Machinery 1

| Choice | Effect |
|---|---|
| Wash your body | Max HP +10% |
| Try drinking the spring water | Remove 1 selected Card. |
Spring Water of Machinery 2

| Choice | Effect |
|---|---|
| Dark Star's magnifying glass | Information only |
| Wash your body | All Combatants' Stress +5, Max HP +15% |
| Commit theft | Obtain Rare equipment. |
| Try drinking the spring water | Remove 1 selected Card. |
▲The rare equipment from the commit theft choice varies each time.
Spring Water of Machinery 3

| Choice | Effect |
|---|---|
| Wash your body | HP -20%, Max HP +15% |
| Try drinking the spring water | Remove 1 selected Card. |
Obedience 1

| Choice | Effect |
|---|---|
| [Talk] Persuade the angel | Dice Roll 10 Success: Obtain Legendary equipment, Credit +20. Failure: Battle occurs, Credit +120. |
| Comply with the demand | Gain Epiphany for 1 random Card. |
| Battle | Credit +120 |
▲The Legendary equipment from the 'Persuade the angel' choice varies each time.
Obedience 2

| Choice | Effect |
|---|---|
| [Story] Read its expression | Dice Roll 6 Success: Credit +60 Failure: Battle occurs, Credit +40. |
| Provoke it! | Battle [Rage Automata Golem] occurs, gain Epiphany for 1 selected Card, Credit +40. |
| Run! | Event ends. |
| Battle | Under investigation |
When Read Its Expression is Selected (After Success)
| Choice | Effect |
|---|---|
| [Story] Flatter it | Dice Roll 10 Success: Under investigation Failure: Battle occurs, Credit +40. |
| Provoke it! | Battle [Rage Automata Golem] occurs, gain Epiphany for 1 selected Card, Credit +40. |
| Run! | Event ends. |
| Battle | Under investigation |
A Study on Corruption 1

| Choice | Effect |
|---|---|
| Interact with the relic | Dice Roll 6 Success: Choose 1 to obtain from 10 random Rare-Legendary Cards, Max HP +5%. Failure: All Combatants' Stress +5. |
| Support the research | Credit +160 |
| Battle | Choose 1 to obtain from 10 random Rare-Legendary Cards. |
A Study on Corruption 2

| Choice | Effect |
|---|---|
| Activate the relic | Choose 1 to obtain from 10 random Rare-Legendary Cards. |
| Obtain the relic | All Combatants' Stress +5, gain the [Corroded Core] equipment. [Corroded Core's Performance] Trinket If an Attack is perfectly blocked with a Shield, inflict Impair 1 on all enemies (once per turn). |
A Study on Corruption 3

| Choice | Effect |
|---|---|
| Activate the relic | Triggers the [Corrupted Relic] Event. |
| Obtain the relic | All Combatants' Stress +5, gain the [Corroded Core] equipment. [Corroded Core's Performance] Trinket If an Attack is perfectly blocked with a Shield, inflict Impair 1 on all enemies (once per turn). |
When Corrupted Relic is Selected
| Choice | Effect |
|---|---|
| Interact with the relic | Choose and obtain 1 from all Rare-Legendary Cards. |
| Obtain the relic | All Combatants' Stress +5, gain the [Corrupted Core] equipment. [Corrupted Core's Performance] Trinket +15% Defense, Retain +20% Shield |
Rune Memorial 1

| Choice | Effect |
|---|---|
| Touch it with your hand | Dice Roll 6 Success: Choose 1 to obtain from 3 random Rare-Legendary Cards. Failure: Forced to obtain the Curse Card [Strict Discipline]. [Strict Discipline's Performance] Cost 2 [Exclusion 3] If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn. |
| Offer a silent prayer | Gain Epiphany for 1 random Combatant. |
Rune Memorial 2

| Choice | Effect |
|---|---|
| Search for information | Transform a selected Card into a Rare Card. |
| Launch an Ambush | Dice Roll 6 Success: Gain a random Rare-Legendary equipment, Credit +40. Failure: Event ends. |
| Battle | Credit +140 |
▲The Rare Card from the 'Search for information' choice varies each time.
Rune Memorial 3

| Choice | Effect |
|---|---|
| Touch it with your hand | Dice Roll 6 Success: Choose 1 to obtain from 10 random Common-Rare Cards. Failure: Forced to obtain the Curse Card [Strict Discipline]. [Strict Discipline's Performance] Cost 2 [Exclusion 3] If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn. |
| Offer a silent prayer | Selected Combatant gains Epiphany once. |
Defects 1

| Choice | Effect |
|---|---|
| [Analysis] Try to fix the error | Dice Roll 8 Success: Gain Epiphany for 1 random Combatant, all Combatants' Stress -3. Failure: Event ends. |
| Try to provoke the error | Gain a random Rare-Legendary equipment. |
| Battle | Max HP +15% |
Defects 2

| Choice | Effect |
|---|---|
| White angel's magnifying glass | Information only |
| Help with the work | Gain Epiphany for 1 random Combatant. |
| Help the white angel | Gain a random Rare-Legendary equipment. |
| Battle | Credit +100 |
The Initial Corruption 1

| Choice | Effect |
|---|---|
| [Analysis] Investigate the Runic Circuit | Dice Roll 6 Success: Gain Diallos Epiphany for 1 random Card. Failure: Event ends. |
| Remove and take the circuit | Forced to obtain the Curse Card [Craving], obtain the [Distorted Discipline] equipment. [Craving's Performance] Cost 2 [Exclusion 3] If you end your turn with this in your hand, lose 1 AP at the start of your next turn. [Distorted Discipline's Performance] Armor When using 10 or more AP, gain Immunity 2 (once per battle). |
The Initial Corruption 2

| Choice | Effect |
|---|---|
| Activate the Runic Circuit | Triggers the [Giant Angel Activation] Event. |
| Remove and take the circuit | Forced to obtain the Curse Card [Desire], obtain the [Distorted Discipline] equipment. [Desire's Performance] Cost 2 [Exclusion 3] If you end your turn with this in your hand, lose 1 AP at the start of your next turn. [Distorted Discipline's Performance] Armor When using 10 or more AP, gain Immunity 2 (once per battle). |
When Giant Angel Activation is Selected
| Choice | Effect |
|---|---|
| Angel's magnifying glass | Information only |
| Mention God's plan | Gain Diallos Epiphany for 1 selected card. |
| Discuss the Celestial paradox | All Combatants' Stress +5, obtain the [Ancient Discipline] equipment. [Ancient Discipline's Performance] Armor At the start of battle, gain Immunity 2. |
| Battle | Obtain the [Ancient Discipline] equipment. [Ancient Discipline's Performance] Armor At the start of battle, gain Immunity 2. |
The Initial Corruption 3

Currently under investigation. Will be updated as soon as confirmed.
Latest Machinery 1

| Choice | Effect |
|---|---|
| Machine Statue's magnifying glass | Information only |
| Steal the sacrifice | Credit +120, forced to obtain the Curse Card [Craving]. |
| Offer Credits | Dice Roll 8 Success: Credit -20, choose 1 to obtain from 3 random Rare-Legendary Cards. Failure: Credit -20, event ends. |
| Leave | Event ends. |
Latest Machinery 2

| Choice | Effect |
|---|---|
| Machine Statue's magnifying glass | Information only |
| Steal the sacrifice | Dice Roll 7 Success: Choose 1 to obtain from 3 random Rare-Legendary Cards. Failure: Forced to obtain the Curse Card [Strict Discipline]. [Strict Discipline's Performance] Cost 2 [Exclusion 3] If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn. |
| Offer a tribute | Remove 1 selected Card, Credit +50. |
"Revelation

| Choice | Effect |
|---|---|
| Burn away the guilt | Remove all Curse Cards. |
| Welcome the light | All Combatants' Stress -9 |
| Offer a prayer | *One of the following will appear Trigger [Angel of Proposal] Event Trigger [Angel of Trial] Event Trigger [Angel of Purification] Event |
▲The burn away the guilt choice is only available if you possess a Curse Card.
When Angel of Proposal is Selected
| Choice | Effect |
|---|---|
| Follow the proposal | Choose 1 to obtain from 3 random Common-Rare Cards. |
| Make a contract with the angel | All Combatants' Stress +10, obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
| Deny the revelation | Trigger [Angel of Trial] Event |
| Battle | Obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
When Angel of Trial is Selected
| Choice | Effect |
|---|---|
| Angel's magnifying glass | Information only |
| Accept the trial | Battle [Angel's Trial] occurs, obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
| Submit to the discipline | All Combatants' Stress +10, obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
| Repent | Gain Epiphany for 1 selected Card. |
| Battle | Obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
When Angel of Purification is Selected
| Choice | Effect |
|---|---|
| Welcome the purification | Remove 1 selected Card. |
| Submit to the discipline | All Combatants' Stress +10, obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
| Battle | Gain Epiphany for 1 random Combatant, obtain the [Trumpet of Revelation] equipment. [Trumpet of Revelation's Performance] Weapon When you draw a Card, damage dealt +20% for 1 turn (twice per turn). |
Recreational Psychology

| Choice | Effect |
|---|---|
| Listen to the game's explanation | Confirm information [The Black Angel's Game]. |
| Participate in the game | Triggers the [Play Research in Progress] Event. |
| Deceive | Credit +80 |
| Battle | Credit +80 |
When Play Research in Progress is Selected
| Choice | Effect |
|---|---|
| Low number | Dice Roll 5 Success: Credit +120 Failure: All Combatants' Stress +5. |
| Middle number | Dice Roll 10 Success: Credit +150 Failure: All Combatants' Stress +5. |
| High number | Dice Roll 15 Success: Credit +180 Failure: All Combatants' Stress +5. |
| Battle | Credit +80 |
Silent Maneuver

| Choice | Effect |
|---|---|
| Show interest | Triggers the [Black Angel's Question] Event. |
| Refuse | Dice Roll 6 Success: HP -20%, choose 1 to obtain from 10 random Rare-Legendary Cards. Failure: HP -20% |
| Ask why it's moving away from God | Gain a random Rare-Legendary equipment. |
| Power | Choose 1 to obtain from 10 random Common-Rare Cards. |
When Black Angel's Question is Selected
| Choice | Effect |
|---|---|
| Power | Choose 1 to obtain from 10 random Common-Rare Cards. |
| Craving | HP -20%, choose 1 to obtain from 10 random Common Cards. |
| Discipline | HP -20%, choose 1 to obtain from 10 random Common Cards. |
| Battle | Choose 1 to obtain from 10 random Common-Rare Cards. |
Confession 1

| Choice | Effect |
|---|---|
| Stele's magnifying glass | Information only |
| Prepare for confession | HP -2%, Event repeats |
| Atone | Requires penitent posture |
| Accept the sin | All Combatants' Stress -12 |
When Prepare for Confession is Selected
| Choice | Effect |
|---|---|
| Confess the sin | HP -3%, Event repeats |
| Atone | Battle [Atonement] occurs, gain Diallos Epiphany for 1 random card. |
| Accept the sin | All Combatants' Stress -12 |
When Confess the Sin is Selected
| Choice | Effect |
|---|---|
| Atone | Battle [Penance] occurs, gain Diallos Epiphany for 1 selected Card. |
| Accept the sin | All Combatants' Stress -12 |
Confession 2

Currently under investigation. Will be updated as soon as confirmed.
Golden Obelisk

| Choice | Effect |
|---|---|
| Resonate with the discipline | Gain Diallos Epiphany for 1 selected Card. |
| Analyze the crest | All Combatants' Stress +10, Copy 1 selected Card. |
| Pick the pilgrim's pocket | Credit +200 |
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