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The Foretold Ruin Guide - Full Walkthrough and Event List

The Foretold Ruin Guide - Full Walkthrough and Event List

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Chaos Zero Nightmare | The Foretold Ruin Guide - Full Walkthrough and Event List | CZN - GameWith

The Foretold Ruin guide for Chaos Zero Nightmare (CZN). See The Foretold Ruin walkthrough, best character team builds, boss, elite monster, equipment, farming tips and more in CZN.

Table of Contents

The Foretold Ruin Farming

Good for Farming Shield Equipment

The Foretold Ruin has a lot of equipment with Shield-related skills. This makes it a good candidate for a Chaos to farm for Vanguards. Recommended equipment is listed in a separate section below.

Recommended Equipment Rewards

EquipmentSkill
Corrupted CoreCorrupted CoreTrinket
+15% Defense, Retain +20% Shield
Singing SwordSinging SwordWeapon
+15% Attack
When dealing damage to a target with a Shield, 1 Punishment
Rune ChordRune ChordTrinket
At the end of the turn, if there is a Retained card, gain 60% Fixed Shield

Farming Priority is a Little High

The Foretold Ruin has many notable items in its Exploration rewards and equipment. However, other Chaos dungeons may have even better equipment, so consider carefully before you start farming.

Get Reorganize at Exploration Lv. 25

CZN The Foretold Ruin Reorganize  Card Image

Upon reaching Exploration Lv. 25, the Common Card Reorganize is unlocked. It's a useful card that you'll want to unlock, providing 3 draws for a 1-cost.

If You Want to Increase Exploration Level

If you haven't unlocked Reorganize yet, farm The Foretold Ruin to raise your Exploration level. You can efficiently increase your Exploration level by encountering monsters and traversing Unidentified Areas.

The Foretold Ruin Best Characters

Justice and Passion Attackers

Save Creation CharacterCharacter 1Character 2
Training SlotMei LinMei LinMikaMika

In The Foretold Ruin, enemies weak to Justice and Passion appear in roughly equal numbers. Additionally, many Elites and bosses are strengthened by having a Shield or minions, so a powerful Attacker is necessary.

Character 1 Alternatives

Attacker Alternatives
HaruHaruVeronicaVeronicaBerylBeryl

There is a shortage of both Justice and Passion Attackers. If you don't have them, it might be easier to clear by using a powerful Attacker of another element instead of worrying about elemental advantage.

Character 2 Alternatives

Supporter Alternatives
MagnaMagnaNarjaNarjaNiaNia

Each character has a different role, so choose based on what your team is lacking. It is recommended to use supports that address your party's challenges, such as improving hand cycling or securing durability with Shields.

The Foretold Ruin Boss

Viadeus

Chaos Zero Nightmare Viadeus Image
WeaknessJustice AttributeJustice
Features- Summons Via
- Uses a powerful attack at the end of the turn if it has a Shield

The minions summoned by Viadeus will inflict debuffs and perform powerful actions on the next turn when defeated. Ignore the minions and focus your fire on Viadeus to prevent it from being buffed as much as possible.

Seraphion

Chaos Zero Nightmare Seraphion Image
WeaknessJustice AttributeJustice
Features- Uses a powerful attack while it has a Shield
- Enters a Fury state when Achurus dies

Achurus

Achurus Image
WeaknessJustice AttributeJustice
Features- Retains Shield
- Upgrades Seraphion
- When Seraphion dies, revives it after a certain number of turns

Seraphion appears accompanied by Achurus. Seraphion will revive repeatedly unless Achurus is defeated, so attack Achurus first.

The Foretold Ruin Elite Monsters

EnemyFeatures
DominionDominionStrict Marshal
Each time this monster is hit, Strict Marshal decreases. When all have decreased, it changes its action.
Beam ShooterBeam ShooterCharging
It obtains Charging from the Recharger, and when it has 3 Charging, it uses a powerful attack.
SlaughterSlaughterIncineration Sequence
After a certain number of turns, this monster switches to a powerful attack action.
Automata CavalryAutomata CavalryHammer of Retribution
This monster changes actions every set number of turns and also changes actions when its Shield is removed.
Cultist ArbiterCultist ArbiterShackles
If not used from hand, Action Count is further reduced, and after the monster finishes acting, a Binding card is added that prevents card use.
Rotten RipperRotten RipperParasite
When this monster's Action Count decreases, its Parasites decrease; when Parasites reach zero, it grows stronger
Seven ArmsSeven ArmsSeven Arms
This monster counterattacks when it takes damage after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount.
Seven ArmsSeven ArmsSeven Arms
This monster counterattacks when it takes damage after finishing its action. It collects Spoils with each attack and grows stronger upon reaching a certain amount.

The Foretold Ruin Events

Quick Event Guide

Quick Event Guide
The Singing Holy Relic 1The Singing Holy Relic 2
The Singing Holy Relic 3Heaven's Gate 1
Heaven's Gate 2A Revenge Play 1
A Revenge Play 2A Revenge Play 3
Spring Water of Machinery 1Spring Water of Machinery 2
Spring Water of Machinery 3Obedience 1
Obedience 2A Study on Corruption 1
A Study on Corruption 2A Study on Corruption 3
Rune Memorial 1Rune Memorial 2
Rune Memorial 3Defects 1
Defects 2The Initial Corruption 1
The Initial Corruption 2The Initial Corruption 3
Latest Machinery 1Latest Machinery 2
RevelationRecreational Psychology
Silent ManeuverConfession 1
Confession 2Golden Obelisk

The Singing Holy Relic 1

CZN The Singing Holy Relic 1 Image
ChoiceEffect
[Story] Try to lower its guardDice Roll 8
Success: Selected Combatant gains Epiphany once.
Failure: Battle occurs.
Accept the disciplineGain a random Rare-Legendary equipment.
BattleMax HP +15%

The Singing Holy Relic 2

CZN The Singing Holy Relic 2 Image
ChoiceEffect
[Analysis] Activate the relicDice Roll 8
Success: Selected Combatant gains Epiphany once.
Failure: Event ends.
Examine the bodyGain a random Rare-Legendary equipment.

The Singing Holy Relic 3

The Singing Holy Relic 3 Image
ChoiceEffect
Interact with the relicSelected Combatant gains Epiphany once.
Obtain the relicGain the [Protection Core] equipment, all Combatants' Stress +10
[Protection Core's Performance]
Trinket
If an enemy's Anticipated Action is an Attack, gain 60% Fixed Shield (once per turn).

Heaven's Gate 1

Heaven
ChoiceEffect
EnterAll Combatants' Stress +5, triggers the [Corridor] Event.
Investigate the energyTransform a selected Common Card into a Rare Card.

▲The Rare Card from the 'Investigate the energy' choice varies each time.

When Corridor is Selected

ChoiceEffect
Hammer's magnifying glassInformation only
Take the testAuthority to Judge Battle occurs, transform a selected Card into the [Heavenly Judgement] Card
[Heavenly Judgement's Performance]
Cost 2
[Exhaust]
Damage 350%
Retaliation 3
Announce your weaknessRemove 1 selected Card.
BattleTransform a selected Card into the [Heavenly Judgement] Card, Max HP +5%
[Heavenly Judgement's Performance]
Cost 2
[Exhaust]
Damage 350%
Retaliation 3

Heaven's Gate 2

CZN Heaven

Currently under investigation. Will be updated as soon as confirmed.

A Revenge Play 1

CZN A Revenge Play 1 Image
ChoiceEffect
Spear's magnifying glassInformation only
Offer to helpCredit +100
Exchange techniquesChoose 1 to obtain from 3 random Common-Rare Cards.
Pursue the truthTriggers the [Truth of the Incident] Event.
BattleUnder investigation

When Truth of the Incident is Selected

ChoiceEffect
Examine the bodyCredit +100
[Examine] Pull out the spearDice Roll 12
Success: Obtain the [Rune Lance] equipment.
Failure: HP -20%.
[Rune Lance's Performance]
Weapon
When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle).

A Revenge Play 2

CZN A Revenge Play 2 Image
ChoiceEffect
Examine the bodyCredit +100
[Examine] Pull out the spearDice Roll 12
Success: Obtain the [Rune Lance] equipment.
Failure: HP -20%.
[Rune Lance's Performance]
Weapon
When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle).

A Revenge Play 3

CZN A Revenge Play 3 Image
ChoiceEffect
Spear's magnifying glassInformation only
Purchase the spearCredit -120, obtain the [Rune Lance] equipment.
[Rune Lance's Performance]
Weapon
When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle).
Demand the spearMax HP -20%, obtain the [Rune Lance] equipment.
[Rune Lance's Performance]
Weapon
When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle).
Attract its attentionCredit +100
BattleTo a new choice

When Battle is Selected (After Victory)

ChoiceEffect
[Skill] Pull out the spearDice Roll 8
Success: Forced to obtain the Curse Card [ Strict Discipline], obtain the [Rune Lance] equipment.
Failure: Forced to obtain the Curse Card [ Strict Discipline].
[Strict Discipline's Performance]
Cost 2
[Exclusion 3]
If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn.
[Rune Lance's Performance]
Weapon
When using 5 or more AP, damage dealt, Shield gained, and Heal amount +25% (once per battle).
Remove the spearChoose 1 to obtain from 3 random Common-Rare Cards.

Spring Water of Machinery 1

CZN Spring Water of Machinery 1 Image
ChoiceEffect
Wash your bodyMax HP +10%
Try drinking the spring waterRemove 1 selected Card.

Spring Water of Machinery 2

Spring Water of Machinery 2 Image
ChoiceEffect
Dark Star's magnifying glassInformation only
Wash your bodyAll Combatants' Stress +5, Max HP +15%
Commit theftObtain Rare equipment.
Try drinking the spring waterRemove 1 selected Card.

▲The rare equipment from the commit theft choice varies each time.

Spring Water of Machinery 3

Spring Water of Machinery 3 Image
ChoiceEffect
Wash your bodyHP -20%, Max HP +15%
Try drinking the spring waterRemove 1 selected Card.

Obedience 1

Obedience 1 Image
ChoiceEffect
[Talk] Persuade the angelDice Roll 10
Success: Obtain Legendary equipment, Credit +20.
Failure: Battle occurs, Credit +120.
Comply with the demandGain Epiphany for 1 random Card.
BattleCredit +120

▲The Legendary equipment from the 'Persuade the angel' choice varies each time.

Obedience 2

Obedience 2 Image
ChoiceEffect
[Story] Read its expressionDice Roll 6
Success: Credit +60
Failure: Battle occurs, Credit +40.
Provoke it!Battle [Rage Automata Golem] occurs, gain Epiphany for 1 selected Card, Credit +40.
Run!Event ends.
BattleUnder investigation

When Read Its Expression is Selected (After Success)

ChoiceEffect
[Story] Flatter itDice Roll 10
Success: Under investigation
Failure: Battle occurs, Credit +40.
Provoke it!Battle [Rage Automata Golem] occurs, gain Epiphany for 1 selected Card, Credit +40.
Run!Event ends.
BattleUnder investigation

A Study on Corruption 1

CZN A Study on Corruption 1 Image
ChoiceEffect
Interact with the relicDice Roll 6
Success: Choose 1 to obtain from 10 random Rare-Legendary Cards, Max HP +5%.
Failure: All Combatants' Stress +5.
Support the researchCredit +160
BattleChoose 1 to obtain from 10 random Rare-Legendary Cards.

A Study on Corruption 2

CZN A Study on Corruption 2 Image
ChoiceEffect
Activate the relicChoose 1 to obtain from 10 random Rare-Legendary Cards.
Obtain the relicAll Combatants' Stress +5, gain the [Corroded Core] equipment.
[Corroded Core's Performance]
Trinket
If an Attack is perfectly blocked with a Shield, inflict Impair 1 on all enemies (once per turn).

A Study on Corruption 3

A Study on Corruption 3 Image
ChoiceEffect
Activate the relicTriggers the [Corrupted Relic] Event.
Obtain the relicAll Combatants' Stress +5, gain the [Corroded Core] equipment.
[Corroded Core's Performance]
Trinket
If an Attack is perfectly blocked with a Shield, inflict Impair 1 on all enemies (once per turn).

When Corrupted Relic is Selected

ChoiceEffect
Interact with the relicChoose and obtain 1 from all Rare-Legendary Cards.
Obtain the relicAll Combatants' Stress +5, gain the [Corrupted Core] equipment.
[Corrupted Core's Performance]
Trinket
+15% Defense, Retain +20% Shield

Rune Memorial 1

Rune Memorial 1
ChoiceEffect
Touch it with your handDice Roll 6
Success: Choose 1 to obtain from 3 random Rare-Legendary Cards.
Failure: Forced to obtain the Curse Card [Strict Discipline].
[Strict Discipline's Performance]
Cost 2
[Exclusion 3]
If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn.
Offer a silent prayerGain Epiphany for 1 random Combatant.

Rune Memorial 2

Rune Memorial 2 Image
ChoiceEffect
Search for informationTransform a selected Card into a Rare Card.
Launch an AmbushDice Roll 6
Success: Gain a random Rare-Legendary equipment, Credit +40.
Failure: Event ends.
BattleCredit +140

▲The Rare Card from the 'Search for information' choice varies each time.

Rune Memorial 3

CZN Rune Memorial 3 Image
ChoiceEffect
Touch it with your handDice Roll 6
Success: Choose 1 to obtain from 10 random Common-Rare Cards.
Failure: Forced to obtain the Curse Card [Strict Discipline].
[Strict Discipline's Performance]
Cost 2
[Exclusion 3]
If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn.
Offer a silent prayerSelected Combatant gains Epiphany once.

Defects 1

CZN Defects 1 Image
ChoiceEffect
[Analysis] Try to fix the errorDice Roll 8
Success: Gain Epiphany for 1 random Combatant, all Combatants' Stress -3.
Failure: Event ends.
Try to provoke the errorGain a random Rare-Legendary equipment.
BattleMax HP +15%

Defects 2

CZN Defects 2 Image
ChoiceEffect
White angel's magnifying glassInformation only
Help with the workGain Epiphany for 1 random Combatant.
Help the white angelGain a random Rare-Legendary equipment.
BattleCredit +100

The Initial Corruption 1

CZN The Initial Corruption 1 Image
ChoiceEffect
[Analysis] Investigate the Runic CircuitDice Roll 6
Success: Gain Diallos Epiphany for 1 random Card.
Failure: Event ends.
Remove and take the circuitForced to obtain the Curse Card [Craving], obtain the [Distorted Discipline] equipment.
[Craving's Performance]
Cost 2
[Exclusion 3]
If you end your turn with this in your hand, lose 1 AP at the start of your next turn.
[Distorted Discipline's Performance]
Armor
When using 10 or more AP, gain Immunity 2 (once per battle).

The Initial Corruption 2

The Initial Corruption 2 Image
ChoiceEffect
Activate the Runic CircuitTriggers the [Giant Angel Activation] Event.
Remove and take the circuitForced to obtain the Curse Card [Desire], obtain the [Distorted Discipline] equipment.
[Desire's Performance]
Cost 2
[Exclusion 3]
If you end your turn with this in your hand, lose 1 AP at the start of your next turn.
[Distorted Discipline's Performance]
Armor
When using 10 or more AP, gain Immunity 2 (once per battle).

When Giant Angel Activation is Selected

ChoiceEffect
Angel's magnifying glassInformation only
Mention God's planGain Diallos Epiphany for 1 selected card.
Discuss the Celestial paradoxAll Combatants' Stress +5, obtain the [Ancient Discipline] equipment.
[Ancient Discipline's Performance]
Armor
At the start of battle, gain Immunity 2.
BattleObtain the [Ancient Discipline] equipment.
[Ancient Discipline's Performance]
Armor
At the start of battle, gain Immunity 2.

The Initial Corruption 3

CZN The Initial Corruption 3 Image

Currently under investigation. Will be updated as soon as confirmed.

Latest Machinery 1

CZN Latest Machinery 1 Image
ChoiceEffect
Machine Statue's magnifying glassInformation only
Steal the sacrificeCredit +120, forced to obtain the Curse Card [Craving].
Offer CreditsDice Roll 8
Success: Credit -20, choose 1 to obtain from 3 random Rare-Legendary Cards.
Failure: Credit -20, event ends.
LeaveEvent ends.

Latest Machinery 2

CZN Latest Machinery 2 Image
ChoiceEffect
Machine Statue's magnifying glassInformation only
Steal the sacrificeDice Roll 7
Success: Choose 1 to obtain from 3 random Rare-Legendary Cards.
Failure: Forced to obtain the Curse Card [Strict Discipline].
[Strict Discipline's Performance]
Cost 2
[Exclusion 3]
If you end your turn with this in your hand, you cannot use Attack Cards for 1 turn.
Offer a tributeRemove 1 selected Card, Credit +50.

"Revelation

Revelation Image
ChoiceEffect
Burn away the guiltRemove all Curse Cards.
Welcome the lightAll Combatants' Stress -9
Offer a prayer*One of the following will appear
Trigger [Angel of Proposal] Event
Trigger [Angel of Trial] Event
Trigger [Angel of Purification] Event

▲The burn away the guilt choice is only available if you possess a Curse Card.

When Angel of Proposal is Selected

ChoiceEffect
Follow the proposalChoose 1 to obtain from 3 random Common-Rare Cards.
Make a contract with the angelAll Combatants' Stress +10, obtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).
Deny the revelationTrigger [Angel of Trial] Event
BattleObtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).

When Angel of Trial is Selected

ChoiceEffect
Angel's magnifying glassInformation only
Accept the trialBattle [Angel's Trial] occurs, obtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).
Submit to the disciplineAll Combatants' Stress +10, obtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).
RepentGain Epiphany for 1 selected Card.
BattleObtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).

When Angel of Purification is Selected

ChoiceEffect
Welcome the purificationRemove 1 selected Card.
Submit to the disciplineAll Combatants' Stress +10, obtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).
BattleGain Epiphany for 1 random Combatant, obtain the [Trumpet of Revelation] equipment.
[Trumpet of Revelation's Performance]
Weapon
When you draw a Card, damage dealt +20% for 1 turn (twice per turn).

Recreational Psychology

CZN Recreational Psychology Image
ChoiceEffect
Listen to the game's explanationConfirm information [The Black Angel's Game].
Participate in the gameTriggers the [Play Research in Progress] Event.
DeceiveCredit +80
BattleCredit +80

When Play Research in Progress is Selected

ChoiceEffect
Low numberDice Roll 5
Success: Credit +120
Failure: All Combatants' Stress +5.
Middle numberDice Roll 10
Success: Credit +150
Failure: All Combatants' Stress +5.
High numberDice Roll 15
Success: Credit +180
Failure: All Combatants' Stress +5.
BattleCredit +80

Silent Maneuver

CZN Silent Maneuver Image
ChoiceEffect
Show interestTriggers the [Black Angel's Question] Event.
RefuseDice Roll 6
Success: HP -20%, choose 1 to obtain from 10 random Rare-Legendary Cards.
Failure: HP -20%
Ask why it's moving away from GodGain a random Rare-Legendary equipment.
PowerChoose 1 to obtain from 10 random Common-Rare Cards.

When Black Angel's Question is Selected

ChoiceEffect
PowerChoose 1 to obtain from 10 random Common-Rare Cards.
CravingHP -20%, choose 1 to obtain from 10 random Common Cards.
DisciplineHP -20%, choose 1 to obtain from 10 random Common Cards.
BattleChoose 1 to obtain from 10 random Common-Rare Cards.

Confession 1

CZN Confession 1 Image
ChoiceEffect
Stele's magnifying glassInformation only
Prepare for confessionHP -2%, Event repeats
AtoneRequires penitent posture
Accept the sinAll Combatants' Stress -12

When Prepare for Confession is Selected

ChoiceEffect
Confess the sinHP -3%, Event repeats
AtoneBattle [Atonement] occurs, gain Diallos Epiphany for 1 random card.
Accept the sinAll Combatants' Stress -12

When Confess the Sin is Selected

ChoiceEffect
AtoneBattle [Penance] occurs, gain Diallos Epiphany for 1 selected Card.
Accept the sinAll Combatants' Stress -12

Confession 2

CZN Confession 2 Image

Currently under investigation. Will be updated as soon as confirmed.

Golden Obelisk

CZN Golden Obelisk Image
ChoiceEffect
Resonate with the disciplineGain Diallos Epiphany for 1 selected Card.
Analyze the crestAll Combatants' Stress +10, Copy 1 selected Card.
Pick the pilgrim's pocketCredit +200

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