Swamp of Judgement guide for Chaos Zero Nightmare (CZN). See Swamp of Judgement Chaos, best character team builds, boss, elite monster, equipment, farming, events, and more in CZN.
Table of Contents
Swamp of Judgment Farming
A Chaos Worth Actively Farming
This is a Chaos with many excellent pieces of equipment, such as the Fairy King's Crown, which has an attack-type skill despite being Armor, and the Immortal Scale, which increases the number of Counterattacks. This makes it a good Chaos to farm.
High Priority to Increase Exploration

The Swamp of Judgment Exploration rewards include . Additionally, at Lv. 15, Lush Seaweed Armor is also unlocked, making it a high priority to increase Exploration.
If You Want to Increase Exploration
Farm the Swamp of Judgment to earn Exploration. It's possible to advance your Exploration efficiently by encountering monsters and clearing Unidentified Areas.
Numerous Powerful Equipment

The Swamp of Judgment has a lot of excellent equipment, from items for Attackers to those for supporters. Let's start farming after deciding which items you want to equip on the characters you are building.
Swamp of Judgment Unique Equipment
Verdant Shackles (Accessory)

Although it's simple, this is equipment that greatly increases stats. The advantage of being able to obtain it in the Swamp of Judgment, which has a lot of excellent equipment, is significant, and it's a great way to upgrade your characters.
Dagger That Tricked the Shadow (Weapon)

While there are other pieces of equipment you might want to use on their own, this one has good synergy with the Fairy King's Crown which can be obtained in the same Chaos, and equipping them as a set allows for a powerful build.
Fairy King's Crown (Armor)

This is a valuable piece of equipment that boosts attack-type skills despite being Armor. It also has good synergy with the Dagger That Tricked the Shadow, and it's a good idea to use them as a set.
Characters to Create Save Data For
Recommended for All Attackers
Except for Sereniel, Mei Lin, Chizuru, and Renoa
Swamp of Judgment Best Characters
Order and Justice Units Recommended
In the Swamp of Judgment, enemies weak to Order and Justice appear in about a 50/50 ratio. Also, some elite monsters and bosses react to the number of Cards used or the number of times damage is dealt, so high ATK is required.
Recommended Main Attackers
There is a shortage of both Order and Justice Attackers. If you don't have them, it will be easier to clear if you use powerful Attackers of other attributes regardless of their element.
Best Defense and Support Characters
Each character has a different role, so choose based on what your party is lacking. It is recommended to use support that addresses your party's needs, such as improving hand cycling or securing durability with Shields.
Swamp of Judgment Boss
Elemental Spirit

| Weakness | Order |
|---|---|
| Characteristics | - Takes increased damage until it acts - Gains Roar's Recoil after HP drops to a certain level - After gaining Roar's Recoil, if it takes a certain amount of damage each turn, its Attack becomes weaker |
It's easy to damage the Elemental Spirit before it acts, so be aggressive with your attacks. Also, after its HP drops below half, it powers up after its healing action, so try to finish it off quickly.
Plague Lord

| Weakness | Order |
|---|---|
| Characteristics | - Encroaching Fear decreases by 1 each time it takes damage - When Encroaching Fear becomes 0, its mask changes |
Encroaching Fear decreases when you attack the Plague Lord, and it will start to take powerful actions. Prioritize using high-damage Cards.
Swamp of Judgment Elite Monsters
| Enemy | Characteristics |
|---|---|
Spirit Kefox | Fellowship When an allied Kefox takes Damage, the Fellowship persistent effect decreases by 1. If all are removed, it enters the Fury state. |
Evil Spirit Dullahan | Bones of the Fallen When this monster takes Damage, it gains Sturdiness. Upon reaching a certain amount of Sturdiness, it switches to a powerful attack action. |
Evil Spirit Salamander | Devastating Wind If your hand is full, the Evil Spirit Salamander changes its action to a powerful attack. |
Elemental Phoenix | Transforms into a monster when HP reaches 0. |
Dominion | Strict Marshal Each time this monster is hit, Strict Marshal decreases. When all have decreased, it changes its action. |
Beam Shooter | Charging It obtains Charging from the Recharger, and when it has 3 Charging, it uses a powerful attack. |
Slaughter | Incineration Sequence After a certain number of turns, this monster switches to a powerful attack action. |
Automata Cavalry | Hammer of Retribution This monster changes actions every set number of turns and also changes actions when its Shield is removed. |
Swamp of Judgment Area Events
Captured Life 1

| Option | Effect |
|---|---|
| Rescue the spirit | -40 Credit, a random Combatant gets an Epiphany once |
| Absorb the spirit's power | A random Combatant gets an Epiphany once, forced to acquire the curse Card [[Abyssalization]] |
| Defend it together | Obtain a Rare Grade piece of equipment |
| Battle |
Warning 1

| Option | Effect |
|---|---|
| Take the flower | Transform the selected Card into the Card [Abyssal Flower] |
| Examine its form | A random Combatant gets an Epiphany once |
Ritual of Reincarnation 1

| Option | Effect |
|---|---|
| Perform the ritual together | Obtain a random Rare to Legendary piece of equipment |
| Devour the evil spirit's remains | The selected Combatant gets an Epiphany once, forced to acquire the curse Card [Fairy Curse] |
| Battle |
The Price of Greed 1

| Option | Effect |
|---|---|
| Help the smuggler | Dice Roll 6 Success: Obtain equipment [Demon Mask], +40 Credit Failure: Battle |
| Rummage through the corpse | +100 Credit |
| Battle |
Divine Tree Seed 2

| Option | Effect |
|---|---|
| [Discovery] Ambush the smuggler | Dice Roll 7 Success: To the next option Failure: Obtain a random Rare piece of equipment, +40 Credit |
| Wake the poacher | +100 Credit |
| Battle |

| Option | Effect |
|---|---|
| Smell the fragrance | -9 Stress for all Combatants |
| Check the spirit's condition | Transform the selected Common Card into a random Common Rare Card |
| Battle |
Struggle 1

| Option | Effect |
|---|---|
| [Talk] Persuade the smuggler | Dice Roll 7 Success: To the next option |
| Mourn | Obtain equipment [Forest Clover], +40 Credit |
| Absorb the flame | Get an Epiphany for 1 random Card |
| Attack |

| Option | Effect |
|---|---|
| Unlock it | Get an Epiphany for 1 selected Card |
| Absorb the power | +20% Max HP |
Funeral March

| Option | Effect |
|---|---|
| Wait for death together | Get an Epiphany for 1 selected Card |
| Promise revenge | Dice Roll 6 Success: Transform the selected Card into the Card [Infection], +5% Max HP Failure: Battle |
| Battle |
Intermediary Tree

| Option | Effect |
|---|---|
| Examine the knot | To the next option |
| Take the branch | +5 Stress for all Combatants, obtain equipment [Branch of the Sacred Tree] |

| Option | Effect |
|---|---|
| Infuse power | -10% HP, repeat Event → Dice roll requirement -4 |
| Try to open the gate | Dice Roll 14 Success: To the next option Failure: End Event |
| Take the branch | +5 Stress for all Combatants, obtain equipment [Branch of the Sacred Tree] |

| Option | Effect |
|---|---|
| Investigate the forest | Get an Epiphany for 1 random Card |
| Move forward | Choose 1 from 10 random Common Rare to Legendary Cards, +5% Max HP |
The Root of Remembrance

| Option | Effect |
|---|---|
| Merge With the Stillness of the Forest | Restore 100% HP, -6 Stress for all Combatants |
| Accept the Gaze | Get an Epiphany for 1 selected Card |
| Seek the Source of Power | Forced to acquire 2 curse Cards [Deep Roots], copy 1 selected Card |
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