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Swamp of Judgement Guide - Walkthrough and Event List

Swamp of Judgement Guide - Walkthrough and Event List

Last Updated:
Chaos Zero Nightmare | Swamp of Judgement Guide - Walkthrough and Event List | CZN - GameWith

This guide covers the Swamp of Judgment in Chaos Zero Nightmare (CZN), including the best team builds, bosses, elite monsters, equipment, farming methods, events, and more.

Table of Contents

Swamp of Judgment Chaos

Has Valuable Armor With ATK Skills

This area offers many excellent pieces of equipment, such as the Fairy King's Crown (an Armor with an Attack-related skill) and the Immortal Scale (which increases the number of Counterattacks). This makes it a great place to farm for Attacker gear.

Recommended Equipment

EquipmentAbility
Fairy KingFairy King's CrownArmor
Crit chance+6%
Immortal ScaleImmortal ScaleArmor
When gaining Counterattack from a skill, gain 1 additional Counterattack
Dagger That Tricked the ShadowDagger That Tricked the ShadowWeapon
Crit Damage +12%
VerdantVerdant's ShacklesTrinket
ATK+12%, DEF+12%

Prioritize to Increase Exploration

CZN Swamp of Judgment Attack! Card Image

The Swamp of Judgment Exploration rewards include . Additionally, at Lv. 15, Lush Seaweed Armor is also unlocked, making it a high priority to increase Exploration.

If You Want to Increase Exploration

To increase your Exploration Level, farm the Swamp of Judgment. You can do this efficiently by encountering monsters and traversing Unidentified Areas.

Swamp of Judgment Best Characters

Recommended for All Attackers

Recommended characters for save creation
HaruHaruRinRinKayronKayron

The set of equipment that increases Crit chance and Crit Damage is powerful, making this a recommended area for all Attackers. However, for characters who primarily use 0-cost Cards or basic Attacks, more optimal equipment is available elsewhere.

Swamp of Judgment Best Farming Team

Order or Justice Attackers Are the Best

Save creation characterCharacter 1Character 2
Training SlotHugoHugoMikaMika

In the Swamp of Judgment, enemies weak to Order and Justice appear in roughly equal numbers, so it's recommended to use an Attacker of either type. Also, some elite monsters and bosses react to the number of Cards used or the number of times damage is dealt, so high ATK is required.

Character 1 Replacements

Alternative CharacterReason
YukiYukiOrder Attacker
- Has many AoE Attacks, making it easy to clear enemies
- Lacks damage if you can't get enough Epiphanies to activate Inspiration
BerylBerylJustice Attacker
- An Attacker who can also provide draw support
- Since she relies on retain, she's affected by Epiphanies and takes time to reach her full potential
SerenielSerenielInstinct Attacker
- A strong candidate if not considering weaknesses
- An excellent character who can both deal damage and replenish AP

You should use an Attacker to carry the team, but both Order and Justice are somewhat lacking. Depending on the characters you own, it may be easier to clear by using a powerful Attacker of another attribute.

Character 2 Replacements

Alternative CharacterReason
MagnaMagnaJustice Supporter
- A Supporter who uses Shield and Counterattack
- She can reduce incoming damage while also attacking, but requires AP support to use
NarjaNarjaInstinct Supporter
- A Supporter with both buffs and healing
- They can also serve as an Attacker, but since they're not the weak attribute, it's better to focus on support
NiaNiaInstinct Supporter
- A Supporter who can use low-cost draw skills
- She can cycle the deck and heal, so consider using her if your damage is sufficient

Each character has a different role, so choose one based on what your team is lacking. It is recommended to use a support character that addresses your party's weaknesses, such as by improving hand cycling or increasing durability with Shields.

Swamp of Judgment Boss

Elemental Spirit

CZN Swamp of Judgment Elemental Spirit Image
WeaknessOrderOrder
Features- Takes increased damage until it acts
- Gains Roar's Recoil after HP drops to a certain level
- After gaining Roar's Recoil, its Attack changes to a weaker one if it takes a certain amount of damage each turn

The Elemental Spirit is easy to damage before it acts, so attack it aggressively. Also, after its HP drops below half, it enters an Upgraded state after its healing action, so finish it off in one go.

Plague Lord

CZN Swamp of Judgment Plague Lord Image
WeaknessOrderOrder
Features- Encroaching Fear decreases by 1 each time it takes damage
- Its mask changes when Encroaching Fear reaches 0

Attacking Plague Lord reduces its Encroaching Fear, causing it to take powerful actions. Prioritize using high-damage Cards.

Swamp of Judgment Elite Monsters

EnemyCharacteristics
Spirit KefoxSpirit Kefox Fellowship
When an allied Kefox takes damage, the Fellowship persistent effect decreases by 1. If all are removed, it enters the Fury state.
Evil Spirit DullahanEvil Spirit DullahanBones of the Fallen
When this monster takes damage, it gains Sturdiness. Upon reaching a certain amount of Sturdiness, it switches to a powerful attack action.
Evil Spirit SalamanderEvil Spirit SalamanderDevastating Wind
If your hand is full, the Evil Spirit Salamander changes its action to a powerful attack.
Elemental PhoenixElemental PhoenixTransforms into a monster when HP reaches 0.
DominionDominionStrict Marshal
Each time this monster is hit, Strict Marshal decreases. When all have decreased, it changes its action.
Beam ShooterBeam ShooterCharging
Obtains the Charging buff from the Recharger. When it has 3 stacks, it uses a powerful attack.
SlaughterSlaughterIncineration Sequence
After a certain number of turns, this monster switches to a powerful attack action.
Automata CavalryAutomata CavalryHammer of Retribution
This monster changes actions every set number of turns and also changes actions when its Shield is removed.

Swamp of Judgment Events

All Events List

Swamp of Judgment Events
Flower of Life 1Flower of Life 2
The Spirit of CrisisCaptured Life 1
Captured Life 2Warning 1
Warning 2Warning 3
Reincarnation Ritual 1Reincarnation Ritual 2
Price of Greed 1Price of Greed 2
Dark Star Poaching Base 1Dark Star Poaching Base 2
Dark Star Poaching Base 3Seed of the Sacred Tree 1
Seed of the Sacred Tree 2Struggle 1
Struggle 2Traces of the Beast 1
Traces of the Beast 2Traces of the Beast 3
Funeral MarchIntermediary Tree 1
Intermediary Tree 2Intermediary Tree 3
The Forest Asks 1The Forest Asks 2
Smuggled Goods WagerCycle of Life 1
Cycle of Life 2The Root of Remembrance

Flower of Life 1

CZN Flower of Life 1 Image
ChoiceEffect
Try to keep the flower aliveDice Roll 6
Success: Purge 1 selected Card, Max HP +5%
Failure: Event ends
Receive the flameChoose 1 of 3 random Common Cards to obtain
Pluck the flowerForced to obtain Curse Card [Fairy's Curse], obtain Equipment [Withered Flower of Life]
[Performance of Fairy's Curse]
Cost 1
[Exhaust 2]
If in hand at end of turn, the damage, Shield gain, and Heal amount of the next Card used is reduced by 20%.
[A Withered Flower of Life]
Weapon
If at max HP, damage +40%
CombatPurge 1 selected Card

Flower of Life 2

CZN Flower of Life 2 Image
ChoiceEffect
Help the spiritDice Roll 6
Success: Purge 2 selected Cards, Max HP +5%
Failure: Event ends
Receive the flameChoose 1 of 3 random Common Cards to obtain
Step on the flowerForced to obtain Curse Card [Fairy's Curse], obtain Equipment [Flower of Life]
[Performance of Fairy's Curse]
Cost 1
[Exhaust 2]
If in hand at end of turn, the damage, Shield gain, and Heal amount of the next Card used is reduced by 20%.
[Performance of Flower of Life]
Weapon
If at max HP, damage +50%
CombatPurge 2 selected Cards

The Spirit of Crisis

CZN The Spirit of Crisis Image
ChoiceEffect
Pull up the spiritsHP -10%, repeat Event
Pull the spirits out with all your mightDice Roll 14
Success: 1 selected Combatant has an Epiphany
Failure: Event ends
Put in a substitutePurge 1 selected Card

Captured Life 1

CZN Captured Life 1 Image
ChoiceEffect
Rescue the spiritCredit -40, 1 random Combatant has an Epiphany
Absorb the spirit's power1 random Combatant has an Epiphany, forced to obtain Curse Card [Fairy's Curse]
[Performance of Fairy's Curse]
Cost 1
[Exhaust 2]
If in hand at end of turn, the damage, Shield gain, and Heal amount of the next Card used is reduced by 20%.
Defend it togetherObtain Rare Equipment
CombatObtain Rare Equipment

▲The Rare Equipment from the 'Defend it together' and 'Combat' choices varies each time.

Captured Life 2

CZN Captured Life 2 Image
ChoiceEffect
Ambush the spiritForced to obtain Curse Card [Fairy's Curse], obtain random Rare-Legendary Equipment
[Performance of Fairy's Curse]
Cost 1
[Exhaust 2]
If in hand at end of turn, the damage, Shield gain, and Heal amount of the next Card used is reduced by 20%.
Calm the spiritDice Roll 6
Success: 1 random Combatant has an Epiphany
Failure: Event ends
CombatObtain random Rare-Legendary Equipment

Warning 1

CZN Warning 1 Image
ChoiceEffect
Take the flowerConvert a selected Card into the Card [Abyssal Flower]
[Performance of Abyssal Flower]
Cost 1
[Exhaust]
HP -10%
Damage of next Attack Card +30%
Cannot be used if HP is 10% or less
Examine its form1 random Combatant has an Epiphany

Warning 2

CZN Warning 2 Image

Currently under investigation. Will be updated as soon as confirmed.

Warning 3

CZN Warning 3 Image
ChoiceEffect
Ask who it isConfirm Information [The Forest Guardian]
Explain that you didn't want thisPurge 2 selected Cards
Answer that you desire the forestForced to obtain Curse Card [Fairy's Curse], convert a selected Common Card into the Card [Pulverize]
[Performance of Fairy's Curse]
Cost 1
[Exhaust 2]
If in hand at end of turn, the damage, Shield gain, and Heal amount of the next Card used is reduced by 20%.
[Performance of Pulverize]
Cost 2
[Weakness Attack]
Damage 150% x2
Draw 1 Card
CombatPurge 2 selected Cards

Reincarnation Ritual 1

CZN Reincarnation Ritual 1 Image
ChoiceEffect
Perform the ritual togetherObtain random Rare-Legendary Equipment
Devour the evil spirit's remainsSelected Combatant has an Epiphany, forced to obtain Curse Card [Fairy's Curse]
[Performance of Fairy's Curse]
Cost 1
[Exhaust 2]
If in hand at end of turn, the damage, Shield gain, and Heal amount of the next Card used is reduced by 20%.
CombatTo new choices

When Combat is Selected (After Victory)

ChoiceEffect
Check the surroundingsObtain Rare Equipment, Credit +40
Devour the spirit's remainsSelected Combatant has an Epiphany, forced to obtain Curse Card [Deep Roots]
[Performance of Deep Roots]
Cost 2
[Exhaust/retain]
At the start of the turn, if this Card is in your hand, reduce all enemies' Action Count by 3

▲The Rare Equipment from the 'Check the surroundings' choice varies each time.

Reincarnation Ritual 2

CZN Reincarnation Ritual 2 Image
ChoiceEffect
Perform the ritual togetherAll Combatants Stress +5, obtain Legendary Equipment
Devour the spirit's remainsSelected Combatant has an Epiphany
CombatTo new choices

▲The Legendary Equipment from the 'Perform the ritual together' choice varies each time.

When Combat is Selected (After Victory)

ChoiceEffect
Check the surroundingsMax HP -10%, obtain Legendary Equipment
Devour the spirit's remainsSelected Combatant has an Epiphany

▲The Legendary Equipment from the 'check the surroundings' choice varies each time.

The Price of Greed 1

CZN The Price of Greed 1 Image
ChoiceEffect
Examine the evil spirit's trapInformation only
Help the poacherDice Roll 6
Success: Obtain Equipment [Mask of Evil Spirits], Credit +40
Failure: Combat occurs
[Performance of Mask of Evil Spirits]
Armor
At the start of the next turn after taking damage, gain 60% Fixed Shield
Loot the corpseCredit +100
CombatObtain random Rare-Legendary Equipment, Credit +40

Price of Greed 2

CZN Price of Greed 2 Image
ChoiceEffect
Get behind themDice Roll 6
Success: Event [Taking the Rear] occurs
Failure: Combat [Retreating Poacher] occurs
Help the poacherObtain Equipment [Mask of Evil Spirits]
[Performance of Mask of Evil Spirits]
Armor
At the start of the next turn after taking damage, gain 60% Fixed Shield
Combat-

When Taking the Rear is Selected

ChoiceEffect
Demand CreditsCredit +40, Event [Hidden Credits] occurs
Demand equipmentObtain random Rare-Legendary Equipment

When Hidden Credits is Selected

ChoiceEffect
Demand more CreditsDice Roll 6
Success: Credit +120
Failure: Credit +80

Dark Star Poaching Base 1

CZN Dark Star Poaching Base 1 Image
ChoiceEffect
EnterEvent [Inside the Poaching Base] occurs
Steal suppliesObtain random Rare-Legendary Equipment

When the Poaching Base is Selected

ChoiceEffect
Seek a dealEvent [Backroom Deal] occurs
CombatTo new choices

When Backroom Deal is Selected

ChoiceEffect
Choose the small spiritCredit -40, selected Combatant has an Epiphany
Choose the flame extractorCredit -40, Max HP +15%
Ask for informationChoose 1 of 3 random Common-Rare Cards to obtain
CombatTo new choices

When Combat is Selected (After Victory)

ChoiceEffect
Choose the small spiritSelected Combatant has an Epiphany
Choose the flame extractorMax HP +15%

Dark Star Poaching Base 2

CZN Dark Star Poaching Base 2 Image
ChoiceEffect
EnterEvent [Raided Base] occurs
Steal suppliesObtain random Rare-Legendary Equipment

When Raid Base is Selected

ChoiceEffect
Commune with the evil spirit1 random Combatant has an Epiphany
Accept a part of the revengeForced to obtain Curse Card [Deep Roots], selected Combatant has an Epiphany
[Performance of Deep Roots]
Cost 2
[Exhaust/retain]
At the start of the turn, if this Card is in your hand, reduce all enemies' Action Count by 3
CombatObtain random Rare-Legendary Equipment, Credit +40

Dark Star Poaching Base 3

CZN Dark Star Poaching Base 3 Image
ChoiceEffect
EnterEvent [The Tall Tree] occurs
Steal suppliesObtain random Rare-Legendary Equipment

When the Tall Tree is Selected

ChoiceEffect
Magnifying glass on the tree (left)Information only
Magnifying glass on the machine (right)Information only
Plunder the suppliesObtain random Rare-Legendary Equipment
Listen to the research resultsSelected Combatant has an Epiphany
Propose a dealCredit -40, choose 1 of 10 random Common-Rare Cards to obtain
CombatTo new choices

When Combat is Selected (After Victory)

ChoiceEffect
Explore the areaObtain random Rare-Legendary Equipment, Credit +40
Resonate with the treeChoose 1 of 3 random Common Rare-Legendary Cards to obtain
Research the treeMax HP +10%, 1 random Combatant has an Epiphany

Seed of the Sacred Tree 1

CZN Seed of the Sacred Tree 1 Image
ChoiceEffect
[Scam] Deceive the poacherDice Roll 7
Success: Event [Seed of the Forest] occurs
Failure: Combat occurs
Tell them the spirit's locationCredit +100
CombatObtain random Rare Equipment, Credit +40

When Seed of the Forest is Selected

ChoiceEffect
Plant the spirit in the soilConvert a selected Common Card into the Card [Iron Wall]
[Performance of Iron Wall]
Cost 1
[Declaration of War]
Determination 1
Fortitude 1
Poke the spirit's cheekAll Combatants Stress -9
CombatObtain random Rare Equipment, Credit +40

Seed of the Sacred Tree 2

CZN Seed of the Sacred Tree 2 Image
ChoiceEffect
[Detected] Ambush the poacherDice Roll 7
Success: Event [Seed of the Forest] occurs
Failure: Combat occurs, obtain random Rare Equipment, Credit +40
Wake the poacherCredit +100
CombatObtain random Rare Equipment, Credit +40

When Seed of the Forest is Selected

ChoiceEffect
Smell the scentAll Combatants Stress -9
Check the spirit's conditionConvert a selected Common Card into a random Common Rare Card
CombatObtain random Rare Equipment, Credit +40

Struggle 1

CZN Struggle 1 Image
ChoiceEffect
Examine the poacherInformation only
[Speak] Persuade the poacherDice Roll 7
Success: Event [The Captured Spirit] occurs
Failure: Event ends
MournObtain Equipment [Clover of the Forest], Credit +40
[Performance of Clover of the Forest]
Trinket
When healing with a Card, allies' ATK +10% for 1 turn (stacks up to 1 time)
Absorb the flame1 random Card gets an Epiphany
CombatEvent [The Captured Spirit] occurs

When the Captured Spirit is Selected

ChoiceEffect
Unlock the lock1 selected Card gets an Epiphany
Absorb the powerMax HP +20%

Struggle 2

CZN Struggle 2 Image
ChoiceEffect
Examine the poacherInformation only
Help with first aidObtain Equipment [Clover of the Forest], Credit +40
[Performance of Clover of the Forest]
Trinket
When healing with a Card, allies' ATK +10% for 1 turn (stacks up to 1 time)
StealObtain Card [Poacher's First Aid Kit]
[Poacher's First Aid Kit Performance]
Cost 1
[Exhaust]
At the end of combat, recover 20% of max HP
CombatObtain Card [Poacher's First Aid Kit]
[Poacher's First Aid Kit Performance]
Cost 1
[Exhaust]
At the end of combat, recover 20% of max HP

Traces of the Beast 1

CZN Traces of the Beast 1 Image
ChoiceEffect
Investigate the giant footprints1 random Card gets an Epiphany
Loot the inside of the aircraftObtain random Rare-Legendary Equipment

Traces of the Beast 2

CZN Traces of the Beast 2 Image
ChoiceEffect
Ask about the footprints1 random Card gets an Epiphany
Plunder the suppliesDice Roll 6
Success: Obtain random Rare-Legendary Equipment, Credit +40
Failure: Combat occurs
CombatTo new choices

When Combat is Selected (After Victory)

ChoiceEffect
Investigate the giant footprints1 random Card gets an Epiphany
Loot the inside of the aircraftObtain random Rare-Legendary Equipment

Traces of the Beast 3

CZN Traces of the Beast 3 Image
ChoiceEffect
Investigate the giant footprints1 random Card gets a Sacred Epiphany
Loot the inside of the aircraftObtain Legendary Equipment, Credit +40

▲The Legendary Equipment from the 'Check the surroundings' choice varies each time.

Funeral March

CZN Funeral March Image
ChoiceEffect
Wait for death together1 selected Card gets an Epiphany
Promise revengeDice Roll 6
Success: Convert a selected Card to [Contagion], Max HP +5%
Failure: Combat occurs, 1 selected Card gets a Sacred Epiphany
[Performance of Contagion]
Cost 2
[Exhaust]
create 2 Pollution
Fixed Damage 200%
Damage +30% based on the number of Cards in hand
Combat1 random Card gets a Sacred Epiphany

Intermediary Tree 1

CZN Intermediary Tree 1 Image
ChoiceEffect
Investigate the knotEvent [Gate of the Knot] occurs
Take the branchAll Combatants Stress +5, obtain Equipment [Branch of the Sacred Tree]
[Performance of Branch of the Sacred Tree]
Weapon
When healing or recovering, deal Fixed Damage to all enemies equal to 35% of the Heal amount

When Gate of the Knot is Selected

ChoiceEffect
Pour in powerHP -10%, repeat Event
Try to open the gateDice Roll 14
Success: Event [Beyond the Forest] occurs
Failure: Event ends
Take the branchAll Combatants Stress +5, obtain Equipment [Branch of the Sacred Tree]
[Performance of Branch of the Sacred Tree]
Weapon
When healing or recovering, deal Fixed Damage to all enemies equal to 35% of the Heal amount

When Beyond the Forest is Selected

ChoiceEffect
Investigate the forest1 random Card gets a Sacred Epiphany
Move forwardChoose 1 of 10 random Common Rare-Legendary Cards to obtain, Max HP +5%

Intermediary Tree 2

CZN Intermediary Tree 2 Image
ChoiceEffect
Check insideEvent [Beyond the Forest] occurs
Take the branchDice Roll 7
Success: Obtain Equipment [Branch of the Evil Tree]
Failure: Forced to obtain Curse Card [Deep Roots]
[Performance of Branch of the Evil Tree]
Weapon
When healing or recovering, deal Fixed Damage to a random enemy equal to 50% of the Heal amount
[Performance of Deep Roots]
Cost 2
[Exhaust/retain]
At the start of the turn, if this Card is in your hand, reduce all enemies' Action Count by 3
Resonate with the treeRemove all Curse Cards, Max HP +10%

When Beyond the Forest is Selected

ChoiceEffect
Examine the faded spiritInformation only
ApproachChoose 1 of 10 random Common Rare-Legendary Cards to obtain
Share your powerMax HP -10%, 1 random Card gets a Sacred Epiphany
Tear off the flameDice Roll 10
Success: 1 selected Card gets a Sacred Epiphany
Failure: Combat occurs
Combat1 selected Card gets a Sacred Epiphany

Intermediary Tree 3

CZN Intermediary Tree 3 Image
ChoiceEffect
Investigate the knotEvent [Gate of the Knot] occurs
Take the branchAll Combatants Stress +5, obtain Equipment [Eternal Branch]
[Performance of Eternal Branch]
Weapon
When healing or recovering, deal Fixed Damage to all enemies equal to 50% of the recovery amount

When Gate of the Knot is Selected

ChoiceEffect
Try to open the gateEvent [Beyond the Forest] occurs
Harbor the flameObtain Card [The Eternal Spark], Max HP +10%
[Performance of The Eternal Spark]
Cost 2
Damage of Cards with Cost 1 or more +40%
Attack Card Cost +1
Take the branchAll Combatants Stress +5, obtain Equipment [Eternal Branch]
[Performance of Eternal Branch]
Weapon
When healing or recovering, deal Fixed Damage to all enemies equal to 50% of the recovery amount

When Beyond the Forest is Selected

ChoiceEffect
Investigate the forest1 selected Card gets a Sacred Epiphany
Move forwardChoose 1 to obtain from all Common Rare-Legendary Cards

The Forest Asks 1

CZN The Forest Asks 1 Image
ChoiceEffect
Examine the ring of orderInformation only
Answer that it is lifeDice Roll 7
Success: Obtain Equipment [Verdant Day]
Failure: Combat occurs
[Performance of Verdant Day]
Trinket
On odd turns, ATK +8%, DEF +12%
Answer that it is deathDice Roll 7
Success: Obtain Equipment [Verdant Night]
Failure: Combat occurs
[Performance of Verdant Night]
Trinket
On even turns, ATK +12%, DEF +8%
Ask for regressionPurge 1 selected Card
CombatTo new choices

When Combat is Selected (After Victory)

ChoiceEffect
Look towards the lightObtain Equipment [Verdant Day]
[Performance of Verdant Day]
Trinket
On odd turns, ATK +8%, DEF +12%
Explore the darknessObtain Equipment [Verdant Night]
[Performance of Verdant Night]
Trinket
On even turns, ATK +12%, DEF +8%
Try to open the gateRecover 20% HP, Purge 1 selected Card

The Forest Asks 2

CZN The Forest Asks 2 Image
ChoiceEffect
Examine the ring of orderInformation only
Answer that it is eternityDice Roll 7
Success: Obtain Equipment [Verdant Shackles]
Failure: Combat occurs
[Performance of Verdant Shackles]
Trinket
ATK+12%, DEF+12%
Ask for regressionPurge 2 selected Cards
CombatTo new choices

When Combat is Selected (After Victory)

ChoiceEffect
Check the bridleObtain Equipment [Verdant Shackles]
[Performance of Verdant Shackles]
Trinket
ATK+12%, DEF+12%
Try to open the gateAll Combatants Stress -3, Purge 2 selected Cards

Smuggled Goods Wager

CZN Smuggled Goods Wager Image
ChoiceEffect
Examine the poacherInformation only
Ask for the methodConfirm Information [The Poacher's Game]
Join the betEvent [Bet with the Poacher] occurs
Give a false warningCredit +80

When Bet With the Poacher is Selected

ChoiceEffect
Low numberDice Roll 5
Success: Credit +80
Failure: All Combatants Stress +5
Middle numberDice Roll 10
Success: Credit +120
Failure: All Combatants Stress +5
High numberDice Roll 15
Success: Credit +160
Failure: All Combatants Stress +5

Cycle of Life 1

CZN Cycle of Life 1 Image
ChoiceEffect
Attack the eggDice Roll 20
Success: Selected Combatant has an Epiphany, Max HP +20%
Failure: Max HP -5%, repeat Event
Help the egg hatchMax HP -15%, 1 random Combatant has an Epiphany
LeaveEvent ends
CombatSelected Combatant has an Epiphany

Cycle of Life 2

CZN Cycle of Life 2 Image
ChoiceEffect
Examine the seedInformation only
Share your life forceMax HP -10%, repeat Event
Help it sproutDice Roll 14
Success: Selected Combatant has an Epiphany, all Combatants Stress -3
Failure: Credit +40
Teach them how to plant the seedObtain Rare Equipment

▲The Rare Equipment from the 'Teach them how to plant the seed' choice varies each time.

The Root of Remembrance

CZN The Root of Remembrance Image
ChoiceEffect
Assimilate with the forest's silenceRecover 100% HP, all Combatants Stress -6
Accept the gaze1 selected Card gets a Sacred Epiphany
Desire the source of powerForced to obtain 2 Curse Cards [Deep Roots], copy 1 selected Card
[Performance of Deep Roots]
Cost 2
[Exhaust/retain]
At the start of the turn, if this Card is in your hand, reduce all enemies' Action Count by 3

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