Haru - Rating and Recommended Build

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Chaos Zero Nightmare | Haru - Rating and Recommended Build - GameWith

Haru Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!

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Haru - Rating

RareClassAttribute
☆5 iconStrikerStrikerJusticeJustice

Haru is a Justice Striker. She unleashes high damage by upgrading her Anchor Shot.

Stats

AttackDefenseHealth
1604590
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
SS(SS>S>A>B)SS(SS>S>A>B)

Haru - Pros and Cons

"Anchor Shot" Deals High Damage

Haru's strength is the massive damage from her Anchor Shot. Anchor Shot itself grows stronger with each use, and she also has cards that upgrade Anchor Shot.

Reliable Search with "Anchor Pointer"

Haru has a Search card called Anchor Pointer, which makes it easy to reuse her main damage source, Anchor Shot. Additionally, through Anchor Pointer's Epiphany, it is possible to add retrieve or retain to Anchor Shot.

High Cost

Haru has many high-Cost Cards centered around Anchor Shot. Pair her with characters that can restore AP or with low-Cost characters.

Haru - Recommended Team

Haru Attacker Build

This is a build centered around Haru as the main Attacker. Because Haru's Cost is high, it also makes it easier to activate Khalipe's Celestial.

Best Partner

The Best Choice is Asteria

PartnerDetail
Asteria- Increases damage of 2-cost or higher Cards
- Increases the damage of Pulverize Cards
- Ego Skill provides a buff based on the total Cost of the cards in your hands
Scarlet- Increases damage when using the equipped character's Cards consecutively
- Increases damage with Ego Skill based on the buffs you have
Priscilla- Increases HP and damage
- Increases damage against Revaged enemies
- Ego Skill deals damage + applies weakness attack to a random Attack Card
Marianne- Increases damage to enemies in Revage
- Always deals weakness damage and increases weakness damage dealt
- Deals damage with an Ego Skill
Ritochka- Increased damage from 2-cost or higher Cards.
- At the start of the turn, buffs 1 Attack Card based on the total Cost of Attack Cards.
- Gain 3 Morale with an Ego Skill.

The best Partner for Haru is Asteria. Additionally, Partners that can increase your damage output are generally recommended.

Manifest Ego Priority

Manifest EgoEffect
1凸Damage from Lift Anchor from 70% to 100% increases until used
2凸Anchor Shot can be used even without sufficient cost.
Cards used with this effect consume all remaining AP. For every 1AP, less than the original cost, -40% Damage.
3凸Power Strike deals +100% damage, and the damage increases per beneficial effect owned is +20%.
4凸Whenever Haru uses an Anchor Shot card, gain Power Supply 1.
Power Supply: Haru's attack card damage +20% (Max 3 stacks)
5凸Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
6凸The Damage reduction for Anchor Shot used with insufficient cost is changed to 20% per AP 1 spent less than the original cost.

Haru - All Cards

Starting Cards

Anchor
Power Anchor
Anchor Drop
Anchor Shot

Starting Cards Detail

NameEffect
Anchor100% Damage
+10% Anchor Shot
Damage Amount
Power Anchor309% Damage +10% Anchor Shot
Damage Amount
Anchor Drop126% Shield
Anchor Shot[Pulverize]
302% Damage
+60% Damage for each time this card has been used (Max 5)

Anchor Shot

CostEpiphiny
2[Pulverize]
403% Damage
+90% Damage for each time this card has been used (Max 5)
2[Pulverize]
353% Damage
Combo: +1 hit
3[Retain/Pulverize]
441% Damage
Discard all other Combatant cards,
+100% Damage for each card discarded
2[Pulverize]
378% Damage
+60% Damage per number of times this card was used (Max 5)
Create this card in Draw pile (2 per battle)
2[Pulverize]
378% Damage
+60% Damage for each use of this card (Max 5)
Upon Critical Hit, return to hand (1 per turn)

Unique Cards

Anchor Pointer
Power Charge
Charge Energy
Lift Anchor

Unique Cards Detail

NameEffect
Anchor PointerFrom Draw Pile or Graveyard, move Anchor Shot to hand
Power Charge227% Deal Damage to all enemies
If single target, +80% Damage
Charge Energy[Retain]
For 1 turn, +30% Attack card Damage
Lift Anchor[Retain]
For Anchor Shot in hand, +1 Cost, +100% Damage for 1 turn

Anchor Pointer

CostEpiphiny
0All Anchor Shot gain Retrieve
0From Draw Pile or Graveyard, move Anchor Shot to hand,
Grant that card Retain
0[Retrieve]
From Draw Pile or Graveyard, move Anchor Shot to hand
0From Draw Pile or Graveyard, move Anchor Shot to hand,
+20% Damage of that card for 1 turn
0From Draw Pile or Graveyard, move Anchor Shot to hand,
+25% Critical Chance of that card for 1 turn

Power Charge

CostEpiphiny
2340% Damage to all enemies
If single target, increase damage by +120%
2[Attack Weakness]
340% Damage to all enemies
2340% Damage to all enemy
Defeat: This card activates 1 more time (Max 1)
2302% Damage to all enemies
+30% Damage per hit to your next Attack card
2378% Damage to all enemies
Combo: Change this card's cost to 1

Charge Energy

CostEpiphiny
1[Retain]
For 1 turn, +40% Attack card Damage
1[Retain]
+50% Damage, 1 Tenacity Damage to next Attack card used
1[Retain]
For 1 turn, +70% Attack card Damage by number of cards in hand
1[Retain]
+30% Attack Card Damage, Draw 1 for 1 turn
0[Unique]
+20% own Attack Card Damage

Ego Skill and Potential

Ego Skill

NameEffect
Power StrikeEP: 6
350% Damage
+50% Damage by number of beneficial effects owned (0)

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
Upgrade Basic Cards
(Upgrade Card)
Basic Card damage, shield gain, and healing amount +2%
Upgrade Neutral Cards
(Upgrade Card)
Neutral Card damage, shield gain, and healing amount +2%
Basic Card Proficiency
(Basic Card)
Anchor, +20% Damage of Power Anchor Cards, and the card effect gains an additional effect that increases the Damage of Anchor Shot Cards by 10%.
Upgrade Unique Cards
(Upgrade Card)
Unique Card damage, shield gain, and healing amount +2%
Critical Chance Proficiency
(Stats)
+2% Critical Chance
Basic Card Proficiency
(Basic Card)
+5% Damage of Haru's Anchor and Power Anchor
If Haru's Attack is above 500, +5% additionally
Critical Damage Proficiency
(Stats)
+2.4% Critical Damage
Upgrade Unique Stats
(Unique Stats)
+10% to Haru's Anchor Shot Damage
If Haru's Attack is greater than 1000, an additional 10% to that value

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stupid guide

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