Haru Character Guide for Chaos Zero Nightmare (CZN) - Detailed evaluation, optimal team builds, recommended partners, cards, stats, Ego Skills, and more!
Table of Contents
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All Characters (Combatants) ListHaru - Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Striker | Justice |
Haru is a Justice Striker. She unleashes high damage by upgrading her Anchor Shot.
Stats
| Attack | Defense | Health |
|---|---|---|
| 160 | 45 | 90 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Haru - Pros and Cons
"Anchor Shot" Deals High Damage
Haru's strength is the massive damage from her Anchor Shot. Anchor Shot itself grows stronger with each use, and she also has cards that upgrade Anchor Shot.
Reliable Search with "Anchor Pointer"
Haru has a Search card called Anchor Pointer, which makes it easy to reuse her main damage source, Anchor Shot. Additionally, through Anchor Pointer's Epiphany, it is possible to add retrieve or retain to Anchor Shot.
High Cost
Haru has many high-Cost Cards centered around Anchor Shot. Pair her with characters that can restore AP or with low-Cost characters.
Haru - Recommended Team
Haru Attacker Build
This is a build centered around Haru as the main Attacker. Because Haru's Cost is high, it also makes it easier to activate Khalipe's Celestial.
Best Partner
The Best Choice is Asteria
| Partner | Detail |
|---|---|
Asteria | - Increases damage of 2-cost or higher Cards - Increases the damage of Pulverize Cards - Ego Skill provides a buff based on the total Cost of the cards in your hands |
Scarlet | - Increases damage when using the equipped character's Cards consecutively - Increases damage with Ego Skill based on the buffs you have |
Priscilla | - Increases HP and damage - Increases damage against Revaged enemies - Ego Skill deals damage + applies weakness attack to a random Attack Card |
Marianne | - Increases damage to enemies in Revage - Always deals weakness damage and increases weakness damage dealt - Deals damage with an Ego Skill |
Ritochka | - Increased damage from 2-cost or higher Cards. - At the start of the turn, buffs 1 Attack Card based on the total Cost of Attack Cards. - Gain 3 Morale with an Ego Skill. |
The best Partner for Haru is Asteria. Additionally, Partners that can increase your damage output are generally recommended.
Manifest Ego Priority
| Manifest Ego | Effect |
|---|---|
| 1凸 | Damage from Lift Anchor from 70% to 100% increases until used |
| 2凸 | Anchor Shot can be used even without sufficient cost. Cards used with this effect consume all remaining AP. For every 1AP, less than the original cost, -40% Damage. |
| 3凸 | Power Strike deals +100% damage, and the damage increases per beneficial effect owned is +20%. |
| 4凸 | Whenever Haru uses an Anchor Shot card, gain Power Supply 1. Power Supply: Haru's attack card damage +20% (Max 3 stacks) |
| 5凸 | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| 6凸 | The Damage reduction for Anchor Shot used with insufficient cost is changed to 20% per AP 1 spent less than the original cost. |
Haru - All Cards
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Anchor | 100% Damage +10% Anchor Shot Damage Amount |
| Power Anchor | 309% Damage +10% Anchor Shot Damage Amount |
| Anchor Drop | 126% Shield |
| Anchor Shot | [Pulverize] 302% Damage +60% Damage for each time this card has been used (Max 5) |
Anchor Shot
| Cost | Epiphiny |
|---|---|
| 2 | [Pulverize] 403% Damage +90% Damage for each time this card has been used (Max 5) |
| 2 | [Pulverize] 353% Damage Combo: +1 hit |
| 3 | [Retain/Pulverize] 441% Damage Discard all other Combatant cards, +100% Damage for each card discarded |
| 2 | [Pulverize] 378% Damage +60% Damage per number of times this card was used (Max 5) Create this card in Draw pile (2 per battle) |
| 2 | [Pulverize] 378% Damage +60% Damage for each use of this card (Max 5) Upon Critical Hit, return to hand (1 per turn) |
Unique Cards
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Unique Cards Detail
| Name | Effect |
|---|---|
| Anchor Pointer | From Draw Pile or Graveyard, move Anchor Shot to hand |
| Power Charge | 227% Deal Damage to all enemies If single target, +80% Damage |
| Charge Energy | [Retain] For 1 turn, +30% Attack card Damage |
| Lift Anchor | [Retain] For Anchor Shot in hand, +1 Cost, +100% Damage for 1 turn |
Anchor Pointer
| Cost | Epiphiny |
|---|---|
| 0 | All Anchor Shot gain Retrieve |
| 0 | From Draw Pile or Graveyard, move Anchor Shot to hand, Grant that card Retain |
| 0 | [Retrieve] From Draw Pile or Graveyard, move Anchor Shot to hand |
| 0 | From Draw Pile or Graveyard, move Anchor Shot to hand, +20% Damage of that card for 1 turn |
| 0 | From Draw Pile or Graveyard, move Anchor Shot to hand, +25% Critical Chance of that card for 1 turn |
Power Charge
| Cost | Epiphiny |
|---|---|
| 2 | 340% Damage to all enemies If single target, increase damage by +120% |
| 2 | [Attack Weakness] 340% Damage to all enemies |
| 2 | 340% Damage to all enemy Defeat: This card activates 1 more time (Max 1) |
| 2 | 302% Damage to all enemies +30% Damage per hit to your next Attack card |
| 2 | 378% Damage to all enemies Combo: Change this card's cost to 1 |
Charge Energy
| Cost | Epiphiny |
|---|---|
| 1 | [Retain] For 1 turn, +40% Attack card Damage |
| 1 | [Retain] +50% Damage, 1 Tenacity Damage to next Attack card used |
| 1 | [Retain] For 1 turn, +70% Attack card Damage by number of cards in hand |
| 1 | [Retain] +30% Attack Card Damage, Draw 1 for 1 turn |
| 0 | [Unique] +20% own Attack Card Damage |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Power Strike | EP: 6 350% Damage +50% Damage by number of beneficial effects owned (0) |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. |
| Upgrade Basic Cards (Upgrade Card) | Basic Card damage, shield gain, and healing amount +2% |
| Upgrade Neutral Cards (Upgrade Card) | Neutral Card damage, shield gain, and healing amount +2% |
| Basic Card Proficiency (Basic Card) | Anchor, +20% Damage of Power Anchor Cards, and the card effect gains an additional effect that increases the Damage of Anchor Shot Cards by 10%. |
| Upgrade Unique Cards (Upgrade Card) | Unique Card damage, shield gain, and healing amount +2% |
| Critical Chance Proficiency (Stats) | +2% Critical Chance |
| Basic Card Proficiency (Basic Card) | +5% Damage of Haru's Anchor and Power Anchor If Haru's Attack is above 500, +5% additionally |
| Critical Damage Proficiency (Stats) | +2.4% Critical Damage |
| Upgrade Unique Stats (Unique Stats) | +10% to Haru's Anchor Shot Damage If Haru's Attack is greater than 1000, an additional 10% to that value |
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