Haru is a character from Chaos Zero Nightmare. See best builds, partner, cards, stats, ego skill, potential, manifest ego, class, tier rank in CZN.
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All Characters (Combatants) ListHaru Balance Adjustments
Season 2 Balance Adjustments
Haru will receive buffs to improve her performance, including increased Anchor Shot base damage and the removal of Weigh Anchor’s cost-increase effect. These changes enhance Anchor Shot’s usability and strengthen her Ego Manifestation Stage 2.See Haru Balance Adjustments Details| Adjustment Target | Adjustment Direction |
| Anchor Shot | Damage amount will be increased. |
| Lift Anchor | The cost of Anchor Shot will no longer increase. |
Haru Basic Information & Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Striker | Justice |
Haru is a Justice Striker. She unleashes high damage by upgrading her Anchor Shot.
Stats
| Attack | Defense | Health |
|---|---|---|
| 160 | 45 | 90 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Rate Haru
Haru Strengths & Weaknesses
"Anchor Shot" Deals High Damage
Haru's strength is the massive damage from her Anchor Shot. Anchor Shot itself grows stronger with each use, and she also has cards that upgrade Anchor Shot.
Reliable Search with "Anchor Pointer"
Haru has a Search card called Anchor Pointer, which makes it easy to reuse her main damage source, Anchor Shot. Additionally, through Anchor Pointer's Epiphany, it is possible to add retrieve or retain to Anchor Shot.
High Cost
Haru has many high-Cost Cards centered around Anchor Shot. Pair her with characters that can restore AP or with low-Cost characters.
How To Use Haru?
Reuse Anchor Shot

Haru's main damage source is Anchor Shot, which grows stronger with each use. Use Search Cards and deck compression to play Anchor Shot as many times as possible.
Unlocking Her 2nd Manifest Ego Makes Her Easier to Use

Unlocking Haru's 2nd Manifest Ego lets her use Anchor Shot even without enough Cost. Despite the demerit, she can still deal damage. This allows for more frequent use of Anchor Shot, making her significantly easier to play.
Utilize Anchor Pointer

Haru has her own Anchor Pointer that can search for Anchor Shot. Its Epiphany effect further simplifies reusing Anchor Shot, so be sure to use this card actively.
Best Team for Haru
Haru Attacker Build
This is a build centered around Haru as the main Attacker. Because Haru's Cost is high, it also makes it easier to activate Khalipe's Celestial.
Low-Cost Team Build
This build uses Cassius, who can manipulate the deck, as support. If he has unlocked his Manifest Ego 1, he can also retrieve Cards from the discard pile, allowing you to further increase the cycle rate of Anchor Shot.
Best Partner for Haru
The Best Choice is Asteria
| Partner | Detail |
|---|---|
Asteria | [★5] Obtained from Gacha [Recommendation]★★★ - Increases damage for 2-cost or more - Increases damage of Pulverize Cards - Ego Skill grants a buff based on the total Cost of Cards in your hands |
Scarlet | [★5] Obtained from Gacha [Recommendation] ★★・ - Increases damage when the equipper's Cards are used consecutively. - The Ego Skill increases damage based on the buffs you possess. |
Priscilla | [★5] Obtained from Arkhianon Supply [Recommendation] ★★・ - Increases HP and damage. - Increases damage against Ravaged enemies. - Ego Skill deals damage + grants weakness attack to a random Attack Card. |
Marianne | [★5] Obtained from Gacha [Recommendation] ★・・ - Increased damage against enemies in a Ravaged state. - Always deals weakness damage and increases weakness damage dealt[.br]- Deals damage with Ego Skill. |
Ritochka | [★4] Obtained from Gacha [Recommendation] ★・・ - Increases damage for 2-cost or higher Cards. - At the start of the turn, buffs 1 Attack Card according to the total Cost of Attack Cards. - Gains 3 Morale with Ego Skill. |
The best Partner for Haru is Asteria. Additionally, Partners that can increase your damage output are generally recommended.
Recommended Memory Fragments
Executioner's Tool Set and Line of Justice Set are Recommended
| Memory Fragments | Effect |
|---|---|
Executioner's Tool Set | [2-Set] +25% Critical Damage |
Line of Justice Set | [4-Set] +20% Critical Chance of cards that cost 2 or more |
The recommended Memory Fragments for Haru are the Executioner's Tool Set and Line of Justice Set. The Line of Justice Set is a valuable Memory Fragment that can increase Crit chance, and it upgrades Anchor Shot, her main source of damage.
Haru Manifest Ego Guide & Priority
| Manifest Ego | Effect |
|---|---|
| M1 | [Recommended]: ★★・ Damage from Lift Anchor from 70% to 100% increases until used |
| M2 | [Recommended]: ★★★ Anchor Shot can be used even without sufficient cost. Cards used with this effect consume all remaining AP. For every 1AP, less than the original cost, -40% Damage. |
| M3 | [Recommended]: ★★・ Power Strike deals +100% damage, and the damage increases per beneficial effect owned is +20%. |
| M4 | [Recommended]: ★★★ Whenever Haru uses an Anchor Shot card, gain Power Supply 1. Power Supply: Haru's attack card damage +20% (Max 3 stacks) |
| M5 | [Recommended]: ★・・ Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]. |
| M6 | [Recommended]: ★★・ The Damage reduction for Anchor Shot used with insufficient cost is changed to 20% per AP 1 spent less than the original cost. |
Aim for 2 Manifest Ego
At Manifest Ego 2, Haru will be able to use Anchor Shot even without sufficient Cost (though its power will be reduced). Since Haru relies heavily on using Anchor Shot repeatedly, you should prioritize reaching her 2nd Manifest Ego.
All Cards Of Haru
Starting Cards
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Starting Cards Detail
| Name | Effect |
|---|---|
| Anchor | 100% Damage +10% Anchor Shot Damage Amount |
| Power Anchor | 309% Damage +10% Anchor Shot Damage Amount |
| Anchor Drop | 126% Shield |
| Anchor Shot | [Pulverize] 302% Damage +60% Damage for each time this card has been used (Max 5) |
Anchor Shot
| Cost | Epiphany |
|---|---|
| 2 | [Pulverize] 403% Damage +90% Damage for each time this card has been used (Max 5) |
| 2 | [Pulverize] 353% Damage Combo: +1 hit |
| 3 | [Retain/Pulverize] 441% Damage Discard all other Combatant cards, +100% Damage for each card discarded |
| 2 | [Pulverize] 378% Damage +60% Damage per number of times this card was used (Max 5) Create this card in Draw pile (2 per battle) |
| 2 | [Pulverize] 378% Damage +60% Damage for each use of this card (Max 5) Upon Critical Hit, return to hand (1 per turn) |
Epiphany Cards
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Epiphany Cards Detail
| Name | Effect |
|---|---|
| Anchor Pointer | From Draw Pile or Graveyard, move Anchor Shot to hand |
| Power Charge | 227% Deal Damage to all enemies If single target, +80% Damage |
| Charge Energy | [Retain] For 1 turn, +30% Attack card Damage |
| Lift Anchor | [Retain] For Anchor Shot in hand, +1 Cost, +100% Damage for 1 turn |
Anchor Pointer
| Cost | Epiphany |
|---|---|
| 0 | All Anchor Shot gain Retrieve |
| 0 | From Draw Pile or Graveyard, move Anchor Shot to hand, Grant that card Retain |
| 0 | [Retrieve] From Draw Pile or Graveyard, move Anchor Shot to hand |
| 0 | From Draw Pile or Graveyard, move Anchor Shot to hand, +20% Damage of that card for 1 turn |
| 0 | From Draw Pile or Graveyard, move Anchor Shot to hand, +25% Critical Chance of that card for 1 turn |
Power Charge
| Cost | Epiphany |
|---|---|
| 2 | 340% Damage to all enemies If single target, increase damage by +120% |
| 2 | [Attack Weakness] 340% Damage to all enemies |
| 2 | 340% Damage to all enemy Defeat: This card activates 1 more time (Max 1) |
| 2 | 302% Damage to all enemies +30% Damage per hit to your next Attack card |
| 2 | 378% Damage to all enemies Combo: Change this card's cost to 1 |
Charge Energy
| Cost | Epiphany |
|---|---|
| 1 | [Retain] For 1 turn, +40% Attack card Damage |
| 1 | [Retain] +50% Damage, 1 Tenacity Damage to next Attack card used |
| 1 | [Retain] For 1 turn, +70% Attack card Damage by number of cards in hand |
| 1 | [Retain] +30% Attack Card Damage, Draw 1 for 1 turn |
| 0 | [Unique] +20% own Attack Card Damage |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Power Strike | EP: 6 350% Damage +50% Damage by number of beneficial effects owned (0) |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Upgrade Card (Basic Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% |
| Upgrade Card (Common Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% |
| Basic Card (Basic Card Proficiency) | Anchor, +20% Damage of Power Anchor Cards, and the card effect gains an additional effect that increases the Damage of Anchor Shot Cards by 10%. |
| Upgrade Card (Unique Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% |
| Stats (Critical Chance Proficiency) | +2% Critical Chance |
| Stats (Critical Damage Proficiency) | +2.4% Critical Damage |
| Basic Card (Basic Card Proficiency) | +5% Damage of Haru's Anchor and Power Anchor If Haru's Attack is above 500, +5% additionally |
| Unique Stats (Unique Stat Upgrade) | +10% to Haru's Anchor Shot Damage If Haru's Attack is greater than 1000, an additional 10% to that value |
Profile & Voice Actors
Character Profile
| Race | Human |
|---|---|
| Birthday | May 30th |
| Gift | Mass Charge |
| Affiliated Faction | Terrascion SS Edenity |
A spring-lit girl with a bright smile.
A discipline committee member attending the academy. She's well regarded for her soft-spoken and gentle nature. Contrary to her appearance, she is a huge eater and especially fond of sweets. She may deny any teasing all she wants, but she can't hide the look of pure joy on her face whenever she's tasting food.
Voice Actor / Actress (Japanese)
| VA | Hina Youmiya |
|---|
Chaos Zero Nightmare Related Guides

Executioner's Tool Set
Line of Justice Set