Burning Life guide for Chaos Zero Nightmare (CZN). Includes Burning Life walkthrough, best characters, boss builds, elite battles, events, equipment, farming tips, and more in CZN.
Table of Contents
| Chaos Manifestation Strategy | ||
|---|---|---|
| The Blue Pot | Twin Star's Shadow | City of Mist |
CZN Burning Life S2 New Content
Arena Added

A new element, the Arena, has been added to Chaos. Tiles where an Arena Event occurs are marked with an icon, and stepping on them will temporarily move you to a special area.
| Note! | The icon on the map is the same as the previous Dimensional Tunnel. |
Combat in the Arena

When you enter the Arena, you will face two battles where a Weapon Pile appears. Attacking it will create Arena Cards, so use them to aim for victory.
Arena Cards
| Arena Cards | ||
|---|---|---|
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Arena Cards have a structure that doesn't hinder play, such as 0 Cost or auto-activation. Make effective use of them to clear the Arena.
Arena Clear Rewards

Clearing the two battles in the Arena will reward you with Arena Equipment that can create Exhaust Cards. Afterward, you can apply a Refinement Effect to your equipment.
Arena Equipment

Arena Equipment is a newly added type of equipment whose effects activate under certain conditions. Some can create Arena Cards, and despite being Rare equipment, they have useful effects.
Refinement Effect

You can choose and apply one from three random options. The effect is retained even if you replace the equipment, so prioritize choosing the effect you want. However, applying a Refinement Effect will increase Faint Memory by 10 points.
God's Hammer

After defeating the boss in the central area, you can obtain the Hammer of God. The Hammer of God can only be used on refined equipment, and it adds the effect of another piece of equipment. Using the Hammer of God increases Faint Memory by 10 points.
Distortion Adaptation

A system called Distortion Adaptation has been added exclusively for Seasonal Chaos. In addition to receiving Upgrades that match the level of the Chaos you enter, you can also equip Trial Partners, making it easier to use characters you haven't fully trained.
CZN Burning Life Features
Similar to the Swamp of Judgment
Burning Life has a configuration of Elites, bosses, and equipment similar to the Swamp of Judgment. While the main attribute remains Order, be aware that the enemies that appear have been changed to be weak to Order and Passion.
Many Exhaust-type Equipment and Cards
In Burning Life, there are numerous Cards centered around Exhaust. While there aren't many characters who can take advantage of Exhaust, you can complement them with newly added equipment and Cards.
Notable Equipment to Obtain
| Equipment | Skill |
|---|---|
Brilliant Eternal Flame? | Weapon Increases the damage of Exhaust cards with a cost of 2 or more by 40%. |
Liberated Essence | Armor At the start of the turn, decrease Cost of 1 random Exhaust card in hand by 1 for 1 turn. |
Fairy King's Crown | Armor +6% Critical Chance |
Dagger That Tricked the Shadow | Weapon +12% Critical Damage |
Immortal Scale | Armor When gaining Counterattack by an ability, add 1 Counterattack. |
Harpoon Case of Broken Resolve | Weapon Create 1 Pierce each odd turn. |
Launcher of Ruined Honor | Trinket Create 1 Heavy Blow each even turn. |
Among the newly added Rare equipment are multiple pieces of Arena Equipment that create Exhaust Cards. The Cards created by this equipment have a Cost of 0, so use their effects to build your Save Data.
Notable Cards to Obtain
| Card | Skill |
|---|---|
![]() | Amber Lumen Cost 1 [ Heal 150% |
![]() | Crimson Lumen Cost 3 [ 300% Damage to all enemies. |
![]() | Azure Lumen Cost 0 [ Exhaust 1 Exhaust card(s) in hand. |
![]() | Ebony Lumen Cost 3 [ |
In Burning Life, you can obtain Lumen Cards from Events. Combine them with your equipment and the Cards you have to build your Save Data.
CZN Burning Life Farming Tips
Collect Chaos Architect

First, clear low-difficulty Chaos to collect Chaos Architect. Using the collected Chaos Architect to Upgrade in the Zero System will make your Chaos exploration more advantageous.
Perform Upgrades

Upgrades offer many effects that are advantageous for farming, such as re-selecting Epiphanies or specifying a character for copying. Unlocking these early on will lower the difficulty of creating Save Data, so prioritize them.
| Note! | Upgrades have been completely revamped with the start of Season 2. |
Create Save Data on High Difficulty

Clearing a Chaos unlocks the next difficulty level. As the difficulty increases, the TIER, which relates to the capacity of your Save Data, also increases, so choose the highest difficulty you can clear.
Save Data GuidePenalties Can Be Rerolled

In Chaos of difficulty IV and higher, penalties will occur. These come with disadvantageous effects, but also the benefit of increasing your TIER. Penalties can be rerolled with Re-observation, so change them to something you can clear.
| Note! | The penalty that increases Elite tiles has little impact and is useful for raising TIER. |
Prioritize the Arena When Choosing a Route

When creating Save Data, check the map and prioritize routes that let you enter the Arena. Refinements and the Hammer of God have significant benefits and are crucial for creating a powerful Save Data.
Chaos GuideCZN Burning Life Best Farming Team
Save Data Calculation Method Has Changed
With the implementation of Season 2 "Karmic Flames," the Save Data retention rules have been adjusted. While the focus on one character at a time remains, it's a good idea to use the strongest character you have as the lead.
Recommended Order/Passion Attackers
In Burning Life, enemies weak to Order and Passion appear in roughly equal numbers, so prioritize Attackers of those attributes. The example formation above features Yuki, who can exploit attribute advantages, and Nia, a compatible supporter.
Alternative Candidates for Character 1
| Replacement Character | Reason |
|---|---|
Nine | Order Attacker - High damage makes him easy to lead with, but high Cost requires AP or Cost reduction. - As an Exhaust-focused character, he has good synergy with the "Burning Life" Chaos. |
Mei Lin | Passion Attacker - An excellent Attacker who focuses on Basic Attacks. - She can be unreliable until her Epiphanies are set up, so upgrading her level and Memory Fragments is essential. |
Sereniel | Instinct Attacker - A strong candidate when not considering weaknesses. - An excellent character who can both deal damage and replenish AP. |
If your Save Data build character is an Attacker, add a character who can cover their weaknesses or a sub-attacker to increase stability during the run.
Alternative Candidates for Character 2
| Replacement Character | Reason |
|---|---|
Narja | Instinct Supporter - A supporter with both buffs and healing. - She can also act as an attacker, but since she doesn't have a Weak Attribute advantage, it's better for her to focus on support. |
Mika | Justice Supporter - A supporter capable of HP recovery and AP recovery. - Since she can provide crucial HP recovery and AP support for Chaos runs, she can be used in most formations. |
Veronica | Passion Attacker - An Attacker who can also provide draw support. - An option if your Save Data build character is a supporter. |
Supporters who don't attack much don't need to be attribute-specific. Choose a character that has good synergy with the Attacker in your formation. If your Save Data build character is a supporter, using an Attacker as your second character will make clearing runs more stable.
CZN Burning Life Boss List
Elemental Spirit
Mountain God(Outer Ward) | [Weakness] Order[Features] - Increased damage taken before acting - Gains Roar's Recoil after a certain amount of HP is lost - After gaining Rampage, its attack changes to a weaker one if it takes a certain amount of damage each turn |
The Mountain God is the boss of the first stage (Outer Ward) of the Seasonal Chaos. It's easy to deal damage to before it acts, so attack it aggressively. Also, after its HP drops below half, it becomes stronger after healing, so try to finish it off in one go.
Plague God
Plague God(Central Area) | [Weakness] Order[Features] - Encroaching Fear decreases by 1 each time it takes damage - When Encroaching Fear reaches 0, its mask changes |
After defeating the Patriarch of the first stage, you can proceed to the Central Area. The central boss, the Plague God's Encroaching Fear is reduced by attacks, causing it to take powerful actions. Prioritize using high-damage Cards.
CZN Burning Life Elite Enemies List
Elite Monster Quick Reference
| Enemy | Features |
|---|---|
Spirit Kefox | When a friendly Kefox takes damage, [Fellowship] decreases. When all are eliminated, it enters a Rage state. |
Evil Spirit Dullahan | Gains [Sturdiness] when taking damage. When it gains a certain number of [Sturdiness], it changes to a powerful Attack action. |
Evil Spirit Salamander | Changes to a powerful Attack action when your hand is full. |
Elemental Phoenix | Transforms into a monster when HP reaches 0. |
Wolves Bane | Gains Fury whenever a Combatant uses a non-Attack Card. |
Dark Grip | Draws a Card when attacking. +If it's a debuff Card, Attack again. |
Winged Humanoid Beast | Increases the Cost of a random Card at the start of the turn. |
Seraphim of Pain | Damage increases based on the number of Suppressed Cards. |
Vinelord | Changes summoned monster according to the number of [Conducting Ambition]. [Conducting Ambition] decreases when a Card is exhausted. |
Cyborg Automaton | Increases the power of its next Attack every time it takes damage. |
In Burning Life, two new elite monsters have been added: Vinelord and Cyborg Automaton. Read their features carefully and approach them with caution.
Obtainable Monster Cards
| Monster Card List | |||
|---|---|---|---|
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CZN Burning Life Events List
*The following information includes content from the development environment
Multiplying Form 4

| Choice | Effect |
|---|---|
| Listen to the claim again | Check Survivor Claims Info |
| Identify the survivor | Event [Survivor Identification] occurs Proceed to next choice |
| Make a false report | Obtain a random Rare to Legendary piece of equipment. |
| Battle | Credit +140 |
When Survivor Identification Is Chosen
| Choice | Effect |
|---|---|
| The Dark Star on the left is the real one. The Dark Star in the middle is the real one. The Dark Star on the right is the real one. | Credit +80 or Obtain random Legendary equipment |
| Battle | Credit +140 |

You can identify the real one by the effect that occurs during the event.
Events ListSpirit Embracing Light 1

| Choice | Effect |
|---|---|
| Poke its cheek | HP -20%, convert a selected Common Card into a random Common to Rare Card. |
| Give it something else to hold | Credit -40, random Combatant gains 1 Epiphany. |
| Let it swallow | Dice Roll 5 On success: Obtain Summoned Lump of Light equipment On failure: Event ends |
| Battle | Obtain random Rare equipment |
Spirit Embracing Light 2

| Choice | Effect |
|---|---|
| Rest | Choose 1 of 3 random Common Cards to obtain. |
| Chase the Lumen | Credit +80 |
| Try to touch the Lumen | Dice Roll 5 On success: Random Combatant gains 1 Epiphany On failure: Max HP +10% |
| Battle | Obtain random Rare equipment |
Luminus' Call 1

| Choice | Effect |
|---|---|
| Recall a painful memory | Exclude 1 selected Card. |
| Recall a happy memory | All Combatants' Stress +5, random Combatant gains 1 Epiphany. |
| Resist | Battle occurs, obtain equipment [Shining Lyre] |
| Battle | Obtain equipment [Shining Lyre] |
Luminus' Call 2

| Choice | Effect |
|---|---|
| Make a memory trade | Selected Combatant gains 1 Epiphany, all Combatants' Stress +10 |
| Ask it to recall a memory | Exclude 1 selected Card. |
| Resist | Battle occurs, obtain equipment [Golden Eyes] |
| Battle | Obtain equipment [Golden Eyes] |
Luminus' Call 3

| Choice | Effect |
|---|---|
| Accept it obediently | Exclude 1 selected Card. |
| Resist | Choose 1 of 3 random Common Common Cards to obtain. |
| Resist | Battle occurs, obtain equipment [Sword of Judgement] |
| Battle | Obtain equipment [Sword of Judgement] |
Dark Star's Lumen Trap 1

| Choice | Effect |
|---|---|
| Ask about the box | Check Info [Terrible Moneymaking] |
| Buy the box | Credit -40, Event [Dark Star's Chest] occurs Proceed to next choice |
| Rescue the spirit | Battle occurs, obtain a random Rare to Legendary piece of equipment. |
| Battle | Proceed to next choice |
When [Dark Star's Chest] or Battle is chosen
| Choice | Effect |
|---|---|
| Attack the box | Choose 1 of 3 random Lumen Cards to obtain, all Combatants' Stress +5 |
| Free Rootie | Random Combatant gains 1 Epiphany |
Dark Star's Lumen Trap 2

| Choice | Effect |
|---|---|
| Ask about the box | Check Info [Terrible Moneymaking] |
| Make a deal with the Dark Star | Credit -40, convert selected Card to Card [Red Lumen] |
| Rescue the spirit | Dice Roll 10 On success: Selected Combatant gains 1 Epiphany On failure: Battle occurs, selected Combatant gains 1 Epiphany |
| Battle | Selected Combatant gains 1 Epiphany |
Echo of Fear

| Choice | Effect |
|---|---|
| Calm the Dark Star | Dice Roll 6 On success: Obtain random Rare to Legendary equipment On failure: HP -10%, repeat Event |
| Drive out the Lumen | Exclude 1 selected Card. |
| Steal the box | HP -20%, Credit +120 |
| Battle |
Memory Thief 1

| Choice | Effect |
|---|---|
| Steal the bag | Battle occurs, choose 1 of 3 random Lumen Cards to obtain |
| [Speech] Persuade the Dark Star | Dice Roll 8 On success: Credit +140 On failure: Event ends |
| Blow up the bag | Obtain random Rare to Legendary equipment |
| Battle | Obtain random Legendary equipment |
Memory Thief 2

| Choice | Effect |
|---|---|
| Steal the bag | HP -20%, choose 1 of 3 random Lumen Cards to obtain |
| Accept the deal | Event [Trade with the Dark Star] occurs Proceed to next choice |
| Ask how to capture it | Obtain random Rare to Legendary equipment |
| Battle | Credit increase |
When Trade with the Dark Star is chosen
| Choice | Effect |
|---|---|
| [Speech] Buy a Lumen | Dice Roll 8 On success: Credit -40, choose 1 of 3 random Lumen Cards to obtain On failure: Repeat Event |
| Buy a memory | Credit -80, choose 1 of 10 random Common to Rare Cards to obtain |
| Give up on buying | Event ends |
| Battle |
Stalk of Life 1

| Choice | Effect |
|---|---|
| Cut the stem | Obtain equipment [Lightless Stem] |
| Make contact with the Lumen | All Combatants' Stress -6 |
| Create an opening | Random Combatant gains 1 Epiphany |
Stalk of Life 2

| Choice | Effect |
|---|---|
| Watch over the cycle | Choose 1 of 3 random Lumen Cards to obtain. |
| Cut the stem | All Combatants' Stress +10, obtain equipment [Shining World Tree Stem ] |
| Place your hand on it | Selected Combatant gains 1 Epiphany |
| Battle | Obtain equipment [Golden Bell] |
Fantasm Shackles 1

| Choice | Effect |
|---|---|
| Speak with the priest | Check Info [Wrong Memories] |
| Help the pirate | Credit +100 |
| Incite the two pirates | Random Combatant gains 1 Epiphany |
| Battle | Obtain equipment [Shining Lyre] |
Fantasm Shackles 2

| Choice | Effect |
|---|---|
| Ask what happened | Check Info [World Tree's Cycle] |
| Help the pirate | Obtain random Rare to Legendary equipment |
| Watch their actions | Credit +100 |
| Battle | Obtain equipment [Sword of Judgement] Proceed to next choice |
When Battle is chosen
| Choice | Effect |
|---|---|
| Treat the Dark Star | Credit +120 |
| Search its pockets | Obtain random Rare to Legendary equipment, Credit +40 |
| Trap the Lumen | Choose 1 of 3 random Lumen Cards to obtain, HP -10% |
| Battle | Obtain random Rare to Legendary equipment |
Transference of Sadness 1

| Choice | Effect |
|---|---|
| Listen to the memory | Dice Roll 10 On success: Convert a selected Common Card to a random Common Rare to Legendary Card On failure: Event ends |
| Ambush Luminus | Obtain refined random Rare equipment |
| Draw out the Dark Star | All Combatants' Stress +5, choose 1 of 10 random Common Cards to obtain |
| Battle | HP +10% |
Transference of Sadness 2

| Choice | Effect |
|---|---|
| Help Luminus | All Combatants' Stress +5, convert a selected Common Card to a random Common Legendary Card. |
| Insert a suppression pulse | Credit +140 |
| Steal supplies | Obtain refined random Legendary equipment, HP -20% |
| Battle | Selected Combatant gains 1 Epiphany |
Transference of Sadness 3

| Choice | Effect |
|---|---|
| Talk to Luminus | Check Info [Lost Memories Luminus] |
| Hand over the memory | Dice Roll 10 On success: Convert a selected Common Card to a random Common Rare to Legendary Card On failure: Event ends |
| Investigate the black water | Exclude 1 selected Card. |
| Battle | Selected Combatant gains 1 Epiphany, all Combatants' Stress +5 |
Mind of the World Tree

| Choice | Effect |
|---|---|
| Place your hand on it | Forced to obtain Curse Card [Fracturing Memories], selected Card gains a Secret Epiphany |
| Rest for a while | Max HP +15% |
| Talk to the World Tree | Equipment [Call of the Ancient Spirits] |
Multiplying Form 1

| Choice | Effect |
|---|---|
| Attack the frightened Dark Star | Choose 1 of 3 random Common Rare Cards to obtain. |
| Attack the calm Dark Star | Credit +140 |
| Battle | Credit +140 |
Multiplying Form 2

| Choice | Effect |
|---|---|
| Ask about the corpse | Check Info [Entity's Proof |
| Doubt if it's real | Convert a selected Common Card to a random Common Rare Card. |
| Loot the corpse | Credit +140 |
| Battle | Credit +140 |
Multiplying Form 3

| Choice | Effect |
|---|---|
| Steal the flame | Selected Card gains an Epiphany. |
| Drive out the spirit with the flame | Max HP +15% |
| Drive out the troubled spirit | Choose 1 of 3 random Common Rare Cards to obtain. |
| Battle | Obtain random equipment |
Multiplying Form 4

| Choice | Effect |
|---|---|
| Listen to the claim again | Check Survivor Claims Info |
| Identify the survivor | Event [Survivor Identification] occurs Proceed to next choice |
| Make a false report | Obtain a random Rare to Legendary piece of equipment. |
| Battle | Credit +140 |
When Survivor Identification is chosen
| Choice | Effect |
|---|---|
| The Dark Star on the left is the real one. The Dark Star in the middle is the real one. The Dark Star on the right is the real one. | Credit +80 or Obtain random Legendary equipment |
| Battle | Credit +140 |
You can identify the real one by the effect that occurs during the event.
Memory Garden 1

| Choice | Effect |
|---|---|
| Demand to see the memory | Convert selected Common Card to a random Common Rare to Legendary Card, all Combatants' Stress +5 |
| Interfere with Luminus | Dice Roll 6 On success: Choose 1 of 3 random Common Rare to Legendary Cards to obtain On failure: Choose 1 of 3 random Common Common to Rare Cards to obtain |
| Loot the Dark Star's belongings | Credit +140 |
| Battle | Credit +140 |
Memory Garden 2

| Choice | Effect |
|---|---|
| Peer into the memory | All Combatants' Stress -6 |
| [Speech] Make them face reality | Dice Roll 6 On success: Choose 1 of 3 random Common Rare Cards to obtain On failure: HP -20%, choose 1 of 3 random Common Common to Rare Cards to obtain |
| Loot the Dark Star's belongings | Credit +140 |
Memory Garden 3

| Choice | Effect |
|---|---|
| Laugh and have fun with them | All Combatants' Stress -12, forced to obtain Curse Card [Blissful Oblivion] |
| Drop the Lumen | Dice Roll 6 On success: Choose 1 of 10 random Common Rare Cards to obtain On failure: Choose 1 of 10 random Common Common Cards to obtain |
| Loot the Dark Star's belongings | Credit +140 |
| Battle | Credit +140 |
Memory Garden 4

| Choice | Effect |
|---|---|
| A fun memory | Dice Roll 6 On success: All Combatants' Stress -9 On failure: All Combatants' Stress -9, forced to obtain Curse Card [Blissful Oblivion] |
| A memory of revenge | Dice Roll 6 On success: Gain 3 stacks of buff [Vengefulness] On failure: Max HP -10%, gain 3 stacks of buff [Vengefulness] |
| A memory of life | Dice Roll 10 On success: Max HP +20% On failure: Max HP +20%, HP -20% |
| Battle | Random Combatant gains 1 Epiphany |
Self-Replicating Parade

| Choice | Effect |
|---|---|
| Try to read the memory | Choose 1 of 3 Rare or higher Cards of a selected Combatant to copy |
| Approach the center | Forced to obtain 2 Curse Cards [Fracturing Memories], selected Card gains a Secret Epiphany |
| Forcibly sever the matrix | Obtain Card [Black Lumen] |
Proliferation 1

| Choice | Effect |
|---|---|
| Capture the Lumen | Obtain Card [Black Lumen] |
| Make contact with the Lumen | Convert a selected Common Card to a random Common Rare to Legendary Card, forced to obtain Curse Card [Fracturing Memories] |
| Interrupt the replication | Exclude 1 selected Card. |
Proliferation 2

| Choice | Effect |
|---|---|
| Capture the Lumen | Convert selected Card to Card [Black Lumen] |
| Make contact with the Lumen | Convert a selected Common Card to a random Common Rare to Legendary Card, forced to obtain Curse Card [Fracturing Memories] |
| Interrupt the replication | Exclude 2 selected Cards. |
Proliferation 3

| Choice | Effect |
|---|---|
| Try to read the memory | Convert a selected Common Card to a random Common Rare Card. |
| Offer a silent prayer | All Combatants' Stress -9 |
| [Dexterous] Investigate the pile of Lumen | Dice Roll 5 On success: Credit +160 On failure: HP -20%, Credit +120 |
Imitation 1

| Choice | Effect |
|---|---|
| [Inisight] Attempt contact | Dice Roll 8 On success: 1 random Card gains a Secret Epiphany On failure: 1 random Card gains an Epiphany |
| Subdue the replica | All Combatants' Stress +5, choose 1 of 3 random Common Legendary Cards to obtain |
| [Dexterous] Steal the equipment | Dice Roll 8 On success: Obtain refined random Legendary equipment On failure: Obtain random Legendary equipment |
| Battle | 1 random Card gains an Epiphany |
Imitation 2

| Choice | Effect |
|---|---|
| Affirm | All Combatants' Stress +5, obtain refined random Legendary equipment |
| Deny | 1 random Card gains a Secret Epiphany, all Combatants' Stress +5 |
| Make a memory trade | Exclude 2 selected Cards, forced to obtain Curse Card [Blissful Oblivion] |
| Battle | 1 random Card gains an Epiphany |
Oblivion Footsteps 1

| Choice | Effect |
|---|---|
| Point to the World Tree | Dice Roll 6 On success: 1 random Card gains a Secret Epiphany On failure: 1 random Card gains an Epiphany |
| Block the path | All Combatants' Stress +5, choose 1 of 3 random Common Legendary Cards to obtain |
| Battle | 1 random Card gains an Epiphany |
Oblivion Footsteps 2

| Choice | Effect |
|---|---|
| Celebrate their arrival | Credit +160 |
| Deny the destination | Choose 1 of 3 random Common Rare to Legendary Cards to obtain, all Combatants' Stress +5 |
| Ask about the next duty | Forced to obtain Curse Card [Blissful Oblivion], obtain equipment [Robe of Oblivion] |
| Battle | 1 random Card gains an Epiphany |
Oblivion Footsteps 3

| Choice | Effect |
|---|---|
| Answer that it's beautiful | HP -20%, Max HP +50% |
| Answer that it's ugly | Selected Card gains a Secret Epiphany |
| Ask about the next duty | All Combatants' Stress -12 |
| Battle | 1 random Card gains an Epiphany |
Distorted Life 1

| Choice | Effect |
|---|---|
| [Analysis] Watch the mock battle | Dice Roll 5 On success: Repeat Event, proceed to next choice On failure: Battle [Get caught in the fight] occurs, obtain random Legendary equipment |
| Obtain the by-product | Obtain random Legendary equipment |
| Battle | Obtain random Legendary equipment |
On success in watching the mock battle
| Choice | Effect |
|---|---|
| [Analysis] Watch the conclusion of the battle | Dice Roll 7 On success: Obtain equipment [Vine Lord's Mask] On failure: Battle [Get caught in the fight] occurs |
| Obtain the by-product | Obtain random Legendary equipment |
| Battle | Obtain random Legendary equipment |
Distorted Life 2

| Choice | Effect |
|---|---|
| Ask for the truth | Choose 1 of 3 random Common Rare to Legendary Cards to obtain. |
| Try to change the memory | Exclude 1 selected Card. |
| Make it come to its senses | Dice Roll 10 On success: 1 random Card gains a Secret Epiphany On failure: 1 random Card gains an Epiphany |
| Battle | Obtain random Legendary equipment |
Distorted Life 3

| Choice | Effect |
|---|---|
| End its suffering | All Combatants' Stress -12 |
| Watch the evil spirit | Obtain random Legendary equipment |
| Tell it the truth | All Combatants' Stress +10, selected Card gains a Secret Epiphany |
| Battle | Obtain random Legendary equipment |
Distorted Life 4

| Choice | Effect |
|---|---|
| Ambush the evil spirit | Obtain random Legendary equipment |
| [Trickery ] Pretend to be an ally and deceive it | Dice Roll 8 On success: Choose 1 of 3 random Common Legendary Cards to obtain On failure: Battle [Twisted Fury] occurs |
| Accept the memory | 1 random Card gains a Secret Epiphany, forced to obtain Curse Card [Blissful Oblivion] |
| Battle | Obtain random Legendary equipment |
Eternal Flame

| Choice | Effect |
|---|---|
| Transfer the flame | Dice Roll 12 On success: Obtain equipment [Brilliant Eternal Flame?] On failure: Obtain equipment [Pale Eternal Flame] |
| Feel the heat | Max HP +15%, recover 100% HP |
| Share your life force | Max HP -20%, copy selected Card |
What Is Seasonal Chaos
Chaos Limited to the Event Season

| Unlock Condition | Clear Chapter 1, Episode 10 Standoff |
Seasonal Chaos is a type of Chaos held during a Galactic Disaster period. Save Data created in Seasonal Chaos can be used in the high-difficulty content 'Chaos Limited to the Event Season' and The Great Rift.
Added to the Zero System After it Ends
Seasonal Chaos will be added to the [Zero System] after the season ends. However, it is more difficult to apply penalties than during the event, so if there is a character you want to create Save Data for, you should do so while the event is running.
Create Seasonal Save Data

In the boss battle content Nebula Distortion and the score attack content The Great Rift, only Save Data created in the current season's Chaos can be used. To succeed, you must create a powerful Save Data in the Seasonal Chaos.
Nebula Distortion is a Boss Battle Event

Nebula Distortion is an Event where you fight in a boss battle format against monsters that appear in Chaos. You can choose a stage from three different bosses to challenge.
Nebula Distortion GuideAchievement Rewards

Seasonal Chaos has score rewards that reset weekly. Scores are accumulated by clearing Seasonal Chaos, so be sure to play Seasonal Chaos every week at least until you reach the score target.
Obtainable Items Can Be Used in the Shop

From the achievement rewards, you can obtain universal training materials and Crystals, as well as items that can be exchanged in the Supply Shop. In the Supply Shop, you can exchange them for Anchors and training materials.
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Order