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Burning Life Guide - Season 2 Chaos Boss and Rewards

Burning Life Guide - Season 2 Chaos Boss and Rewards

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Chaos Zero Nightmare | Burning Life Guide - Season 2 Chaos Boss and Rewards | CZN - GameWith

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Burning Life guide for Chaos Zero Nightmare (CZN). Includes Burning Life walkthrough, best characters, boss builds, elite battles, events, equipment, farming tips, and more in CZN.

Table of Contents

CZN Season 2 New Contents

Arena Added

Chaos Zero Nightmare Burning Life Arena Image

As a new feature, an Arena will be added within Chaos. Tiles where an Arena Event can occur have an icon, and stepping on the tile temporarily moves you to a dedicated area.

Note! The icon on the map is the same as the previous Dimensional Tunnel.

Encounter Arena Battles

Chaos Zero Nightmare Burning Life Arena Image

Upon entering the Arena, you will fight twice, and a weapon pile is placed in those battles. Attacking it will create Arena Cards, so make use of it to aim for a clear.

Arena Cards List

Arena Cards
Chaos Zero Nightmare Pierce Card Image
Chaos Zero Nightmare Heavy Blow Card Image
Chaos Zero Nightmare Shield Blast Card Image
Chaos Zero Nightmare Rocket Punch Card Image
Chaos Zero Nightmare Charge Strike Card Image

Arena Cards are configured to have Cost 0 or auto-activate so they don't hinder play. Make good use of them to clear the Arena.

Arena Clear Rewards

Chaos Zero Nightmare Victor Rights Image

Clearing the two Arena battles grants Arena Equipment that can create Exhaust Cards. Afterwards, as a reward, you can add a refinement effect to the Equipment.

Arena Equipment

Chaos Zero Nightmare Harpoon Case of  Broken Resolve Image

Arena Equipment is newly added Equipment whose effects activate under certain conditions. Some Equipment also has effects that create Arena Cards; while rare, they offer useful effects.

Refinement Effects

Chaos Zero Nightmare Equipment Refinement Effect Image

Choose one from three random options to grant. The effect is retained even if the Equipment is overwritten, so prioritize the effect when choosing. However, adding a refinement effect increases Faint Memory by 10 points.

See List of Refinement Effects
List of Refinement Effects
When saving a card or when an Exhaust Card is used up, deal fixed damage 100% to a random enemy (twice each turn)
If you have a Shield at the start and end of turn, deal fixed damage 100% to all enemies
At the start of your turn, if your draw pile contains an Exhaust Card, 30% chance to draw 1 Exhaust Card
At the start of battle, draw 1 of your Exhaust Cards
When your ally skills draw your Exhaust Card, trigger it immediately (once each turn)
Attack Cards deal 20% increased damage
Shield gain +15%, Heal amount +15%
If you completely block damage, at the start of your next turn, increase ally damage by 10% for 1 turn (once each turn)
At the start of battle, if you have 33+ cards owned, Attack Cards deal 30% increased damage
At the start of battle, if you have 18 or fewer cards owned, Attack Cards deal 30% increased damage
Exhaust Card damage +25%
Cards with Cost 2 or higher that are Attack Cards deal +25% damage
Start of battle, retain 1
When you play an Attack Card on a Vulnerable enemy, Crit chance +15%
If you deal no card damage to enemies for 1 turn, at the start of the next turn, increase damage by 50% for 1 turn
At the start of your turn, deal fixed damage 60% to a random enemy based on the number of ally Exhaust Cards in hand
On Counterattack, deal defense-based damage 200% to all enemies (once each turn)
When you gain Shield via a card, gain fixed Shield 100% (once each turn)
When you play a card with Cost 3 or higher, gain AP 1 (once each turn)
If you end the turn with AP 1 or more remaining, inflict Vulnerable 1 on all enemies
Cards with Cost 1 or lower that are Attack Cards deal +30% damage
Extra Attack damage +25%
Defense-based damage +30%
When a skill draws your own Attack Card, that card deals +50% damage for 1 turn

God's Hammer

Burning Life God's Hammer Image

Defeating the boss in the center grants the God's Hammer. The God's Hammer can only be used on refined Equipment and adds an additional existing Equipment effect. Using the God's Hammer increases Faint Memory by 10 points.

Distortion Adaptation

CZN Distortion Adaptation Image

A system feature called Distortion Adaptation is added exclusively to the Seasonal Chaos. You receive enhancements scaled to the level of the Chaos you enter, and you can also equip a trial Partner, so you can easily use characters that you haven't fully raised.

Distortion Adaptation Guide

CZN Burning Life Colossus Boss

Colossus Information

CZN Burning Life Colossus Image

With the update, a new boss, Colossus, has been added to the Arena. Defeat it to obtain Mythic Equipment.

Difficulty Level is Quite High

CZN Burning Life Colossus Left Arm Image

Colossus has high stats, and if you attack each arm three times, it will perform immediate attacks and apply debuffs. It's strong even on lower difficulties, so if you're running a multi-hit team, it's recommended not to force the fight.

Rewards are Mythic Equipment

Limited EquipmentArena Cards
CZN Burning Life Bangle of Valor Image
Bangle of Valor
CZN Burning Life Forgotten Sword Image
Forgotten Sword

Defeating Colossus grants limited Mythic Equipment. While the conditions are demanding, if leveraged fully it enables extremely powerful Attacks.

How to Battle Colossus

Burning Life Image

To fight Colossus, you must unlock Core Entity Access in Environment Variables. Clear Chaos to obtain Upgrade materials and unlock it from the Zero System screen.

Can Be Battled Again in the Arena

CZN Burning Life Gatekeeper's Trial Image

After unlocking the Core Entity Access node, anew option will appear in the central Arena once you clear an outer Arena. Choose the Gatekeeper's Trial, and after fighting the Gatekeeper, you can battle Colossus.

CZN Burning Life Features

Close to Swamp of Judgment

Burning Life has Elites, bosses, and Equipment configured similarly to Swamp of Judgment. Take note that the main attribute remains Order, but the enemies that appear are changed to those weak to Order and Passion.

Get Equipment and Cards for Exhaust

In Burning Life there are many Cards centered on Exhaust. While there aren't many characters who can leverage Exhaust, you can compensate using the added Equipment and Cards.

Burning Life Equipment

EquipmentSkill
Brilliant Eternal FlameBrilliant Eternal FlameWeapon
Increases the damage of Exhaust cards with a cost of 2 or more by 40%.
Liberated EssenceLiberated EssenceArmor
At the start of the turn, decrease Cost of 1 random Exhaust card in hand by 1 for 1 turn.
Fairy KingFairy King's CrownArmor
+6% Critical Chance
Dagger That Tricked the ShadowDagger That Tricked the ShadowWeapon
+12% Critical Damage
Immortal Scale ImageImmortal ScaleArmor
When gaining Counterattack by an ability, add 1 Counterattack.
Harpoon Case of Broken Resolve ImageHarpoon Case of Broken ResolveWeapon
Create 1 Pierce each odd turn.
Launcher of Ruined HonorLauncher of Ruined HonorTrinket
Create 1 Heavy Blow each even turn.

Among the newly added Rare equipment are multiple pieces of Arena Equipment that create Exhaust Cards. The Cards created by this equipment have a Cost of 0, so use their effects to build your Save Data.

All Equipment List

Burning Life Cards

CardSkill
Amber Lumen
Amber Lumen Cost 1
[Exhaust]
Heal 150%
Harmonization: 150% Shield
Crimson Lumen
Crimson Lumen Cost 3
[Ignition / Exhaust]
300% Damage to all enemies.
Azure Lumen
Azure Lumen Cost 0
[Retain / Exhaust]
Exhaust 1 Exhaust card(s) in hand.
Ebony Lumen
Ebony Lumen Cost 3
[Exhaust]
Incinerate: Draw 3, then create 1 Broken Ebony Lumen.

In Burning Life you can obtain Lumen Cards from Events. Combine them with your Equipment and Cards on hand to build your Save Data.

Common Cards List

CZN Burning Life Farming Tips

Collect Chaos Architect

Burning Life Chaos Architect Image

First, clear low-difficulty Chaos to collect Chaos Architect. Using the collected Chaos Architect to Upgrade in the Zero System will make your Chaos exploration more advantageous.

Perform Upgrades

Burning Life Zero System Upgrading Image

Upgrades offer many effects that are advantageous for farming, such as re-selecting Epiphanies or specifying a character for copying. Unlocking these early on will lower the difficulty of creating Save Data, so prioritize them.

Note! Upgrades have been completely revamped with the start of Season 2.

Create Save Data on High Difficulty

Burning Life Save Data Image

Clearing a Chaos unlocks the next difficulty level. As the difficulty increases, the TIER, which relates to the capacity of your Save Data, also increases, so choose the highest difficulty you can clear.

Save Data Guide

Penalties Can Be Rerolled

Burning Life  Re-Observe  Image

In Chaos of difficulty IV and higher, penalties will occur. These come with disadvantageous effects, but also the benefit of increasing your tier. Penalties can be rerolled with Re-Observe, so change them to something you can clear.

Note! The penalty that increases Elite tiles has little impact and is useful for raising TIER.

Prioritize the Arena When Choosing a Route

Burning Life Arena Guide

When creating Save Data, check the map and prioritize routes that let you enter the Arena. Refinements and the Hammer of God have significant benefits and are crucial for creating a powerful Save Data.

Chaos Guide

CZN Burning Life Best Teams

Save Data Calculation Has Changed

With the implementation of Season 2 Seed of Karmic Fire, the Save Data saving rules were adjusted. You still focus on one character at a time, but make your strongest character among your roster the escort lead when possible.

Order and Passion Main Recommended

Save Data Main CharacterCharacter 1Character 2
Training slotNineNineMikaMika

In Burning Life, about half of the enemies are weak to Order and the other half to Passion, so prioritize those Attackers. In the example above, the core is Nine who hits attribute advantage, paired with Mika, a synergistic supporter.

Character Replacements

AlternativeReason
YukiYukiOrder Attribute Attacker
- AoE Attack Attacker of the Order attribute
- Damage is low unless Memory Fragments, Equipment, and Epiphanies are in place
Mei LinMei LinPassion Attribute Attacker
- An excellent Attacker centered on Basic Attacks
- Until Epiphanies are set, she feels shaky; level and Memory Fragments are necessary
SerenielSerenielInstinct Attribute Attacker
- A strong choice if you ignore weaknesses
- A great character who can both deal damage and refill AP

If the Save Data main character is an Attacker, pick a character who covers that character's weaknesses or a sub-Attacker to make progression more stable.

Character Replacements

AlternativeReason
NarjaNarjaInstinct Attribute Supporter
- Supporter who provides both buffs and healing
- Can also serve as an attacker, but since it's not a weak-advantage attribute, better to commit to support
NiaNiaInstinct Attribute Supporter
- Supporter specialized in draw support
- Can also Heal with Elasticity
VeronicaVeronicaPassion Attribute Attacker
- Attacker who can also offer draw support
- If the Save Data main character is a Supporter, she is an option

Supporters who don't Attack much don't need to match attributes strictly. Choose a character who synergizes with your Attacker. If the Save Data main character is a Supporter, also making Character 2 an Attacker stabilizes clears.

CZN Burning Life Boss List

Elemental Spirit

CZN Burning Life Elemental Spirit Image

The Elemental Spirit is the boss of Stage 1 (outer perimeter) of Seasonal Chaos. It’s easy to deal damage before it acts, so Attack aggressively.

See Elemental Spirit Features

Boss Features

Wrath of the Mountain GodIf below 50% of max HP, action changes, heal 20% of this monster's max HP
Roar's RecoilIncrease damage taken by 30% before acting
Preparing for RiotAt the start of turn, Rampage 1
RampageFor 1 turn, if it takes damage of 15% or more of max HP, its action changes to a weaker Attack

Actions

CountSkillEffect
ScreamingMorale 1
Roaring Recoil 1
5Continuous SlamsAttack ×2
5Fierce ScreamMorale 3
Below 50% HP (after Mountain God's Wrath activates)
6Fierce RoarPreparing for Riot 1
4CrushAttack ×1
Morale 2
When Rampage ends
Purification AttackAttack ×1

Deal Damage Before It Acts

Burning Life Image

Since dealing damage before it acts increases the damage you deal, use your Attack Cards before it acts. However, once HP falls below 50%, the number of Attacks per turn becomes important, so be careful when it’s around that threshold.

Note! It won’t act until the end of the very first turn, so reduce as much HP as possible then

Deal High Damage When Below 50% HP

CZN Burning Life Elemental Spirit Low HP Image

While in rampage state it stacks strong Attacks along with Morale each turn. If you deal damage equal to 15% or more of max HP, it switches to a weaker Attack, so be sure to shave HP every turn.

Plague Lord

CZN Burning Life Plague Lord Image

Defeating the Stage 1 boss lets you advance to the interior. The interior boss, Plague Lord, reduces damage with Encroaching Fear when attacked and then starts taking stronger actions. Prioritize using high-damage Cards.

See Plague Lord Features

Gimmicks

Encroaching FearEach time dealing Damage it is reduced by 1, and if it drops to 0, the mask changes.

Actions

* Details of the actions are currently under investigation

CountSkillEffect
3Influx of TerrorInflux of Terror 6
7Mask of CollapseAttack ×1
Create Bleeding 1 in the draw pile
After Removing Encroaching Fear → Mask of Recovery
4Mask of RecoveryShield 180%
Morale 3
After Mask of Recovery Activates → Mask of Terror
ImmediateUnbearable TerrorUnbearable Terror 8
7Mask of TerrorAttack ×1
Vulnerable 1
After Removing Unbearable Fear → Calamity
0CalamityAbsolute Invincibility 1
Morale 2
10PlagueAttack ×1
Morale 2

Avoid Extended Fights if Possible

CZN Plague Lord Mask of Fear Image

Each time the mask changes, Plague Lord begins taking stronger actions like gaining Morale or inflicting Vulnerable. The later it goes, the harder it is to survive, so aim to finish early with a high-damage setup.

No Need to Save Up Attacks

CZN Plague Lord Encroaching Fear Image

Considering the action counts and limits on number of Attacks, it’s difficult to defeat it without changing masks. Avoid only the lowest-power Attacks and otherwise Attack actively to shave HP.

Beware of Absolute Invincibility

CZN Absolutely Invincibility Image

Reducing Unbearable terror to 0 applies Absolute Invincibility, preventing HP loss that turn, so be careful. After that, it will continue to add Morale while Attacking, so finish quickly.

CZN Burning Life Elite Enemies List

Elite Monster Quick Reference

EnemyTrait
Spirit KefoxSpirit KefoxFellowship
When an allied Kefox takes Damage, the Fellowship persistent effect decreases by 1. If all are removed, it enters the Fury state.
Evil Spirit DullahanEvil Spirit DullahanBones of the Fallen
When this monster takes Damage, it gains Sturdiness. Upon reaching a certain amount of Sturdiness, it switches to a powerful attack action.
Evil Spirit SalamanderEvil Spirit SalamanderDevastating Wind
If your hand is full, the Evil Spirit Salamander changes its action to a powerful attack.
Elemental PhoenixElemental PhoenixTransforms into a monster when HP reaches 0.
Wolves BaneWolves BaneWild Instinct
This monster gains Fury each time a Combatant uses a non-Attack Card.
Dark GripDark GripDraws a card when Attacking
+ If it’s a debuff card, Attacks again
Winged Humanoid BeastWinged Humanoid BeastIncreases the Cost of a random card at the start of turn
Seraphim of PainSeraphim of PainDamage increases based on the number of Suppressed Cards
VinelordVinelordChanges summoned monsters based on [Conducting Ambition]
When a card is Exhausted, [Conducting Ambition] decreases
Cyborg AutomatonCyborg AutomatonEach time it takes damage, the next Attack’s power increases

Two new Elite monsters, Vinelord and Cyborg Automaton, are added in Burning Life. Read their traits carefully and respond accordingly.

Obtainable Monster Cards

Monster Card List
CZN Spirit Kefox
Spirit Kefox
CZN Evil Spirit Dullahan
Evil Spirit Dullahan
CZN Evil Spirit Salamander
Evil Spirit Salamander
CZN Elemental Phoenix
Elemental Phoenix
CZN Wolves Bane
Wolves Bane
CZN Dark Grip
Dark Grip
CZN Winged Humanoid Beast
Winged Humanoid Beast
CZN Seraphim of Pain
Seraphim of Pain
CZN Vine Lord
Vine Lord
CZN Cyborg Automaton
Cyborg Automaton

CZN Burning Life Events List

*The following information includes content from the development environment

Multiplying Form 4

Chaos Zero Nightmare Burning Life Multiplying Form 4 Image
ChoiceEffect
Listen to the claim againCheck Survivor Claims Info
Identify the survivorEvent [Survivor Identification] occurs
Proceed to next choice
Make a false reportObtain a random Rare to Legendary piece of equipment.
BattleCredit +140

When Survivor Identification Is Chosen

ChoiceEffect
The Dark Star on the left is the real one.
The Dark Star in the middle is the real one.
The Dark Star on the right is the real one.
Credit +80
or
Obtain random Legendary equipment
BattleCredit +140
Features of Seasonal Chaos 'Burning Life' (Tentative) Image

You can identify the real one by the effect that occurs during the event.

Events List
Event Quick Reference
Spirit Embracing Light 1Spirit Embracing Light 2
Luminus' Call 1Luminus' Call 2
Luminus' Call 3Dark Star's Lumen Trap 1
Dark Star's Lumen Trap 2Echo of Fear
Memory Thief 1Memory Thief 2
Stalk of Life 1Stalk of Life 2
Fantasm Shackles 1Fantasm Shackles 2
Transference of Sadness 1Transference of Sadness 2
Transference of Sadness 3Mind of the World Tree
Multiplying Form 1Multiplying Form 2
Multiplying Form 3Multiplying Form 4
Memory Garden 1Memory Garden 2
Memory Garden 3Memory Garden 4
Self-Replicating ParadeProliferation 1
Proliferation 2Proliferation 3
Imitation 1Imitation 2
Oblivion Footsteps 1Oblivion Footsteps 2
Oblivion Footsteps 3Distorted Life 1
Distorted Life 2Distorted Life 3
Distorted Life 4Eternal Flame

Spirit Embracing Light 1

Spirit Embracing Light 1
ChoiceEffect
Poke its cheekHP -20%, convert a selected Common Card into a random Common to Rare Card.
Give it something else to holdCredit -40, random Combatant gains 1 Epiphany.
Let it swallowDice Roll 5
On success: Obtain Summoned Lump of Light equipment
On failure: Event ends
BattleObtain random Rare equipment

Spirit Embracing Light 2

Spirit Embracing Light 2
ChoiceEffect
RestChoose 1 of 3 random Common Cards to obtain.
Chase the LumenCredit +80
Try to touch the LumenDice Roll 5
On success: Random Combatant gains 1 Epiphany
On failure: Max HP +10%
BattleObtain random Rare equipment

Luminus' Call 1

Luminus
ChoiceEffect
Recall a painful memoryExclude 1 selected Card.
Recall a happy memoryAll Combatants' Stress +5, random Combatant gains 1 Epiphany.
ResistBattle occurs, obtain equipment [Shining Lyre]
BattleObtain equipment [Shining Lyre]

Luminus' Call 2

Luminus
ChoiceEffect
Make a memory tradeSelected Combatant gains 1 Epiphany, all Combatants' Stress +10
Ask it to recall a memoryExclude 1 selected Card.
ResistBattle occurs, obtain equipment [Golden Eyes]
BattleObtain equipment [Golden Eyes]

Luminus' Call 3

Luminus
ChoiceEffect
Accept it obedientlyExclude 1 selected Card.
ResistChoose 1 of 3 random Common Common Cards to obtain.
ResistBattle occurs, obtain equipment [Sword of Judgement]
BattleObtain equipment [Sword of Judgement]

Dark Star's Lumen Trap 1

Dark Star
ChoiceEffect
Ask about the boxCheck Info [Terrible Moneymaking]
Buy the boxCredit -40, Event [Dark Star's Chest] occurs
Proceed to next choice
Rescue the spiritBattle occurs, obtain a random Rare to Legendary piece of equipment.
BattleProceed to next choice

When [Dark Star's Chest] or Battle is chosen

ChoiceEffect
Attack the boxChoose 1 of 3 random Lumen Cards to obtain, all Combatants' Stress +5
Free RootieRandom Combatant gains 1 Epiphany

Dark Star's Lumen Trap 2

Dark Star
ChoiceEffect
Ask about the boxCheck Info [Terrible Moneymaking]
Make a deal with the Dark StarCredit -40, convert selected Card to Card [Red Lumen]
Rescue the spiritDice Roll 10
On success: Selected Combatant gains 1 Epiphany
On failure: Battle occurs, selected Combatant gains 1 Epiphany
BattleSelected Combatant gains 1 Epiphany

Echo of Fear

Echo of Fear
ChoiceEffect
Calm the Dark StarDice Roll 6
On success: Obtain random Rare to Legendary equipment
On failure: HP -10%, repeat Event
Drive out the LumenExclude 1 selected Card.
Steal the boxHP -20%, Credit +120
Battle

Memory Thief 1

Memory Thief 1
ChoiceEffect
Steal the bagBattle occurs, choose 1 of 3 random Lumen Cards to obtain
[Speech] Persuade the Dark StarDice Roll 8
On success: Credit +140
On failure: Event ends
Blow up the bagObtain random Rare to Legendary equipment
BattleObtain random Legendary equipment

Memory Thief 2

Memory Thief 2
ChoiceEffect
Steal the bagHP -20%, choose 1 of 3 random Lumen Cards to obtain
Accept the dealEvent [Trade with the Dark Star] occurs
Proceed to next choice
Ask how to capture itObtain random Rare to Legendary equipment
BattleCredit increase

When Trade with the Dark Star is chosen

ChoiceEffect
[Speech] Buy a LumenDice Roll 8
On success: Credit -40, choose 1 of 3 random Lumen Cards to obtain
On failure: Repeat Event
Buy a memoryCredit -80, choose 1 of 10 random Common to Rare Cards to obtain
Give up on buyingEvent ends
Battle

Stalk of Life 1

Stalk of Life 1
ChoiceEffect
Cut the stemObtain equipment [Lightless Stem]
Make contact with the LumenAll Combatants' Stress -6
Create an openingRandom Combatant gains 1 Epiphany

Stalk of Life 2

Stalk of Life 2
ChoiceEffect
Watch over the cycleChoose 1 of 3 random Lumen Cards to obtain.
Cut the stemAll Combatants' Stress +10, obtain equipment [Shining World Tree Stem ]
Place your hand on itSelected Combatant gains 1 Epiphany
BattleObtain equipment [Golden Bell]

Fantasm Shackles 1

Fantasm Shackles 1
ChoiceEffect
Speak with the priestCheck Info [Wrong Memories]
Help the pirateCredit +100
Incite the two piratesRandom Combatant gains 1 Epiphany
BattleObtain equipment [Shining Lyre]

Fantasm Shackles 2

Fantasm Shackles 2
ChoiceEffect
Ask what happenedCheck Info [World Tree's Cycle]
Help the pirateObtain random Rare to Legendary equipment
Watch their actionsCredit +100
BattleObtain equipment [Sword of Judgement]
Proceed to next choice

When Battle is chosen

ChoiceEffect
Treat the Dark StarCredit +120
Search its pocketsObtain random Rare to Legendary equipment, Credit +40
Trap the LumenChoose 1 of 3 random Lumen Cards to obtain, HP -10%
BattleObtain random Rare to Legendary equipment

Transference of Sadness 1

Transference of Sadness 1
ChoiceEffect
Listen to the memoryDice Roll 10
On success: Convert a selected Common Card to a random Common Rare to Legendary Card
On failure: Event ends
Ambush LuminusObtain refined random Rare equipment
Draw out the Dark StarAll Combatants' Stress +5, choose 1 of 10 random Common Cards to obtain
BattleHP +10%

Transference of Sadness 2

Transference of Sadness 2
ChoiceEffect
Help LuminusAll Combatants' Stress +5, convert a selected Common Card to a random Common Legendary Card.
Insert a suppression pulseCredit +140
Steal suppliesObtain refined random Legendary equipment, HP -20%
BattleSelected Combatant gains 1 Epiphany

Transference of Sadness 3

Transference of Sadness 3
ChoiceEffect
Talk to LuminusCheck Info [Lost Memories Luminus]
Hand over the memoryDice Roll 10
On success: Convert a selected Common Card to a random Common Rare to Legendary Card
On failure: Event ends
Investigate the black waterExclude 1 selected Card.
BattleSelected Combatant gains 1 Epiphany, all Combatants' Stress +5

Mind of the World Tree

Mind of the World Tree
ChoiceEffect
Place your hand on itForced to obtain Curse Card [Fracturing Memories], selected Card gains a Secret Epiphany
Rest for a whileMax HP +15%
Talk to the World TreeEquipment [Call of the Ancient Spirits]

Multiplying Form 1

Multiplying Form 1
ChoiceEffect
Attack the frightened Dark StarChoose 1 of 3 random Common Rare Cards to obtain.
Attack the calm Dark StarCredit +140
BattleCredit +140

Multiplying Form 2

Multiplying Form 2
ChoiceEffect
Ask about the corpseCheck Info [Entity's Proof
Doubt if it's realConvert a selected Common Card to a random Common Rare Card.
Loot the corpseCredit +140
BattleCredit +140

Multiplying Form 3

Multiplying Form 3
ChoiceEffect
Steal the flameSelected Card gains an Epiphany.
Drive out the spirit with the flameMax HP +15%
Drive out the troubled spiritChoose 1 of 3 random Common Rare Cards to obtain.
BattleObtain random equipment

Multiplying Form 4

Chaos Zero Nightmare Burning Life Multiplying Form 4 Image
ChoiceEffect
Listen to the claim againCheck Survivor Claims Info
Identify the survivorEvent [Survivor Identification] occurs
Proceed to next choice
Make a false reportObtain a random Rare to Legendary piece of equipment.
BattleCredit +140

When Survivor Identification is Chosen

ChoiceEffect
The Dark Star on the left is the real one.
The Dark Star in the middle is the real one.
The Dark Star on the right is the real one.
Credit +80
or
Obtain random Legendary equipment
BattleCredit +140

You can identify the real one by the effect that occurs during the event.

Memory Garden 1

Memory Garden 1
ChoiceEffect
Demand to see the memoryConvert selected Common Card to a random Common Rare to Legendary Card, all Combatants' Stress +5
Interfere with LuminusDice Roll 6
On success: Choose 1 of 3 random Common Rare to Legendary Cards to obtain
On failure: Choose 1 of 3 random Common Common to Rare Cards to obtain
Loot the Dark Star's belongingsCredit +140
BattleCredit +140

Memory Garden 2

Memory Garden 2
ChoiceEffect
Peer into the memoryAll Combatants' Stress -6
[Speech] Make them face realityDice Roll 6
On success: Choose 1 of 3 random Common Rare Cards to obtain
On failure: HP -20%, choose 1 of 3 random Common Common to Rare Cards to obtain
Loot the Dark Star's belongingsCredit +140

Memory Garden 3

Memory Garden 3
ChoiceEffect
Laugh and have fun with themAll Combatants' Stress -12, forced to obtain Curse Card [Blissful Oblivion]
Drop the LumenDice Roll 6
On success: Choose 1 of 10 random Common Rare Cards to obtain
On failure: Choose 1 of 10 random Common Common Cards to obtain
Loot the Dark Star's belongingsCredit +140
BattleCredit +140

Memory Garden 4

Memory Garden 4
ChoiceEffect
A fun memoryDice Roll 6
On success: All Combatants' Stress -9
On failure: All Combatants' Stress -9, forced to obtain Curse Card [Blissful Oblivion]
A memory of revengeDice Roll 6
On success: Gain 3 stacks of buff [Vengefulness]
On failure: Max HP -10%, gain 3 stacks of buff [Vengefulness]
A memory of lifeDice Roll 10
On success: Max HP +20%
On failure: Max HP +20%, HP -20%
BattleRandom Combatant gains 1 Epiphany

Self-Replicating Parade

Self-Replicating Parade
ChoiceEffect
Try to read the memoryChoose 1 of 3 Rare or higher Cards of a selected Combatant to copy
Approach the centerForced to obtain 2 Curse Cards [Fracturing Memories], selected Card gains a Secret Epiphany
Forcibly sever the matrixObtain Card [Black Lumen]

Proliferation 1

Proliferation 1
ChoiceEffect
Capture the LumenObtain Card [Black Lumen]
Make contact with the LumenConvert a selected Common Card to a random Common Rare to Legendary Card, forced to obtain Curse Card [Fracturing Memories]
Interrupt the replicationExclude 1 selected Card.

Proliferation 2

Proliferation 2
ChoiceEffect
Capture the LumenConvert selected Card to Card [Black Lumen]
Make contact with the LumenConvert a selected Common Card to a random Common Rare to Legendary Card, forced to obtain Curse Card [Fracturing Memories]
Interrupt the replicationExclude 2 selected Cards.

Proliferation 3

Proliferation 3
ChoiceEffect
Try to read the memoryConvert a selected Common Card to a random Common Rare Card.
Offer a silent prayerAll Combatants' Stress -9
[Dexterous] Investigate the pile of LumenDice Roll 5
On success: Credit +160
On failure: HP -20%, Credit +120

Imitation 1

Imitation 1
ChoiceEffect
[Inisight] Attempt contactDice Roll 8
On success: 1 random Card gains a Secret Epiphany
On failure: 1 random Card gains an Epiphany
Subdue the replicaAll Combatants' Stress +5, choose 1 of 3 random Common Legendary Cards to obtain
[Dexterous] Steal the equipmentDice Roll 8
On success: Obtain refined random Legendary equipment
On failure: Obtain random Legendary equipment
Battle1 random Card gains an Epiphany

Imitation 2

Imitation 2
ChoiceEffect
AffirmAll Combatants' Stress +5, obtain refined random Legendary equipment
Deny1 random Card gains a Secret Epiphany, all Combatants' Stress +5
Make a memory tradeExclude 2 selected Cards, forced to obtain Curse Card [Blissful Oblivion]
Battle1 random Card gains an Epiphany

Oblivion Footsteps 1

Oblivion Footsteps 1
ChoiceEffect
Point to the World TreeDice Roll 6
On success: 1 random Card gains a Secret Epiphany
On failure: 1 random Card gains an Epiphany
Block the pathAll Combatants' Stress +5, choose 1 of 3 random Common Legendary Cards to obtain
Battle1 random Card gains an Epiphany

Oblivion Footsteps 2

Oblivion Footsteps 2
ChoiceEffect
Celebrate their arrivalCredit +160
Deny the destinationChoose 1 of 3 random Common Rare to Legendary Cards to obtain, all Combatants' Stress +5
Ask about the next dutyForced to obtain Curse Card [Blissful Oblivion], obtain equipment [Robe of Oblivion]
Battle1 random Card gains an Epiphany

Oblivion Footsteps 3

Oblivion Footsteps 3
ChoiceEffect
Answer that it's beautifulHP -20%, Max HP +50%
Answer that it's uglySelected Card gains a Secret Epiphany
Ask about the next dutyAll Combatants' Stress -12
Battle1 random Card gains an Epiphany

Distorted Life 1

Distorted Life 1
ChoiceEffect
[Analysis] Watch the mock battleDice Roll 5
On success: Repeat Event, proceed to next choice
On failure: Battle [Get caught in the fight] occurs, obtain random Legendary equipment
Obtain the by-productObtain random Legendary equipment
BattleObtain random Legendary equipment

On success in watching the mock battle

ChoiceEffect
[Analysis] Watch the conclusion of the battleDice Roll 7
On success: Obtain equipment [Vine Lord's Mask]
On failure: Battle [Get caught in the fight] occurs
Obtain the by-productObtain random Legendary equipment
BattleObtain random Legendary equipment

Distorted Life 2

Distorted Life 2
ChoiceEffect
Ask for the truthChoose 1 of 3 random Common Rare to Legendary Cards to obtain.
Try to change the memoryExclude 1 selected Card.
Make it come to its sensesDice Roll 10
On success: 1 random Card gains a Secret Epiphany
On failure: 1 random Card gains an Epiphany
BattleObtain random Legendary equipment

Distorted Life 3

Distorted Life 3
ChoiceEffect
End its sufferingAll Combatants' Stress -12
Watch the evil spiritObtain random Legendary equipment
Tell it the truthAll Combatants' Stress +10, selected Card gains a Secret Epiphany
BattleObtain random Legendary equipment

Distorted Life 4

Distorted Life 4
ChoiceEffect
Ambush the evil spiritObtain random Legendary equipment
[Trickery ] Pretend to be an ally and deceive itDice Roll 8
On success: Choose 1 of 3 random Common Legendary Cards to obtain
On failure: Battle [Twisted Fury] occurs
Accept the memory1 random Card gains a Secret Epiphany, forced to obtain Curse Card [Blissful Oblivion]
BattleObtain random Legendary equipment

Eternal Flame

The Eternal Flame
ChoiceEffect
Transfer the flameDice Roll 12
On success: Obtain equipment [Brilliant Eternal Flame?]
On failure: Obtain equipment [Pale Eternal Flame]
Feel the heatMax HP +15%, recover 100% HP
Share your life forceMax HP -20%, copy selected Card

What Is Seasonal Chaos?

Chaos Limited to the Event Season

CZN Laboratory 0 Image
Unlock Condition
Clear Chapter 1, Episode 10 Standoff

Seasonal Chaos is a Chaos held during Galaxy Disaster. Save Data created in Seasonal Chaos can be used in the high-difficulty content, Nebula Distortion and The Great Rift.

Added to Zero System After It Ends

After the season ends, Seasonal Chaos is added to [Zero System]. However, it’s harder to add penalties than during the Event, so if there’s a character you want to build data for, do it during the period.

You Can Create Seasonal Save Data

CZN Season Save Data Image

In the boss-fight content Nebula Distortion and the score-attack content The Great Rift, only Save Data from the same season can be used. To clear them, you need to create strong Save Data in Seasonal Chaos.

Seasonal Save Data Can Also Be Created in the Codex

Burning Life Image

By enabling Galaxy Disaster, you can also create Seasonal Save Data in the Codex. Depending on which Equipment you’re targeting, creating Save Data outside of Seasonal Chaos can also be an option.

Obtain Season Achievement Rewards

CZN Forbidden Catalyst Season Rewards Image

Seasonal Chaos has score rewards that reset weekly. Your score accumulates by clearing Seasonal Chaos, so at least play until you reach the weekly score target.

Items You Obtain Can Be Used in the Shop

Burning Life Image

In addition to universal growth materials and Crystals, achievement rewards include items exchangeable at the Supply Shop. In the Supply Shop, you can exchange for Anchors and growth materials.

Chaos Zero Nightmare Related Guides

Back to Home

Recommended Guides

Chaos Guide

Galactic Disaster

Database

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CZN Strategy Team

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