Latest Updates - Patch Notes & Maintenance (Feb 2026)

Latest Updates - Patch Notes & Maintenance (Feb 2026)

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Chaos Zero Nightmare | Latest Updates - Patch Notes & Maintenance (Feb 2026) | CZN - GameWith

Maintenance patch notices in Chaos Zero Nightmare. See all updates, maintenance schedule today, server status, patch notes, server maintenance end time, error and bug fixes in CZN.

Table of Contents

CZN Latest Updates

Galactic Disaster S2 Balance Adjustments

Rule Changes Key Details

  • Save Data value will be calculated based on additional elements acquired beyond a base Save Data consisting of 8 cards, made up of uniquely obtainable starting cards and Epiphany cards.
  • Neutral cards are calculated at a fixed value, regardless of whether Epiphany has been applied.
  • Divine Epiphany will continue to be calculated at 20 pts, unchanged from before.
  • Monster cards are categorized into Common / Rare / Legendary tiers based on their effects, with each tier valued at 20 / 50 / 80 pts, respectively.
  • Points awarded for card duplication will be changed from 0 / 10 / 30 pts to 0 / 0 / 40 pts.
  • Removing cards other than starting cards does not grant points. Each removed starting card is valued at 20 pts. Transforming a card is also treated as removal.
  • Limits will be added to removal and duplication. Per Save Data, duplication is limited to a maximum of 4 times, and removal is limited to a maximum of 5 times.

Balance Adjustments

1. Combatant Reworks

  • Tressa
Adjustment TargetBeforeAfter
Agony Effect MechanicsApplied as a new debuff to the target each time Agony is inflicted.
At the end of the turn, each Agony debuff deals damage and reduces its stack by 1.
Agony applied by the caster is stacked as a single debuff.
At the end of the turn, damage is dealt based on the number of Agony stacks, then the stack count is reduced by half (The number of damage count increases based on the stack count)
Agony Continuous EffectAt turn end, deal Fixed DoT equal to 50% of the amount of Agony.
On effect activation, reduce Agony by 1
At turn end, deal Fixed DoT equal to 50% of the amount of Agony, On effect activation, decrease Agony stacks by half (max 20 stacks)
Shadow DaggerCost 0 / Attack / [Exhaust] Damage 50%, 2 Agony
Cost 0 / Attack / [Exhaust] Damage 80%, 1 Agony
Advanced Shadow DaggerCost 1 / Attack / [Retain/Retrieve] Damage 100%, 2 x 2 Agony
Cost 0 / Attack / [Retain/Exhaust] 2 Agony, Damage 50%, +10% Damage Amount for each Agony on target
Unsheathe Dagger
Unique Epiphany 4
Create 2 Shadow Dagger, Increase the Agony effect of the created Shadow Dagger by 3
Create 2 Shadow Dagger, Increase the Agony effect of the created Shadow Dagger by 2
Shadow Reload
Unique Epiphany 1

Cost 2 / Attack / [Retain] 80% Damage to all enemies, 2 Agony, Exhaust all Shadow Dagger in hand, repeat equal to that number
Cost 1 / Attack / [Retain] 80% Damage to all enemies, 2 Agony, Exhaust all Shadow Dagger in hand, repeat equal to that number
Shadow Reload
Unique Epiphany 2
Cost 1 / Skill / Heal 100%, Create 2 Advanced Shadow Dagger
Cost 0 / Skill / Heal 150%, Create 1 Advanced Shadow Dagger
Shadow Reload
Unique Epiphany 3
Cost X / Skill / Heal 100% × X, Create X Shadow Dagger
Cost X / Skill / Heal 100% x X, Create X cards, each randomly chosen to be either Shadow Dagger or Advanced Shadow Dagger
Shadow Reload
Unique Epiphany 4
Cost 1 / Upgrade / [Initiation] When Healed by a Skill Card, create 1 Shadow Dagger
Cost 1 /Skill / Exhaust all Shadow Dagger, then create Advanced Shadow Dagger for each Exhausted
Shadow Reload
Unique Epiphany 5
Cost 1 / Skill / [Exhaust] Discard all cards, Create Shadow Dagger equal to that number
Cost 1 / Skill / [Exhaust 2] Discard all cards, Create Shadow Dagger equal to that number
Vital Attack
Unique Epiphany 3
Cost 2 / Attack / 80% Damage x 3,+50% Agony Damage Amount for 1 turnCost 1 / Attack / 80% Damage x 3,2 – 6 Agony
Cursed GougeCost 1 / Skill / 2 Agony Imprint, 2 WeakenCost 1 / Skill / Activates this unit’s Agony applied to the target

Tressa Guide

  • Cassius
Adjustment TargetBeforeAfter
Quest Mechanic ChangesWhen conditions are met during battle, generate a Quest card as a reward. Quest card is excluded from the criteria.When conditions are met during battle, generate a Quest card as a reward, 80% Fixed Healing (3 times per turn),Quest card is excluded from the criteria.
Triple0Cost 0 / Attack / [Exhaust/Ephemeral] 40% Damage for each Attack Card used this turnCost 0 / Attack / [Exhaust/Ephemeral] 40% Damage, +40% Damage Amount for each Attack Card used this turn (max 4 times)
Empowered Triple 0Cost 0 / Attack / [Exhaust/Ephemeral] 50% Damage for each Attack Card used this turnCost 0 / Attack / [Exhaust/Ephemeral] 50% Damage, +50% Damage Amount for each Attack Card used this turn (max 4 times)
Triple 1Cost 0 / Attack / [Exhaust/Ephemeral] 90% Damage, Heal 90%Cost 0 / Attack / [Exhaust/Ephemeral] 150% Damage, Heal 150%
Empowered Triple 1Cost 0 / Attack / [Exhaust/Ephemeral] 120% Damage, Heal 120%Cost 0 / Attack / [Exhaust/Ephemeral] 200% Damage, Heal 200%
Full HouseCost 0 / Skill / [Exhaust/Ephemeral] Draw 1Draw 1, Decrease Stress of a random ally by 2
Strengthened Full House
(Added on 1/26 09:07)
Cost 0 / Skill / [Exhaust/Retain] Draw 1Cost 0 / Skill / [Exhaust/Retain] Draw 1, Decrease Stress of a random ally by 3
Dice TrickCost 2 / Attack / 240% Damage, Decrease Cost by the number of completed QuestsCost 2 / Attack / 240% Damage, reduce 1 Morale for 1 turn, decrease Cost by the number of completed Quests
Dice Trick
Unique Epiphany 1
Cost 2 / Attack / 360% Damage, Decrease Cost by the number of completed QuestsCost 2 / Attack / 360% Damage, reduce 1 Morale for 1 turn, decrease Cost by the number of completed Quests
Dice Trick
Unique Epiphany 2
Cost 2 / Attack / 300% Damage to all enemies, Decrease Cost by the number of completed QuestsCost 2 / Attack / 300% Damage to all enemies, reduce 1 Morale for 1 turn, decrease Cost by the number of completed Quests
Dice Trick
Unique Epiphany 3
Cost 0 / Attack / 80% Damage, +80% Damage Amount for each completed QuestCost 0 / Attack / 80% Damage, +80% Damage Amount for each completed Quest (max 5 times)
Dice Trick
Unique Epiphany 4
Cost 2 / Upgrade / When using Quest Card, Heal 100%, 100% Fixed Damage to a random enemyCost 2 / Upgrade / [Unique] When using Quest Card, Heal 100%, 100% Fixed Damage to a random enemy
Dice Trick
Unique Epiphany 5
Cost 2 / Upgrade / When Quest is completed, create 1 Quest CardCost 2 / Upgrade / [Unique] At the start of the turn, create 1 empowered Quest card

Cassius Guide

2. Combatant Improvements

▶ Counterattack

Adjustment TargetAdjustment Direction
Conditional Damage AmountDamage amount dealt when an attack is fully blocked by a shield will be increased.

▶ Nia

Adjustment TargetAdjustment Direction
DecibelHealing equal to the number of stacks will be added to the default effect.
ElasticityThe stack limit will be increased, and the effect will now trigger based on the number of stacks.
G ChordThe Decibel gain effect will be increased.
Soul RipAn effect that grants Elasticity will be added.

Nia Guide

▶ Rei

Adjustment TargetAdjustment Direction
Basic Card Potential EffectThe Critical Chance increase effect will be changed to a damage-based healing effect.
Snack TimeHealing capability will be increased.

Rei Guide

▶ Orlea

Adjustment TargetAdjustment Direction
Base Card CompositionThe base card composition will be changed from 2 basic attack cards and 1 basic skill card to 1 basic attack card and 2 basic skill cards.
Basic Card Potential EffectThe chance to generate Creations will be increased.
CreationThe effect values of Creations will be increased.
Growth Acceleration Healing will be increased.
Will of LightReduce cost by 1.

Orlea Guide

▶ Haru

Adjustment TargetAdjustment Direction
Anchor ShotDamage amount will be increased.
Lift AnchorThe cost of Anchor Shot will no longer increase.

Haru Guide

▶ Yuki

Adjustment TargetAdjustment Direction
Flash SlashDamage amount will be increased.
Trickery StrikeDamage amount will be increased.
A single-target damage-focused effect will be added to low-pick-rate Epiphanies.
Freezing BladeDamage amount will be increased.

Yuki Guide

▶ Chizuru

Adjustment TargetAdjustment Direction
Karmic FlamesThe effect triggered when used on targets inflicted with Cursed Shackles will be enhanced. The cost of certain Epiphanies will be reduced.
InhibitIt will become possible to gain AP through the user’s own cards and continuous effects.
Bound At DuskIn its base state, the cost of two cards will be reduced.
Oni HuntDamage amount increase effects will be enhanced, and the usability of low-pick-rate Epiphanies will be improved.
Shadow of the Moon / Shadow of the Moon+Damage amount will be increased.
Shadow of the Moon Cards of the same pile will now stack even when they are in the Graveyard or Draw pile.
Moonlight of High TideDamage amount will be increased.

Chizuru Guide

▶ Khalipe

Adjustment TargetAdjustment Direction
Upward SlashDamage amount of Upward Slash when its Potential is not applied will be increased.
Vulture Ejection Both damage amount and the shield gain of certain Epiphanies will be increased.
OverpowerShield gain will be increased.

Khalipe Guide

▶ Magna

Adjustment TargetAdjustment Direction
Glacial Iron FistDamage amount will be increased.
Ice WallShield gain will be increased.

Magna Guide

▶ Hugo

Adjustment TargetAdjustment Direction
Hunting InstinctsAn [Initiation] effect will be added to select Epiphanies.

Hugo Guide

▶ Rin

Adjustment TargetAdjustment Direction
Dark Mist Secret Art: DestructionAdds the Gain Dark Mist Stance effect to certain Epiphanies
The conditions for Dark Mist Blade Art will be removed from certain Epiphanies.
Dark Mist Inner ArtDamage amount increase effects will be increased.
Dark Mist Secret Art: Black DanceIncreased Card Hit Count

3. Partner Improvements

▶ Asteria

Adjustment TargetBeforeAfter
Light of ArkCost 2 / +20% Damage Amount of the next Attack card used by the assigned Combatant for the total cost of all cards in the hand (Max 10)Cost 2 / +40% Damage Amount of the next Attack card used by the assigned Combatant for the total cost of all cards in the hand (Max 10)

Asteria Guide

▶ Westmacott

Adjustment TargetBeforeAfter
Clue SpottedCost 3 / Move 1 card from hand to Draw Pile, Draw 1 assigned Combatant cardCost 2 / Move 1 card from hand to Draw Pile, Draw 2 assigned Combatant card

Westmacott Guide

▶ Itsuku

Adjustment TargetBeforeAfter
Moonlit LeisureCost 4 / Deal 200% damage to all enemies, Fierce Winds 1Cost 3 / Deal 200% damage to all enemies, Fierce Winds 1

Itsuku Guide

4. Memory Fragment Improvements

Adjustment TargetBeforeAfter
Orb of Inhibition Set (4-Set)When Hitting 2 times with 1 Attack Card, +10% Damage Amount to Void Cards for 1 turn (2 times per turn)+30% Damage Amount to Void cards that hit 2 or more times
Instinctual Growth (4-Set)When there are 4 or more cards in hand, increase Damage Amount of Instinct Cards by 20%When there are 3 or more cards in hand, increase Damage Amount of Instinct Cards by 20%
Spark of Passion (4-Set)When an Upgrade Card is used, increase Damage Amount of the next 5 Passion Cards used by 20%When an Upgrade Card is used, increase Damage Amount of Passion Cards by 20% (max 1 stack)

Memory Fragments

5. Equipment and Cards Adjustments

▶ Equipment

Adjustment TargetBeforeAfter
Brainwave-Blocking HelmetWhen you Draw a card via an ability, gain a fixed Shield 40%When you Draw a card via an ability, gain a fixed Shield 40% (5 times per turn)
Psionic Combat SuitOn card Exhaust, gain Fixed Shield 30%On card Exhaust, gain Fixed Shield 30% (5 times per turn)

▶ Common Cards

Adjustment TargetBeforeAfter
Wanderer of the VoidCost 0 / Skill / For 1 turn, target’s Action Count does not decrease Cost 0 / Skill / [Exhaust] For 1 turn, target’s Action Count does not decrease
Tactical ActionCost 1 / Upgrade / [Initiation] Increase Damage Amount to targets granted Shield by 15%Cost 1 / Upgrade / [Initiation] Increase Damage Amount to targets granted Shield by 25% (max 1)
Acid GasCost 1 / Skill / [Retrieve] Deal 2 impaired to all enemiesCost 0 / Skill / [Retrieve/Exhaust]Deal 3 Impair to all enemies
RallyCost 0 / Skill / [Haste] Draw 1, Increase Action Count of all enemies by 3Cost 0 / Skill / [Haste/Exhaust 2] Draw 1, Increase Action Count of all enemies by 3

▶ Monster Card

GradeNameTypeCostCard Effect
CommonShy GardenerAttack 150% Damage × 4, 3 Marks
CommonSorrowful GodfatherAttack150% Damage × 4, 6 Agony
CommonWinged Humanoid BeastAttack150% Damage × 5
CommonWolves BaneAttack1Deal 120% damage to all enemies, 2 Weaken, 2 Impair
CommonDark GripAttack1120% Damage x 2, Defeat: Deal 120% x 2 damage to random enemies
CommonRotten RipperAttack1[Haste] 160% Damage, increase Action Count by 1
CommonSeraphim of Pain Attack2250% Damage. If this is the only card in hand, decrease Cost by 2
CommonBeam ShooterAttack3350% Damage. If the target has Shield, +50% Damage Amount
RareAutomata Cavalry Attack1Deal 150% damage, 4 Vulnerable
RareSoldier PrimeAttack2300% Damage. When Ravaged, gain 2 AP
LegendarySeven ArmsAttack1[Haste] 120% Damage. If target’s Action Count is 5 or more, gain 2 AP
CommonAbyssal BugSkill0[Exhaust] Reduce 1 Morale, reduce 3 Resolve
CommonChilling GodfatherSkill0Activate the bottom 1 card of the Draw Pile. Choose 1 card in hand and move them to the bottom of the Draw Pile.
CommonTrapperSkill1120% Shield, 1 Vulnerable. If the target did not act, +120% Shield Gain, add 1 Vulnerable.
CommonCultist ArbiterSkill1140% Shield. At the start of the next turn, increase Action Count of all enemies by 2
CommonSlaughterSkill2[Exhaust] 200% Shield, Damage to all enemies by the amount of Shield gained
RareHunger of the Void Skill0[Exhaust] 2 Morale Leech
RareEvil Spirit SalamanderSkill1[Exhaust 2] Draw 4
RareHunger of Loss Skill1[Exhaust] Draw 1. If there are no cards in hand, Draw 4 extra
RareElemental Phoenix Skill1[Exhaust] 2 Resolve, gain Shield equal to the amount of lost HP
RareSpirit KefoxSkill1[Exhaust] From the Draw Pile, choose 1 card to Draw, apply Retrieve to that card
RareArbitumUpgrade0-15% Damage taken (1 time per turn)
RareGloomy GodmotherUpgrade1At the end of the turn, 200% Damage to a random enemy
RareShell BugUpgrade15 Crystallization
LegendaryEvil Spirit DullahanUpgrade1When using a Targeting Attack Card, inflict 1 Agony
LegendaryDominionUpgrade2At the start of turn, 1 Morale
Adjustment TargetBeforeAfter
Spirit Kefox[Exhaust] From the Draw Pile, choose 1 card to Draw, duplicate that card 1 time into hand[Exhaust] From the Draw Pile, choose 1 card to Draw, apply Retrieve to that card

Past Updates

January 14 Update

CZN Maintenance & Patch Notice

January 16 Temporary Maintenance

November 15 Patch Update

ScheduleFebruary 4, 2026 01:00 – 06:00 UTC

Update Details

  • Nine & Alsea Rescue Rate Up
  • Galactic Disaster Season 2
  • Codex Improvements

Past Maintenance Updates

Past Maintenance Updates and Patch Notes

Chaos Zero Nightmare Related Guides

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