Narja is a character from Chaos Zero Nightmare. See best builds, partner, cards, stats, ego skill, potential, manifest ego, class, tier rank in CZN.
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All Characters (Combatants) ListNarja Basic Information & Rating

| Rare | Class | Attribute |
|---|---|---|
![]() | Controller | Instinct |
Narja is an Instinct Controller. She has a buff called Voacity, and is effective in both durability and damage.
Stats
| Attack | Defense | Health |
|---|---|---|
| 140 | 60 | 80 |
| Crit Chance | Crit Damage | 3.0% | 125.0% |
Rating
| Best Character | Reroll |
|---|---|
(SS>S>A>B) | (SS>S>A>B) |
Rate Narja
Narja Strengths & Weaknesses
High Healing Power
Through
Also Contributes to Damage
Her
Managing Voracity is Important
Some of Narja's cards require Voracity to activate their effects. Properly managing your stacks is essential to using her effectively.
How To Use Narja?
Accumulate Voracity

The core of Narja is her unique buff,
Massive Heal + AoE Damage with Mealtime

The Cost of Mealtime is reduced by activating Voracity. Its healing power increases depending on the activation of Voracity, and it also deals AoE damage, so be sure to use it when it becomes 0-cost.
Activate Ego Skill After Mealtime

Narja's Ego Skill has an additional effect if Mealtime is in the Graveyard. You can obtain the more powerful damage buff
Best Team for Narja
Ravage Team
This is a formation that supports Sereniel's Ravage with the Tenacity Damage Increase from Domain of Voracity. For draw support, we've included Veronica, as she can also deal damage.
Best Partner for Narja
Best Paired with Gaya
| Partner | Detail |
|---|---|
Gaya | [★5]Obtained from Gacha [Recommendation] ★★★ - Increases defense - Increases defense-dependent damage of Instinct Cards - Increases damage of base Cost 6 Attack Cards - Ego Skill deals defense-dependent damage + draws Attack Cards |
Noel | [★5] Obtained from Gacha [Recommendation] ★★★ - Upgrades the damage, Shield gained, and healing amount of Retain Cards. - At the end of the turn, deals AoE fixed damage based on the number of Retain Cards. - Activates the preservation effect with the Ego Skill. |
Alyssa | [★4] Obtained from Gacha [Recommendation] ★・・ - Increases defense. - Recovers HP at the end of Combat. - Heal with Ego Skill (Heal amount increases in Injured state) + gain Morale. |
The best Partner for Narja is Gaya, who can upgrade the defense-dependent damage of Instinct Cards. Also, since they have retain Cards, they can make some use of Noel's performance.
Recommended Memory Fragments
Tetra's Authority Set is Recommended
| Memory Fragments | Effect |
|---|---|
Tetra's Authority Set | [2-Set] Defense+12% |
Black Wing Set | [2-Set] Attack+12% |
Executioner's Tool Set | [2-Set] +25% Critical Damage |
The recommended Memory Fragments for Narja is the Tetra's Authority Set, which can increase Defense. Since Narja's Attack also scales with Defense, this strengthens both offense and defense. Other Memory Fragments that increase damage are also recommended.
Narja Manifest Ego Guide & Priority
| Manifest Ego | Effect |
|---|---|
| M1 | [Recommended]: ★★・ Increase Mealtime's Predation by 2. |
| M2 | [Recommended]: ★★★ When Voracity decreases, has a 25% chance to gain 1 Voracity. |
| M3 | [Recommended]: ★★・ Increases Predator's Hunting Method's Predation gained if Mealtime is in Graveyard by 3. |
| M4 | [Recommended]: ★★★ +30% Damage Amount to Predation |
| M5 | [Recommended]: ★・・ Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3. |
| M6 | [Recommended]: ★★・ At the end of the turn, deal 50% Defense-Based Damage to random enemies and Heal 1% Health for each Predation decreased this turn. |
Aim for 2 Manifest Ego
Unlocking Narja's 2nd Manifest Ego gives you a chance to not consume Voracity when it's activated. Since you can stack up to 30 Voracity, this effect is extremely useful for maintaining high damage output.
All Cards Of Narja
Starting Cards
![]() | ![]() | ![]() | ![]() |
Starting Cards Detail
| Name | Effect |
|---|---|
| NA: Attack Response | 100% Defense-Based Damage |
| NA: Defense Response | Heal 100% |
| Shackles of Hunger | 30% Defense-Based Damage x3 Attunement: 4 Voracity |
NA: Attack Response
| Cost | Epiphany |
|---|---|
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
NA: Defense Response
| Cost | Epiphany |
|---|---|
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
Shackles of Hunger
| Cost | Epiphany |
|---|---|
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
Epiphany Cards
![]() | ![]() | ![]() | ![]() |
Epiphany Cards Detail
| Name | Effect |
|---|---|
| Bottomless Hunger | The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn |
| Voluntary Control | If Voracity is fewer than 6 stacks, gain 6 Voracity If 6 or more stacks, gain 2 Predation |
| Domain of Voracity | 100% Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage |
| Mealtime | [Retain / Unique] If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until ised 160% Defense-Based Damage to all enemies Heal 100% 4 Predation |
Bottomless Hunger
| Cost | Epiphany |
|---|---|
| 0 | 3 Voracity The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn |
| 0 | Decrease Cost of 2 random cards in hand by 1 for 1 turn(s) |
| 1 | [Unique] When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn) |
| 0 | [Retain] For 1 turn, +100% Defense-Based Damage |
| 1 | [Lead] 7 Voracity For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime |
Voluntary Control
| Cost | Epiphany |
|---|---|
| 1 | If Voracity is fewer than 6 stacks, gain 9 Voracity If 6 or more stacks, gain 3 Predation |
| 0 | If Mealtime is in Draw Pile, move to hand If in Graveyard, 3 Morale for 1 turn |
| 1 | For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity |
| 1 | [Unique] 10 Voracity Select 1 Attack Card(s) 1 Predation each time that card is moved to hand |
| 1 | [Unique] Each time a Basic Attack Card inflicts a Hit, 1 Voracity +50% Damage Amount to Basic Attack Cards |
Domain of Voracity
| Cost | Epiphany |
|---|---|
| 1 | 100% Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity |
| 1 | 100% Defense-Based Damage to all enemies For 2 turn(s), +100% Defense-Based Damage taken by the target |
| 1 | 150% Defense-Based Damage to all enemies When Hitting the target for the next 5 times(s), Heal 40% |
| 3 | [Retain] 320% Defense-Based Damage to all enemies If granted both Voracity and Predation, activate 1 more time |
| 1 | [Unique] Each time Mealtime is used, Heal 200% |
Mealtime
| Cost | Epiphany |
|---|---|
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
| [No Data] | [No Data] |
Ego Skill and Potential
Ego Skill
| Name | Effect |
|---|---|
| Predator's Hunting Method | EP: 5 10 Voracity 250% Defense-Based Damage If Mealtime is in Graveyard, 5 Predation |
Potential
| Race | Effect |
|---|---|
| Epiphany Bonus (Combatant Epiphany) | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. |
| Upgrade Card (Basic Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% |
| Upgrade Card (Common Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% |
| Basic Card (Basic Card Proficiency) | Add 2 Voracity to NA: Defense Response |
| Upgrade Card (Unique Card Upgrade) | Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% |
| Stats (Defense Proficiency) | Increase Defense by 1.6% |
| Stats (Critical Chance Proficiency) | +2% Critical Chance |
| Basic Card (Basic Card Proficiency) | +5% Heal Amount to Narja's NA: Defense Response If Narja's Defense is greater than 250, an additional +5% to the modifier. |
| Unique Stats (Unique Stat Upgrade) | +10% Damage Amount to Voracity If Narja's Defense is greater than 300, +20% Damage Amount to Predation. |
Profile & Voice Actors
Character Profile
| Race | Replica |
|---|---|
| Birthday | January 2th |
| Gift | Flying Wyrm Control |
| Affiliated Faction | Peltion Kaguya Pharmaceutical |
An enhanced Replica of the Peltion.
Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to atttack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors deep, fundamental weariness and bitterness towards life.
Voice Actor / Actress (Japanese)
| VA | You Taichi |
|---|
Chaos Zero Nightmare Related Guides

Tetra's Authority Set
Black Wing Set
Executioner's Tool Set