Narja Guide - Best Build and Team

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Chaos Zero Nightmare | Narja Guide - Best Build and Team | CZN - GameWith

Narja is a character from Chaos Zero Nightmare. See best builds, partner, cards, stats, ego skill, potential, manifest ego, class, tier rank in CZN.

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Narja Basic Information & Rating

RareClassAttribute
☆5 iconControllerControllerInstinctInstinct

Narja is an Instinct Controller. She has a buff called Voacity, and is effective in both durability and damage.

Stats

AttackDefenseHealth
1406080
Crit ChanceCrit Damage
3.0%125.0%

Rating

Best CharacterReroll
S(SS>S>A>B)S(SS>S>A>B)

Rate Narja

Narja Strengths & Weaknesses

High Healing Power

Through Mealtime, Narja can heal whenever her Attack Cards hit. Although the amount per heal is low, she can recover a large amount of HP in total by attacking frequently.

Also Contributes to Damage

Her Mealtime and Predation cards can buff the damage of her Attack Cards. This allows her to contribute to the team's overall damage output, in addition to her own survivability.

Managing Voracity is Important

Some of Narja's cards require Voracity to activate their effects. Properly managing your stacks is essential to using her effectively.

How To Use Narja?

Accumulate Voracity

CZN Shackles of Hunger Image

The core of Narja is her unique buff, Voracity. It can only be obtained through Narja's Card effects and is consumed based on your Hit Count, so be sure to actively use Cards that let you acquire it.

Massive Heal + AoE Damage with Mealtime

CZN Mealtime Image

The Cost of Mealtime is reduced by activating Voracity. Its healing power increases depending on the activation of Voracity, and it also deals AoE damage, so be sure to use it when it becomes 0-cost.

Activate Ego Skill After Mealtime

CZN Predator's Hunting Method Image

Narja's Ego Skill has an additional effect if Mealtime is in the Graveyard. You can obtain the more powerful damage buff Predation, so don't forget to activate her Ego Skill after using Mealtime.

Best Team for Narja

Ravage Team

This is a formation that supports Sereniel's Ravage with the Tenacity Damage Increase from Domain of Voracity. For draw support, we've included Veronica, as she can also deal damage.

Best Partner for Narja

Best Paired with Gaya

PartnerDetail
Gaya[★5]Obtained from Gacha
[Recommendation] ★★★
- Increases defense
- Increases defense-dependent damage of Instinct Cards
- Increases damage of base Cost 6 Attack Cards
- Ego Skill deals defense-dependent damage + draws Attack Cards
Noel[★5] Obtained from Gacha
[Recommendation] ★★★
- Upgrades the damage, Shield gained, and healing amount of Retain Cards.
- At the end of the turn, deals AoE fixed damage based on the number of Retain Cards.
- Activates the preservation effect with the Ego Skill.
Alyssa[★4] Obtained from Gacha
[Recommendation] ★・・
- Increases defense.
- Recovers HP at the end of Combat.
- Heal with Ego Skill (Heal amount increases in Injured state) + gain Morale.

The best Partner for Narja is Gaya, who can upgrade the defense-dependent damage of Instinct Cards. Also, since they have retain Cards, they can make some use of Noel's performance.

Recommended Memory Fragments

Tetra's Authority Set is Recommended

Memory FragmentsEffect
Tetra's Authority Set[2-Set]
Defense+12%
Black Wing Set[2-Set]
Attack+12%
Executioner's Tool Set[2-Set]
+25% Critical Damage

The recommended Memory Fragments for Narja is the Tetra's Authority Set, which can increase Defense. Since Narja's Attack also scales with Defense, this strengthens both offense and defense. Other Memory Fragments that increase damage are also recommended.

Narja Manifest Ego Guide & Priority

Manifest EgoEffect
M1[Recommended]: ★★・
Increase Mealtime's Predation by 2.
M2[Recommended]: ★★★
When Voracity decreases, has a 25% chance to gain 1 Voracity.
M3[Recommended]: ★★・
Increases Predator's Hunting Method's Predation gained if Mealtime is in Graveyard by 3.
M4[Recommended]: ★★★
+30% Damage Amount to Predation
M5[Recommended]: ★・・
Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
M6[Recommended]: ★★・
At the end of the turn, deal 50% Defense-Based Damage to random enemies and Heal 1% Health for each Predation decreased this turn.

Aim for 2 Manifest Ego

Unlocking Narja's 2nd Manifest Ego gives you a chance to not consume Voracity when it's activated. Since you can stack up to 30 Voracity, this effect is extremely useful for maintaining high damage output.

All Cards Of Narja

Starting Cards

NA: Attack Response
NA: Defense Response
NA: Defense Response
Shackles of Hunger

Starting Cards Detail

NameEffect
NA: Attack Response100% Defense-Based Damage
NA: Defense ResponseHeal 100%
Shackles of Hunger30% Defense-Based Damage x3
Attunement: 4 Voracity

NA: Attack Response

CostEpiphany
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]

NA: Defense Response

CostEpiphany
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]

Shackles of Hunger

CostEpiphany
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]

Epiphany Cards

Bottomless Hunger
Voluntary Control
Domain of Voracity
Mealtime

Epiphany Cards Detail

NameEffect
Bottomless HungerThe next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
Voluntary ControlIf Voracity is fewer than 6 stacks, gain 6 Voracity
If 6 or more stacks, gain 2 Predation
Domain of Voracity100% Defense-Based Damage to all enemies
Increase Tenacity Damage taken of the target by 100% until their next Ravage
Mealtime[Retain / Unique]
If Voracity is decreased, decrease Cost by 1 and add +30% Heal Amount (max 10) until ised
160% Defense-Based Damage to all enemies
Heal 100%
4 Predation

Bottomless Hunger

CostEpiphany
03 Voracity
The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
0Decrease Cost of 2 random cards in hand by 1 for 1 turn(s)
1[Unique]
When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used
(1 time per turn)
0[Retain]
For 1 turn, +100% Defense-Based Damage
1[Lead]
7 Voracity
For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime

Voluntary Control

CostEpiphany
1If Voracity is fewer than 6 stacks, gain 9 Voracity
If 6 or more stacks, gain 3 Predation
0If Mealtime is in Draw Pile, move to hand
If in Graveyard, 3 Morale for 1 turn
1For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity
1[Unique]
10 Voracity
Select 1 Attack Card(s)
1 Predation each time that card is moved to hand
1[Unique]
Each time a Basic Attack Card inflicts a Hit, 1 Voracity
+50% Damage Amount to Basic Attack Cards

Domain of Voracity

CostEpiphany
1100% Defense-Based Damage to all enemies
Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity
1100% Defense-Based Damage to all enemies
For 2 turn(s), +100% Defense-Based Damage taken by the target
1150% Defense-Based Damage to all enemies
When Hitting the target for the next 5 times(s), Heal 40%
3[Retain]
320% Defense-Based Damage to all enemies
If granted both Voracity and Predation, activate 1 more time
1[Unique]
Each time Mealtime is used, Heal 200%

Mealtime

CostEpiphany
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]
[No Data][No Data]

Ego Skill and Potential

Ego Skill

NameEffect
Predator's Hunting MethodEP: 5
10 Voracity
250% Defense-Based Damage
If Mealtime is in Graveyard, 5 Predation

Potential

RaceEffect
Epiphany Bonus
(Combatant Epiphany)
When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
Upgrade Card
(Basic Card Upgrade)
Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2%
Upgrade Card
(Common Card Upgrade)
Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2%
Basic Card
(Basic Card Proficiency)
Add 2 Voracity to NA: Defense Response
Upgrade Card
(Unique Card Upgrade)
Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2%
Stats
(Defense Proficiency)
Increase Defense by 1.6%
Stats
(Critical Chance Proficiency)
+2% Critical Chance
Basic Card
(Basic Card Proficiency)
+5% Heal Amount to Narja's NA: Defense Response
If Narja's Defense is greater than 250, an additional +5% to the modifier.
Unique Stats
(Unique Stat Upgrade)
+10% Damage Amount to Voracity
If Narja's Defense is greater than 300, +20% Damage Amount to Predation.

Profile & Voice Actors

Character Profile

RaceReplica
BirthdayJanuary 2th
GiftFlying Wyrm Control
Affiliated FactionPeltion
Kaguya Pharmaceutical

An enhanced Replica of the Peltion.

Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to atttack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors deep, fundamental weariness and bitterness towards life.

Voice Actor / Actress (Japanese)

VAYou Taichi

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