Ritual of the Night
Bloodstained: Ritual of the Night - Walkthrough & Strategy Guide
Cathedral: vs. Craftwork ~ vs. Andrealphus Walkthrough

Bloodstained | Cathedral: vs. Craftwork ~ vs. Andrealphus Walkthrough | Ritual of the Night

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Bloodstained | Cathedral: vs. Craftwork ~ vs. Andrealphus Walkthrough | Ritual of the Night - GameWith
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Check out this Bloodstained: Ritual of the Night (RotN) guide and walkthrough following the Craftwork Boss Fight until the Andrealphus Boss Fight . This includes gameplay tips, hints, techniques, tricks and more!

Garden of Silence ~ vs. Andrealphus

Story Progression & Walkthrough

Miriam Story Chart & Guide

Table of Contents

vs. Craftwork ~ 1st Save Point

vs. Craftwork ~ 1st Save Point Walkthrough Chart

No.Procedure
1 After defeating Craftwork, go to the right room to collect the Unicorn Ring
2 Leave the room & backtrack to the Coachman
3 Use the Craftwork Shard to drop the blockade into the ravine
4 Talk to the Coachman to get a ride to the other side
5 Head down and to the right to find the Garden of Travel fast travel point
6 Go back up and to the northern-left ledge to find a Kung Fu Vest, halfway down grab the Max HP boost
7 Head right and open a chest with 500G
8 Keep heading right and take the upper doorway into a large garden
9 Jump across to the right to get a Max HP boost & Faerie Healing Item book
10 Jump down, go right, then up ledges to find a blue chest - open it
11 Keep going right until you come across a bridge
12 Drop down and head right to fight a blue chest & Capacity Up boost
13 Go left and back up again, cross the bridge and go right
14 Inside the room, go to the bottom left room to find the 1st Save Point

2. Go Back To Coachman To Get To Other Side

Go Back To Coachman To Get To Other Side

After defeating the Craftwork demon, backtrack to the Coachman. He can be found by the giant broken bridge in a large area.

Use Craftwork Shard To Get Rid Of Blockade

Use Craftwork Shard To Get Rid Of Blockade

Using your newly-acquired Craftwork Shard, target the blockage sitting on the bridge. Drop it below to clear your path before talking to the Coachman to carry you to the other side.

1st Save Point ~ 2nd Save Point

1st Save Point ~ 2nd Save Point Walkthrough Chart

No.Procedure
1 Leave the Save Point and take the northern-right doorway
2 Keep heading right to reach the Towers of Twin Dragons
3 Go right and take the south path to defeat the Wolfman & find a Mithridate
4 Keep going right through several doorways to find a Capacity Up under the slanted path
5 Go back to where you fought the Wolfman & take the upper path, clearing it of enemies
6 Keep going through the upward slant until you get to trap platforms
7 Drop to the very bottom to find a Hair Apparent VI book inside the chest on the left
8 Jump up the platforms to get to the middle ledge - go right to find a blue chest & Max SP boost
9 Go back to the top & continue right, jumping across until you find a doorway
10 Jump on the gear and onto the right ledge to open a chest with Sunglasses
11 Drop down and head into the doorway
12 Go right through the room & jump up to find a blue chest
13 Head right until you find a big gear blocking your path
14 Use magic to turn the gear & use it to jump up to the room above
15 Go right to find a Hyperventilator and Partisan in the green chests
16 Head back to the left for a cutscene with Gebel & Alfred
17 Keep going right and into a room where you can drop down - grab the Ether from the chest
18 Drop down and into the bottom-right room to reach the 2nd Save Point

3. Platforms Drop Down When Standing Too Long

Platforms Drop Down When Standing Too Long

In this area, you'll be introduced to trap platforms. These will drop down after you stand on them too long so only use them as leverage for jumping.

14. Use Magic To Turn Gear

Use Magic To Turn Gear

When a big gear blocks your path, you can turn it by using magic. Be sure to stand close to it and angle it so that you have a platform to jump on.

2nd Save Point ~ Save Point

2nd Save Point ~ Save Point Walkthrough Chart

No.Procedure
1 Exit the Save Point area and head left to reach Livre Ex Machina
2 Drop down to the bottom of the room & use magic on the bookshelf to the left to clear the path
3 Keep going left & drop down to the bottom of the room
4 Push the bookshelf & jump up then slide to the right to get the Cookies book from the green chest
5 Go back up into the large room with the bookshelves
6 Use your magic to pull shelves forward & create a path up
7 Head right to find a blue chest then move across to the left to the next room
8 Jump across & keep heading left through doorways until you find a green chest with a Crow Mask
9 Go back to the right room and jump up and head into the room on the right
10 Keep heading east and jump up 2 metal platforms to reach the room above
11 Go to the right room & use the Craftwork Shard to drop the bookshelf onto the switch - this creates a path downward
12 Head back to the left & jump on the 2nd bookshelf - use magic to move it leftwards until you reach the other end of the room
13 Go into the left room, defeat the enemy & open the chest to get a Waystone
14 Head into the next room & climb up the metal platform that drops down
15 Go into the room on the left to find Orlok Dracule - talk to him to borrow a book
16 Leave OD and go up the two metal platforms into another room
17 Head left to find the Livre Ex Machina fast travel point
18 Exit the room, drop down, head left, then drop down again into the right room to find the 3rd Save Point
19 Leave the Save Point & head to the left room to fight against Andrealphus

6. Use Magic To Create Upward Path

Use Magic To Create Upward Path

In this room, you'll find bookshelves that are glowing with magic. Aim your magic onto them to pull them forward & create a path towards the upper part of the room.

Demons Will Release When Certain Bookshelves Are Pulled

Demons Will Release When Certain Bookshelves Are Pulled

Bookshelves with demons will release them when you pull them forward. Try to make a path without releasing the demons as you'll have to fight them once they are released.

15. Find Orlok Dracule & Rent Books From Him

Find Orlok Dracule & Rent Books From Him

In this area, you'll find Orlok Dracule or OD. He has a library that you can borrow books from. These books provide buffs & boosts that can help you in your journey.

vs. Andrealphus Boss Fight Tips

Does Forward & Arc Kick Attacks

Does Forward & Arc Kick Attacks

Andrealphus uses its legs to do forward or arc kick attacks to damage you. Dodge backward to avoid getting hurt by these moves.

Jumps & Shoots Down Diagonally

Jumps & Shoots Down Diagonally

The boss will jump up and shoot itself downwards diagonally to attack you. When it jumps up, it's best to move forward, keeping yourself safe in the space below it while it attacks.

Shoots Sharp Missiles From Its Back

Shoots Sharp Missiles From Its Back

When Andrealphus jumps and its back starts to glow, it'll start shooting rainbow missiles from its back. Keep moving, dodging away or jumping to avoid getting hit by these missiles.

Use Mid-Range Weapons To Deal Damage

Use Mid-Range Weapons To Deal Damage

Weapons such as Swords & Rapiers that deal damage in mid-range will be good to use against Andrealphus. They attack fast and deal moderate damage, allowing you to chip away at the boss's health slowly but surely.

Get Double Jump After Defeating Andrealphus

et Double Jump After Defeating Andrealphus

When you defeat Andrealphus, you'll receive the passive skill Double Jump. This will let you do another jump after your first, allowing you to reach higher heights in the game.

Story Progression & Walkthrough

Miriam Story Chart & Guide

Bloodstained: Ritual of the Night - Featured Articles

All Story Walkthrough

All Miriam Story Walkthrough

Game Database

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End Game Content Guides

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Check Out All Boss Fights Guide List!

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