Check out this Bloodstained: Ritual of the Night (RotN) guide & walkthrough for after Bloodless until the Alfred Fight. Includes gameplay tips and tricks, hints, and more!
Story Progression & Walkthrough
<< Previous Part | Next Part >> |
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Hall of Termination ~ vs. Bloodless | Desert: vs. Alfred ~ vs. Doppelganger |
Table of Contents
Cathedral: vs. Bloodless ~ vs. Alfred
Cathedral: vs. Bloodless ~ vs. Alfred Walkthrough Chart
No. | Procedure |
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1 | Navigate to the nearest Fast Travel point to get to the Entrance |
2 | Once at Entrance, go towards the pool of blood to unlock the path there using Blood Steal |
3 | Go to the bottom of the room to reach Forbidden Underground Waterway |
4 | Navigate your way through the waterway until you find a Deeseama to let you move underwater |
5 | Use Aqua Stream To Go To The Hidden Desert |
6 | Get sucked in by quicksand and navigate your way around it |
The Nearest Fast Travel Is In Livre Ex Machina
The nearest fast travel point is in Livre Ex Machina. From where you fought Bloodless simply head towards the right and go down.
2. Equip Blood Steal Conjure Shard And Use On Blood Pool
Use the Blood Steal ability at the pool of blood to drain it. This will open up a new path. Use the down + jump to go down.
4. Fight Deeseama To Get Aqua Stream
A Deeseama can be found further in the Waterway. Navigate your way until you find a large pool of water where a Deeseama can be found. Defeat it to acquire its Aqua Stream shard.
5. Navigate To The Hidden Desert Using Your Aqua Stream
The Aqua Stream will allow you to traverse underwater pathways. Follow the map above to reach the Hidden Desert where you'll fight Alfred.
6. Let The Quicksand Will Suck You In
The quicksand in this area will suck you in and bar you from going straight. Once beneath it, navigate your way around it. This will lead you to the area where you'll fight Alfred.
Use The Nearby Fast Travel To Stock On Potions
Make sure to use the nearby Fast Travel to resupply yourself. Stock up on potions to help you in your fight against Alfred.
vs. Alfred Boss Fight Tips
His Attacks Rely on Throwables
Most of Alfred's attacks are throwables, from Curse, Poison and elemental damage. Move around to avoid these throwables.
Keep Running When He Summons Curse Projectile
He will create a ring and cast a Curse causing projectile. Run straight since this projectile homes in on you.
Jump Over Him When He Casts Ice Vials
When you're close, he will throw an ice spell on the ground, and then run towards the opposite direction. Jump over him and he will be vulnerable as he runs.
Casts Bubbles That Slows Down Time
When he casts a large blue ball at the center of the area, prepare to move around since certain areas will cause you to slow down your movement. These last for quite a long while.
Conjures Ice Pillars Above You
Run towards him when he does this move to avoid getting hit.
Story Progression & Walkthrough
<< Previous Part | Next Part >> |
---|---|
Hall of Termination ~ vs. Bloodless | Desert: vs. Alfred ~ vs. Doppelganger |