Learn all status condition and effects in the Pokemon Mystery Dungeon DX with this guide! Find all good & bad status and details on their each of their effects here!!
Table of Contents
Related Lists | |
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All Pokemon List | All Ability List |
Good & Bad Status Condition List
Name | Description |
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Aqua Ring | The Pokemon's HP is gradually restored. The status wears off after a while. |
Aurora Veil | The damage done to the Pokemon by attacking moves is reduced. The status wears off after a while. |
Autotomize | The Pokemon gets lighter. It will take less damage from moves that that are stronger when the target is heavy, such as Low Kick, but will take more damage from moves that are stronger when the target is light, such as Heavy Slam. The status wears off when the Pokemon moves to the next floor. |
Awakened | The Pokemon has been awakened and is powered up. Linked moves always result in critical hits, and the damage they deal ignores Abilities or unfavorable type matchups. Some Pokemon also Mega Evolve! |
Badly Poisoned | The Pokemon sometimes takes very heavy damage when it takes actions while Badly Poisoned. The status wears off when the Pokemon eats a Pecha Berry or moves to the next floor. Poison- and Steel-type Pokemon won't get this status. |
Bide | The Pokemon takes hits for a time without attacking. The more damage it takes, the more powerful its attacks will be when it strikes back. |
Blinker | The Pokemon can't see its surroundings at all. A Pokemon affected by this status will hit teammates with moves that wouldn't normally hit teammates, so be careful! Leaders can't be switched either! Enemies and Pokemon other than the leader affected by this condition will simply try to move straight forward. The status wears off after a while. |
Booster | The Pokemon's Attack, Defense, Sp.Atk, Sp.Def, accuracy, or evasiveness has been boosted. The status wears off when the Pokemon steps on a Wonder Tile or moves to the next floor. |
Bouncing | The Pokemon can't be hit, because it's in the air. The Pokemon will strike with Bounce on the next turn. |
Bound | The Pokemon is bound and is unable to move from its spot. It also keeps taking damage. The status wears off after a while or when the Pokemon warps or gets blown away. |
Burn | The Pokemon sometimes takes damage when it takes actions while it has a Burn. Its Attack also goes down slightly. The status wears off when the Pokemon jumps into the water, eats a Rawst Berry, or moves to the next floor. Fire-type Pokemon won't get this status. |
Charging | The power of Electric-type moves goes up. It returns to normal on the next turn. |
Clamp | The Pokemon is clamped and is unable to move from its spot. It also keeps taking damage. The status wears off after a while or when the Pokemon warps or gets blown away. |
Confused | The Pokemon loses its sense of direction. It walks the wrong way, and its aim is bad, so it may attack its teammates by mistake. The effects of items also change. It you use the Health Orb, the enemies become Healthy, too. The status wears off after a while. |
Counter | The Pokemon counterattacks when it takes damage from a nearby Pokemon's physical move. The more damage it takes, the more damage its counterattack causes. When the Pokemon can't attack, such as when it's affected by Sleep or Paralysis, it won't counterattack. The status wears off after a while. |
Cursed | The Pokemon's HP will deplete rapidly. The status wears off after a while. If the Pokemon gets Cursed again while it's already cursed, the numbers of turns till it recovers starts over! |
Decoy | The Pokemon will be targeted by enemies more than its teammates will. The Pokemon will take over as Decoy if another Pokemon had already been a decoy. |
Destiny Bond | If the Pokemon that used Destiny Bond takes damage, the Pokemon with this status will take damage equal to that. It won't take damage when the target faints. The status will go away after a while. |
Digging | The Pokemon can't be hit, because it's underground. The Pokemon will strike with Dig on the next turn. |
Dive | The Pokemon can't be hit, because it's in the water. The Pokemon will strike with Dive on the next turn. |
Doom Desire | The Pokemon summons strong sunlight and will strike with Doom Desire on the next turn. |
Embargo | The Pokemon can't use, eat, or throw items. Its held item has no effect, either. The status wears off after a while. |
Encore | An encore has been demanded! The Pokemon can use only the move it most recently used, although it can freely use items. The status wears off after a while. If the Pokemon hasn't used a move, the Encore won't happen. |
Enduring | No matter how much damage it takes, the Pokemon will hang on with 1 HP. Some damage, such as from status conditions or weather, can't be endured, so be careful! The status wears off on the next turn. |
Enraged | The Pokemon is so furious that its Attack goes up every time it takes damage. The status wears off after a while. |
Explosion | If the Pokemon takes damage, it will explode, affecting a wide area and making items on the floor disappear. The Pokemon doesn't get Exp. Points if an enemy faints due to damage caused by Explosion. |
Exposed | A Ghost-type Pokemon with this status condition loses its resistance to Normal- and Fighting-type attacks. The status wears off when the Pokemon moves to the next floor. |
Eyedrops | The Pokemon can see hidden traps on the floor. The status wears off when the Pokemon moves to the next floor. |
Fainted | The guest Pokemon falls to the ground and its unable to move. If you use a Tiny Reviver Seed or Reviver Seed to revive the Pokemon, you can take them with you again. |
Fire Spin | The Pokemon is trapped in swirling flames and is unable to move from its spot. It also keeps taking damage. The status wears off after a while or when the Pokemon warps or gets blown away. |
Flinch | The Pokemon can't use moves, but it can use an item. The status wears off on the next turn. |
Flying | The Pokemon can't be hit, because it's in the air. The Pokemon will strike with Fly on the next turn. |
Focus Energy | The critical-hit rate of the Pokemon's move is boosted. The status wears off after a while. |
Focus Punch | The Pokemon focuses its mind and will strike with Focus Punch on the next turn. |
Frozen | The Pokemon is frozen solid and can't do anything. The status wears off after a while when the ice melts, or it can wear off if the Pokemon is hit by a Fire-type move. The ice also sometimes breaks when taking damage, and the status may wear off that way. Ice-type Pokemon won't get this status. |
Future Sight | The Pokemon focuses its willpower and will strike with Future Sight on the next turn. |
Gastro Acid | The Pokemon's Ability is disabled. The status wears off after a while. |
Grounded | The Pokemon is knocked to the ground, so Ground-type moves can hit it. The Pokemon can't move in the air, either. The status wears off after a while or if the Pokemon uses Fly or Bounce. |
Grudge | When a Pokemon with this status is attacked with a move, the PP of that move will be dropped to 0. This effect occurs even if the attacker's move made the Pokemon faint. The status wears off after a while. |
Heal Block | The Pokemon can't restore its HP, either naturally or with an item or a move. The status wears off after a while. |
Healthy | The Pokemon is protected from bad status conditions and having its Attack, Defense, Sp.Atk, Sp.Def, Accuracy, and evasiveness lowered. The status wears off when the Pokemon moves to the next floor. |
Infatuated | The Pokemon is infatuated, which may cause moves to fail. The status wears off after a while. |
Infestation | The Pokemon is infested and unable to move from its spot. It also keeps taking damage. The status wears off after a while or when the Pokemon warps or gets blown away. |
Ingrain | The Pokemon can't move or be blown away from its spot. But it can keep regaining its HP. The status wears off after a while or when the Pokemon warps. |
Inviting | Other Pokemon are more likely to tag along on your adventure. The status wears off when the Pokemon moves to the next floor. |
Laser Focus | The Pokemon's moves always become critical hits. The status wears off after a while. |
Leech Seed | A Leech Seed is planted on the Pokemon. The Pokemon's HP will be drained gradually by the enemy who planted the Leech Seed. The status wears off after a while. |
Lethargic | The Pokemon can't do anything. The status wears off after a while. |
Light Screen | This status condition reduces damage from special moves. The status wears off after a while. |
Low HP | The Pokemon's HP is low. HP can be restored little by little naturally, but when HP is low, it's safer to restore it using an item, such as an Oran Berry. |
Lucky Chant | The Pokemon avoids taking critical hits from moves. The status wears off after a while. |
Magic Coat | The Pokemon reflects status moves and effects of wands back at the attackers. Not all moves can be reflected. The status wears off after a while. |
Magnet Rise | The Pokemon is levitating. It takes no damage from Ground-type moves. It can also move to places like a water surface. The status wears off after a while. |
Metal Burst | The Pokemon counterattacks when it takes damage from a nearby Pokemon's move. The more damage it takes, the more damage it causes. When the Pokemon can't attack, such as when it's affected by Sleep and Paralysis, it won't counterattack. The status wears off after a while. |
Miracle Eye | A Dark-type Pokemon with this status condition takes damage from Psychic-type moves. The status wears off when the Pokemon to the next floor. |
Mirror Coat | The Pokemon counterattacks when it takes a damage from a nearby Pokemon's special move. The more damage it takes, the more damage it causes. When the Pokemon can't attack, such as when it's affected by Sleep and Paralysis, it won't counterattack. The status wears off after a while. |
Mist | The Pokemon is protected from having its Attack, Defense, Sp.Atk, Sp. Def, accuracy and evasiveness lowered. The Pokemon is not protected from other effects of moves that lower the Pokemon's own stats, such as the effect of Overheat. The status wears off after a while. |
Mobile | The Pokemon can move over hot floors, over water, through walls, through the sky-anywhere! But its Belly empties faster while traveling through walls. The status wears off when the Pokemon moves to the next floor. |
Napping | The Pokemon is asleep and can't do anything. But when it wakes up, it will fully regain HP and recover from all bad status conditions. |
Nightmare | The Pokemon is asleep and can't do anything. It can't restore HP naturally. It also takes damage when it wakes up. The status wears off after a while. |
Paralysis | The Pokemon can't use moves. Its Travel Speed also goes down. The status wears off after a while or it may sometimes wear off when taking damage. Electric-type Pokemon won't get this status. |
Perish Song | A Pokemon that gets this status condition will faint 3 turns later. Heal the Pokemon with a Heal Seed or Refresh as soon as possible. |
Petrified | The Pokemon is petrified and can't do anything. The status wears off when the Pokemon takes damage. |
Phantom Force | The Pokemon can't be hit, because it's invisible. The Pokemon will strike with Phantom Force on the next turn. |
Poisoned | The Pokemon sometimes takes heavy damage when it takes actions while Poisoned. The status wears off when the Pokemon eats a Pecha Berry or moves to the next floor. Poison- and Steel-type Pokemon won't get this status. |
Protect | The Pokemon protects itself from moves and attacks, but it may take damage from thrown items or explosions. The status ears off on the next turn. |
Puppet | The Pokemon is controlled by another Pokemon and forced to use a move or an item. The status wears off on the next turn. |
Quick | The Pokemon's Travel Speed is faster than usual. The status wears off after a while. |
Quick Guard | The Pokemon evades moves used by faraway Pokemon, but it may take damage from thrown items or explosion. |
Rainbow | The Pokemon's moves are more likely to have additional effects. The status wears off after a while. |
Razor Wind | The Pokemon creates blades of wind and will strike with Razor Wind on the next turn. |
Recoil | The recoil from a move the Pokemon used prevents it from doing anything. The status wears off after the next turn. |
Reflect | This status condition reduces damage from physical moves. The status wears off after a while. |
Round | The Pokemon is singing in a Round. If a teammate uses Round, the move's power goes up. The status wears off on the next turn. |
Safeguard | The Pokemon is protected against bad status conditions. The status wears off after a while. |
Sand Tomb | The Pokemon is trapped by swirling sand and is unable to move from its spot. It also keeps taking damage. The status wears off after a while or when the Pokemon warps or gets blown away. |
Sea of Fire | The Pokemon has been wrapped in flames and takes damage rapidly. The status wears off after a while or if the Pokemon jumps in the water. |
Sealed | One or several moves have been sealed. The Pokemon can't use sealed moves . The status wears off when the Pokemon moves to the next floor. |
Self-destruct | If the Pokemon takes damage, it will explode, affecting its surrounding area and making items of the floor disappear. The Pokemon doesn't get Exp. Points if an enemy faints due to damage caused by the blast. |
Skull Bash | The Pokemon tucks in its head and will strike with Skull Bash on the next turn. |
Sky Attack | The Pokemon searches out weak spots and will strike with Sky Attack on the next turn. |
Sky Drop | The Pokemon can't be hit, because it's in the air. The Pokemon will strike with Sky Drop on the next turn. |
Sleep | The Pokemon is asleep and can't do anything. It may wake up if damaged. The status wears off after a while. |
Sleepless | The Pokemon won't get the Sleep, Napping, Yawning, or Nightmare status conditions. The status wears off when the Pokemon moves to the next floor. |
Slow | The Pokemon's Travel Speed is slower than usual. The status wears off after a while. |
Snatch | The Pokemon snatches the effect of a status move used by a Pokemon in the same room. The status wears off after a while or if another Pokemon gets the Snatch status. Be careful-not all moves can be snatched. |
Solar Beam | The Pokemon will absorb light and strike with Solar Beam on the next turn. |
Spiky Shield | The Pokemon protects itself from attacks and moves. It may still take damage from thrown items or explosions. When the Pokemon protects itself from a contact move, such as Tackle or Scratch, the Pokemon counterattacks. The status wears off on the next turn. |
Stockpiling | The Pokemon is using Stockpile to store power. The more it stores, the more powerful Spit Up and Swallow will be. The Pokemon will lose its stored power when it moves to the next floor. |
Stuck | The Pokemon can't move from its spot. But it can be blown away or warp by the effects of a move or an item. The status wears off after a while. Ghost-type Pokemon won't get this status. |
Substitute | The Pokemon can't be targeted by enemies, but it can't use moves, items, or switch leaders either. The Pokemon also can't restore HP naturally or take stairs. The status wears off after a while. |
Sure Shot | The Pokemon's move always hit. The status wears off after a while. |
Suspended | The Pokemon can't be hit, because it's suspended in the air. It will be struck by Sky Drop on the next turn. |
Swamp | Accuracy and evasiveness are reduced sharply! The status wears off after a while. |
Taunted | The Pokemon is taunted and can use only attack moves. (It can't use status moves, but it can use physical and special moves.) The status wears off after a while. |
Telekinesis | The Pokemon is levitating. The Pokemon can't move from its spot, and its evasiveness goes down. But Ground-type moves have no effect on the Pokemon. The status wears off after a while or when the Pokemon warps or gets blown away. |
Terrified | The Pokemon is terrified and tries to flee from other Pokemon. It can't use moves, look around, pick up or use items, or move to the next floor using stairs. Changing the leader can't be done, either. The status wears off after a while. |
Throat Chop | The Pokemon is hindered from using sound-based moves, like Growl. The status wears off when the Pokemon moves to the next floor. |
Trained | This status condition makes moves grow faster when they're used. The status wears off when the Pokemon moves to the next floor. |
Transform | The Pokemon's moves, type, and stat changes will be the same as those of the target Pokemon. If the enemy has the Transform status condition, your teammates may become confused. The status wears off when the Pokemon goes to the next floor. |
Truant | The Pokemon can't use moves, but it can use an item. The status wears off on the next turn. |
Weakened | The Pokemon's Attack, Defense, Sp.Atk, Sp.Def, accuracy, or evasiveness has been lowered. The status wears off when the Pokemon steps on a Wonder Tile or moves to the next floor. |
Whirlpool | The Pokemon is swallowed by a whirlpool and is unable to move from its spot. It also keeps taking damage. The status wears off after a while or when the Pokemon warps or gets blown away. |
Wide Guard | The Pokemon evades moves that strike a wide range, but it may take damage from thrown items or explosions. The status wears off on the next turn. |
Wish | The Pokemon's wish will come true on the next turn, and the HP of the Pokemon and its nearby teammates will be restored. |
Yawning | The Pokemon becomes drowsy. After a while, the Pokemon will go to Sleep. |
What Are Status Condition?
Good & Bad Effects On Pokemon
In Pokemon Dungeon, there are moves, traps and certain weather condition that may affect your Pokemon's performance either positively or negatively. These Status Effects can be distinguished by the dialog pop-up shown when affected, or by the icon shown.
Cure Bad Effects With Berries
Certain consumable items such as Pecha Berry have an effect to nullify bad status effects such as Poison and Stun. When you are tackling dungeons with these Pokemon around, it is highly recommended you keep a few of these berries or item in stock.