Pokemon Mystery Dungeon DX
Pokemon Mystery Dungeon DX Switch - Tips & Guides
All Move List & Stats - Recommended Moves

Pokemon Mystery Dungeon DX | All Move List & Stats - Recommended Moves

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Pokemon Mystery Dungeon DX | All Move List & Stats - Recommended Moves - GameWith

Check out this list of all Moves in Pokemon Mystery Dungeon DX (Switch)! Know each moves' effects & their stats here! This includes recommended moves for your Pokemon team!

Table of Contents

Learn More Beginner Tips Here
MoveTypeEffect
Fury AttackNormalIt damages an enemy 2 to 5 times in a row.
DischargeElectricIt damages enemies in the same room. It could also cause Paralysis.
RolloutRockIt damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl!
Dragon DanceDragonIt boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Ice BeamIceIt fires off a cold beam, damaging a Pokemon, even one far away.
FlamethrowerFireIt damages a Pokemon, even one far away. It could also leave the enemy with a Burn.
UproarNormalIt damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately.

1. Fury Swipes

Fury Swipes is a highly recommended move due to its speed & overall damage. Link it with another attack or with a buff to further increase the damage.

2. Discharge

An AOE attack that can even cause paralysis, Discharge is powerful in almost all dungeons. Since it can hit multiple enemies, it's possible to paralyze more than 1 of them at a time.

3. Rollout

Similar to Fury Swipes, Rollout can hit multiple times in a single use. The more it procs in a row, the stronger its damage will be.

4. Dragon Dance

Using Dragon Dance will buff both the speed and attack of your Pokemon. Link this with an attack to constantly have the buff applied.

5. Ice Beam / Flamethrower

Both these moves are strong & can hit enemies from a distance. Both will allow you to sniper enemies before they can even get to melee distance.

All Moves & Effect List

NameDescription
Absorb It damages an enemy, It also restores your HP. The greater the damage it causes, the more HP it restores.
AcidIt damages an enemy. It could also lower the enemy's Sp.Def.
Acid Armor It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Acid Spray It damages an enemy. It also sharply lowers the enemy's Sp.Def.
Acrobatics It damages an enemy, If you are not holding an item, the damage goes up.
AcupressureIt sharply boosts the Attack, Defense, Sp.Atk, Sp.Def, evasiveness, accuracy, or Travel Speed of you and your teammates in the same room. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Aerial Ace It damages an enemy. It never misses.
Aeroblast It damages even faraway Pokemon. It has a high critical-hit rate.
After You After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp.Atk, Sp.Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
AgilityIt boosts the Travel Speed of you and your teammates in the same room.
Air Cutter It damages an enemy. It has a high critical-hit rate.
Air Slash It damages an enemy. It could also cause the enemy to Flinch.
Ally Switch It switches the positions of you and your teammate.
AmnesiaIt sharply boosts your Sp.Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Ancient Power It damages and enemy. It could also boost your Attack, Defense, Sp.Atk, Sp.Def. and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Aqua Jet It damages an enemy. It reaches up to 2 tiles away.
Aqua RingYou'll get the Aqua Ring condition, which keeps restoring your HP.
Aqua Tail It damages an enemy.
Arm ThrustIt damages an enemy 2 to 5 times in a row.
AromatherapyIf you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
AssistIt causes you to unleash a random move from all the moves known by your teammates on the floor. Some moves can't be used in this way!
AssuranceIt damages an enemy. It will cause more damage if the enemy's HP is down to half or lower.
Astonish It damages an enemy. It could also cause the enemy to Flinch.
Attract It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Aura Sphere It damages a Pokemon, even one far away. It never misses.
Aurora Beam It damages a Pokemon, even one far away. It could also sharply lower the target's Attack.
Aurora VeilIt gives you and your teammates in the same room the Aurora Veil condition, reducing damage taken from moves. This move fails when the weather is not Hail.
Autotomize It sharply boosts your Travel Speed, and you'll get the Autotomize condition, making your whole body feel lighter.
Avalanche You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause.
Baby-Doll Eyes It lowers the enemy's Attack. It reaches up to 2 tiles away.
BarrageIt damages an enemy by throwing a round object in an arc. It damages the enemy 2 to 5 times.
BarrierIt sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Baton Pass After switching your position with your teammate's, it boosts your teammate's Attack, Defense, Sp.Atk, Sp.Def, accuracy or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
Beat Up It warps all your teammates close to the targeted enemy.
BelchIt damages an enemy. It will fail if your Belly is close to empty, so be careful.
Belly Drum It makes your Belly emptier, but it boosts your Attack to the max! The stat returns to normal when you go to the next floor or step on a Wonder Tile.
BestowYou give your held item to the Pokemon in front of you. If the Pokemon is already holding and item, you can't give your item to the Pokemon, so be careful!
BideYou'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take from enemy Pokemon while biding, the greater the damage you can cause.
BindIt damages an enemy. It could also cause the enemy to be Bound.
BiteIt damages an enemy. It could also make the enemy Flinch.
Blast BurnIt damages enemies in the same room. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Blaze KickIt damages an enemy. It could also leave the enemy with a Burn. It has a high critical-hit rate.
BlizzardIt damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses.
BlockIt causes an enemy to get Stuck.
Body SlamIt damages an enemy. It could also cause Paralysis.
Bone ClubIt damages an enemy. It could also make the enemy Flinch.
Bone RushIt damages an enemy 2 to 5 times in a row.
BonemerangIt damages even faraway Pokemon 2 times in a row.
BoomburstIt damages all Pokemon in the same room except for you.
BounceYou get the Bouncing condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. This move could also inflict Paralysis on the enemy.
Brave BirdIt damages an enemy, but you'll receive recoil damage, too.
Brick BreakIt damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
BrineIt damages an enemy. It will cause more damage if the enemy's HP is down to half or lower.
Brutal SwingIt damages nearby enemies.
BubbleIt damages a Pokemon, even one far away. It could also lower the target's Travel Speed.
Bubble BeamIt damages a Pokemon, even one far away. It could also lower the target's Travel Speed.
Bug BiteIt damages an enemy. If the enemy is carrying any food, you'll eat it.
Bug BuzzIt damages nearby enemies. It could also lower their SP. Def.
Bulk UpIt boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a Wonder Tile
BulldozeIt damages nearby enemies. It also lowers their Travel Speed.
Bullet PunchIt damages an enemy. It reaches up to 2 tiles away.
Bullet SeedIt fires off a seed at a high speed, damaging a Pokemon, even one far away, 2 to 5 times in a row.
Burn UpIt damages an enemy. Using this move removes your Fire type. You regain your Fire type when you go to the next floor or faint. It fails if you aren't Fire type.
Calm MindIt boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
CamouflageIt changes you type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.
CaptivateIt sharply lowers the enemy's Sp. Atk.
ChargeYou'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Charge BeamIt damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
CharmIt sharply lowers the enemy's Attack.
Chip AwayIt damages an enemy. The enemy's stat changes in Defense and evasiveness don't affect this attack , regardless of whether the stats were boosted or reduced.
Circle ThrowIt damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon.
ClampIt damages an enemy. It could also cause the target to be subjected to the Clamp condition.
Clear SmogIt damages an enemy. It never misses. It also resets the enemy's Attack, Defense, and all other stats, regardless of whether they were boosted or reduced.
Clear CombatIt damages an enemy but also lowers your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
CoilIt boosts your aAttack, Defense, and accuracy. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Comet PunchIt damages an enemy 2 to 5 times in a row.
ConfideIt lowers the enemy's Sp. Atk.
Confuse RayIt makes an enemy Confused.
ConfusionIt damages an enemy. It could also make the enemy Confused.
ConstrictIt damages an enemy. It could also lower the enemy's Travel Speed.
ConversionIt changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.
Conversion 2It changes your type to the type that is advantageous to a target's last move. You return to your original type when you go to the next floor or faint.
CopycatYou counter the enemy by mimicking the enemy's last move. There are some moves that can't be used in this way.
Cosmic PowerIt boosts your Defense and SP. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Cotton GuardIt significantly boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Cotton SporeIt reduces the enemy's Travel Speed, but it has no effect on Grass-type Pokemon.
CounterYou'll get the Counter status condition, which enables you to counter when you take damage from a physical move.
CovetIt damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
CrabhammerIt damages an enemy. It has a high critical-hit rate.
Cross ChopIt damages an enemy. It has a high critical-hit rate.
Cross PoisonIt damages an enemy. It could also make the enemy Poisoned. It has a high critical-hit rate.
CrunchIt damages an enemy. It could also lower the enemy's Defense.
Crush ClawIt damages an enemy. It could also lower the enemy's Defense.
CurseIt boosts your Attack and Defense., but it lowers your Travel Speed. If this is used by a Ghost-type Pokemon, it makes the enemy Cursed but halves your HP.
Dark PulseIt damages nearby enemies. It could also make them Flinch.
Dazzling GleamIt damages nearby enemies.
Defense CurlIt boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
DefogIt lowers the evasiveness of enemies in the same room.
Destiny BondIt causes the Destiny Bond condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly.
DetectYou'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
DigYou'll get the Digging condition, doing damage to your enemy on the next turn. While underground, you'll evade items and moves.
DisableIt causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal will be removed when you go to the next floor.
Disarming VoiceIt damages nearby enemies. It never misses.
DischargeIt damages enemies in the same room. It could also cause Paralysis.
DiveYou'll dive underwater, get the Dive condition, and do damage to an enemy on the next turn. You'll evade items or moves while you're underwater. But Surf and Whirlpool will hit you, so be careful.
Dizzy PunchIt damage an enemy. It could also make the enemy Confused.
Doom DesireYou'll get the Doom Desire condition, which lets you charge power to try a powerful attack on the next turn. This attack will damage all enemies in the same room.
Double HItIt damages an enemy 2 times in a row.
Double KickIt damages an enemy 2 times in a row.
Double SlapIt damages an enemy 2 to 5 times in a row.
Double TeamIt boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Double-EdgeIt damages an enemy-but you'll receive recoil damage, too.
Draco MeteorIt damages all enemies in the same room, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dragon AscentIt damages enemies in a wide area in front of you. But it lowers your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Dragon BreathIt damages a Pokemon, even one far away. It could also cause Paralysis.
Dragon ClawIt damages an enemy.
Dragon DanceIt boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Dragon PulseIt damages an enemy.
Dragon RageIt inflicts a set amount of damage on an enemy. The greater your level, the further this move can reach.
Dragon RushIt damages an enemy. It could also cause the enemy to Flinch.
Dragon TailIt damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or Pokemon.
Drain PunchIt damages an enemy. It also restores your HP. The greater the damage causes, the more HP it restores.
Draining KissIt damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Dream EaterIt damages a sleeping enemy. It also restores your HP. The greater the damage if causes, the more HP it restores.
Drill PeckIt damages an enemy.
Drill RunIt damages an enemy. It has a high critical-hit rate. It reaches up to 2 tiles away.
Dual ChopIt damages an enemy 2 times in a row.
Dynamic PunchIt damages an enemy. It also makes the enemy Confused.
Earth PowerIt damages enemies in the same room. It could also lower their Sp. Def.
EarthquakeIt damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig.
Echoed VoiceIt damages enemies. It causes more damage if it's used repeatedly. The power also goes up when you use it after a teammate use it.
Eerie ImpulseIt sharply lowers the enemy's Sp. Atk.
Egg BombIt damages an enemy.
Electric TerrainIt changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokemon from sleeping. It has no effect on Pokemon in the air.
Electro BallIt damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused.
ElectrowebIt damages an enemy. It also lowers the enemy's Travel Speed.
EmbargoIt puts an Embargo on an enemy, making the enemy unable to use any items.
EmberIt damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn.
EncoreIt demands an Encore from an enemy.
EndeavorIt damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect.
EndureYou'll get the Enduring status and hang on with 1 HP even if you take big damage. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attack.
Energy BallIt damages a Pokemon, even one far away. It could also lower the enemy's Sp Def.
EntrainmentIt makes the Ability of the Pokemon in front of you the same as yours. The effect wears off when you go to the next floor.
EruptionIt damages nearby enemies. The less HP you have , the less powerful this attack will be
ExplosionYou''ll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.
ExtrasensoryIt damages an enemy. It could also cause the enemy to Flinch.
Extreme SpeedIt damages an enemy. It reaches up to 2 tiles away.
FacadeIt damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fairy WindIt damages an enemy.
Fake OutIt damages an enemy. It reaches up to 2 tiles away. It could also make the enemy Flinch.
Fake TearsIt sharply lowers the enemy's Sp. Def.
False SwipeIt damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure!
Feather DanceIt sharply lowers the enemy's Attack.
FeintIt breaks through the enemy's Protect, Wide Guard, Quick Guard, or Spiky Shield to damage the enemy. It reaches up to 2 tiles away.
Feint AttackIt damages an enemy. It never misses.
Fell StingerIt damages an enemy. Using this move to cause an enemy to faint will boost your Attack sharply. The stat returns to normal when you go to the next floor or steps on a Wonder Tile.
Final GambitIt lowers your HP to 1 and damages an enemy by and amount equal to your reduced HP.
Fire BlastIt damages an enemy. It could also leave the enemy with a Burn.
Fire FangIt damages an enemy. It could also leave the enemy with a Burn or cause it to Flinch.
Fire PledgeIt damages an enemy. If your teammate is in a position from which it can use Grass Pledge, the PP of Grass Pledge will be used, but its power increases, and enemies in the same room as you will get the Sea of Fire condition.
Fire PunchIt damages an enemy. It could also leave the enemy with a Burn.
Fire SpinIt damages an enemy. It could also cause the Fire Spin condition.
FissureThe enemy will faint instantly if this attack hits, but it's hard to land this move. It has no effect on Flying-type Pokemon or Pokemon with the Levitate Ability.
FlailIt damages an enemy. The lower your HP is, the greater the damage it causes.
Flame BurstIt even damages a faraway Pokemon. It also damages Pokemon around the target.
Flame ChargeIt damages an enemy. It could also boost your Travel Speed.
Flame WheelwIt damages an enemy. It could also leave the enemy with a Burn.
FlamethrowerIt damages a Pokemon, even one far away. It could also leave the enemy with a Burn.
Flare BlitzIt damages an enemy, but you'll receive recoil damage, too. It could also leave the enemy with a Burn.
FlashIt lowers the enemy's accuracy.
Flash CannonIt damages an enemy. It could also lower the enemy's Sp. Def.
FlatterIt makes an enemy Confused, while also raising the enemy's Sp. Atk.
FlingYou throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Flower ShieldIt boosts the Defense of Grass-type Pokemon among you and your teammates in the same room. The stat returns to normal when affected Pokemon go to the next floor or step on a Wonder Tile.
FlyYou soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves.
Focus BlastIt damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Focus EnergyYou'll get the Focus Energy condition, which raises your critical-hit rate.
Focus PunchYou'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Follow MeIt warps 1 random enemy in the same room to the tile in front of you. then it warps your teammates near you to surround the enemy.
Force PalmIt damages an enemy. It could also cause Paralysis.
ForesightIt resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy.
Foul PlayIt damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.
Freeze-DryIt damages an enemy. It's super effective on Water-type Pokemon, too. It could also make the enemy Frozen.
Frenzy PlantIt damages enemies in the same room, but it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Frost BreathIt damages an enemy. It always results in a critical hit.
FrustrationIt damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Fury AttackIt damages an enemy 2 to 5 times in a row.
Fury CutterIt damages an enemy. Its power goes up if you use it twice in a row.
Fury SwipesIt damages an enemy 2 to 5 times in a row.
Future SightYou'll get the Future Sight condition and damage an enemy on the next turn.
Gastro AcidIt causes the Gastro Acid status condition, which removes the effect of the enemy's Ability.
Giga DrainIt damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Giga ImpactIt damages an enemy. But it also gives you the Recoil Status, which prevents you from doing anything on the next turn.
GlareIt inflicts Paralysis on an enemy.
Grass KnotIt damages an enemy. The heavier the enemy, the greater the damage caused by the move.
Grass PledgeIt damages an enemy. If your teammate is in a position from which it can use Water Pledge, the PP of Water Pledge will be used, but its power increases, and enemies in the same room as you will get the Swamp condition.
Grass WhistleIt makes an enemy go to Sleep with the gentle sound of Whistling grass.
Grassy TerrainIt changes the floor to the Grassy Terrain condition, where Grass-type moves become more powerful and HP is naturally restored faster. It also halves the damage from moves such as Earthquake, Bulldoze, and Magnitude. It has no effect on Pokemon in the air.
GravityIt changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air.
GrowlIt lowers the Attack of enemies in the same room.
GrowthIt boosts your Attack and Sp. Atk. During Sunny weather or in Extremely Harsh Sunlight, your stats go up even higher. The stats return to normal when you go to the next floor or step on a Wonder Tile.
GrudgeYou'll halve your HP and hold a Grudge! If you're hit by an enemy's move, you'll cut the PP of the attacker's move to 0. The status will go away after a while.
Guard SplitIt adds together the Defense of you and the target, and then it splits the total equally. It also splits the total SP. Def equally. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Guard SwapIt switches any changes to your Defense and Sp. Def with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile.
GuillotineThe enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon.
Gunk ShotIt damages a Pokemon, even one far away, and could also make the enemy Poisoned.
GustIt damages an enemy. It can hit an enemy that's in the air from using Fly and the like.
Gyro BallIt damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move.
HailIt changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage.
Hammer ArmIt damages and enemy, but it also lowers your Travel Speed. The stat returns to normal after a while.
HardenIt boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
HazeThe room becomes hazy, resetting the stats of all Pokemon in the same room. It resets all stats, whether boosted or reduced.
Head SmashIt damages an enemy, but you'll receive recoil damage, too.
HeadbuttIt damages an enemy. It could also make the enemy Flinch.
Heal BellIf you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
Heal BlockIt gives the Heal Block status to all enemies in the same room, making them unable to restore their HP.
Heal PulseIt restores a distant Pokemon's HP.
Healing WishIt restores your teammates' HP and heals their bad statuses. But it also depletes your HP to 1, so be careful.
Heart StampIt damages an enemy. It could also make the enemy Flinch.
Heat WaveIt whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn.
Heavy SlamIt damages an enemy. The heavier you are compared to the enemy, the greater the damage caused.
Helping HandIt boosts the Attack and SP. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile.
HexIt damages an enemy. The damage goes up if the enemy has a bad status condition.
Hidden PowerIt damages an enemy. The move's type changes on each adventure.
High HorsepowerIt damages an enemy.
High Jump KickIt damages an enemy. But if it misses, you'll hurt yourself!
Hone ClawsIt boosts your Attack and accuracy. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Horn AttackIt damages an enemy.
Horn DrilllThe enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon.
HowlIt boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
HurricaneIt damages an enemy, even if the enemy is in the air from using a move such as Fly. It could also make the enemy Confused. During Rain or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Hydro CannonIt even damages faraway Pokemon. It also gives you the Recoil status, which prevents you from doing anything on the next turn.
Hydro PumpIt fires off water with incredible force to damage even faraway Pokemon.
Hyper BeamIt damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Hyper FangIt damages an enemy. It could also make the enemy Flinch.
Hyper VoiceIt damages near by enemies.
HypnosisIt makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet.
Ice BallIt damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl!
Ice BeamIt fires off a cold beam, damaging a Pokemon, even one far away.
Ice FangIt damages an enemy. It could make the enemy Frozen or cause it to Flinch.
Ice PunchIt damages an enemy. It could also make the enemy Frozen.
Ice ShardIt damages an enemy. It reaches up to 2 tiles away.
Icicle CrashIt damages and enemy. It could also make the enemy Flinch.
Icicle SpearIt damages an enemy 2 to 5 times in a row.
Icy WindIt damages a Pokemon, even one far away,. It also lowers the target's Travel Speed.
ImprisonIf enemies on the same floor know any moves you also know, they have them Sealed, preventing all enemies from using the moves.
IncinerateIt damages and enemy. iIf the enemy is carrying food, this move burns the food, making it useless.
InfernoIt damages an enemy. It also leaves the enemy with a Burn.
InfestationIt damages an enemy. It could also cause the Infestation condition.
IngrainYou'll get the Ingrain condition. In the In grain condition, you're unable to move but your HP keeps restoring.
Ion DelugeIt changes the floor to the Ion Deluge condition. In the Ion Deluge condition, Normal-type moves will be Electric type.
Iron DefenseIt sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Iron HeadIt damages an enemy. It could also cause the enemy to Flinch.
Iron TailIt damages an enemy. It could also lower the enemy's Defense.
Jump KickIt damages an enemy. But if it misses, you'll get hurt.
Karate ChopIt damages an enemy. it has a high critical-hit rate
KinesisIt lowers the enemy's accuracy.
Knock OffIt damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it.
Laser FocusYou get the Laser Focus condition, making your moves critical hits.
Last ResortIt deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes.
Lava PlumeIt damages nearby enemies. It could also leave them with a Burn.
Leaf BladeIt damages an enemy. It has a high critical-hit rate.
Leaf StormIt damages a Pokemon, even one far away, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Leaf TornadoIt damages an enemy. It could also lower the enemy's accuracy.
Leech LifeIt damages an enemy. It also restores your HP. The greater the damage it causes, the moreHP it restores.
Leech SeedIt gives an enemy the Leech Seed status condition.
LeerIt lowers the enemy's Defense.
LickIt damages an enemy. It could also cause Paralysis.
Light ScreenYou and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
LiquidationIt damages an enemy. It could also lower the target's Defense.
Lock-OnYou'll get theSure Shot status, which makes your attacks and moves hit the enemy without fail.
Lovely KissIt makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet.
Low KickIt damages an enemy. The heavier the enemy, the greater the damage.
Low SleepIt damages an enemy. It also lowers the enemy's Travel Speed.
Lucky ChantYou and your teammates in the same room will get the Lucky Chant status condition, which protects you from taking critical hits.
Luster PurgeIt damages nearby enemies. It could also lower their SP. Def.
Mach PunchIt damages an enemy. It reaches up to 2 tiles away.
Magic CoatYou and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magic RoomIt chages to floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again.
Magical LeafIt damages an enemy. It never misses.
Magnet BombIt damages an enemy. It never misses.
Magnet RiseYou'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Magnetic FluxIt sharply boosts the Defense and Sp. Def of you or Pokemon in your party in the same room with the Plus or Minus Ability. The stats return to normal when affected Pokemon go to the next floor or step on a Wonder Tile.
MagnitudeIt damages all Pokemon in the same room, except for you, including Pokemon underground using Dig. It randomly changes its intensity.
Me FirstYou use one of the enemy's attacking moves. There are some moves that can't be used in this way.
Mean LockIt causes an enemy to get Stuck.
MediateIt boosts your attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Mega DrainIt damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Mega KickIt damages an enemy.
Mega PunchIt damages an enemy.
MegahornIt damages an enemy.
MementoIt sharply lowers theAttack and Sp. Atk of enemies in the same room, but it drops your HP to 1 and warps you to somewhere else.
Metal BurstYou'll get the Metal Burst condition, which enables you to counter when you take damage from moves.
Metal ClawIt damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Metal SoundIt sharply lowers the enemy's Sp. Def.
Meteor MashIt damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
MetronomeYou can use a randomly selected move. Some moves aren't available, so be careful!
Milk DrinkIt restores the HP of you and your teammates in the same room.
MimicYou can learn the move that the Pokemon in front of you last used. But there are some moves that you can't mimic, so be careful! You return to normal when you go to the next floor or faint.
Mind ReaderYou'll get theSure Shot status, which makes your moves hit the enemy without fail.
MinimizeIt sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Miracle EyeIt resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye condition, which will allow Psychic-type moves to hit the enemy.
Mirror CoatYou'll get the Mirror Coat Condition, which enables you to counter when you take damage from a special move.
Mirror MoveYou counter the enemy by mimicking its last move. You move fails if there's no move to mimic.
Mirror ShotIt damages an enemy. It could also lower the enemy's accuracy.
MistYou and your allies that are in the same room are cloaked in Mist, which prevents all your stats from being lowered. But you're not protected from the effects of your moves that lower your own stats.
Mist BallIt damages a Pokemon, even one far away. It could also lower the enemy's Sp. Atk.
Misty TerrainIt changes the floor to the Misty Terrain condition, reducing the damage caused by Dragon-type moves. It also prevents bad statuses. It has no effect on Pokemon in the air.
MoonblastIt damages an enemy. It could also lower the enemy's Sp. Atk.
MoonlightIt restores the HP of you and your teammates in the same room. During Sunny weather or in extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down.
Morning SunIt restores the HP of you and your teammates in the same room. During Sunny weather or in eExtremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, hail, or a Sandstorm, the amount regained goes down.
Mud BombIt damages an enemy. It could also lower the enemy's accuracy.
Mud ShotIJt damages an enemy. It also lowers the enemy's Travel Speed.
Mud SportIt changes the entire floor's status to Mud Sport, reducing the power of all Electric-type moves.
Muddy WaterIt damages all Pokemon in the same room except for you with muddy water. It could also lower the other Pokemon's accuracy.
Mud-SlapIt damages an enemy. It also lowers the enemy's accuracy.
Mystical FireIt damages an enemy. It also lowers the enem's Sp. Atk.
Nasty PlotIt sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Natural GiftIt damages an enemy. If you're holding food, such as Berries or seeds, the move's type will change and the power will go up.
Nature PowerBorrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor.
Needle ArmIt damages an enemy. It could also cause the enemy to Flinch.
Night ShadeThe amount of damage done matches your level.
Night SlashIt damages an enemy. It has a high critical-hit rate.
NightmareIt causes an enemy to have a Nightmare.
Noble RoarIt lowers the enemy's aAttack and Sp. Atk.
NuzzleIt damages an enemy. It also causes Paralysis.
OctazookaIt damages a Pokemon, even one far away. It could also cause the Blinker condition.
Odor SleuthIt resets any boosts to evasiveness for all enemies in the same room. It also makes Ghost-type enemies Exposed, which allows Normal- and Fighting-type moves to hit them.
Ominous WindIt damages enemies in the same room. iIt could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Origin PulseIt damages nearby enemies.
OutrageYou go berserk, damaging an enemy 2 to 3 times in a row. After that, you'll get Confused.
OverheatIt damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Pain SplitIt adds together the HP of you and the enemy and then shares the total equally between you.
Pay DayIf you defeat an enemy with this move, the enemy will drop money. However, enemies you defeat while you're in a maze won't drop any money.
PaybackYou'll get the Counter condition, which enables you to counter when you take damage from physical moves.
PeckIt damages an enemy.
Perish SongIt gives the Perish Song condition to all enemies on the floor. Pokemon affected by the move will faint 3 turns later.
Petal BlizzardIt damages enemies in the same room by stirring up a petal Blizzard.
Petal DanceIt scatters petals about, damaging an enemy 2 to 3 times in a row. After that, you'll get Confused.
Phantom ForceYou'll get the Phantom Force condition, which lets you charge power to try a powerful attack on the next turn. This move breaks through the enemy's Protect, Wide Guard, or Quick Guard to damage the enemy.
Pin MissileIt damages a Pokemon, even one far away, 2 to 3 times in a row.
Play NiceIt lowers the enemy's Attack.
Play RoughIt damages an enemy. It could also lower the enemy's Attack.
PluckIt damages an enemy. If the enemy is carrying any food, you'll pluck it from their grasp and eat it!
Poison FangIt damages an enemy. It could also make the enemy Badly Poisoned.
Poison GasIt makes an enemy Poisoned.
Poison JabIt damages an enemy. It could also make the enemy Poisoned.
Poison PowderIt makes an enemy Poisoned. But it has no effect on Grass-type Pokemon.
Poison StingIt damages an enemy. It could also make the enemy Poisoned.
Poison TailIt damages an enemy. It could also make the enemy Poisoned. It has a high critical-hit rate.
PoundIt damages an enemy.
Powder SnowIt damages an enemy. It could also make the enemy Frozen.
Power GemIt damages an enemy.
Power SplitIt adds together the Attack of you and the target, and then it splits the total equally. It also splits the total Sp. Atk equally. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Power SwapIt switches any changes to your Attack and Sp. Atk with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Power TrickIt switches any changes of your Attack and Defense. The stat changes return to normal when you go to the next floor or step on a Wonder Tile.
Power WhipIt damages an enemy.
Power-Up PunchIt damages an enemy. It also boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Precipice BladesIt even damages a faraway Pokemon.
PresentYou give an enemy a gift of a random amount of damage! But be careful, because sometimes the gift could mistakenly help restore the enemy's HP, too. If you use this move on a teammate, it will always help restore their HP.
ProtectYou'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
PsybeamIt damages a Pokemon, even one far away, with a mysterious beam. It could also make the enemy Confused.
Psych UpYou copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness. The stats return to normal when you go to the next floor or step on a Wonder Tile.
PsychicIt damages an enemy. It could also lower the enemy's Sp. Def.
Psycho BoostIt damages a Pokemon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Psycho CutIt damages an enemy. It has a high critical-hit rate.
Psycho ShiftIt transfers your bad status to a target. Not all bad statuses can be transferred, so be careful.
PsyshockIt damages an enemy. The damage is determined by the enemy's Defense stat.
PsystrikeIt damages an enemy. This move is a special attack, but the enemy Defense stat determines damage instead of its Sp. Def stat.
PsywaveIt damages an enemy. The higher your level, the greater the damage.
PunishmentIt damages an enemy. The more the enemy has powered up with stat changes, the more powerful the move becomes.
PursuitIt damages an enemy. The damage goes up if the enemy has a bad status.
QuashIt causes an enemy to Flinch.
Quick AttackIt damages an enemy. It reaches up to 2 tiles away.
Quick GuardYou and your teammates in the same room will get the Quick Guard condition, which protects you from faraway enemies' moves.
Quiver DanceIt boosts your Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
RageYou'll get Enraged, which boosts your Attack everytime you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile.
Rage PowderYou'll be a Decoy and become the enemies' primary target.
Rain DanceIt changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rapid SpinIt damages an enemy. It also frees you from being bound and from the Leech Seed status. It destroys any trap in front of you, too.
Razor LeafIt damages a Pokemon, even one far away. It has a high critical-hit rate.
Razor ShellIt damages an enemy. It could also lower the enemy's Defense.
Razor WindIt damages all the enemies that are in the same room as you on the next turn! You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.
RecoverIt restores your HP.
RecycleIt changes a Plain Seed to a different seed or an Oran Berry.
ReflectYou and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
Reflect TypeIt makes your type the same as that of the Pokemon in front of you. You regain your usual type when you go to the next floor.
RefreshIf you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
RestYou'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
RetaliateIt damages an enemy. If you know this move, your Attack goes up sharply when an enemy defeats a teammate. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
ReturnIt damages an enemy. The more you've opened up to your team, the more powerful this move will be.
RevengeYou'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause.
ReversalIt damages an enemy. The lower your HP is, the greater the damage it causes.
RoarIt blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage.
Rock BlastIt damages an enemy 2 to 5 times in a row.
Rock PolishIt boosts your Travel Speed sharply!
Rock SlideIt damages an enemy. It could also make the enemy Flinch.
Rock ThrowIt damages an enemy.
Rock TombIt damages an enemy. It also lowers the enemy's Travel Speed.
Rock WreckerIt damages a Pokemon, even one far away, but it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Role PlayIt copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go the next floor.
Rolling KickIt damages an enemy. It could also make the enemy Flinch.
RolloutIt damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl!
RoostIt restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn.
RototillerIt boosts the Attack and Sp. Atk of Grass-type Pokemon among you and your teammates in the same room. It has no effect on Pokemon in the air. The stats return to normal when affected Pokemon go to the next floor or step on a Wonder Tile.
RoundIt damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Sacred FireIt damages enemies in the same room with. mystical flames. It could also leave enemies with a Burn.
SafeguardYou and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Sand AttackIt lowers the enemy's accuracy.
Sand TombIt damages an enemy. It could also cause the Sand Tomb condition.
SandstormIt changes the floor's weather to Sandstorm. Pokemon that can't deal with the weather will keep taking damage.
ScaldIt damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon.
Scary FaceIt reduces the enemy's Travel Speed.
ScratchIt damages an enemy.
ScreechIt sharply lowers the enemy's Defense.
Seed BombIt damages an enemy.
Seismic TossYou'll throw your teammate or an enemy in front of you at another Pokemon or at a trap.
Self-DestructYou'll get the Self-Destruct status. When you take damage, it causes an explosion!
Shadow BallIt damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Shadow ClawIt damages an enemy. It has a high critical-hit rate.
Shadow PunchIt damages an enemy. It never misses.
Shadow SneakIt damages an enemy. It reaches up to 2 tiles away.
SharpenIt boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Sheer ColdThe enemy will faint instantly if this attack hits, but it's hard to land this move. It has no effect on Ice-type Pokemon.
Shell SmashIt lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Shock WaveIt damages nearby enemies. It never misses.
Signal BeamIt damages a Pokemon, even one far away. It could also make the enemy Confused.
Silver WindIt damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
SingIt makes an enemy go to Sleep.
SketchYou can learn the target's last move. But there are some moves that you can't sketch, so be careful!
Skill SwapIt trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint.
Skull BashYou'll get the Skull Bash condition, which lets you charge power to try a powerful attack on the next turn. It also boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Sky AttackYou'll get the Sky Attack status, which lets you charge power to try a powerful attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate.
Sky DropYou'll get the Sky Drop condition. You'll lift the enemy into the sky and then drop the enemy during the next turn, causing damage to them. You'll evade items and moves while you're in the air.
Sky UppercutIt damages an enemy. It can hit an enemy that's in the air from using Fly and the like.
Slack OffIt restore your HP.
SlamIt damages an enemy.
SlashIt damages an enemy. It has a high critical-hit rate.
Sleep PowderIt makes nearby enemies go to Sleep. but it has no effect on Grass-type Pokemon.
Sleep TalkIf you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
SludgeIt damages an enemy. It could also make the enemy Poisoned.
Sludge BombIt damages a Pokemon, even one far away. It could also make the enemy Poisoned.
Sludge WaveIt damages nearby enemies. It could also make them Poisoned.
Smack DownIt damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly.
Smart StrikeIt damages an enemy. It never misses.
Smelling SaltsIt damages an enemy. It causes more damage if the enemy has Paralysis, but it heals the Paralysis.
SmogIt damages an enemy. It could also make the enemy Poisoned.
SmokescreenIt lowers the enemy's accuracy.
SnarlIt damages nearby enemies. It also lowers their Sp. Atk.
SnatchIt gives the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
SnoreIf you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
SoakIt changes the type of the target to Water. The type returns to normal when the Pokemon goes to the next floor or faints.
Soft-BoiledIt restores the HP of you and your teammates in the same room.
Solar BeamYou'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced.
Sonic BoomIt inflicts a set amount of damage on an enemy.
SparkIt damages an enemy. It could also cause Paralysis.
Spider WebIt causes an enemy to get Stuck.
Spike CannonIt fires off sharp spikes, damaging a Pokemon, even one far away, 2 to 5 times in a row.
SpikesIt turns your tile into Spikes that damage enemies that step on them. Spikes that you or your teammates make don't do anything to you or your teammates.
Spiky ShieldYou'll get the Spiky Shield status, which protects you from enemies' moves. You counterattack when you're attacked by a contact move. This move's chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Spit UpOnly the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power.
SpiteIt sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0.
SplashYou flop wholeheartedly and jump over an enemy or teammate.
SporeIt scatters spores about, making the enemies in the same room go to Sleep. It has no effect on Grass-type Pokemon.
SpotlightIt makes the target into a Decoy, which will then become the enemies' primary target.
Stealth RockIt turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it.
SteamrollerIt damages an enemy. It could also make the enemy Flinch.
Steel WingIt damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Sticky WebIt reduces the enemy's Travel Speed. If the enemy is holding an item, it also makes the enemy's item sticky.
StockpileIt boosts your Defense and Sp. Def and stores one unit of power. You can stockpile power up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow.
StompIt damages an enemy. It could also make the enemy Flinch.
Stomping TantrumIt damages an enemy. If your previous move failed, its damage is increased.
Stone EdgeIt damages an enemy. It has a high critical-hit rate.
Stored PowerIt damages an enemy. If you're Boosted, this move will be more powerful.
Storm ThrowIt damages an enemy. It always results in a critical hit.
StrengthIt damages an enemy.
Sting ShotIt reduces the Travel Speed of a Pokemon, even one far away.
StruggleWhen you have no PP left, this move comes out instead. It damages an enemy, but it also damages you.
Struggle BugIt damages nearby enemies. It also lowers their Sp. Atk.
Stun SporeIt inflicts Paralysis on nearby enemies. But it has no effect on Grass-type Pokemon.
SubmissionIt damages an enemy-but you'll receive recoil damage, too.
SubstituteYou'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sucker PunchIt damages an enemy. It reaches up to 2 tiles away.
Sunny DayIt changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Super FangIt damages an enemy by halving its existing HP.
SuperpowerIt unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile.
SupersonicIt makes an enemy Confused.
SurfIt damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status.
SwaggerIt makes an enemy Confused, but it also sharply raises the enemy's Attack.
SwallowOnly the power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet KissIt makes an enemy Confused.
Sweet ScentIt gives off a sweet scent that lowers the evasiveness of all enemies in the same room. It could also make enemies' Bellies emptier.
SwiftIt damages an enemy. It never misses.
SwitcherooIt swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Swords DanceIt sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
SynchronoiseIt damages nearby enemies. But it won't be effective unless you and the enemy share at least one type. Enemies that you don't share a type with won't be damaged.
SynthesisIt restores your HP. During Sunny weather or in Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down.
TackleIt damages an enemy.
Tail GlowIt sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Tail WhipIt lowers the enemy's Defense.
TailwindIt boosts Travel Speed for you and your teammates in the same room.
Take DownIt damages an enemy-but you'll receive recoil damage, too.
TauntIt makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Tearful LookIt lowers the enemy's Attack and Sp. Atk.
Teeter DanceIt makes all Pokemon in the same room Confused except for you.
TelekinesisIt gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
TeleportIt warps you to somewhere else on the floor.
ThiefIt damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
ThrashIt damages an enemy 2 to 3 times in a row. After that, you'll get Confused.
Throat ChopIt damages an enemy and gives them the Throat Chop condition.
ThunderIt can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight. it's hard to land this move.
Thunder FangIt damages an enemy. It could also cause Paralysis or make the enemy Flinch.
Thunder PunchIt damages an enemy. It could also cause Paralysis.
Thunder ShockIt damages an enemy. It could also cause Paralysis.
Thunder WaveIt inflicts Paralysis on an enemy.
ThunderboltIt damages nearby enemies. It could also cause Paralysis.
TickleIt tickles an enemy, making them giggle and lowering their Attack and Defense.
TormentIt has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
ToxicIt makes an enemy Badly Poisoned. It never misses if used by Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Toxic SpikesIt turns your tile into Toxic Spikes, which damage enemies that step on the Toxic Spikes, leaving them Poisoned.
Toxic ThreadIt makes a faraway Pokemon Poisoned and reduces their Travel Speed.
TransformIt makes your appearance the same as a target's Pokemon. Your moves and types will also change to those of the target Pokemon. If an enemy uses this move, your teammates may become Confused, so be careful! The stat change returns to normal when you go to the next floor.
Tri AttackIt damages an enemy. It could also cause Paralysis, cause a Burn, or make the enemy Frozen.
TrickIt swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Trick RoomIt changes the floor to the Trick Room condition. Travel Speed will be reversed.
Triple KickIt damages the enemy 3 times in a row.
Trump CardIt damages an enemy. It never misses. The lower the PP of the move, the greater the damage it causes.
TwineedleIt damages a Pokemon, even one far away, 2 times in a row. It could also make the enemy Poisoned.
TwisterIt damages an enemy. It can hit an enemy that's in the air from using a move such as Fly. It could also cause the enemy to Flinch.
UproarIt damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately.
U-turnIt damages an enemy. If one of your teammates is right behind you, it switches you and your teammate's positions.
Vacuum WaveIt damages an enemy. It reaches up to 2 tiles away.
Venom DrenchIt lowers the enemy's Attack, Sp. Atk, and Travel Speed. It will fail unless the enemy is already Poisoned or Badly Poisoned, so be careful!
VenoshockIt damages an enemy. Its power goes up if the enemy is Poisoned or Badly Poisoned.
Vine WhipIt damages an enemy. It reaches up to 2 tiles away.
Vise GripIt damages an enemy.
Vital ThrowIt damages an enemy. It never misses.
Volt SwitchIt damages an enemy. If one of your teammates is right behind you, this move switches the positions of you and your teammate.
Volt TackleIt damages an enemy, but you'll take recoil damage, too. It reaches up to 2 tiles away. It could also inflict Paralysis on the enemy.
Wake-Up SlapIt damages an enemy. It causes more damage if the enemy is in the Sleep, Nightmare, or Napping condition, but it will wake the enemy up.
Water GunIt damages an enemy. It reaches up to 2 tiles away.
Water PledgeIt damages an enemy. If your teammate is in a position from which it can use Fire Pledge, the PP of Fire Pledge will be used, but its power increases, and your teammates in the same room as you will get the Rainbow condition.
Water PulseIt damages a Pokemon, even one far away. It could also make the enemy Confused.
Water SportIt changes the entire floor to the Water Sport condition. Damage cause by Fire-type moves goes down.
Water SpoutIt damages nearby enemies. The less HP you have, the less powerful this attack will be.
WaterfallIt damages an enemy. It could also make the enemy Flinch.
Weather BallIt damages a Pokemon, even one far away. The move's type varies, depending on the weather. The power goes up in any weather condition other than Clear.
WhirlpoolIt damages an enemy. It could also cause the Whirlpool condition. It can hit a Pokemon in the Dive state.
WhirlwindIt blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage.
Wide GuardYou and your teammates in the same room will get the Wide Guard condition, which protects you from wide-ranging moves.
Wild ChargeIt damages an enemy, but you'll receive recoil damage, too.
Will-O-WispIt leaves an enemy with a Burn.
Wing AttackIt damages an enemy.
WishYou'll make a Wish! When your Wish comes true on the next turn, your HP and your nearby teammates' HP will be restored.
WithdrawIt boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Wonder RoomIt changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Wood HammerIt damages an enemy, but you'll receive recoil damage, too.
Work UpIt boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Worry SeedIt changes the target's Ability to Insomnia. The effect wears off when you go to the next floor.
WrapIt damages an enemy. It could also cause the enemy to be Bound.
Wring OutIt damages an enemy. The more HP the enemy has, the greater the damage caused by the move.
X-ScissorIt damages an enemy.
YawnIt inflicts the Yawning status on an enemy. It will make the target go to Sleep after a while.
Zap CannonIt damages a Pokemon, even one far away. It also causes Paralysis.
Zen HeadbuttIt damages an enemy. It could also cause the enemy to Flinch.

What Are Moves?

Pokemon's Means of Attack & Support

What Are Moves?

Each Pokemon inherently have access to 4 moves each. These moves are used as their means of attack, heal or support, and each have a distinct use and types.

Moves Are More Powerful When Type Matches

Pokemon's moves become much more powerful when the moves' type and the user's type matches. This also works the other way around, when you use a move that counters the target Pokemon's type, the effect can prove super effective!

Pokemon Mystery Dungeon DX Related Articles

Useful Databases

Must-Read Beginner's Guides

Beginner Tips

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Bonus Dungeon List

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