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Flurry of the Frontline Stage 13 Guide and Best Teams

Flurry of the Frontline Stage 13 Guide and Best Teams

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Flurry of the Frontline Stage 13 Guide and Best Teams | Kaiju No. 8 The Game - GameWith

Flurry of the Frontline Stage 13 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 13, tips for the first and second half, and stage information in K8 The Game.

Fierce Battle Area Guide

Table of Contents

Fierce Battle Area Limited Overview

Flurry of Frontline Overview

Participation ConditionsSpec-Ops Rank 2 or higher
Event PeriodDec 2, 2025 12:00 - Jan 2, 2026 11:59 (PST)
Stage Effects- Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s).
-Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s).
- When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%.
- After causing a Kaiju to be Core Exposed, SP+1.

Flurry of the Frontline Stage 13 Best Teams

Best Team for the First Half

AttackerAttackerSupportDefender
Gen NarumiGen NarumiReno IchikawaReno IchikawaKafka HibinoKafka HibinoSagan ShinomiyaSagan Shinomiya

Enemies in the first half feature Slash, Ice, and Physical Plates. You'll be facing waves of three miniature to mid-sized enemies, so prioritize characters with multi-target attacks. Sagan serves as the Defender in this setup, but if you're struggling to survive enemy AoE attacks, consider swapping him out for Akari Minase or Isao Shinomiya.

Alternative Characters

CharacterReason
ChesterChester Lochburn- Supports allies with multiple damage buffs
- Adds Additional Damage effects to allies
- Can advance an ally's Action Order
Soshiro HoshinaSoshiro Hoshina- Boosts Slash DMG via the stage effect
- Skills and Passive effects change during Resonance
- In Resonance state, damage increases + deals high single-target damage
- When Resonance ends, performs a Blast Attack + boosts Action Order & Ultimate Gauge
Gen NarumiGen Narumi- Quickly breaks Slash and Physical Plates; Ultimate's "Seen Through" state breaks random Plates
- Boosts Slash DMG via the stage effect
- Increases ally damage against enemies in the "Seen Through" state
- Regenerates SP with his Combat Skill if the enemy is Core Exposed
Gen NarumiGen Narumi- Attacker capable of breaking Slash & Physical Plates
- Boosts Slash DMG via the stage effect
- Deals bonus damage to Core Exposed Kaiju
- Self-buffs DMG and SPD based on his Ultimate Gauge charge
Kikoru ShinomiyaKikoru Shinomiya- Attacker who breaks Slash Plates with her Blast Attack
- Boosts Slash DMG via the stage effect
- Boosts team damage by debuffing enemy DEF with her Ultimate
- Stacks ATK and CRIT DMG buffs (up to 3 times)
Soshiro HoshinaSoshiro Hoshina- Attacker who breaks Slash Plates with his AoE Attack
- Boosts Slash DMG via the stage effect
- Can fight while applying self-damage buffs
Isao ShinomiyaIsao Shinomiya- Defender who protects allies with Shields
- Also provides a DMG dealt buff for all allies
Soshiro HoshinaSoshiro Hoshina- Excellent Critical Hit buff
- Support specializing in buffing his Battle Buddy
Mina AshiroMina Ashiro- Significantly increases ally damage
- Can also deal damage with her Ultimate
Ryo IkarugaRyo Ikaruga- Boosts ally ATK just by being in the team
- Grants buffs for Speed and DMG dealt
Akari MinaseAkari Minase- Invaluable healer for the team
- Can buff Ultimate Gauge Charge Rate

Best Team for the Second Half

AttackerAttackerSupporterDefender
Hikari ShinomiyaHikari ShinomiyaGen NarumiGen NarumiChesterChester LochburnIsao ShinomiyaIsao Shinomiya

The boss in the second half features Slash, Wind, Physical, and Elemental Plates. Hikari is a perfect fit as she can break two Plate types and benefits significantly from stage effects. Isao Shinomiya acts as the Defender and boosts overall damage, but if survivability becomes an issue, swap him for the healer Akari Minase.

Alternative Characters

CharacterReason
Soshiro HoshinaSoshiro Hoshina- Boosts Slash DMG via stage effects
- Skills and Passive effects change during Resonance
- Resonance state boosts damage + excels in this boss battle
Gen NarumiGen Narumi- Attacker who rapidly breaks Slash & Physical Plates
- Boosts Slash DMG via stage effects
- Deals extra damage to Core Exposed Kaiju
- Self-buffs DMG and SPD based on Ultimate Gauge
Kafka HibinoKafka Hibino- Supporter who recovers ally SP and boosts damage
- Gift buff restores 2 SP
- Buffs single-ally DMG or ATK
Soshiro HoshinaSoshiro Hoshina- Top-tier Critical Hit buff
- Support specialist for Battle Buddies
Mina AshiroMina Ashiro- Support providing massive damage boosts
- Ultimate deals damage
Ryo IkarugaRyo Ikaruga- Passive ATK boost for the team
- Grants DMG dealt and Speed buffs
Akari MinaseAkari Minase- Invaluable team healer
- Buffs Ultimate Gauge Charge Rate
Aoi KaguragiAoi Kaguragi- Breaks Wind & Physical Plates; boosts Wind DMG via stage effects
- Inflicts Windbite
- Stacking buffs increase ATK and DEF
- Self-healing capability

First Half Stage 13 Strategy Tips

Tips for the First Half

First Half

  • Use Multi-Target Slash, Ice, or Physical Characters
  • Defeat the Camponotus Simultaneously
  • Watch Out for the Mid-Sized Enemy's Ultimate
  • Prioritize Defeating the Camponotus in Wave 2

Use Multi-Target Slash, Ice, or Physical Characters

In the first half of Stage 13, the enemies possess Slash, Ice, and Physical Plates. These enemies appear in groups of three, consisting of miniature and mid-sized units, so bring characters with multi-target attacks that can break the corresponding Plates.

Defeat the Camponotus Simultaneously

Camponotus

Be careful: the "Camponotus" appearing in the first half, both miniature and mid-sized, will summon enemy Yoju. Therefore, it is recommended to aim to defeat both Camponotus in Wave 1 at the same time.

Pay Attention to the Enemy's Action Order

If an enemy gets a turn after you've defeated one, there is a risk that the remaining Camponotus will summon a new Yoju. Besides interrupting their actions by inflicting Core Exposed, watch the Action Order and try to defeat both before they can call for reinforcements.

Watch Out for the Mid-Sized Enemy's Ultimate

Camponotus Honju

The mid-sized enemy in the center, "Camponotus Honju," will devour miniature enemies with its Ultimate to heal itself. Therefore, you should try to stop this action by putting it in a Core Exposed state.

Defeat Miniature Enemies Before the Ultimate Activates

If you can't expose its Kaiju's Core or defeat it before it uses its Ultimate, you can prevent it from healing by defeating the miniature enemies first. However, in that case, be sure to defeat the "Camponotus Honju" before its next turn to stop it from summoning additional Yoju.

Prioritize Defeating the Camponotus in Wave 2

Camponotus

In Wave 2, another Camponotus will appear on the right side of the screen. Just like in Wave 1, it poses a threat by summoning enemies, so prioritize defeating it.

Second Half Stage 13 Strategy Tips

Tips for the Second Half

Dimensional Identified Kaiju No. 1

  • Use Slash, Physical, Wind, and Elemental Characters
  • Be Wary of the Boss Recovering Its Plates
  • Watch Out for the Boss's Increased Durability

Use Slash, Physical, Wind, and Elemental Characters

In the second half of Stage 13, the boss "Dimension Identified Kaiju No. 1" possesses Slash, Wind, Physical, and Elemental Plates. Hikari Shinomiya is an excellent choice as she can break two of these Plates and benefits greatly from stage effects. If you have her, be sure to include her in your lineup.

Be Wary of the Boss Recovering Its Plates

Dimensional Identified Kaiju No. 1 Hyper-Sense Skill

Using its skill "Hyper-Sense," the boss fully recovers its Plates and gains Damage Reduction. On its next action, it will recover them again and grant itself a Shield. You can remove this effect by exposing the Kaiju's Core, but the high number of Plates makes this difficult to do in time. Boost your allies' damage and aim for a quick takedown by focusing your attacks during the Core Exposed state with Combat Skills that benefit from the stage effect.

Watch Out for the Boss's Increased Durability

The boss uses "Hyper-Sense" to grant itself Damage Reduction for 1 turn and generates a Shield based on the damage it takes before its next action. Since breaking all Plates to stop this is tough, it is recommended to use high-damage attacks only after the Kaiju's Core is exposed or after the damage reduction effect has worn off.

Flurry of the Frontline Strategy Tips

Take Advantage of Stage Effects

Flurry of the Frontline Stage Effects

Stage Effects- Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s).
-Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s).
- When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%.
- After causing a Kaiju to be Core Exposed, SP+1.

In Flurry of the Frontline, stage effects are active. This time, the stage effects synergize especially well with Gen Narumi (Japan's Strongest Santa) and Hikari Shinomiya, making it highly recommended to include Gen (Japan's Strongest Santa) and Hikari in your Squad for this mission.

Recommended Characters

鳴海弦 Gen Narumi四ノ宮ヒカリ Hikari Shinomiya

Break Plates Efficiently

The enemy Plates in Fierce Battle Area 13 "Flurry of the Frontline" are Slash, Ice, and Physical in the first half, and Slash, Wind, Physical, and Elemental in the second half. Break each of their Plates efficiently to gain an advantage in battle by putting them in a Core Exposed state.

Core Exposed Guide

Level Characters to 100

During battle, if your level is lower than the enemy's, you will take increased damage, making it more difficult to achieve the objective "Win with 0 incapacitated units." In Stage 13, the enemies are level 93 and have a lot of HP, so it's recommended to challenge them with characters at Lv. 100 for increased damage.

Reinforcement Priority Guide

Basic Stage Information

Enemy Information

Enemies in the First Half

First Half

Enemies in the Second Half

Second Half

Objectives

Objectives
- Win with 0 incapacitated units
- Win within a total of 12 rounds
- Win within a total of 20 rounds

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