Flurry of the Frontline Stage 13 guide for Kaiju No. 8 The Game. See the best teams for Limited Stage 13, tips for the first and second half, and stage information in K8 The Game.
Table of Contents
Fierce Battle Area Limited Overview
Flurry of Frontline Overview
| Participation Conditions | Spec-Ops Rank 2 or higher |
| Event Period | Dec 2, 2025 12:00 - Jan 2, 2026 11:59 (PST) |
| Stage Effects | - Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s). -Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s). - When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%. - After causing a Kaiju to be Core Exposed, SP+1. |
Flurry of the Frontline Stage 13 Best Teams
Best Team for the First Half
| Attacker | Attacker | Support | Defender |
Gen Narumi | Reno Ichikawa | Kafka Hibino | Sagan Shinomiya |
Enemies in the first half feature Slash, Ice, and Physical Plates. You'll be facing waves of three miniature to mid-sized enemies, so prioritize characters with multi-target attacks. Sagan serves as the Defender in this setup, but if you're struggling to survive enemy AoE attacks, consider swapping him out for Akari Minase or Isao Shinomiya.
Alternative Characters
| Character | Reason |
Chester Lochburn | - Supports allies with multiple damage buffs - Adds Additional Damage effects to allies - Can advance an ally's Action Order |
Soshiro Hoshina | - Boosts Slash DMG via the stage effect - Skills and Passive effects change during Resonance - In Resonance state, damage increases + deals high single-target damage - When Resonance ends, performs a Blast Attack + boosts Action Order & Ultimate Gauge |
Gen Narumi | - Quickly breaks Slash and Physical Plates; Ultimate's "Seen Through" state breaks random Plates - Boosts Slash DMG via the stage effect - Increases ally damage against enemies in the "Seen Through" state - Regenerates SP with his Combat Skill if the enemy is Core Exposed |
Gen Narumi | - Attacker capable of breaking Slash & Physical Plates - Boosts Slash DMG via the stage effect - Deals bonus damage to Core Exposed Kaiju - Self-buffs DMG and SPD based on his Ultimate Gauge charge |
Kikoru Shinomiya | - Attacker who breaks Slash Plates with her Blast Attack - Boosts Slash DMG via the stage effect - Boosts team damage by debuffing enemy DEF with her Ultimate - Stacks ATK and CRIT DMG buffs (up to 3 times) |
Soshiro Hoshina | - Attacker who breaks Slash Plates with his AoE Attack - Boosts Slash DMG via the stage effect - Can fight while applying self-damage buffs |
Isao Shinomiya | - Defender who protects allies with Shields - Also provides a DMG dealt buff for all allies |
Soshiro Hoshina | - Excellent Critical Hit buff - Support specializing in buffing his Battle Buddy |
Mina Ashiro | - Significantly increases ally damage - Can also deal damage with her Ultimate |
Ryo Ikaruga | - Boosts ally ATK just by being in the team - Grants buffs for Speed and DMG dealt |
Akari Minase | - Invaluable healer for the team - Can buff Ultimate Gauge Charge Rate |
Best Team for the Second Half
| Attacker | Attacker | Supporter | Defender |
Hikari Shinomiya | Gen Narumi | Chester Lochburn | Isao Shinomiya |
The boss in the second half features Slash, Wind, Physical, and Elemental Plates. Hikari is a perfect fit as she can break two Plate types and benefits significantly from stage effects. Isao Shinomiya acts as the Defender and boosts overall damage, but if survivability becomes an issue, swap him for the healer Akari Minase.
Alternative Characters
| Character | Reason |
Soshiro Hoshina | - Boosts Slash DMG via stage effects - Skills and Passive effects change during Resonance - Resonance state boosts damage + excels in this boss battle |
Gen Narumi | - Attacker who rapidly breaks Slash & Physical Plates - Boosts Slash DMG via stage effects - Deals extra damage to Core Exposed Kaiju - Self-buffs DMG and SPD based on Ultimate Gauge |
Kafka Hibino | - Supporter who recovers ally SP and boosts damage - Gift buff restores 2 SP - Buffs single-ally DMG or ATK |
Soshiro Hoshina | - Top-tier Critical Hit buff - Support specialist for Battle Buddies |
Mina Ashiro | - Support providing massive damage boosts - Ultimate deals damage |
Ryo Ikaruga | - Passive ATK boost for the team - Grants DMG dealt and Speed buffs |
Akari Minase | - Invaluable team healer - Buffs Ultimate Gauge Charge Rate |
Aoi Kaguragi | - Breaks Wind & Physical Plates; boosts Wind DMG via stage effects - Inflicts Windbite - Stacking buffs increase ATK and DEF - Self-healing capability |
First Half Stage 13 Strategy Tips
Tips for the First Half

- Use Multi-Target Slash, Ice, or Physical Characters
- Defeat the Camponotus Simultaneously
- Watch Out for the Mid-Sized Enemy's Ultimate
- Prioritize Defeating the Camponotus in Wave 2
Use Multi-Target Slash, Ice, or Physical Characters
In the first half of Stage 13, the enemies possess Slash, Ice, and Physical Plates. These enemies appear in groups of three, consisting of miniature and mid-sized units, so bring characters with multi-target attacks that can break the corresponding Plates.
Defeat the Camponotus Simultaneously

Be careful: the "Camponotus" appearing in the first half, both miniature and mid-sized, will summon enemy Yoju. Therefore, it is recommended to aim to defeat both Camponotus in Wave 1 at the same time.
Pay Attention to the Enemy's Action Order
If an enemy gets a turn after you've defeated one, there is a risk that the remaining Camponotus will summon a new Yoju. Besides interrupting their actions by inflicting Core Exposed, watch the Action Order and try to defeat both before they can call for reinforcements.
Watch Out for the Mid-Sized Enemy's Ultimate

The mid-sized enemy in the center, "Camponotus Honju," will devour miniature enemies with its Ultimate to heal itself. Therefore, you should try to stop this action by putting it in a Core Exposed state.
Defeat Miniature Enemies Before the Ultimate Activates
If you can't expose its Kaiju's Core or defeat it before it uses its Ultimate, you can prevent it from healing by defeating the miniature enemies first. However, in that case, be sure to defeat the "Camponotus Honju" before its next turn to stop it from summoning additional Yoju.
Prioritize Defeating the Camponotus in Wave 2

In Wave 2, another Camponotus will appear on the right side of the screen. Just like in Wave 1, it poses a threat by summoning enemies, so prioritize defeating it.
Second Half Stage 13 Strategy Tips
Tips for the Second Half

- Use Slash, Physical, Wind, and Elemental Characters
- Be Wary of the Boss Recovering Its Plates
- Watch Out for the Boss's Increased Durability
Use Slash, Physical, Wind, and Elemental Characters
In the second half of Stage 13, the boss "Dimension Identified Kaiju No. 1" possesses Slash, Wind, Physical, and Elemental Plates. Hikari Shinomiya is an excellent choice as she can break two of these Plates and benefits greatly from stage effects. If you have her, be sure to include her in your lineup.
Be Wary of the Boss Recovering Its Plates

Using its skill "Hyper-Sense," the boss fully recovers its Plates and gains Damage Reduction. On its next action, it will recover them again and grant itself a Shield. You can remove this effect by exposing the Kaiju's Core, but the high number of Plates makes this difficult to do in time. Boost your allies' damage and aim for a quick takedown by focusing your attacks during the Core Exposed state with Combat Skills that benefit from the stage effect.
Watch Out for the Boss's Increased Durability
The boss uses "Hyper-Sense" to grant itself Damage Reduction for 1 turn and generates a Shield based on the damage it takes before its next action. Since breaking all Plates to stop this is tough, it is recommended to use high-damage attacks only after the Kaiju's Core is exposed or after the damage reduction effect has worn off.
Flurry of the Frontline Strategy Tips
Take Advantage of Stage Effects

| Stage Effects | - Each time the unit attacks a Kaiju, the unit's Slash DMG Dealt +5%. Max 10 stack(s). -Each time the unit attacks a Kaiju, the unit's Ice, Wind DMG Dealt +15%. Max 10 stack(s). - When attacking a Core Exposed Kaiju, the unit's Combat Skill DMG Multiplier +100%. - After causing a Kaiju to be Core Exposed, SP+1. |
In Flurry of the Frontline, stage effects are active. This time, the stage effects synergize especially well with Gen Narumi (Japan's Strongest Santa) and Hikari Shinomiya, making it highly recommended to include Gen (Japan's Strongest Santa) and Hikari in your Squad for this mission.
Recommended Characters
Gen Narumi | Hikari Shinomiya |
Break Plates Efficiently
The enemy Plates in Fierce Battle Area 13 "Flurry of the Frontline" are Slash, Ice, and Physical in the first half, and Slash, Wind, Physical, and Elemental in the second half. Break each of their Plates efficiently to gain an advantage in battle by putting them in a Core Exposed state.
Level Characters to 100
During battle, if your level is lower than the enemy's, you will take increased damage, making it more difficult to achieve the objective "Win with 0 incapacitated units." In Stage 13, the enemies are level 93 and have a lot of HP, so it's recommended to challenge them with characters at Lv. 100 for increased damage.
Basic Stage Information
Enemy Information
Enemies in the First Half

Enemies in the Second Half

Objectives
| Objectives |
| - Win with 0 incapacitated units - Win within a total of 12 rounds - Win within a total of 20 rounds |
Kaiju 8 The Game Related Guides

Recommended Guides
| Popular Articles | ||
|---|---|---|
Reroll Tier List | Best Characters | Best Squads |
Early Game Guide | Daily to Do | Paid Packs |
Character List | Weapon List | Uniparts List |
Other Articles
Must Reads Before Playing
| Useful Info | ||
|---|---|---|
Pre-Registration | Required Specs | Steam Release |
Link Data | Data Transfer | Best Settings |
How to Fix Lagging | PS5 ver? | Voice Actors |