Build and skill tree guide for Elaman Elite Guard in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
(Passive) Immune to Blind. After actively attacking, if t he target is on Soil, Sandbed, Wasteland, or Quicksand tiles, deals additional SandPiercing DMG equal to 10% of ATK.
Guard
Cost: - CD: -
(Passive) Takes physical attacks for all other allies within a 2-tile radius of the character. When triggered, DEF is increased by 20%. Can be activated up to 1 time per round.
Sandstorm Strike
Cost: 4 CD: 0
(Physical DMG) Break the Shackles Single-target attack. Deals 150% Sand DMG; if the target is on a Dust tile, DMG is additionally increased by 30%; before attacking, dispels 3 buffs from the target. If having the following Liberation stacks after casting the skill, consumes corresponding stacks and triggers effects: ✦ When having 5 stacks, before attacking, deals additional SandPiercing DMG equal to 30% of P.ATK.
Defensive Stance
Cost: 2 CD: 0
(Support) Instant Gains a Physical Shield with value equal to 25% of HP and Block Enhancement for 2 turns.
Spiky Shield
Cost: - CD: -
(Reaction) When hit by an active attack, the DMG taken is decreased by 10%. When receiving an Active Melee Attack, deals Piercing DMG to the attacker equal to 50% of the character's P.DEF.
Endure Pain
Cost: - CD: -
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When Injured, the DMG taken is decreased by 20%.
Sand Erosion Bottle
Cost: 1 CD: 3
(Piercing DMG) Deals Sand DMG equal to 10% of HP to all enemies within 1 tile of the target tile and inflicts Blind for 1 turn.
Divine Haymaker
Cost: 3 CD: 3
(Physical DMG) Deals 140% DMG to all enemies within the 2 tiles in the target direction. After attacking, the character gains Preempt for 2 turns.
Form of Steadfast Stone
Cost: - CD: -
(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.
Elaman Elite Guard's Trait & Skills
Elaman Elite Guard's Trait
Trait
Max Effect
[Wall of Sands]✦ Gains Block. When gaining Liberation, additionally gains 2 stacks. ✦ When on Soil, Sandbed, Wasteland, Quicksand, or Dust tiles, increases DEF by 36%. When executing Standby within enemy threat range, performs Alert on an area of 1 tile around the character, dealing 30% physical DMG. Can be triggered up to 1 time per round; if having 2 stacks of Liberation, consumes them to double the DMG, interrupt the target's turn, and increase alert triggers by 1. The effect lasts until the start of the next turn.
✦ Gains Block. When gaining Liberation, additionally gains 2 stacks. ✦ When on Soil, Sandbed, Wasteland, Quicksand, or Dust tiles, increases DEF by 30%. When executing Standby within enemy threat range, performs Alert on an area of 1 tile around the character, dealing 30% physical DMG. Can be triggered up to 1 time per round; if having 2 stacks of Liberation, consumes them to double the DMG, interrupt the target's turn, and increase alert triggers by 1. The effect lasts until the start of the next turn.
✦ Gains Block. When gaining Liberation, additionally gains 2 stacks. ✦ When on Soil, Sandbed, Wasteland, Quicksand, or Dust tiles, increases DEF by 24%. When executing Standby within enemy threat range, performs Alert on an area of 1 tile around the character, dealing 30% physical DMG. Can be triggered up to 1 time per round; if having 2 stacks of Liberation, consumes them to double the DMG and interrupt the target's turn. The effect lasts until the start of the next turn.
✦ Gains Block. When gaining Liberation, additionally gains 2 stacks. ✦ When on Soil, Sandbed, Wasteland, Quicksand, or Dust tiles, increases DEF by 18%. When executing Standby within enemy threat range, performs Alert on an area of 1 tile around the character, dealing 30% physical DMG. Can be triggered up to 1 time per round; if having 2 stacks of Liberation, consumes them to double the DMG and interrupt the target's turn. The effect lasts until the start of the next turn.
✦ Gains Block. When gaining Liberation, additionally gains 2 stacks. ✦ When on Soil, Sandbed, Wasteland, Quicksand, or Dust tiles, increases DEF by 12%. When executing Standby within enemy threat range, performs Alert on an area of 1 tile around the character, dealing 30% physical DMG. Can be triggered up to 1 time per round; if having 2 stacks of Liberation, consumes them to double the DMG and interrupt the target's turn. The effect lasts until the start of the next turn.
[Skill] Cost: 1 / CD: 3(Healing) Instant Grants 3 stacks of Liberation to the target; for each stack of Liberation the target has, restores 5% HP.
Skills That Can Be Learned at RK1
Skill
Range
Desert Warrior
-
[Skill] Cost: - / CD: -(Passive) Immune to Blind. After actively attacking, if t he target is on Soil, Sandbed, Wasteland, or Quicksand tiles, deals additional SandPiercing DMG equal to 10% of ATK.
Guard
-
[Skill] Cost: - / CD: -(Passive) Takes physical attacks for all other allies within a 2-tile radius of the character. When triggered, DEF is increased by 20%. Can be activated up to 1 time per round.
Skills That Can Be Learned at RK3
Skill
Range
Sandstorm Strike
[Skill] Cost: 4 / CD: 0(Physical DMG) Break the Shackles Single-target attack. Deals 150% Sand DMG; if the target is on a Dust tile, DMG is additionally increased by 30%; before attacking, dispels 3 buffs from the target. If having the following Liberation stacks after casting the skill, consumes corresponding stacks and triggers effects: ✦ When having 5 stacks, before attacking, deals additional SandPiercing DMG equal to 30% of P.ATK.
Defensive Stance
[Skill] Cost: 2 / CD: 0(Support) Instant Gains a Physical Shield with value equal to 25% of HP and Block Enhancement for 2 turns.
Skills That Can Be Learned at RK5
Skill
Range
Spiky Shield
-
[Reaction] Cost: - / CD: -(Reaction) When hit by an active attack, the DMG taken is decreased by 10%. When receiving an Active Melee Attack, deals Piercing DMG to the attacker equal to 50% of the character's P.DEF.
Endure Pain
-
[Reaction] Cost: - / CD: -(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When Injured, the DMG taken is decreased by 20%.
Skills That Can Be Learned at RK7
Skill
Range
Sand Erosion Bottle
[Skill] Cost: 1 / CD: 3(Piercing DMG) Deals Sand DMG equal to 10% of HP to all enemies within 1 tile of the target tile and inflicts Blind for 1 turn.
Divine Haymaker
-
[Skill] Cost: 3 / CD: 3(Physical DMG) Deals 140% DMG to all enemies within the 2 tiles in the target direction. After attacking, the character gains Preempt for 2 turns.
Skills That Can Be Learned at RK13
Skill
Range
Form of Steadfast Stone
-
[Ascension Skill] Cost: - / CD: -(Passive) Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.
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