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Joe Guide - Strengths & Recommended Mastery

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This is a guide on Joe's Skill and how to use it in LET IT DIE: INFERNO (LID INFERNO). This guide covers Joe's strengths and recommended Mastary.

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Joe - Basic Info

Joe IconTypeAll-Rounder & Technician
Preferred weaponAxe, Arm, Greatsword, Propeller Edge, Rammer, Dekotora, Plasma Laser

Joe has the "Auto Turrent" Skill, which is useful in both regular enemy fights and boss battles.

Additionally, this Body gains a significant amount of Health from Masteries and can unlock both Dodge Count +1 and Rage Gauge +1, making it highly versatile and easy to use.

Joe - Strengths and Weaknesses

Joe - A's initial Skill and Equipments

MasteryHealth +100
Guard +10
WeaponsAxe
SkillAuto Turret
Deploy a custom-built turret that fires at nearby enemies.

Auto Turret Remains Active for 30 Sec.

When Joe activates his Skill, an Auto Turret is mounted on his back for 30 seconds and automatically attacks enemies and Yummies within range. While the Damage per shot is low, its sustained fire allows it to deal substantial cumulative Damage.

Auto Turret Has Excellent Range

The Auto Turret has a long attack range, reaching slightly farther than the Plasma Laser's fully charged attack.

Skill Upgrade Reduces the Firing Interval

Unlocking the Skill Upgrade through Mastery reduces the Auto Turret's firing interval, increasing its DPS and enabling it to eliminate enemies more efficiently.

Can Target Enemies Hidden in Bushes

While active, the Auto Turret automatically targets enemies concealed in bushes, even when they are not visible. In addition to dealing damage, the Auto Turret can also be used for scouting and detecting hidden enemies.

Attacks Nearby Yummies

The Auto Turret also automatically attacks Yummies, making it easy to catch fleeing Craburgers and Chocomoles. However, it cannot target walls, box-shaped Rotting Carcasses, or Weeping Skulls.

Use the Auto Turret While Falling Back

The Auto Turret attacks automatically whenever an enemy is within range, regardless of the player's actions or movement.

When overwhelmed by multiple enemies, deploy the Auto Turret and fall back, allowing you to maintain DPS while retreating.

Auto Turret Ignores Elevation Differences

The Auto Turret can target enemies regardless of elevation. Against enemies on higher or lower ground, it is sometimes possible to attack them safely by deploying the Auto Turret from a position where they cannot retaliate.

Use the Skill Cooldown (Per Hit) Core

Equipping a "Skill Cooldown (Per Hit) -1" Core causes each successful hit from the Auto Turret to reduce the Skill's Cooldown by 1 second, greatly improving Skill uptime.

If every shot hits, the Skill's cooldown will finish while the Auto Turret is still active, enabling near-continuous uptime.

Use CD Reduction Cores for Boss Encounters

The "Skill Cooldown (Per Hit) -1" Core is especially effective against bosses such as Gomamusha and Berserk Mironette, as these encounters tend to last longer.

Against Berserk Mironette, the Auto Turret can deal damage by targeting the weak point on its back.

Joe - Recommended Mastery

Joe (All-Rounder) Mastery

Joe Mastery Tree

The following are the enhancement values when Joe (All-Rounder) is fully unlocked.

  • Health +900 (*)
  • Guard +40 (*)
  • New Save Weapon Attack +20%
  • Inventory Weight +30
  • Acquired SPLithium +30%
  • Dodge Count +1
  • Rage Gauge +1
  • Skill Cooldown -10
  • Skill Upgrade

*Including initial abilities

Joe (All-Rounder) Mastery Unlock Priority

Joe Mastery Tree Comment

Between Dodge Count +1 and Rage Gauge +1, it is recommended to first acquire the Dodge Count +1 surrounded by Health+ and Inventory Weight+. Since the Skill is powerful, you should also acquire the Skill Upgrade early.

Priority 1: Dodge Count +1

Required Points12800

Prioritize getting Dodge Count +1, which requires fewer points and also allows you to acquire Health+ and Inventory Weight+.

Priority 2: Rage Gauge +1

Required Points22600

Although it requires a lot of points, Rage Gauge +1 is also a high-priority Mastery. Taking the Skill Upgrade first is also an option.

Priority 3: Skill Upgrade

Required Points19200

The firing speed of the Auto Turret will increase, significantly boosting its Damage and making it very powerful. Get it as soon as possible.

Joe (Technician) Mastery

Joe Mastery S4 Technician

The following are the enhancement values when Joe (Technician)'s Mastery is fully unlocked.

  • Stamina Recovery +75% (*)
  • New Save Weapon Attack +30%
  • Inventory Weight +45 (*)
  • Acquired SPLithium +30%
  • Rage Gauge +1
  • Dodge Count +1
  • Skill Cooldown -10
  • Skill Upgrade

*Including initial abilities

Joe (Technician) Mastery Unlock Priority

Joe Mastery S4 Technician Comment

First, aim to get Rage Gauge +1, which requires fewer cumulative points. Next, get the Skill Upgrade. After that, it's recommended to get Dodge Count +1, which requires more cumulative points.

Priority 1: Rage Gauge +1

Required Points13000

Acquire Rage Gauge +1 while also picking up New Save Weapon Attack +.

Priority 2: Skill Upgrade

Required Points16000

If you get Rage Gauge +1 first, you can unlock the Skill Upgrade with 11,000 points. This Skill Upgrade significantly increases your Attack.

Priority 3: Dodge Count +1

Required Points23600

Dodge Count +1 is a Mastery you'll want to get early, but it requires a high number of cumulative points, so it's better to put it off until later. Once you've saved up 23,600 points, you can also reset your Masteries and acquire Dodge Count +1.

Joe's Profile

Joe

Balanced Body focused on health and basic abilities. An engineer who led post-Earth Rage recovery with custom gear,always bringing smiles to others through his inventions.

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LID INFERNO Strategy Team

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