Stay up to date with the latest LET IT DIE: INFERNO updates and patch notes, featuring upcoming events, future development plans, the official LID roadmap, and past updates.
In LID: INFERNO, there is a system where an Uncle Reset occurs every 3 months, changing the season.
Minor updates will be released from time to time, but when the season changes, major new elements will be implemented, such as stage changes/additions and new Bodies.
Starting in Season 4, solo mode Exploration in the Hell Gate has been changed to PvE only. Raiders who use Skills and battle items like players will appear as Enemies in the stage.
Changed to Stage Selection Format
You can now choose which stage to challenge from multiple options depending on your Body Rank. Clearing a stage unlocks new stages.
Each stage has different Missions, and as you progress deeper, the scenery and appearance will change. New stages covered in autumn leaves and mycelium have also been added.
New Enemies
New Enemy
Details
Riff Type
- A Hell Gate performer who controls other Yuckies - You’ll need to get creative to take it down
Rider Type
- A crazed rider mounted atop Pseudo-type Yuckies - Watch out for its wide range of attacks
Raider
- Appears as an Enemy in the PvE Hell Gate - Uses Skills and battle items
Gomamusha Significantly Buffed
Gomamusha has been significantly buffed and now appears in the deepest stage of Season 4. Deadnote also makes a return, and both Mironette and Berserk Mironette will now appear.
- Throw punches forward while firing poisonous bubbles that burst after a set time - Deathblow: Slam a high-pressure stream of toxic fluid into the ground, unleashing a shockwave of Corruption
Chela
- Perform a combo of two sweeping strikes forward - With its charge attack, unleash a mid-range attack that pulls opponents toward you on hit - Deathblow: Unleash a crab claw attack that clamps onto enemies
New Armor
New Armor
Details
Bare ‘n Wild Set
- Become a LET IT DIE Fighter! - Craft it via special crafting
Direct Hell Set
- Obtainable through Hell Gate Exploration
Meijin Set
- Obtainable through Hell Gate Exploration
Mascot Headgear
- Head equipment of the mascot that appeared in "DEATHVERSE: LET IT DIE"
Clear the River of Souls during the event period to receive the "Raider Medal: 3rd Era" Charm. You can claim it from your mail once you meet the conditions.
- Recipes have been updated - Can now craft higher-rarity materials from lower-rarity materials
Raiders Fund
- Updated the Raiders Fund Personal and World Rewards - In Season 4, the World Reward will unlock a new stage! - After completing your Personal Rewards, you can now receive Loop Rewards through endless donations.
Matchmaking
- Now displays the number of players waiting in matchmaking for Death Jamboree and KIL Matches
Stage-related
- Added floating walls to some stages - KIL Match stages that were used up to Season 2 can now appear again
New Features/Changes
- Added new music and tracks from the original "LET IT DIE" - Reduced the press time required to skip cutscenes and other scenes by half. - The actual value of the guard break rate is now displayed on the status screen, even when it exceeds 100 - Added new Records - Added new season's "Uncle's Sunglasses"
Balance Adjustments
Element
Details
Game System
- Increased the number of crafting slots unlocked through Raider Rank from 4 to 9 - Reduced Stamina consumption for Dodge and increased evade distance granted by Cores and Mastery - SPLithium radar now shows a special enhanced reaction for mid-bosses and bosses - Granted a period of invincibility after an Axomletl's Skill ends - Increased practice range Bot's Health from 1000 to 2000
Weapon Adjustments
- Bat: Buffed base Attack - Axe: Shortened Deathblow activation motion - Sealed Portrait: Extended Counterattack window and buffed Damage - Fireworks Shooter: Buffed base Attack - Metal Whip: Buffed Counterattack Attack - Shield: Buffed Counterattack Attack - Adjusted the accumulation value of bonus elemental attributes on attack
Armor Adjustments
- Changed Y2.1K and Fangirl Set series from RARE to EPIC and buffed their stats - Changed Soul series from EPIC to LEGENDARY and buffed its stats - Added Corruption, Curse, Judgment, and Decay resistance effects to Armor Perks - Buffed the Health+ value of all Armor - Nerfed the Guard strength of some Armor
Battle Items
- Vitanon S: Health recovery 300 to 500 - Vitanon M: Health recovery 500 to 1000 - Vitanon L: Health recovery 1000 to 2000 - Vitanon DX: Health recovery 1000 to 2000 - Rage Shot S: Rage Gauge recovery 500 to 1000 - Rage Shot M: Rage Gauge recovery 1000 to 2000 - Rage Shot L: Rage Gauge recovery 2000 to 3000 - Rage Shot DX: Rage Gauge recovery 2000 to 3000 - Oasis: Health recovery 750 to 1200
- Cutting Shout: Changed to an effect that reduces knockback when guarding. - Stealth Orb (L): Increased the number and distance of dodges. - Corrupt Pearl: Buffed Corruption attribute bestowal value - .ADD-JUDGE: Buffed Judgment attribute bestowal value - Curse Orb (L): Increased Curse buildup - Resistance Orb (M): Nerfed all Status Effect resistance values - Crouch Diamond: Increased Health recovery amount when crouching - Health Tempo: Increased Guard strength - Ascend Orb: Health 300 to 500 - .CNT-HEAL: Health recovery 200 to 300 - .DBL-HP: Changed Health consumed when Rage Gauge is insufficient to 400 to 800
Body Skills
- Fire Up (Timothy): Increased healing amount - Dropkick (Pearl): Increased Attack - Scan (Patrick): When Patrick uses Scan, he can now see all Raiders even before it's enhanced. The enhancement effect has been changed to extend the duration. - Cursed Shuriken (Sasuke): Increased range, Attack, and attribute value - Kung Fu Moves (Ten): Increased Attack of the enhanced version
Enemy Adjustments
- Gomamusha significantly buffed - Deadnote returns - Mironette and Berserk Mironette will now appear - Added Status Effect attributes to Enemies on some stages - Dream Type now appears on each floor
Bonus Perks
- Increased the maximum value for Normal Attack and Deathblow Attack Perks on equipment from 5 to 10
Item Drops
- Adjusted acquisition paths to match the stage selection format - Changed Armor Blueprints to also drop from treasure chests - Crafting-exclusive Armor and new EPIC Blueprints are now rare drops from some Enemies - Changed Blueprints to drop only as +5, and slightly lowered the drop rate - Changed so that weapons/armor of a lower Rarity than the treasure chest do not drop from Treasure Buds
Bug Fixes
Bug Fixes
- Fixed an issue where the Rage Gauge would not recover when taking damage from one's own weapon's self-destruct attack - Removed stages that could become impossible to escape from without the Climb ability, depending on the stage selection results - Fixed many other bugs
The game features a quarterly 'Uncle Reset' system that marks the start of a new season. While updates are released regularly, each season change introduces major new elements, including stage adjustments or additions and new Body types.
- The first alien to join the Raiders’ ranks! - Using her third eye, Inva can seize enemies in place with her Chronos Lock skill. - She can be acquired by defeating Dreamseeker, the first boss.
Joe
- A silent expert in explosive demolition. - Joe can be acquired through the new Raiders Fund system introduced this season.
New Bodies "Inva" & "Joe" will be added. Joe appears as a clear reward for the new "Raiders Fund" system, but details are currently unknown.
New Map "Yotsuyama Castle"
Yotsuyama Castle appears in the 2nd Area of the Demon Gate Labyrinth. Inside the castle, the powerful Yotsuyama Heavy Sentry, General, and the boss "Gomamusha" awaits.
New Weapons
Weapon
Details
Metal Whip
-Great for wide frontal attacks, - Deathblow: Unleashes four consecutive powerful, ground-ripping strikes.
Plasma Laser
- Execute enemies with precision using the Plasma Laser. - Deathblow: Fires a long-range laser based on the charge level.
Executioner
- Become a harbinger of death with the Executioner - Can chain up to four follow-up attacks after a heavy swing. - Deathblow: Siphons an unknown energy entity from the depths of the earth.
New Equipment
Weapon
Details
Signalcade Armor
- Alert your enemies to the swift death you are about to bring them with the Signalcade Armor set, a traffic-controller-style armor set with eye-catching fluorescent colors.
Kurohatsu Armor
- Originally worn by the Yotsuyama Heavy Sentry, this armor set will keep you protected as you brave the halls of Yotsuyama Castle.
Strong Plated Armor
- A pro-wrestler-themed armor set symbolizing the inner conflict between justice and desire.
Start Dash Event
Event Period
Start of Season 3 ~ July 13, 6:00 PM (PST) (Scheduled)
This is a Start Dash Event where you can obtain the Charm "Raider Medal: 2nd Era" by clearing the River of Souls during the event period. After meeting the condition, the reward will be sent via mail.
List of Other Features
Features
Details
New Area Features
- The 2nd Area of the Hell Rift has become a new stage. - A lock-based gimmick has been introduced.
New System "Raiders Fund"
- Receive rewards by donating Kill Coins. - "World Rewards" are also available, which aim to be unlocked by the total donations of all Raiders. - The World Reward for Season 3 is the new Body "Joe"
PvP-Related
- New Maps added for Death Jamboree and KIL League. - Stage selection for Death Jamboree is now possible in "Room Match". - When returning to the Iron Perch, a log will now be displayed if either match was recently played or if there are players waiting to match.
New Functions/Changes
- Mastery Switch function added. - BGM Selection Added └ 13 new BGM tracks added. - New Body Clear Reward Colors └ Upon clearing the River of Souls, receive special colors for the starting body as a reward. - River of Souls Boss Updated └ Boss is Berserk Mironette - New reading materials added - Season 3 item: “Uncle’s Sunglasses” added - DLSS Frame Generation Support has been added - PvE Solo Exploration no longer requires PS Plus └ (only for PS5)
Balance Adjustments
Adjustments
Details
Uncle Reset
Certain elements are now retained in Season 3:- Body usage rights (including Milene) - Room match game logs - Usage rights for features unlocked through main story progress
KIL League
Schedule Adjustments- Duration increased from 30 to 48 hours. - Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.
Game Balance Adjustments
- Storage capacity increased from 250 to 500. - Special crafting recipes updated. - Increased mastery point rewards from exploration results due to mastery tree expansion.
Battle Adjustments
- Demon Gate Labyrinth exploration time increased from 20 to 30 minutes. - Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game. - Lock-on camera movement is reduced vertically. - Judgment damage accumulation no longer increases during hit reaction animations.
Enemy Adjustments
- Humanoid / Berserk Humanoid: └ Reduced base attack power └ Adjusted guard duration and behavior frequency- Tormented Toll: └ Reduced attack power └ Reduced Exoskeleton durability- Shredder: └ Reduced guard counterattack power- Lurky Hollow-type: └ Reduced ranged attack power while guarding
- Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash - Various other minor bug fixes
Ongoing Investigation
- In "Room Match" spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking. - In "Room Match," matches may start with a black screen and the stage may not load correctly. - Strong afterimage-like visual artifacts may appear in certain exploration areas.
- The previous "Hell Gate" mode has been renamed to "Hell Gate (PvEvP)." - With the addition of PvE Solo, "Hell Gate Threshold" has been removed.
PvE Duo Added
- You can now challenge Hell Gate together with a friend. - Both players must interact with the same Escape Pod to evacuate. - In Duo mode, if your health drops to 0, you enter a "downed" state, and your friend can revive you. - Enemies are stronger in Duo mode.
Expanded Daily Exploration Rewards
- By completing one exploration per day, you can receive special consumable items: Vitanon DX and Rage Shot DX.
New Elite Enemies
- Powerful elite enemies will now appear. - They are stronger, but drop more valuable items.
New Lock-On Feature
- Fast-moving enemies and Yummies are now easier to target.
Special Crafting Feature Added
- By meeting certain conditions, some items such as Vitanon S can now be crafted.
New Weapon "Shield"
- Raise the shield while guarding, increasing guard strength. - Deathblow: Deploy the shield in all directions, blocking all attacks for a short time.Shield's Deathblow and How to Use
- Launch a forward charge attack. - Deathblow: Awaken the spirit of trucks and barrels at full speed across the battlefield.Dekotora's Deathblow and How to Use
New Uncle Death Sunglasses Added
- A brand new pair of sunglasses is now available.
New Songs in Iron Perch
- Three new background music tracks composed by Akira Yamaoka have been added!
Other
- Season Feature Added to Raider Stats!
River of Souls Clear Event
Start Dash Event
Period
After maintenance ends ~ April 13, 11:00 (PST) (Scheduled)
Users who clear the River of Souls before the period ends will be sent the Charm "Raider Medal: 1st Era". You can receive it via mail after clearing.
Distribution of Season 1 "River of Souls" Clear Rewards
Users who cleared the River of Souls during Season 1 will be sent the "Raiders Association" Charm. Those applicable should check their mail.
- Initial stats for some Bodies have been adjusted - Inventory capacity upgrades for all Bodies have been improved and are now selectable from the start - The outer area of mastery has been expanded to further enhance each Body's unique traitsAll Body Unlock Conditions
- Fixed an issue where the game would crash when displaying Mastery - Fixed an issue where the "Weight -%" Perk was not being applied when purchasing equipment at the "Pro Shop Kazoku"
Mastery Point Amount (Body Rank Evaluation After Death)
- Body Rank 1: 100 → 300 - Body Rank 2: 300 → 1000 - Body Rank 3: 1000 → 2000 - Body Rank 4: 2000 → 3000 - Body Rank 5: 3000 → 4000 *Note: Does not apply to Hell Gate Threshold. Mastery Details Can Be Found Here
[Inventory Capacity Adjustment] - Base capacity for each Body: 100 → 130Weight Details Can Be Found Here[Mastery Point Adjustment After Death] - Body Rank 1: 100 → 300 - Body Rank 2: 300 → 1000 - Body Rank 3: 1000 → 2000 - Body Rank 4: 2000 → 3000 - Body Rank 5: 3000 → 4000 *Note: Does not apply to Hell Gate Threshold.Mastery Details Can Be Found Here[Dash Duration Adjustment] - Extended Dash duration - Reduced Stamina consumption - Increased natural Stamina recovery speedStamina Details Can Be Found Here[Escape Pod Adjustment] - Improved visibility with added outlines - Increased number of drops - Moved those in hard-to-access locations *Areas limited to those who can climb with Cores, etc.Escape Pod Details Can Be Found Here[Player Position Visibility on Map] - Adjusted player icon size - Added animation to player icon - Made all icons on the Map opaqueMap Feature Details Can Be Found Here[Adjusted Visibility During KIL Matches] - Adjusted uniformsKil Match Details Can Be Found Here[Bug Fixes]
[Time Limit Adjustment] - Hell Gate Threshold : 15 min → 30 min - Hell Rift : 15 min → 25 min - Demon Gate Labyrinth : 15 min → 20 min [Escape Pod Adjustment] - Increased in Hell Rift - Increased in Demon Gate LabyrinthHow to Find Escape Po
All content is written by the GameWith strategy team based on their own judgment. Unauthorized use or reproduction of any data, images, etc. published on this site is strictly prohibited. [Editing] GameWith [Provided by] GungHo Online Entertainment, Inc. ▶LET IT DIE: INFERNO Official Website