Best Cores to Use (Early to Late Game)

Best Cores to Use (Early to Late Game)

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LET IT DIE: INFERNO | Best Cores to Use (Early to Late Game) - GameWith

Discover the best cores to get in Let It Die: Inferno (LID) and learn about their effects. Find out the best upgrades for early, mid, and late game.

Table of Contents

Recommended Early Game Cores

Dodge Count and Rage Gauge Upgrades Are Recommended

Core Effect
Dodge Count +1 Recommendation: ★★★★★
- Increases the number of Dodges by 1.
Rage Gauge +1 Recommendation: ★★★★★
- Increases the Rage Gauge by one bar.
Climb Special Areas Recommendation: ★★★★
- Lets you climb high walls

The best cores to get in the early game is 'Dodge Count +1,' which allows you to Dodge consecutively. Next, 'Rage Gauge +1,' which adds one bar to your Rage Gauge, and 'Climb Special Areas' are also recommended.

Dodge Count +1

This lets you perform two consecutive Dodges and makes it easier to evade enemy attacks, which makes it invaluable in battles against bosses like the Dreamseeker and Mironette. If you’ve already unlocked this via Mastery, get Rage Gauge +1 instead.

How to Dodge and Increase Dodge Count

Rage Gauge +1

Adds one Rage Gauge bar. Having two bars early on makes it easier to defeat enemies with Deathblows and greatly improves your survivability. Without it, you might struggle to defeat the Tormented Toll guarding the Judgment Gates in the Demon Gate Labyrinth.

How to Use & Replenish Rage Gauge

Climb Special Areas

You will be able to climb locations with Springcaps. Many of these are shortcuts, and an Escape Pod may also appear in a location that is unreachable without climbing.

Springcaps and Their Benefits

Recommended Mid to Late Game Cores

Health and Rage Gauge Recovery Are Better Choices

Core Effect
Recover health on Counterattack hit Recommendation: ★★★★★
- Recovers Health when you land a Counterattack.
Recover health while crouching Recommendation: ★★★★★
- Gradually recover Health by Crouching.
Guard Stamina Cost -100 Recommendation: ★★★★★
- Do not consume Stamina when Guarding.
Rage Gauge Auto-Regen Recommendation: ★★★★
- Rage Gauge increases over time.
Recover health by defeating enemies Recommendation: ★★★★
- Recovers Health when you defeat an Enemy.
Cheat death once per exploration with 1 HP Recommendation: ★★★
- Survive a fatal blow with 1 Health once.

The best Cores to get from the mid-game onwards are "Recover health while crouching" and "Rage Gauge Auto-Regen". As enemies get stronger, it's better to have more ways to recover Health, and a full Rage Gauge makes it easier to defeat enemies with Deathblows.

Recover Health on Counterattack Hit

Counterattack heal core

Restores 200 HP whenever you land a counterattack. You can greatly recover your Health by attacking enemies that are easy to counterattack, such as Pseudo Type and Ripper Type enemies. Equipping 2 Cores with this effect restores 400 HP. This is a top-priority Core to obtain.

Recover Health While Crouching

Restores about 3 HP per second while crouching. When combined with Timothy's Skill and crouching in a safe place like bushes, you can recover a large amount of Health. This is a valuable means of recovery even for Bodies other than Timothy.

Effects and Uses of Bushes

Guard Stamina Cost -100

Removes stamina consumption while guarding. When paired with Recover Health on Counterattack Hit, it makes guarding easier, and you only have to watch out for Guard Breaks.

How to Guard and Counterattack

Rage Gauge Auto-Regen

The Rage Gauge regenerates automatically over time (~1 minute per full gauge). Equipping two of these Cores doubles the regeneration rate, making it highly valuable for timed battles and sustained combat.

Recover Health by Defeating Enemies

Restores 50 HP for each enemy defeated. Bodies other than Timothy lack reliable recovery methods, making this Core a critical priority.

How to Restore Health (HP)

Cheat Death Once per Exploration with 1 HP

Allows you to survive a fatal blow, leaving you with 1 HP once per run. While it's useful in emergencies, it's something you shouldn't rely on since enemies may just finish you off immediately afterward.

List of Core Types and Effects

Health Boosts

Core Type Effect
Health +250 Increases Max Health by 250
Health +200 Increases Max Health by 200
Health +100 Increases Max Health by 100
Max Health -25% Decreases Max Health by 25%
Health (per Body Rank) +50 Increases Health by Body Rank x 50

Rage Gauge

Core Type Effect
Rage Gauge +1 Adds 1 bar to maximum Rage Gauge
Rage Gauge Auto-Regen +15 Automatically regenerates Rage Gauge over time
Rage Gauge Recovery (per Guard Break)
Increases the Rage Gauge when you perform a Guard Break
Rage Gauge auto-recovers when near death
Automatically regenerates Rage Gauge while in Near Death state
Health Consumption When Rage Gauge Depleted Consumes 400 Health for Deathblows if Rage Gauge is insufficient

Dodge

Core Type Effect
Dodge Count +1
Increases maximum Dodge count by 1
Dodge Distance +10
Increases Dodge distance
Bonus attack when dodging
Inflicts damage to nearby enemies during Dodge
When Health is full, dodging costs 0 Stamina
Dodging consumes no Stamina when at full health

Health Recovery

Core Type Effect
Recover health while crouching
Regenerates approx. 3 Health per second while crouching
Recover +50 Health for defeating an Enemy
Restores 50 Health upon defeating an enemy
Health (per Counterattack)
Restores 200 Health upon successful Counterattack

Guard

Core Type Effect
Guard +100
Increases Guard value by 100
Guard +30
Increases Guard value by 30
Guard +25 
Increases Guard value by 25
Guard Stamina Cost -100
Guarding no longer consumes Stamina
Guard (Full Health) +50
Increases Guard by 50 while at full Health
Bonus attack when guarding
Inflicts damage to enemies upon successful Guard

Stamina

Core Type Effect
Stamina Recovery +50%
Increases Stamina recovery rate by 50%
Stamina Depletion Time +50%
Extends duration of Stamina Depletion state by 50%

Attack

Core Type Effect
Attack +10%
Increases Attack by 10%
Deathblow +10%
Increases Deathblow damage by 10%
Attack (per Body Rank) +2%
Increases Attack by x 2% per Body Rank level
Reduces Skill Cooldown by 1 for each hit
Reduces Skill Cooldowns by 1 second per successful hit
Off-Hand Attack Boost +15%
When you land an attack, the Attack of the weapon held in the opposite hand increases by 15%
Dual-Wield Attack +15%
Increases Attack by 15% when dual-wielding identical weapons
Judgment Bonus
Imbues attacks with the Judgment attribute

Inventory

Core Type Effect
Inventory Weight +30
Increases maximum Backpack Weight capacity by 30
Inventory Weight +25
Increases maximum Backpack Weight capacity by 25
Inventory Weight +20
Increases maximum Backpack Weight capacity by 20

Item

Core Type Effect
Consumable Use Save Chance +35%
35% chance to retain a consumable item after use
Health Recovery Item Effect +50%
Increases the effectiveness of Health recovery items by 50%

Special

Core Type Effect
Cheat death once per exploration with 1 HP Survives fatal damage with 1 HP remaining (once per exploration)
Climb Special Areas Enables climbing in designated "Springcap" areas
All Status Effect Resistance +50%
Reduces accumulated status effects by 50%
Always stay off the radar
You will no longer appear on other Raiders' SP Radars
Acquired SPLithium +50%
Increases SPLithium obtained from defeating enemies by 50%

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LID INFERNO Strategy Team

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