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Patch Notes & Hotfix Updates | Borderlands 3

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Patch Notes & Hotfix Updates | Borderlands 3 - GameWith
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Find out the Hotfix and patch updates of Borderlands 3 here. This includes the most recent patches and updates, breakdowns, and release dates!!!

Table of Contents

May 7 Hotfix & Updates

Loot the Universe Event Relocates To Eden-6

ReleaseMay 7 - May 14, 2020

The ongoing Loot the Universe event will relocate on a different planet; the Eden-6 until 9:00 AM PST on May 14th.

Mayhem Mode Fixes

Few elements of the Mayhem Mode have been also fixed in this patch. These fixes include Galaxy Brain Mayhem modifier sometime causing Graveward’s loot to inaccessible location, and a bug that caused drop rates for all Mayhem levels were lowered than the value intended.

April 23 Hotfix & Updates

Revenge of the Cartels Event

New Seasonal Event
ReleaseApril 23 - June 4, 2020

Eridium cartels, neon lights, and a whole new scenery, the Revenge of the Cartels Event will take you on a wild ride around new locations. Fight against Joey Ultraviolet and his gang of Eridium Cartels for new loot and well, save Maurice!

Check Out the Revenge of the Cartels DLC Guide

Mayhem Mode 2.0 Released

Mayhem Mode 2.0
Release DateApril 23, 2020

Expect a whole new experience with Mayhem Mode 2.0! The overhaul to the popular game mode bring 10 Mayhem Levels, new Modifiers, and even quality of life adjustments have been added

Check Out the Mayhem Mode 2.0 Guide

New Event: Loot the Universe

A new mini event turns planets into treasure troves for loot! Each week a planet will become a hotzone for powerful weapons and equipment! However, only specific areas and zones will be affected. It's up to you to find out which area the loot is dropping!

Loot the Universe Event Schedule

PandoraApril 23 ~ April 30, 2020
PrometheaApril 30 ~ May 7, 2020
Eden-6May 7 ~ May 14, 2020
NekrotafeyoMay 14 ~ May 21, 2020

Use the table above as a quick reference to find out which planet is a hotzone for loot!

Buffs For Moze, The Gunner

Moze has received overall buffs in skills, allowing them to regenerate health or shield. Some of her skills have also received a buff in damage.

Added SDUs For Bank, Backpack, & Ammo

Additional SDUs can now be purchased for the bank, backpack, heavy ammo and sniper rifle ammo. This was done to accommodate the new gear & items in the content update.

Overall Balance & Gameplay Fixes

Overall balance and gameplay fixes have been implemented focusing on stability, network & multiplayer issues, audio, and UI.

April 16 Hotfix & Updates

New Mini Events Activated

DurationApril 16 ~ April 23, 2020

2 new mini events were activated on April 16 for players to enjoy! These events are Mr. Torgue's Slaughter Onslaught, and Making it Rain! Players will be able to earn tons of loot and cash thanks to these events!

Mr. Torgues Slaughter Onslaught

Mr. Torgue

Mr. Torgue's event increases the number of dedicated loot drops for bosses in the Circle of Slaughter! If you're looking to get rare and legendary loot, head to the Circle of Slaughter and get to farming!

Check Out the Circle of Slaughter Here!

Making It Rain

Making It Rain

Short on cash? No problem! The Make It Rain event increases the amount of money normal, badass, and anointed enemies drop! This is a great way to farm money!

Check Out How to Farm Money Fast Here!

March 12 - 13 Patch Notes & Updates

Character Changes

Moze

Moze

The minigun damage and cryo penalty applied by Moze's "General Winter" skill has been removed. Additionally her "Exploding. Bullets." skill has its damage adjusted to match what was intended of the skill.

Check Out the Moze Skills Guide Here

FL4K

FL4K

Issues regarding FL4K's “Furious Attack” and “Hunter’s Eye” skills have been addressed. They will now have a more consistent output as compared to their performance before.

Check Out the FL4K Skills Guide Here

Weapon Changes

WeaponAdjustment
SickleSickle- "Boom" prefix will now receive its proper buff
BoomerBoomer- Increased weapon damage
HellfireHellfire- Increase weapon damage
- Increase damage over time amount
LincLinc- Increased weapon damage
Hyperfocus XZ41Hyperfocus XZ41- Increased weapon damage
NemesisNemesis- Increased weapon damage
OgreOgre- Increased weapon damage
One Punch ChumpOne Pump Chump- Increased weapon damage
RoisenRoisen's Thorns- Increased weapon damage
SawbarSawbar- Increased weapon damage
- Adjusted the timing of when the three projectiles split to be sooner
SkekSilSkekSil- Increased the Extra Projectile Damage
Garcia- Increased fire rate
- Increased number of projectiles
Nimble Jack- Increased weapon damage
- Added 100% bonus critical damage

Menu Changes

  • Added backend functionality for Gearbox Software SHiFT Matchmaking so players can play with both Epic and Steam users
  • Added functionality to use the player’s SHiFT Display Name to find and join friends playing on PC regardless of platform
  • Added two new buttons to the Roster Tab of the Social Menu
  • Added additional pages to the SHiFT tab of the Social Menu
  • Network & Social in the Options Menu now includes control options for PC Cross-Play functionality

Miscellaneous Changes

  • Various areas and side missions on Nekrotafeyo should now match the average level of players
  • Enemies in The Anvil should now match the average level of players
  • Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”
  • Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate
  • Added backend functionality for Gearbox Software SHiFT Matchmaking so players can play with both Epic and Steam users
  • Added functionality to use the player’s SHiFT Display Name to find and join friends playing on PC regardless of platform
  • Addressed a reported concern that scrolling functionality was sometimes not available in Vending Machines and item cards were sometimes not staying on the screen
  • Added functionality when signing into SHiFT for “Forgot your Password?” to link to a new page

February 13 Patch Notes & Updates

New Event: Broken Hearts Day

New Event: Broken Hearts Day
DurationFeb. 13, 2020 - Feb. 20, 2020

Break hearts and a few bones in Borderlands 3 with the new Broken Hearts Day event! Get new exclusive cosmetic rewards, new weapons, and more by playing the event.

Turn Event On or Off Using Event Toggle

For players who are already done with the event or would rather not have its features in the game, they can now turn on and off the event from the Main Menu.

Level Cap Increase to Level 53

The Level Cap has been increased from Level 50 to Level 53. This means an additional 3 skill points for you to use and build for your Vault Hunter.

Check Out How to Level Up Fast Here

New True Takedown Mode

New True Takedown Mode

Experience Takedown on Maliwan Blacksite as it was during its first release through the True Takedown Mode. Here, the difficulty will not scale to the number of players, but will instead be set to 4-player difficulty.

Check Out the Takedown at Maliwan Blacksite Guide

Guardian Ranks Update

Guardian Ranks Update

Prefer the game without some or all of the Guardian Ranks? Players can now enable and disable Guardian Ranks as they want. Turning it off will disable all skills provided by Guardian Ranks and the ability to earn ranks.

Check Out the Guardian Rank Guide Here

Miscellanous Updates

Click Here to See Other Changes

Skippable Cutscenes

A much asked for change by the playerbase. the choice to skip cutscenes has now been added to Borderlands 3. Skipping is as simple as pressing any button during the scene to get the prompt to skip it.

Stadia Caught Up

Stadia players will now be caught up with all content as other platforms enjoy with this patch. Moxxi's Heist of the Handsome Jackpot, Takedown at the Maliwan Blacksite, and other quality of life changes have been added.

Stability Updates

  • Addressed multiple reported crashes
  • Addressed multiple reported memory crashes
  • Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
  • Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
  • Addressed a rare crash that could sometimes occur when hijacking a vehicle
  • Addressed a rare crash that could sometimes occur after extended hours of play
  • Addressed a rare crash that could sometimes occur during combat in Athenas
  • Addressed a rare crash that could sometimes occur during combat in Atlas HQ
  • Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
  • Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
  • Addressed a reported crash that could sometimes occur when elements react in bodies of water
  • Addressed a reported freeze that could sometimes occur during garbage collection
  • Addressed a reported crash that could sometimes occur when using Iron Bear
  • Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
  • Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC
  • Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC
  • Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia
  • Addressed a reported memory leak on map transitions

Performance Updates

  • Implemented multiple performance optimizations
  • Implemented multiple audio performance optimizations
  • Addressed reported performance issues encountered when players are pushed by another user’s vehicle
  • Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
  • Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly

General Updates

  • Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them
  • Addressed a reported concern that some missions were not awarding their cosmetic item rewards
  • Players should now receive skins as rewards for specific missions
  • Addressed a reported concern that players could be granted starting gear that was far beyond their level
  • Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
  • Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
  • Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
  • Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
  • Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
  • Increased the chance of Tiggs Boom to spawn a projectile
  • Addressed a reported concern that Anointed Enforcer’s shield would occasionally disappear and make the enemy appear vulnerable when they were not
  • Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
  • Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
  • Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4
  • Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
  • Addressed a reported concern that videos could sometimes appear corrupt on Stadia
  • Addressed a reported concern where certain key inputs would not be accepted properly on Stadia
  • Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate
  • Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia
  • Nativized previous hot fixes

Missions Updates

  • Addressed a perceived progression blocker after entering Lectra City from another map after completing the “Collect Batteries” objective of “Kill KillaVolt”
  • Addressed a perceived progression blocker that occasionally occurred during the “Return toppings to Tina” objective of “Hammerlocked”
  • Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the “Check dead drop” objective of “Going Rogue”
  • Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective “Take alternate path” during “Footsteps of Giants” on Desolation’s Edge
  • Addressed a perceived progression blocker during the “Loot Vault” objective with Typhon during “Footsteps of Giants”
  • Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked

Other Hotfix Updates

  • Addressed a reported concern that the “Emergency Response” perk was increasing Shield Recharge Delay, rather than decreasing it
  • Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
  • Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
  • Addressed a reported concern that players could walk through a wall of rocks in Carnivora
  • Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
  • Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
  • Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
  • Addressed a reported concern that the Siren could escape the map while using the “Downfall” ability in Cistern of Slaughter and the Destroyer’s Rift
  • Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during “Bad Reception”
  • Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
  • Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during “Slaughterstar 3000”

Previous Updates

Click Here to See Previous Updates

January 30 Patch Notes & Updates

January 30 Patch Notes & Updates

The recent January 30 hotfix has implemented a few changes to increase loot drop rates in a variety of ways. Permanent change to the Takedown at Maliwan's Blacksite were also implemented as part of the update. Check out all the changes in the hotfix listed below:

Rare Chest Riches Event

Rare Chest Riches Event
DurationJan 30, 2020 ~ Feb 13, 2020

Once the hotfix goes live today, a new event will be activated! Introducing: Rare Chest Riches, where all rare chests will drop rare loot at in increased rate! This will give you a higher chance of obtaining Legendary weapons when looking for loot!

Earn High Tier Rewards from Twitch Streamers

Earn High Tier Rewards from Twitch Streamers

The increased drop rate will also apply when you score loot from watching Twitch Streamers play the game! Note that you and the streamer must have the ECHOcast Twitch Extension enabled in order for you to earn loot!

Check Out the ECHOcast Twitch Extension Here!

Increased Loot Drop Rate From Enemies

Increased Loot Drop From Enemies

Aside from having increased drop rates in chests, the developers have also decided to apply a permanent change for certain enemies to have a higher chance of dropping Anointed and Legendary gear! This change will take effect once the Farming Frenzy event ends.

Takedown at the Maliwan Blacksite Changes

Takedown at the Maliwan Blacksite

The developers have decided to make the scaled Takedown event permanent! However, there will also be a True Takedown Mode coming in February that restores the Takedown to its original 4-player experience during its launch!

Check Out the Takedown at Maliwan Blacksite Guide

Other Fixes

A minor bug fix has been implemented for the One Man's Treasure Mission in Moxxi's Heist of the Handsome Jackpot. There will be no more issues of players rising into the sky while using the cannon when playing this mission.

Check Out the One Man's Treasure Walkthrough Here!

January 16 Patch Notes & Updates

Takedown at the Maliwan Blacksite Scaling

Takedown at the Maliwan Blacksite Scaling
DurationJanuary 16 - January 30, 2020

For a limited time, the Takedown on Maliwan Blacksite will scale to the number of players in a team! Matchmaking will not prioritize getting a full team in during the event.

Farming Frenzy Mini-Event is Live

Farming Frenzy Mini-Event is Live

Farming gets easier with the Farming Frenzy mini-event. Anointed and Legendary drop rates have been increased. Every boss will have increased drop rates and rare spawns are more likely to appear.

Check Out the All Legendary Weapons List Here

Weapon Changes

Increased Reload Speed for Ion Cannon

Increased Reload Speed for Ion Cannon

The Ion Cannon will now have a 5-second reload time. Additionally, it will consume 6 ammo per shot. The balance was made due to the weapon over performing according to the developers.

Check Out the ION CANNON Weapon Guide

Anointments Buffs for Vault Hunters

Moze, Zane, and FL4K will have adjustments to the bonuses given by specific Anointments. This has nothing to do with their skills.

Check Out the Vault Hunters List Here

Moze

  • While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage
  • After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage
  • After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds
  • When entering and exiting Iron Bear, nova damage increased

Zane

  • While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)
  • While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage

FL4K

  • When exiting Fade Away, nova damage increased
  • After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time

Miscellaneous Changes

  • not showing information correctly
  • Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool
  • Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile
  • Added collisions to prevent players from sometimes escaping the map in various locations
  • Increased the radius of the New-U station at The Arrogant Approach
  • Addressed a reported perceived progression blocker when using Glamour on The Abomination during “It’s Alive”

December 19 Hotfix

New Takedown Event

New Takedown Event

Starting from Dec 31, 2019 ~ Jan 16, 2020, players will be able to participate in a special Takedown at the Maliwan Blacksite event! For a limited time, players will be able to experience the takedown with the difficulty scaled to the number of players in their party!

Check Out the Dec 19 Update Here!

Takedown Matchmaking Improvements

The Takedown will also receive matchmaking improvements to allow players to form full parties before transitioning to the Takedown! This allows for better gameplay experience during the raid!

Other Miscellaneous Fixes

Aside from the Takedown updates, more bug fixes and changes were made to other aspects of the game. This includes loot drops from bosses, Vault Hunter skills, and more!

December 12 Hotfix

Support for Upcoming DLC

Support for Upcoming DLC

Although Moxxi's Heist of The Handsome Jackpot isn't out yet, support for the DLC has been included in the December 12 hotfix. The DLC will be launched on Dec. 19, 2019.

Check Out Moxxi's Heist Of The Handsome Jackpot

Vault Hunter Skill Updates

Zane

Zane

"Quick Breather", "Schadenfreude", and "Praemunitus" received fixed since they were not functioning properly. Praemunitus in particular was not giving the proper clip size to the Digiclone.

Check Out Zane Character Guide Here

Amara

Amara

Amara's "Downfall" and "Indiscriminate" received updates in their functionality. Indiscriminate in particular had a problem when partnered with the Legendary Maliwan Shotgun "Projectile Recursion".

Check Out Amara Character Guide Here

Moze

Moze

Moze's "Stainless Steel Bear" will now give the right damage bonus to Iron Bear. The bug that causes Moze to exit Iron Bear as soon she enters it has also been addressed.

Check Out Moze Character Guide Here

Gameplay Fixes

Fixed Excessive Damage to Vehicles in TVHM

Fixed Excessive Damage to Vehicles in TVHM

Enemies seem to be dealing excessive damage to vehicles in True Vault Hunter Mode. This has been fixed, making it harder for enemies to destroy player vehicles.

Check Out the Vehicle Parts List Here

Added Vending Machines in Skywell-27

Added Vending Machines in Skywell-27

Players will now find additional Vending Machines in Skywell-27. You can find them in the map through their icons.

Check Out Vending Machine Types Here

Fixed Guardian Rank Perks

Fixed Guardian Rank Perks

A previous problem with Guardian Rank Perks not functioning properly has been finally addressed. They would be enabled as intended.

Check Out the Guardian Ranks Guide Here

Other Gameplay Fixes

  • Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam
  • Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack
  • Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships
  • Addressed a reported concern where "Invulnerable" shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun "Projectile Recursion"

Mission Updates

Multiple bug fixes with regards to missions has been addressed in the recent hotfix. This includes dialog problems, progression blockers, and more!

Check Out the All Story Mission List Here

Mission Updates & Fixes

  • Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission "Swamp Bro"
  • Addressed a perceived progression blocker where the objective "Kill Ratch" sometimes wouldn't update during the mission "The Family Jewel"
  • Addressed a perceived progression blocker during the mission "In the Shadow of the Starlight"
  • Addressed perceived progression blockers related to traveling between environments on Promethea
  • Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn't been unlocked yet
  • Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods
  • Addressed multiple issues with ECHO dialog not playing

Miscellaneous Bug Fixes

  • Added functionality to skip the intro movie once the video has fully loaded
  • Addressed a reported concern related to the Grenade Indicator widget
  • Addressed a reported concern related to the Minimap widget
  • Fixed a crash that sometimes occurred when exiting the ECHO menu
  • Fixed a crash that sometimes occurred when a user attempted to load in the game after experiencing a network error
  • [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party
  • Fixed a rare crash that sometimes occurred after idling for ten minutes
  • [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One
  • [PC] Improved network performance on PC to prevent hitching related to friends or networked games
  • Improved Inventory Menu performance
  • Improved performance when opening Guardian Rank Menu
  • [PC] Added support to immediately swap between glyph types when using Auto-Detect
  • Added numbered icons to the Mayhem Mode icon on the HUD
  • Added missing Japanese characters
  • Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game
  • Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty
  • Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu
  • Addressed an issue where vending machine thumbnails could sometimes be incorrect
  • Addressed an issue where the Photo Mode settings could sometimes scroll off the screen
  • [PC] Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic
  • Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu
  • Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu
  • Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle
  • [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen
  • [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player's screen in split screen
  • Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts
  • Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite
  • Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards
  • Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge

General Updates

  • Disabled access to Photo Mode during Fight for Your Life
  • Changed the default send mail error message to encompass additional issues
  • [PC] Adjusted volume and attenuation to bring music volume up while playing in HiFi mode on PC
  • Crew Quarter Room decorations now correctly use the rotation of the hook
  • Optimized Challenges to prevent hitching when saving
  • Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching
  • Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data
  • Fixed a reported concern where save game data could sometimes have a minor leak
  • Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling
  • Fixed a reported concern where the player could sometimes remain invisible after respawning
  • Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map
  • Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list
  • Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature
  • Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors
  • Fixed a reported concern where vehicle boost FX could sometimes appear black
  • Fixed a typo for the spelling of the "IMMUNE" text pop in German
  • Fixed a reported concern where some strings for the Key Binding Menu were not localized
  • Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension
  • Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll
  • [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles
  • [Console] Fixed a reported concern where Photo Mode filters sometimes weren't working properly with HDR
  • [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn't pull from local data for split screen players, causing a mismatch in presentation
  • Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie
  • [PC] Fixed a reported concern where the Vault Hunter profile cards on Epic Game Store were sometimes not showing correctly

December 5 Hotfix

Vault Hunter Updates

Vault Hunter Updates

Fixed Speed of Amara's Mindfulness Skill

Amara's "Mindfulness" skill sometimes become faster when paired with the Spiritual Driver class mod. This has been addressed and will now work as intended.

Check Out the Amara Character Guide Here

Lowered Audio for FL4K's Jabber

FL4K's Jabber will be less vocal from now on. It's overall audio has been lowered.

Check Out the FL4K Character Guide Here

Zane Skills Updates

Zane's "Death Follows Close" and "Nerves of Steel" were not working as intended and have been fixed. Death Follows Close will not provide the right bonus to the Kill Skills.

Check Out the Zane Character Guide Here

Map Fixes

Fixed Unreachable & Bugged Areas

Map Fixes

Multiple maps included issues with loot falling into unreachable areas to players or the players themselves getting stuck. There are also multiple spots in maps that are not intended for players to reach.

Check Out the All Location Maps Here

Maps that Received Fixes

  • Slaughterstar 3000
  • Skywell-27
  • Ambermire
  • Pandora
  • Septic Sluice
  • Green Diamond Platform

Miscellaneous Changes

  • Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage
  • Fixed typos on Desperate Measures and Stainless Steel Bear skills
  • Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed
  • Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked"

November 26 Hotfix

November 26 Hotfix

Butcher Shotgun Fix

Butcher Shotgun Fix

In the recent Nov. 21, 2019, the Butcher's recoil became bugged, leaving it uncontrollable when used. This hotfix will address the issue and return the Butcher to its intended state.

Check Out the Butcher Weapon Guide Here

Thanksgiving Announcement & Schedule

No More Updates for the Week

It has been announced that the Nov. 26 patch will be the last for the week due to Thanksgiving celebrations. Gearbox said they were aware of current issues, including the faulty guardian ranks and other bugs, and will address it in future updates.

Check Out the Guardian Rank Guide Here

Official Thanksgiving Announcement Tweet

November 21 Hotfix

Release of Takedown on Maliwan's Blacksite

Release of Takedown on Maliwan

Finish what you started and finally take down Maliwan in the Takedown on Maliwan's Blacksite. The free content update features a new mission, a raid boss, and new weapons!

Check Out the Takedown at Maliwan's Blacksite Here

Introducing Wotan the Invincible Raid Boss

Introducing Wotan the Invincible Raid Boss

The first raid boss to be added to Borderlands 3, Wotan the Invincible is a mechanical behemoth. From behind its supposedly impenetrable shield, it fires off deadly rocket barrages.

Check Out How to Beat Wotan the Invincible Here

New Legendary Weapons & Gear

New Legendary Weapons & Gear

With the Takedown on Maliwan's Blacksite, new legendary weapons and gear are added. Play the campaign to get your hands on these new legendaries!

Check Out the All Legendary Weapons List Here

Character Updates and Balancing

As expressed in previous hotfixes, Vault Hunter Pets, Iron Bear, SNTL, and Digi-Clone finally received buffs to their damage and overall survivability. The change will help support their viability in endgame!

Moze and Iron Bear Buffs

Moze and Iron Bear Buffs

Iron Bear received increase in its base scaling. It also received bonuses to its overall health and damage through some of Moze's passive skills and augments.

Changes Done to Moze

  • Iron Bear Damage increased per level, to a total of just under 150% at max level
  • Desperate Measures now gives Iron Bear the bonus too
  • Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
  • Scorching RPM's also grants increased Hard Point damage by 5% per level
  • Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
  • Iron Bear now launches barrels when the player melees them
  • Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health
Check Out the Moze Character Guide Here

Zane & Digi-Clone / SNTL Buffs

Zane & Digi-Clone / SNTL Buffs

Zane's Kill-Skills received a significant buff to further support his action skills. They can now stack up to 2 times!

Changes Done to Zane

  • SNTL damage scale increased by 2% per level
  • Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
  • Fixed Violent Momentum to scale more at higher movement speeds
  • Best Served Cold radius and damage increased by 2% per level
  • Confident Confidence increased max weapon damage bonus from 20% to 35%
  • Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
  • Borrowed Time duration increased from 15% to 30% per active skill
  • Double Barrel's bonus increased from 20% to 25%
  • Quick Breather now restores 50% of the clone's health after a swap
  • Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
  • Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
Check Out the Zane Character Guide Here

FL4K & Pets Buffs

FL4K & Pets Buffs

Damage was increased for FL4K's pets to make them more viable in endgame and when in Mayhem Mode.

Changes Done to Pets

  • Ambush Predator now has a HUD Icon when the buff is active
  • Increased the pet damage to scale 10/5% per level instead of 9%
  • Added pet damage to Grim Harvest at 7% per level
  • Added pet damage to The Most Dangerous Game at 9% per level
  • Added pet damage to Interplanetary Stalker at 1% per stack, per level
  • Added pet damage to Furious Attack at 0.6% per stack
  • Added pet damage to The Fast and the Furryous at 10% per level
  • Lick the Wounds gained a pet damage buff after reviving the player
  • Increased pet damage for Psycho Head on a Stick from 10% to 20%
  • Increased damage in Pack Tactics from 5% to 7% per level
  • Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
Check Out the FL4K Character Guide Here

Major Updates

Mayhem 4 Added

Mayhem 4 Added

Mayhem 4 amps up the challenge when in Mayhem Mode. It removes all negative modifiers and has its own exclusive Legendary weapons and gear that will only drop in the mode.

Check Out All About Mayhem Mode Here

Increased Difficulty, More Loot

Enemy health is further increased in Mayhem 4 and only one mayhem modifier will be added to the player and the enemy. The difficulty is balanced by an increase in loot drop chance!

Increase in Bank Storage

Increase in Bank Storage

The Bank Storage has been increased from a maximum of 50 to 300. Players will also start with 20 slots now instead of 10.

Check Out Storage Deck Upgrades Here

Added Dedicated Boss Loot Pools

Added Dedicated Boss Loot Pools

Making it easier to farm for Legendaries, dedicated loot pools will also be added with the update. This means bosses will now have a pool of items that are sure or have a higher chance of dropping from them.

Check Out Legendary Item Boss Drops Here

Training Dummy in Sanctuary III

Training Dummy in Sanctuary III

You'll be able to try out your guns without having to leave Sanctuary III. A training dummy will be added to the Gun Range under Marcus' shop.

Check Out Sanctuary III's Features Here

More Vending Machines

More Vending Machines

Players will find more vending machines around the worlds because the amount of vending machines has been increase! Check your map to see their locations!

New Vending Machine Locations

  • Athenas
  • Atlas HQ
  • Lectra City
  • Jakobs Estate
  • Voracious Canopy
  • Tazendeer Ruins
  • The Pyre of Stars
Check Out the Vending Machine Types Here

Minor Bug Fixes

Stability

  • Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
  • Fixed a crash that occasionally occurred after quitting to the main menu multiple times
  • Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
  • Fixed a crash that occasionally occurred when Iron Bear was destroyed
  • Fixed a crash that occasionally occurred when entering or exiting Iron Bear
  • Fixed a crash that occasionally occurred while in heavy combat with Varkids
  • Fixed a crash that occasionally occurred in networked games
  • Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
  • Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
  • Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
  • Fixed a rare crash that occasionally occurred after 3 clients joined the host
  • Fixed a rare crash that occasionally occurred when destructible environmental art took damage
  • Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
  • Fixed a rare crash that could occur when entering Fade Away
  • Fixed a rare crash related to the Time of Day of an environment
  • Fixed a rare crash that occasionally occurred as a result of improper text fields
  • Fixed a crash related to the Minimap Widget
  • Fixed multiple crashes that occasionally occurred when players fast traveled
  • Fixed a reported issue that prevent the application from terminating properly
  • Fixed a reported issue where the news widget would hang indefinitely
  • Disabled the benchmark feature when in a coop group

UI

  • Improved overall performance in menus
  • Improved performance of bank
  • [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
  • Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
  • Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
  • Clients now receive an indication of why their travel attempt failed
  • Updated names in the credits
  • Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
  • Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
  • Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
  • Addressed a reported issue where items slots could sometimes overlap when viewing player storage
  • Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
  • [PC Only] Addressed a reported issue where occasionally mouse input could be lost
  • Addressed a reported issue where Item Cards at the beginning of the game didn't display
  • Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
  • Addressed a reported issue where the friends list could occasionally be too long for split screen
  • Addressed a reported issue where a player could sometimes lose their HUD in split screen
  • Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
  • Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
  • Addressed a rare issue where a dialog box could not be dismissed

Missions

  • Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
  • Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
  • Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
  • Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
  • Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
  • Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
  • Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
  • Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
  • Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
  • Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
  • Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
  • Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
  • Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
  • Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
  • Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
  • Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
  • Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
  • Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
  • Addressed a few reported progression blockers during the mission "The Trial of Survival"

Gameplay

  • Rare, Hunt, and Bounty Enemies now always match the players level
  • Made adjustment to default zoom speed for gamepad
  • Mayhem Mods that cancel each other out can no longer be active at the same time
  • Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
  • - Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
  • Rough Rider shield properly triggers depleted augments when equipped
  • Addressed a reported issue where certain shields could provide buffs to players even when not equipped
  • - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
  • Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
  • Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
  • Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
  • Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
  • Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
  • Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
  • Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
  • Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
  • Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
  • Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
  • Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings

General

  • DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
  • Added support for future types of hotfixes
  • Added Spectator mode for Takedowns
  • Explosion effects now dissipate faster
  • Bullet tracers passing through Zane's shield are more transparent
  • Improved the general audio performance and memory usage
  • Save games triggered by money or changes in the inventory have been throttled
  • Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
  • Addressed a reported issue where Guardian Rank and tokens could potentially be lost
  • Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
  • Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
  • Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
  • Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
  • Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
  • Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
  • Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
  • Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
  • Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
  • Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
  • Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
  • Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
  • Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
  • Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
  • Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
  • Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
  • Addressed a reported issue where player characters would sometimes call out health vials when already at max health
  • Addressed multiple issues where audio was sometimes muffled or lost
  • Addressed multiple issues where players would sometimes lose gravity permanently
  • Edit group hint is now hidden when input is not available

Hotfix Notes

  • Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
  • Adjusted Rampager's item pool to allow for specific Legendaries to drop
  • Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.

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