Learn all you need to know about Amara the Siren's skill tree in Borderlands 3! Featuring all Action Skills, Augments, notable Skills from each tree, all skill list & more, & more!!!
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More About Vault Hunters Skill & Traits
Amara | Zane | ||
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Skill Tree | Builds | Skill Tree | Builds |
Moze | FL4K | ||
Skill Tree | Builds | Skill Tree | Builds |
Amara - Siren Character Class Overview
Gifted with mystical powers as one of the 6 sirens of the galaxy, Amara is able to summon ethereal fists to slam enemies or throw an astral projection of herself at will.
Check Out the Amara Best Builds Guide HereElement Focused Skills
Most of Amara's skills focuses on amping up her elemental damage & elemental effect chance either from her Action Skills or weapons.
Crowd Control & Multi Target Abilities
With skills that can easily attack multiple enemies at a time, Amara's especially effective when it comes to crowd control. Her Phasegrasp & Deliverance skills are notable for these.
Check out skills guide Here!Melee Themed Siren
Amara has multiple skills that put particular attention to her melee damage. She even has a skill that boosts her damage the closer she is to an enemy.
Fist of the Elements - Skill Tree & Action Skills
Notable Skills in Fist of the Elements Tree
Tempest
The Tempest skill is a requirement for any player running an elemental build for Amara. Tempest increases her overall elemental damage, especially for her Shock damage.
Sustainment
A skill focused on survivability, Sustainment will apply Life Steal to Amara, giving her health equivalent to a percentage of the elemental damage she is making.
Anima
Another elemental focused skill, Anima increases the Amara's elemental status damage and prolongs it at the same time.
Phasegrasp
Phasegrasp | Amara summons a giant first that burst from the ground and locks the target in place for a few seconds. Whenever a Grasped target is killed, a new fist seeks out and Grasps a new target. Skill Duration: 7 seconds Cooldown: 16 seconds Grasp Immune Damage: 28 |
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Immobilizes Enemies
The main feature of the Phasegrasp is the ability to hold down in place an enemy, giving players an easier target. This is great for taking down mobile enemies or preventing enemies from attacking you.
The Eternal Fist
The Eternal Fist | Amara summons a giant first that burst from the ground and locks the target in place for a few seconds. Whenever a Grasped target is killed, a new fist seeks out and Grasps a new target. Skill Duration: 7 seconds Cooldown: 16 seconds Grasp Immune Damage: 28 |
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Utilize with a Longer Skill Duration
Make the best out of this skill by also investing points in skills that extend the duration of your Action Skill. The longer your Action Skill is, the more likely The Eternal Fist can grasp on to targets.
Ties That Bind
Ties that Bind | Amara summons a giant first that burst from the ground and locks the target in place for a few seconds. Enemies near the Grasped target is linked, and any damage dealt to a linked target is shared between all other linked target. Skill Duration: 7 seconds Cooldown: 16 seconds Grasp Immune Damage: 28 |
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Especially Powerful in Multiplayer
With more than 2 people attacking linked targets, the damage across all linked targets will be greatly multiplied. Although this is still effective in single player, it becomes increasingly more valuable when playing in groups.
Fist Over Matter
Fist Over Matter | Amara summons a giant first that burst from the ground and locks the target in place for a few seconds. After Grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies Skill Duration: 7 seconds Cooldown: 16 seconds Grasp Immune Damage: 28 |
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Works Great with Allure Action Skill Effect
The Allure Action Skill Effect will pull in enemies to where the Fist Over Matter is and placing them in the damage radius of the giant fists.
Mystical Assault - Skill Tree & Action Skills
Notable Skills in Mystical Assault Tree
Do Harm
The Do Harm tree will grant a stack of Rush for every enemy that Amara has killed. Every stack of Rush will be consumed when Amara uses her Action Skill, granting an increase in damage.
Ascendant
Although in the Mystical Assault Tree, Ascendant affects all Action Skill Augments across each Skill Tree. This increases all of their stats, no matter which one is active.
Avatar
Avatar will allow players to use Amara's Action Skill once again even while its in cooldown. To put it simply, you'll be able to use your Action Skill twice within a single cooldwon.
Phasecast
Phasecast | Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Cooldown: 28 seconds Damage: 92 |
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Use Against Enemies Grouped Together
The Phasecast Action Skill can hit multiple targets. Take advantage of this by using it against enemies lined up or are in a tight spot to do maximum damage.
Deliverance
Deliverance | Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Whenever Amara's Astral Projection damages an enemy, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies Cooldown: 28 seconds Damage: 92 Elemental Projectiles: 3 per enemy hit |
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The More Enemies Hit, the More Projectiles
With this skill, aim to hit as many enemies as possible. This can easily be done by using Singularity grenades that pulls enemies to a single spot.
Reverberation
Reverberation | Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Astral Projection deals increased damage for every enemy hit. Cooldown: 30 seconds Damage: 88 Damage Bonus: +50% per enemy hit |
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Combo with Singularity Grenades
Singularity Grenades are able to pull together enemies within its reach. When they're in the same place, it will make it easier to hit multiple targets and increase your damage!
Tangava
Tangava | Amara sends forward an Astral Projection of herself. When it hits a target, it explodes damaging all nearby enemies. Cooldown: 35 seconds Damage: 91 |
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Strong Against Bosses with Mooks
Aim your Astral Projection to a singular target that you want to damage the most. Bosses with mooks hanging around will be damaged more highly with this Action Skill
Brawl - Skill Tree & Action Skills
Notable Skills in Brawl Tree
Samsara
Whenever Amara damages an enemy with her Action Skill, she will gain a stack of Samsara. Each stack of Samsara increases Gun Damage and Health Regeneration.
Guardian Angel
With Guardian Angel, Amara will immediately get out of Fight for Your Life even without killing an enemy. It will also regenerate her health and create an elemental nova around her.
Blitz
Blitz changes Amara's melee into a charging melee strike. If she hits kills an enemy with Blitz, it's cooldown will reset immediately.
Phaseslam
Phaseslam | Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up. Cooldown: 35 seconds Damage: 98 |
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Great for Closing Distances
Phaseslam can easily close the distance between Amara and her target. Additionally, it can damage multiple enemies at a time, making it deadly against grouped up enemies.
Fracture
Fracture | Amara summons aline of fists that erupt from the ground, dealing damage to enemies in front of Amara Cooldown: 28 seconds Damage: 88 |
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Use to Deter Charging Enemies
Fracture can easily prevent melee enemies from heading straight for Amera. Damage them with the Action Skill then finish them off your weapons.
Downfall
Downfall | Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam Cooldown: 47 seconds Damage: 95 Beam Damage: 14/second |
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Focus on Single Targets
Make the best out of this skill by focusing on a single target at a time. This best used for bosses and other higher difficulty enemies instead of wasting it on mooks.
Amara - All Siren Skill List & Effects
All Fist of the Elements Skills & Effect
Phase Grasp
Phase Grasp | Skill Type: Action Skill (Must be equipped to use) Effect: Skill Duration: 7 seconds Cooldown: 16 seconds Grasp Immune Damage: 28 |
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Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being Grasped and instantly take damage instead.
Anima
Anima icon | Skill Type: Passive Ability (Max Lv.5) Effect: Action Skill Status Effect Damage: +8% / +16% / +24% / +32% / +40% Status Effect Damage: +4% / +8% / +12% / +16% / +20% Status Effect Duration: +20% / +40% / +60% / +80% / +100% |
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Amara's Status Effects deal increased damage over time and have increased duration. Her Action Skill Status Effect deals further increased damage.
Steady Hands
Steady Hands | Skill Type: Passive Ability (Max Lv.3) Effect: Handling: +14% / +24% / +32% / Accuracy: +13% / +24% / +31% |
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Amara gains increased Weapon Handling and Accuracy.
Infusion
Infusion | Skill Type: Passive Ability (Max Lv.5) Effect: Converted Damage: +8% / +16% / +24% / +32% / +40% |
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Convert a portion of damage dealt by Amara's weapons into her Action Skill Element.
Tempest
Skill Type: Passive Ability (Max Lv.5) Effect: Shock Damage: +4.0% / +8.0% / +12.0% / +16.0% / +20.0% Elemental Damage: +6.0% / +12.0% / +18.0% / +24.0% / +30.0% |
Amara deals increased Elemental Damage. Shock damage is further increased.
Illuminated Fist
Illuminated Fist | Skill Type: Passive Ability (Max Lv.1) Effect: Melee Damage: +75.0% |
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Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
Wildfire
Wildfire | Skill Type: Passive Ability (Max Lv.5) Effect: Spread Chance: +8% / +16% / +24% / +32% / +40% |
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Whenever Amara applies a Status Effect to an enemy, it has a chance to spread to a nearby enemy.
Soulfire
Soulfire | Skill Type: Action Skill (Must be equipped to use) Effect: Converts to Incendiary Damage |
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Converts Amara's Action Skill to Incendiary Damage.
Fire wants to be free.
The Eternal Fist
The Eternal Fist | Skill Type: Action Skill (Must be equipped to use) Effect: Bonus Targets: Up to +4 20 seconds Grasp Immune Damage: 28 |
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Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Whenever the Grasped enemy is killed, a new fist seeks out and Grasps a new target.
Dread
Dread | Skill Type: Passive Ability (Max Lv.1) Effect: Gun Damage: +15% Duration: 8 seconds |
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Amara's Gun Damage is increased for a few seconds after an enemy is Grasped.
Whenever any player kills a Grasped enemy, their current weapon is instantly reloaded.
Allure
Allure | Skill Type: Action Skill (Must be equipped to use) Effect: Action Skill Damage: -20% Duration: 2.5 seconds |
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Amara’s Action Skill creates a singularity that pulls in enemies.
Don't everybody get up at once.
Indiscriminate
Indiscriminate | Skill Type: Passive Ability (Max Lv.3) Effect: Ricochet Chance: 10% / 20% / 30% Ricochet Damage: -50% Action Skill Ricochet Chance: 20% / 40% / 60% Action Skill Ricochet Damage: -25% |
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Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
Deep Well
Deep Well | Skill Type: Passive Ability (Max Lv.1) Effect: Magazine Size: +20% |
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Amara gains increased Magazine Size with elemental weapons.
Catharsis
Catharsis | Skill Type: Passive Ability (Max Lv.3) Effect: Damage: 4 / 8 /13 Cooldown: 8 seconds |
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Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon that enemy. This skill has a short cooldown.
Ties That Bind
Ties That Bind | Skill Type: Action Skill (Must be equipped to use) Effect: Link Damage: 35% of damage dealt Cooldown: 18 seconds Grasp Immune Damage: 34 |
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Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the Grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Fist Over Matter
Fist Over Matter | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 28 seconds Damage: 35 Grasp Immune Damage: 39 |
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Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After Grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Sustainment
Sustainment | Skill Type: Passive Ability (Max Lv.5) Effect: Life Steal: 4% / 8% / 12% / 16% / 20% of damage dealt |
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Amara gains Life Steal whenever she deals Elemental Damage with her weapon.
Conflux
Conflux | Skill Type: Passive Ability (Max Lv.5) Effect: Extra Effect Chance: 7% / 14% / 21% / 28% / 35% |
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Whenever Amara applies a Status Effect to an enemy, she gains a chance to randomly Electrocute, Ignite, or Melt that enemy.
Forceful Expression
Forceful Expression | Skill Type: Passive Ability (Max Lv.1) Effect: Bonus Elemental Damage: 18.0% of Damage Dealt |
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Amara's guns deal Bonus Elemental Damage, based on her Action Skill Element.
All Mystical Assault Skills & Effect
Phasecast
Phasecast | Skill Type: Action Effect: Cooldown: 28 seconds Damage: 92 |
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Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Do Harm
Do Harm | Skill Type: Passive Ability (Max Lv.5) Effect: Max Rush Stacks: 10 Action Skill Damage: +0.9% / 1.8% / 2.7% / 3.6% / 4.5% per stack consumed Max Duration: 20 seconds |
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Killing an enemy grants Amara a stack of Rush. Activating her Action Skill consumes all Rush stacks.
For every stack of Rush consumed, Amara's Action Skill Damage is temporarily increased.
Fast Hand(s)
Fast Hand(s) | Skill Type: Passive Ability (Max Lv.3) Effect: Reload Speed:+7% / +14% / +19% Weapon Swap Speed: +16% / +28% / +36% Mode Switch Speed: +16% / +28% / +36% |
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Amara's Reload Speed,Weapon Swap Speed, and Mode Switch Speed are improved.
Violent Tapestry
Violent Tapestry | Skill Type: Passive Ability (Max Lv.5) Effect: Max Rush Stacks: 10 Effect Chance: +0.6% / 1.2% / 1.8% / 2.4% / 3.0% per stack consumed Max Duration: 20 seconds |
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Applying a Status Effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks.
For every stack of Rush consumed, Amara's Status Effect Chance is temporarily increased.
Alacrity
Alacrity | Skill Type: Passive Ability (Max Lv.5) Effect: Reload Speed: +0.4% / +0.8% / +1.2% / +1.6% / +2.0% per stack Reload Speed: +0.6% / +1.2% / +1.8% / +2.3% / +2.9% after action skill use Max Duration: 8 seconds |
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Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
Transcend
Transcend | Skill Type: Passive Ability (Max Lv.3) Effect: Accuracy:+17% / +29% / +38% Critical Hit Damage: +9% / +18% / +27% Duration: 12 seconds |
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Amara gains increased Accuracy and Critical Hit Damage for a few seconds after activating her Action Skill.
Restless
Restless | Skill Type: Passive Ability (Max Lv.5) Effect: Cooldown Rate: +5% / +10% / +15% / +20% / +25% |
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Amara gains increased Action Skill Cooldown Rate.
Soul Sap
Soul Sap | Skill Type: Action Skill (Must be equipped to use) Effect: Life Steal: 30% of Skill damage dealt |
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A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.
Deliverence
Deliverence | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 28 seconds Damage: 86 Elemental Projectiles: 3 per enemy hit |
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Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Whenever Amara’s Astral Projection damages an enemy or object, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
Ascendant
Ascendant | Skill Type: Passive Ability (Max Lv.1) Effect: Soul Sap Lifesteal:+20% Allure Radius: +100% Glamour Duration:+50% Stillness of Mind: Breaks 0.75 seconds after being damaged Revelation Damage: +25% |
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All Action Skill Augments gain increased effects.
Stillness Of Mind
Stillness Of Mind | Skill Type: Action Skill (Must be equipped to use) Effect: Max Duration: 6 seconds Cooldown: +15% Damage: -25% |
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Enemies damaged by Amara's Action Skill become phaselocked until they are damaged or the duration ends. However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are phaselocked.
Reverberation
Reverberation | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 30 seconds Damage Bonus: +50% per enemy hit Damage: 88 |
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Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Astral Projection deals increased damage for every enemy it hits.
From Rest
From Rest | Skill Type: Passive Ability (Max Lv.3) Effect: Fire Rate: +4% / +8% / +12% Duration: +21% / +34% / +44% |
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Amara gains improved Fire Rate and Charge Time.
Laid Bare
Laid Bare | Skill Type: Passive Ability (Max Lv.3) Effect: Damage Increase: +8.3% / +16.7% / +25.0% Charge Time: 8 seconds |
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Enemies take increased damage from all sources for a few seconds after being damaged by Amara's Action Skill.
Wrath
Wrath | Skill Type: Passive Ability (Max Lv.3) Effect: Gun Damage: +6.7% / +13.3% / +20.0% Gun Damage: +6.7% / +13.3% / +20.0% after action skill use Duration: 8 seconds |
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Amara gains increased Gun Damage. This effect is increased after she activates her action skill for a few seconds.
Remnant
Remnant | Skill Type: Passive Ability (Max Lv.3) Effect: Remnant Damage: 9 / 18 /26 |
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When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage.
Any Overkill Damage is added to the projectile's damage.
Awakening
Awakening | Skill Type: Passive Ability (Max Lv.3) Effect: Rush Stack Effectiveness: +10% / +20% / +30% |
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Amara's Rush stacks gain increased effectiveness.
Tandava
Tandava | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 35 seconds Damage: 91 |
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Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.
Avatar
Avatar | Skill Type: Passive Ability (Max Lv.1) Effect: Bonus Rush Stacks: +10 |
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Amara's Action Skill can be activated while it's cooling down. This skill may only be used once per completed cooldown.
Additionally, increases Amara's Max Rush Stacks.
Additionally, if Action Skill kills an enemy, it refunds half of her Rush stacks.
All Brawl Skills & Effect
Phaseslam
Phaseslam | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 35 seconds Damage: 98 |
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Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Root to Rise
Root to Rise | Skill Type: Passive Ability (Max Lv.5) Effect: Max Health: +8% / +16% / +24% / +32% / +40% |
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Amara gains increased Max Health.
Personal Space
Personal Space | Skill Type: Passive Ability (Max Lv.3) Effect: Bonus Damage: up to 12.0% / 24.0% / 36.0%of damage dealt |
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Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.
Clarity
Clarity | Skill Type: Passive Ability (Max Lv.5) Effect: Health Regeneration: up to +1.00% / +2.00% / +3.00% / +4.00% / +5.00% missing Health / sec Duration: 5 seconds |
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Amara constantly regenerates health. The lower her health, the more powerful the regeneration.
After using an Action Skill, this bonus is doubled for a few seconds.
Arms Deal
Skill Type: Passive Ability (Max Lv.5) Effect: Splash Damage: +4% / +8% / +12% / +16% / +20% Splash Damage Reduction: +12% / +21% / +28% / +35% / +40% |
Amara deals increased Splash Damage, and takes reduced Splash Damage.
Samsara
Skill Type: Passive Ability (Max Lv.3) Effect: Gun Damage: +1.7% / +3.3% +5.0% per enemy damaged Health Regeneration: +1.7% / +3.3% / +5.0% of Max Health / sec. per stack Max Samsara Stacks: 5 Duration: 20 seconds |
Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.
Helping Hand(s)
Helping Hand(s) | Skill Type: Passive Ability (Max Lv.5) Effect: Damage Reduction: +12.0% / +21.0% / +28.0% / +35.0% / +40.0% Duration: 15 seconds |
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For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.
Blight Tiger
Blight Tiger | Skill Type: Action Skill (Must be equipped to use) Effect: Converts to Corrosive Damage |
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Converts Amara's Action Skill to Corrosive Damage.
Fracture
Fracture | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 28 seconds Damage: 88 |
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Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.
Mindfulness
Mindfulness | Skill Type: Passive Ability (Max Lv.3) Effect: Shield Regeneration Delay: -9.0% / -17.0% / +1.2% / -23.0% Movement Speed: +1.4% / +2.8% / +4.2% Max Mindfulness Stacks: 25 Duration: 5 seconds |
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Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed. Stacks decay after a few seconds.
Find your Center
Find your Center | Skill Type: Passive Ability (Max Lv.1) Effect: Melee Damage: +100% Duration: 20 seconds Melee Range: +75% |
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Amara gains increased Melee Damage.
Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.
Vigor
Vigor | Skill Type: Passive Ability (Max Lv.3) Effect: Team Movement Speed: +3.3% / +6.7% / +10.0% Duration: 8 seconds |
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Kill Skill. Killing an enemy with Amara's Action Skill grants all allies increased Movement Speed for a few seconds.
Revelation
Revelation | Skill Type: Action Skill (Must be equipped to use) Effect: Action Skill Damage: -15% Nova Damage: 18 |
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Amara’s Action Skill now creates a Nova when it damages enemies, dealing damage to all nearby enemies.
Downfall
Downfall | Skill Type: Action Skill (Must be equipped to use) Effect: Cooldown: 47 seconds Damage: 95 Beam Damage: 14 / second |
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Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
One With Nature
One With Nature | Skill Type: Passive Ability (Max Lv.5) Effect: Max Health: +5.0% / +10.0% / +15.0% / +20.0% / +25.0% Elemental Damage Reduction: +12.0% / +21.0% / +28.0% / +35.0% / +40.0% Max Duration: 8 seconds |
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Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.
Do Unto Others
Do Unto Others | Skill Type: Passive Ability (Max Lv.1) Effect: Cooldown: 8 seconds |
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Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.
Jab Cross
Jab Cross | Skill Type: Passive Ability (Max Lv.5) Effect: Gun Damage: +3% / +6% / +9% / +12% / +15% Action Skill Damage: +15% / +30% / +45% / +60% / +75% Duration: 10 seconds |
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Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.
Glamour
Glamour | Skill Type: Action Skill (Must be equipped to use) Effect: Confuse Duration: 8 seconds Cooldown: +20% -30% |
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Enemies damaged by Amara's action skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.
Blitz
Blitz | Skill Type: Passive Ability (Max Lv.1) Effect: Cooldown: 8 seconds Melee Damage: +100% |
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Melee Override. Press V while aiming at an enemy to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage.
If a Blitz melee attack kills an enemy, Blitz’s cooldown is immediately reset.
Other characters in Borderlands
Amara | Zane | ||
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Skill Tree | Builds | Skill Tree | Builds |
Moze | FL4K | ||
Skill Tree | Builds | Skill Tree | Builds |