Learn all you need to know about Zane the Operative's skill tree in Borderlands 3! Featuring all Action Skills, Augments, notable Skills from each tree, all skill list and more!!!
Table of Contents
More About Vault Hunters Skill & Traits
Amara | Zane | ||
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Skill Tree | Builds | Skill Tree | Builds |
Moze | FL4K | ||
Skill Tree | Builds | Skill Tree | Builds |
Zane - Operative Character Class Overview
A member of the notorious Flynt family, Zane is a semi-retired corporate hitman who uses his trickery and gadgets to get the upper hand in battle. Zane's arsenal is composed of a SNTNL drone, a Barrier Shield, & a Digi-Clone!
Check Out the Zane Best Builds Guide HereVersatile Skills To Adapt To Any Situation
Zane's skills allow him to be versatile and adaptable when in combat. He charge into the heat of battle with his drone, drop his barrier to hold his ground, or even deploy his Digi-Clone to draw the enemy's attention.
Can Equip Two Action Skills
Zane is the only Vault Hunter that can equip two action skills at a time. This allows him to control the tide of battle on the fly. He can mix & match his skills for maximum DPS, or even create a balance between damage and sustain!
Check out skills guide Here!Doubled Agent - Skill Tree & Action Skills
Notable Skills in Doubled Agent Tree
Synchronicity
Increases gun damage whenever an action skill is up. If both action skills are up, it will give Zane a huge increase in gun damage.
Quick Breather
A great way to quickly jumpstart your shield recharge if you ever run out of shields during a fight!
Old-U
Allows you to instantly gain a Second Wind if you ever go down in a fight, allowing you to fight for much longer.
Boom. Enhance.
Will increase the Digi-Clone's Gun Damage, Max Health, Fire Rate, Reload Speed, and Digi-Clone Duration at the expense of your grenades. Will make your clone as strong as it can be!
Digi-Clone
Digi-Clone | Spawn a Digi-Clone of Zane. The Clone stays in place, but distracts and fires at enemies. Pressing F or G while the Clone is active causes Zane and the Clone to swap places Duration: 15 seconds Cooldown: 28 seconds |
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Gain the Tactical Advantage
The Digi-Clone will be able to distract enemies while Zane can focus on flanking, looting or even healing. It's a great way to keep enemies pre-occupied while giving you some breathing room!
Hitman - Skill Tree & Action Skills
Notable Skills in Hitman Tree
Death Follows Close
Will allow you to increase the duration of all of your Kill Skills. Most of the skills in this tree are Kill Skills. Perfect for players aiming to spend most of their skill points into this tree.
Salvation
Killing enemies temporarily gives your currently equipped weapon lifesteal. This is perfect for sustain when going against tougher enemies. Best used on hordes of low tier enemies to keep the skill active!
Violent Speed & Violent Momentum
These skills go hand-in-hand with each other as increasing your movement speed after scoring a kill will in turn increase your gun damage!
SNTNL
SNTNL | Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns. Pressing F or G while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any. Duration: 24 seconds Cooldown: 60 seconds Machine Gun Damage: 4 |
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Whittle Down Enemy Health
With the SNTNL Drone, you will be able to have another source of damage against enemies. The SNTNL Drone lets you whittle down the health of multiple enemies!
Under Cover - Skill Tree & Action Skills
Notable Skills In Under Cover Tree
Stiff Upper Lip
This skill makes you resistant to the damage type you are receiving. This allows you to soak up more damage against enemies and stay in the fight for longer.
Confident Competence
A skill that will increase gun damage based on how much shield you have. This gives you an upper advantage when starting out fast, letting you hit the enemies much harder and kill them quicker!
Really Expensive Jacket
This skill lowers a status effect's duration on Zane, protecting him from most of the negative effects during fights. The latter skill will also increase your resistance to non-elemental damage, making you more sturdy in combat!
Barrier
Barrier | Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage. Pressing F or G while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased. Duration: 14 seconds Cooldown: 24 seconds Damage Amp: +25% |
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Zane All Skill List & Effects
All Doubled Agent Tree Skills & Effect
Digi-Clone
Digi-Clone | Skill Type: Action Skill (Must be equipped to use) Effect: Duration: 15 seconds Cooldown: 28 seconds |
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Spawn a Digi-Clone of Zane. This Clone stays in place, but distracts and fires at enemies.
Pressing F or G while the Clone is active causes Zane and the Clone to swap places.
Synchronicity
Synchronicity | Skill Type: Passive Ability (Max Lv.5) Effect: Gun Damage: +4% / +8% / +12% / +16% / +20% per active action skill |
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Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.
Praemunitus
Praemunitus | Skill Type: Passive Ability (Max Lv.3) Effect: Magazine Size: +8.3% / +16.7% / +25.0% |
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Zane and his Digi-Clone gain increased Magazine Size.
Borrowed time
Borrowed time | Skill Type: Passive Ability (Max Lv.5) Effect: Action Skill Duration: +3% / +6% / +9% / +12% / +15% per active action skill |
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Zane gains increased Action Skill Duration for every active Action Skill.
Binary System
Binary System | Skill Type: Action Skill Augment (Digi-Clone Must be equipped to use) Effect: |
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Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone.
Donnybrook
Donnybrook | Skill Type: Passive Ability (Max Lv.5) Effect: Gun Damage: +3% / +6% / +9% / +12% / +15% Health Regeneration: +0.5% / 1.0% / 1.5% / 2.0% / +2.5% of Missing Health / sec Duration: 8 seconds |
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Kill Skill. Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.
Fractal Frags
Fractal Frags | Skill Type: Passive Ability (Max Lv.1) Effect: Grenade Chance: 30% |
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The Digi-Clone throws a copy of Zane's current grenade mod when it is first activated. If the Digi-Clone is killed, it drops a free grenade.
Kill Skill. Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade.
Duct Tape Mod
Duct Tape Mod | Skill Type: Passive Ability (Max Lv.5) Effect: Grenade Chance: up to 4% / +8% / +12% / +16% / +20% Cooldown Time: 8 seconds |
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The first shot fired from Zane's gun has a chance to also fire a grenade. This skill has a short cooldown
Schadenfreude
Schadenfreude | Skill Type: Action Skill Augment (Digi-Clone Must be equipped to use) Effect: Shields Restored: +100.0% of Digi-Clone damage |
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Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage.
Quick Breather
Quick Breather | Skill Type: Passive Ability (Max Lv.1) Effect: |
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Whenever Zane swaps places with his Clone, his shield immediately begins recharging.
Which One's Real
Which One's Real | Skill Type: Action Skill Augment (Digi-Clone Must be equipped to use) Effect: Duration: 4 seconds |
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Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.
Dopplebanger
Dopplebanger | Skill Type: Action Skill Augment (Digi-Clone Must be equipped to use) Effect: Damage: Up to 280 |
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Hold down F or G to end the action skill early.
When Zane’s Clone is ended, the Clone explodes, dealing Splash Damage to all nearby enemies.
The more Clone time remaining, the greater the damage.
Pocket Full Of Grenades
Pocket Full Of Grenades | Skill Type: Passive Ability (Max Lv.3) Effect: Grenade Regeneration: 7% / 13% / +20% / sec Duration: 8 seconds |
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Kill Skill. After killing an enemy, Zane gains Grenade Regeneration for a few seconds.
Old-U
Old-U | Skill Type: Passive Ability (Max Lv.1) Effect: Max Health Restored: 100% of Max Health |
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Press F or G during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.
Supersonic man
Supersonic man | Skill Type: Passive Ability (Max Lv.3) Effect: Movement Speed: +4% / +8% / +12% per active action skill Reload Speed: +0.6% / +1.2% / +1.8% Max Duration: 8 seconds |
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Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skills.
Digital Distribution
Digital Distribution | Skill Type: Action Skill Augment (Digi-Clone Must be equipped to use) Effect: Shared Health Damage: +75.0% |
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If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead.
Like A Ghost
Skill Type: Passive Ability (Max Lv.3) Effect: Ignore Bullet Chance: 2% / 4% / 6% Additional Ignore Bullet Chance: +3% / +6% / 9% Duration: 8 seconds |
Zane and his Digi-Clone gain a chance to ignore bullets. This chance is increased for a few seconds after activating an Action Skill. This effect stacks.
Boom. Enhance
Boom. Enhance | Skill Type: Passive Ability (Max Lv.1) Effect: Gun Damage: +20% per grenade Max Health: +81% per grenade Fire Rate: +5% per grenade Reload Speed: +31% per grenade Digi-clone Duration: +25.0% seconds per grenade |
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Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, Reload Speed, and Digi-Clone Duration.
Trick Of The Light
Trick Of The Light | Skill Type: Passive Ability (Max Lv.3) Effect: Bonus Damage: +6.0% / +12.0% / +18.0% of damage dealt |
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Zane deals Bonus Shock Damage to enemies that aren't targeting him.
Double Barrel
Double Barrel | Skill Type: Passive Ability (Max Lv.1) Effect: Item Duping: +100% Gun Damage: +20% |
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The Clone is equipped with a copy of Zane's Current Weapon when activated.
Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.
All Hitman Tree Skills & Effect
SNTNL
SNTNL | Skill Type: Action Skill (Must be equipped to use) Effect: Duration: 24 seconds Cooldown: 60 seconds Machine Gun Damage: 4 |
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Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns.
Pressing F or G while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any.
Violent Speed
Violent Speed | Skill Type: Passive Ability (Max Lv.5) Effect: Movement Speed: +4.0% / +8.0% / +12.0% / +16.0% / +20.0% Duration: 8 seconds |
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Kill Skill. After killing an enemy, Zane gains increased Movement Speed for a few seconds.
Cold Bore
Cold Bore | Skill Type: Passive Ability (Max Lv.5) Effect: Weapon Swap Speed: +13% / +23% / +31% / +38% / +43% Bonus Cryo Damage: +6% / +12% / +18% / +24% / +30% Max Duration: 8 seconds |
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Zane gains increased Weapon Swap Speed. The next shot fired after swapping weapons deals Bonus Cryo Damage.
Violent Momentum
Violent Momentum | Skill Type: Passive Ability (Max Lv.5) Effect: Gun Damage: +4.0% / +8.0% / +12.0% / +16.0% / +20.0% at default walk speed |
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Zane's Gun Damage is increased while moving. The quicker he moves, the greater the Gun Damage bonus.
Winter's Drone
Winter's Drone | Skill Type: Action Skill Augment (SNTNL Must be equipped to use) Effect: Converts SNTNL Weapon Damage to Cryo Drone Damage: -20% |
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Converts SNTNL's primary weapons to Cryo Damage.
Cool Hand
Cool Hand | Skill Type: Passive Ability (Max Lv.5) Effect: Reload Speed: +2.9% / +5.7% / +8.3% / +10.7% / +13.0% Reload Speed: +4.0% / +7.0% / +11.0% / +14.0% / +17.0% after kill Max Duration: 8 seconds |
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Zane gains increased Reload Speed.
Kill Skill. After killing an enemy, Zane's Reload Speed is increased for a few seconds.
Drone Delivery
Drone Delivery | Skill Type: Passive Ability (Max Lv.3) Effect: Cooldown: 15 seconds |
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SNTNL will occasionally drop a free grenade based on Zane's current grenade mod while attacking enemies.
Salvation
Salvation | Skill Type: Passive Ability (Max Lv.5) Effect: Life Steal: 2% / 4% / 6% / 8% / 10% of damage dealt Duration: 8 seconds |
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Kill Skill. After killing an enemy, Zane's weapons gain Life Steal for a few seconds.
Bad Dose
Bad Dose | Skill Type: Action Skill Augment (SNTNL Must be equipped to use) Effect: Fire Rate: +2.00% per enemy Movement Speed: +6.00% per enemy Damage: 4 / second Duration: 12 seconds Cooldown: 8 seconds |
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SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.
For every weakened enemy, Zane’s Movement Speed and Fire Rate are increased.
Weakened enemies have decreased Movement Speed and Attack Speed.
Death Follows Close
Death Follows Close | Skill Type: Passive Ability (Max Lv.1) Effect: Kill Skill Duration: +7 seconds Kill Skill Bonus: +25.0% |
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All of Zane's Kill Skills gain increased effect and duration.
Static Field
Static Field | Skill Type: Action Skill Augment (SNTNL Must be equipped to use) Effect: Shield Damage: 2 / second Cooldown: 2 seconds |
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SNTNL emits a static field that sends a Shock Beam to nearby enemies, draining their shields and replenishing Zane’s.
Boomsday
Boomsday | Skill Type: Action Skill Augment (SNTNL Must be equipped to use) Effect: Rocket Damage: 21 |
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SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.
Violent Violence
Violent Violence | Skill Type: Passive Ability (Max Lv.5) Effect: Fire Rate: +4% / +8% / +12% / +16% / +20% Duration: 8 seconds |
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Kill Skill. After killing an enemy, Zane gains increased Fire Rate for a few seconds.
Playing Dirty
Playing Dirty | Skill Type: Passive Ability (Max Lv.5) Effect: Extra Shot Chance: 10.0% / 20% / 30% / 40% / 50% |
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Kill Skill. After killing an enemy, Zane’s next five shots all have a chance to fire an additional projectile.
Almight Ordinance
Almight Ordinance | Skill Type: Action Skill Augment (SNTNL Must be equipped to use) Effect: Missile Damage: 32 Missiles per Barrage: 4 |
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Hold down F or G while SNTNL is deployed to paint a target area.
SNTNL fires a missile barrage at that area, and if an enemy is killed, SNTNL's duration is reset.
This can only be used once per Action Skill use.
Good Misfortune
Good Misfortune | Skill Type: Passive Ability (Max Lv.3) Effect: Duration Return: up to +4% / +8% / +12% max duration |
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Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.
Seein' Red
Seein' Red | Skill Type: Passive Ability (Max Lv.1) Effect: Reload Speed: +0.4% / +0.8% / +1.2% Reload Speed: +0.6% / +1.2% / +1.8% Max Duration: 8 seconds |
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Activating an Action Skill automatically activates all of Zane's Kill Skills.
All Under Cover Tree Skills & Effect
Barrier
Barrier | Skill Type: Action Skill (Must be equipped to use) Effect: Duration: 14 seconds Cooldown: 24 seconds Damage Amp: +25% |
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Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.
Pressing F or G while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.
Adrenaline
Adrenaline | Skill Type: Passive Ability (Max Lv.5) Effect: Action Skill Cooldown Rate: 7% / 14% / +21% / +28% / +35% |
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Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.
Hearty Stock
Hearty Stock | Skill Type: Passive Ability (Max Lv.3) Effect: Max Shields: +10% / +20% / +30% |
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Zane gains increased Maximum Shield Capacity.
Ready For Action
Ready For Action | Skill Type: Passive Ability (Max Lv.5) Effect: Shield Recharge Rate: +6% / +12% / +18% / +24% / +30% Shield Recharge Delay: -7% / -14% / -19% / -24% / -29% |
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Zane gains improved Shield Recharge Rate and Shield Recharge Delay.
Charged Relay
Charged Relay | Skill Type: Action Skill Augment (Barrier Must be equipped to use) Effect: Reload Speed: +20% Movement Speed: +11% Duration: 8 seconds after moving away from Barrier |
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Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Reload Speed for a few seconds.
Brain Freeze
Brain Freeze | Skill Type: Passive Ability (Max Lv.5) Effect: Slow Chance: +4.0% / +8.0% / +12.0% / +16/0% / +20.0% |
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Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed. This effect stacks until the target is Frozen.
Stiff Upper Lip
Stiff Upper Lip | Skill Type: Passive Ability (Max Lv.3) Effect: Damage Resistance: +6.0% / +12% / +16% |
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Whenever Zane is damaged, he gains Damage Resistance against that damage type.
Rise to the Occasion
Rise to the Occasion | Skill Type: Passive Ability (Max Lv.5) Effect: Health Regeneration: up to +1.0% / +2.0%/ +3.0% / +4.0% / +5.0% Max Health / sec |
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Zane gains Health Regeneration. The lower his shield is, the higher the bonus.
Nanites Or Some Shite
Nanites Or Some Shite | Skill Type: Action Skill Augment (Barrier Must be equipped to use) Effect: Health Regeneration: up to 4% of Max Health/sec while near Barrier Shield Recharge Delay: -33% Reload Speed: +11% |
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Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier.
The lower his health, the more health is regenerated.
Confident Competence
Confident Competence | Skill Type: Passive Ability (Max Lv.1) Effect: Gun Damage: up to +20% Accuracy: up to +33% |
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While Zane's shields are active, he gains increased Gun Damage and Accuracy. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.
All-Rounder
All-Rounder | Skill Type: Action Skill Augment (Barrier Must be equipped to use) Effect: Cooldown: +20% |
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Zane's Barrier becomes a dome, covering all sides.
Retaliation
Retaliation | Skill Type: Action Skill Augment (Barrier Must be equipped to use) Effect: Gun Damage: +10% Duration: 3 seconds |
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Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage.
Really Expensive Jacket
Really Expensive Jacket | Skill Type: Passive Ability (Max Lv.1) Effect: Status Effect Duration: -50% |
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Elemental Status Effects applied to Zane have reduced duration.
Best Served Cold
Best Served Cold | Skill Type: Passive Ability (Max Lv.5) Effect: Damage: 2 / 4 / 6 / 8 / 11 Cooldown: 3 seconds |
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Kill Skill. Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies. This skill has a short cooldown.
Futility Belt
Futility Belt | Skill Type: Passive Ability (Max Lv.1) Effect: Damage Reduction: +15.0% Duration: 8 seconds |
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Zane gains resistance to non-elemental damage.
Kill Skill. After killing an enemy, all elemental damage Zane takes is converted to non-elemental damage.
Deterrence Field
Deterrence Field | Skill Type: Action Skill Augment (Barrier Must be equipped to use) Effect: Shock Damage: 27 |
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Enemies that touch the Barrier take Shock Damage and are staggered.
Refreshment
Refreshment | Skill Type: Passive Ability (Max Lv.3) Effect: Life Steal: 8% / 16% / 24% |
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Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.
Calm, Cool, Collected
Calm, Cool, Collected | Skill Type: Passive Ability (Max Lv.1) Effect: Health Regeneration: up to 3% max health / sec Regeneration Duration: 3 seconds |
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Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Nerves Of Steel
Nerves Of Steel | Skill Type: Passive Ability (Max Lv.3) Effect: Accuracy: +2.0% / +4.0% / +6.0% per second +2.4% / +4.8% / +7.0% per second Max Stacks: 15 |
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Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonus.
Distributed Denial
Distributed Denial | Skill Type: Passive Ability (Max Lv.1) Effect: |
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Zane's Barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies near the Barrier. Bonuses to Zane are reduced.
Other characters in Borderlands
Amara | Zane | ||
---|---|---|---|
Skill Tree | Builds | Skill Tree | Builds |
Moze | FL4K | ||
Skill Tree | Builds | Skill Tree | Builds |