Check out this All Cyberware List & slot for Cyberpunk 2077. Includes all types of cyberware, legendary cyberware, slots, effects, how to get (locations), & price.
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Cyberware List - How To Get
Click To Jump | ||
---|---|---|
▼Frontal Cortex | ▼Ocular | ▼Circulatory |
▼Immune | ▼Nervous | ▼Integumentary |
▼Skeleton | ▼Hands | ▼Arms |
▼Legs | ▼OS | - |
We've listed items here at the highest rarity we were able to find. Some items may have rarer variants, so check the item's separate page to be sure.
Frontal Cortex
Name | Effect / How To Get |
---|---|
RAM Upgrade (Rare) | Increases cyberdeck RAM recovery rate by 0.15 unit(s) per second. Ripperdoc: West Wind Estate |
Heal-On-Kill (Legendary) | Instantly restores 10% Health after defeating enemy. Ripperdoc: Watson: Northside Watson: North of Kabuki |
Mechatronic Core (Legendary) | Increases damage to drones, mechs and robots by 50%. Ripperdoc: Watson: Northside |
Self-Ice (Rare) | Negates effects of enemy quickhacks. Cooldown: 45 sec. Ripperdoc: Watson: Northside |
Camillo RAM Manager (Legendary) | When your cyberdeck's RAM reaches 2, instantly free 30% of it. Cooldown: 4 min. TBC |
Memory Boost (Epic) | Defeating an enemy instantly recovers 4 cyberdeck RAM unit(s). TBC |
Visual Cortex Support (Legendary) | Increases Crit Damage by 45%. TBC |
Ex-Disk (Legendary) | Increases your cyberdeck's max RAM units by 5. TBC |
Limbic System Enhancement (Legendary) | Increases Crit Chance by 25%. TBC |
Ocular System
Name | Effect / How To Get |
---|---|
Kiroshi Optics Mk.1 (Uncommon) | Enhances your vision. Default |
Kiroshi Optics Mk.2 (Rare) | Enhances your vision. Second mod slot available. TBC |
Kiroshi Optics Mk.3 (Epic) | Enhances your vision. Third mod slot available. TBC |
Circulatory System
Name | Effect / How To Get |
---|---|
Tyrosine Injector (Common) | Increases the breach time of Breach Protocol by 100%. Ripperdoc: Watson: Northside Watson: Northwest of Kabuki |
Bioplastic Blood Vessels (Legendary) | Increases Health regen outside of combat by 50 points per second. TBC |
Microgenerator (Legendary) | When your Health drops to 15%, release an electroshock that deals damage equal to 50% of the target enemy's max Health. Enemies are also shocked. TBC |
Feedback Circuit (Legendary) | Instantly restores 10% Health after you discharge a fully charged weapon. Ripperdoc: Watson: North of Kabuki |
Second Heart (Legendary) | Instantly restores 100% of max Health when your Health falls to 0. Cooldown: 2 min. Ripperdoc: Heywood: Southwest of Wellsprings |
Adrenaline Booster (Legendary) | Instantly restore 50% Stamina whne you defeat an enemy. Ripperdoc: Watson: North of Kabuki |
Biomonitor (Legendary) | Instantly restores 100% Health when Health drops to 15%. Cooldown: 120 sec. TBC |
Blood Pump (Legendary) | Activate to instantly restore 90% of max Health. Cooldown: 30 sec. Assign cyberware to the quickshot and acctive it with [Quickshot] TBC |
Bioconductor (Legendary) | Reduces all cyberware cooldowns by 30%. TBC |
Syn-Lungs (Legendary) | Increases Stamina regen by 25%. TBC |
Immune System
Name | Effect / How To Get |
---|---|
Detoxifier (Rare) | Grants immunity to Poison. TBC |
Metabolic Editor (Epic) | Poison effects cause you to regenerate health instead of taking damage. TBC |
Inductor (Epic) | When affected by Shock and EMP, Armor increases by 50% instead of taking damage. TBC |
Pain Editor (Legendary) | Pain Editor TBC |
Shock-N-Awe (Legendary) | After taking damage, there is a 10% chance of releasing a large electroshock that deals damage to nearby enemies. TBC |
Cataresist (Legendary) | Increases your resistance overall by 35% TBC |
Nervous System
Name | Effect / How To Get |
---|---|
Reflex Tuner (Legendary) | 80% time dilation effect for 4 seconds whenever your health drops below 25%. Cooldown 40 seconds. TBC |
Maneuvering System (Rare) | Enables you to perform a dodge while airborne TBC |
Synaptic Signal Optimizer (Epic) | Duration of Sandevistan and Kerenzikov +2 second. |
Kerenzikov (Legendary) | Allows you to aim and shoot while dodging. Slows time by 90% for 3.5 sec, when blocking, aiming or attacking during a slide or dodge. Cooldown: 5 sec. TBC |
Synaptic Accelerator (Legendary) | Slows time 50% for 4 sec, when you are detected by enemies. Cooldown: 60 sec. TBC |
Neofiber (Legendary) | Increases Evasion by 15%. TBC |
Nanorelays (Common) | TBC TBC |
Integumentary System
Name | Effect / How To Get |
---|---|
Optical Camo (Legendary) | Activate to turn almost invisible for 15 seconds, greatly reducing the likelihood of detection. Cooldown 60 seconds. TBC |
Subdermal Armor (Legendary) | Increses Armor by 200. Ripperdoc: Watson: Northwest of Kabuki |
Fireproof Coating (Rare) | Grants immunity to Burn. Ripperdoc: Watson: Northwest of Kabuki |
Supra-Dermal Weave (Rare) | Grants immunity to Bleeding. Ripperdoc: Watson: Northwest of Kabuki |
Grounding Plating (Rare) | Grants immunity to Shock. Ripperdoc: Watson: Northwest of Kabuki |
Heat Converter (Epic) | When affected by Burn, intead of receiving damage from it, you deal 10% more damage. Ripperdoc: Watson: Northwest of Kabuki |
Skeleton
Name | Effect / How To Get |
---|---|
Endoskeleton (Legendary) | Max Health +60% TBC |
Bionic Lungs (Legendary) | Max Stamina +60% TBC |
Microvibration Generator (Epic) | Melee weapon damage +15%. TBC |
Titanium Bones (Rare) | Increases carrying capacity by 60%. TBC |
Microrotors (Legendary) | Increases attack speed by 25%. TBC |
Bionic Joints (Epic) | Recoil kick after shooting with ranged weapons -25%. TBC |
Dense Marrow (Epic) | Melee weapon damage +25%, but stamina drain +10% TBC |
Hands
Name | Effect / How To Get |
---|---|
Ballistic Coprocessor (Legendary) | Increases the chance to ricochet shots with power weapons. Increases the number of times bullets ricochet by 2. Directly links the user's optical implant to The weapon's system, offering real-time data-tracking. TBC |
Smart link (Legendary) | Allows you to use the smart-targeting module in Smart weapons. Increases the chance for smart bullets to hit targets by 15% and Crit Damage by 25%. Directly links the user's optical implant to the weapon's system, offering real-time data-tracking. Ripperdoc: Watson: Little China |
Arms
Name | Effect / How To Get |
---|---|
Gorilla Arms (Legendary) | Gorilla Arms charge with each attack. When you perform a Strong Attack, they deal bonus damage based on the charge level. Gorilla Arms also allow you to force open locked doors and rip turrets from their bases. Third mod slot available. TBC |
Mantis Blades (Legendary) | Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. They also unlock die ability to leap towards a target and deal massive damage. To do so, hold and release [R2] Third mod slot available. TBC |
Monowire (Legendary) | The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Third mod slot available. TBC |
Projectile Launch System (Legendary) | The Projectile Laucher allow you to unleash various powerful projectiles, dealing various tiypes of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction. Third mod slot available. TBC |
Tatoo: Johnny Special (Uncommon) | N/A TBC |
Legs
Name | Effect / How To Get |
---|---|
Reinforced Tendons (Rare) | Press [Jump] while in midair to perform a double jump. Ripperdoc: Watson: Northside Watson: North of Kabuki Watson: Northwest of Kabuki |
Fortified Ankles (Rare) | Hold [Jump] to charge the power of the jump, release to jump. Ripperdoc: Watson: Northside Watson: North of Kabuki Watson: Northwest of Kabuki |
Lynx Paws (Epic) | You make 50% less noise when moving. TBC |
Operating System
Name | Effect / How To Get |
---|---|
Zetatech Sandevistan Mk.1 (Common) | Activate to dilate time by 25% for 8 seconds. While active, Crit Chance +10%. Cooldown 30 seconds. Ripperdoc: Watson: North of Kabuki |
Zetatech Berserk Mk.5 (Iconic) (Legendary) | Hold [L1] [R1] to activate Berserk, Berserk significantly boosts your strength and resilience. It reduce weapon recoil by 20%, increases melee damage by 20%, and increases Armor and Resistances by 20%. Duration: 10 sec. Cooldown: 30 sec. While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. Defeating enemies restores 5% max Health when Berserk is active. Ripperdoc: Watson: Northwest of Kabuki |
Dynalar Sandevistan Mk.1 (Common) | Slows time by 50% for 8 sec. Cooldown: 30 sec. Activate by holding [L1] [R1] Increases any damage dealt by 5% when Sandevistan is active. Ripperdoc: Watson: Northside Watson: Northwest of Kabuki |
Militech Paraline (Uncommon) | Allows you to perform quickhacks on targets and devices when scanning TBC |
Zetatech Sandevistan Mk.2 (Rare) | Activate to dilate time by 50% for 12 seconds. While active, Crit Chance +15%. Cooldown 30 seconds. TBC |
Zetatech Sandevistan Mk.3 (Epic) | Activate to dilate time by 50% for 16 seconds. While active, Crit Chance +15%. Cooldown 15 seconds. TBC |
Zetatech Sandevistan Mk.4 (Legendary) | Activate to dilate time by 75% for 16 seconds. While active, Crit Chance +15%. Cooldown 30 seconds. TBC |
Qiant Sandevistan Mk.4 (Legendary) | Activate to dilate time by 75% for 12 seconds. While active, Crit Chance +15% and Damage +15%. Cooldown 15 seconds. TBC |
Qiant Sandevistan Mk.4 (Iconic) (Legendary) | Activate to dilate time by 90% for 8 seconds. While active, damage dealt +15%, Crit Chance +10% and Crit Damage +50%. Cooldown 30 seconds. TBC |
Militech Falcon Sandevistan (Legendary) | Activate to dilate time by 70% for 20 seconds. While active, damage dealt +15%, Crit Chance +20% and Crit Damage +35%. Cooldown 30 seconds. TBC |
Moore Tech Berserk Mk.1 (Common) | When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Cooldown 60 seconds. TBC |
Moore Tech Berserk Mk.2 (Rare) | When activated, ranged weapon recoil and sway -10%, melee damage +15% and Armor +5% for 15 seconds. Max Health +10%. Cooldown 60 seconds. TBC |
Moore Tech Berserk Mk.3 (Epic) | When activated, ranged weapon recoil and sway -10%, melee damage +15% and Armor +10% for 30 seconds. Max Health +20%, defeating enemies restores 2% Health. Cooldown 60 seconds. TBC |
Biodyne Berserk Mk.1 (Common) | When activated, ranged weapon recoil and sway -15%, melee damage +5% and Armor +5% for 10 seconds. Cooldown 60 seconds. TBC |
Biodyne Berserk Mk.2 (Rare) | When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 15 seconds. Ranged attack damage +10%. Cooldown 60 seconds. TBC |
Biodyne Berserk Mk.3 (Epic) | When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 30 seconds. Ranged attack damage +15%. defeating enemies restores 3% Health. Cooldown 60 seconds. TBC |
Biodyne Berserk Mk.4 (Legendary) | When activated, ranged weapon recoil and sway -25%, melee damage +5% and Armor +5% for 30 seconds. Ranged attack damage +20%. defeating enemies restores 4% Health. Cooldown 60 seconds. TBC |
Militech Berserk Mk.5 (Legendary) | When activated, ranged weapon recoil and sway -15%, melee damage +15% and Armor +10% for 10 seconds. Max Health and stamina +40%, defeating enemies restores 5% Health. Cooldown 60 seconds. TBC |
What Is Cyberware?
Cyber Implants For Body Parts
Cyberwear is another way to customize your character in Cyberpunk 2077. It functions as a sort of equipment/gear system and is essentially equipped into various slots to provide benefits to your character. Pair it with the right skills and perks and you can further utilize your abilities!
Check Out The Difference Between Attributes, Skills, & PerksUnlocks In The Ripperdoc Main Job
Cyberware function will first unlock as part of The Ripperdoc Main Job. This is a main job that can be finished early on in the game, though some of the better Cyberwear parts will only become available in the future.
The Ripperdoc Job Walkthrough GuideIncludes Weapons As Well
You will also be able to equip special melee weapons in your Hands and Arms slot here, so Cyberware isn't entirely passive bonuses - you can change up your combat gameplay entirely by equipping the right weapon.
Cyberware Example: Mantis Blades
Projectile Launch System
Gorilla Arms
Cyberware Slots By Location
A Total Of 20 Slots
There is a fixed amount of Cyberware you can equip at one time, based on the body part location. Each locations has a different max slot size up to 3 but at least 1. Mixing & matching them can make strong builds based on your playstyle.
Check out Best Cyberware List here!Cyberware Slots Chart
Part | Number Of Slots |
---|---|
Frontal Cortex | 3 |
Ocular System | 1 |
Circulatory System | 3 |
Immune System | 2 |
Nervous System | 2 |
Integumentary System | 3 |
Operating System (Cyberdeck) | 1 |
Skeleton | 2 |
Hands | 1 |
Arms | 1 |
Legs | 1 |