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Stage Objects and Gimmicks Guide

Stage Objects and Gimmicks Guide

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SoC | Stage Objects and Gimmicks Guide | Sword of Convallaria - GameWith

This is a guide on how to use objects in Sword of Convallaria. This covers the types of objects in each stages, how to use them, and how to deal with them in Sword of Convallaria.

Table of Contents

What are Stage Objects (Gimmicks)?

Gimmicks that Affect Both Players and Enemies

Objects are gimmicks (mechanisms) on the stage, also known as Items. Some can help the player's progress if used correctly, while others can be used by enemies, making them a very important element for progressing in Sword of Convallaria.

Examples and Usage of Objects

Object List (Tap to Jump)
▼Explosive Barrel▼Liquor Barrel and Oil Lamp▼Boulder
▼Military Flag▼Spice Bag▼Vlder Rattan Ball
▼Brazier▼Cage▼Tarot Card
▼Ancestral Power▼Thornbushes▼Healing Item
▼Supply Box▼Wooden Box & Barrel

Explosive Barrel

The Explosive Barrel explodes in a 3×3 area centered on it when attacked, dealing damage to nearby players.

Usage and Countermeasures

Since melee attacks will cause self-damage, it's best to use knockback or ranged attacks. However, you can intentionally self-destruct with enemies during a pinch to turn the tide, so keep that in mind.

Liquor Barrel and Oil Lamp

When attacked, it rolls in the direction of the attack, dealing damage equal to 50% of Max HP to the first character it collides with. Upon destruction, it transforms a 5×5 area into “Burning Panels.”

Usage and Countermeasures

Because it deals 50% Max HP damage, it's effective against high-durability enemies. The wide 5×5 Burning Panels are also useful for DoT and movement restriction. Just be careful not to trap your own allies.

Boulder

The Boulder starts rolling when hit and destroys any enemies or objects it touches. If it falls from a height difference of 2 or more, it shatters on the spot.

Usage and Countermeasures

Touching the Boulder means instant defeat, making it extremely dangerous. Lure enemies into its path for maximum effect.

Military Flag

The Military Flag has a powerful effect that boosts damage dealt by all allies on the field and reduces damage taken.

Usage and Countermeasures

Since characters are greatly strengthened just by its presence, protect your own Military Flag while swiftly destroying the enemy’s—this is key to victory. When the enemy has a Military Flag, use characters with high maneuverability or ranged attacks to break it quickly.

Spice Bag

When destroyed, it changes a 3×3 area into “Spice Panels,” where single-target ranged attacks are always dodged. However, taking AoE damage ignites the Spice Panels and causes an explosion that deals percentage-based Max HP damage to characters standing on them.

Usage and Countermeasures

When using Spice Bag Panels, check beforehand which enemy characters have AoE attacks. In battles where the enemy might use Spice Bag Panels, it’s important to include AoE-capable characters in your team.

Vlder Rattan Ball

When attacked, it rolls and, upon falling 2 or more tiles or colliding, blocks the path and leaves cross-shaped Thornbushes that apply “Infection” (Damage Over Time) to surrounding units when destroyed. If it hits a character, they are knocked back, take Piercing Damage, and are inflicted with Infection.

Usage and Countermeasures

Getting hit can lead to dangerous situations due to Piercing Damage and DoT. Conversely, hitting troublesome enemy characters can shift the battle to your favor, so aim to lure and hit them directly. Blocking paths with Thornbushes is also strategically important.

Large Brazier

When attacked, it ignites a 3×3 area in the attack direction, turning it into Burning Panels that deal damage to characters standing there.

Usage and Countermeasures

Try to ignite areas that hit as many enemies as possible. Also, Burning Panels consume extra movement, so lighting fires where you want to block enemies beforehand is effective.

Cage

Destroying the cage frees the character inside. However, you won’t know beforehand what type of character it is. Some stages require destroying cages to rescue the characters inside.

Usage and Countermeasures

You never know what unit will appear. If it results in a disadvantage, you can use the rewind function to retry, so feel free to destroy cages proactively if you still have rewinds left.

Tarot Cards

Objects that can be picked up by both enemy and allied characters. Picking them up allows “Act Again” and triggers various effects.

Usage and Countermeasures

Picking up Tarot Cards grants powerful buffs and the ability to Act Again, so they are valuable for escape or attack. Enemies also use them, so check the buffs beforehand.

Ancestral Power

Units passing through this, friend or foe, gain the buff “Ancestral Power.” The effects are: +1 Range on Ranged Skills, +100% damage dealt, +30% damage when attacking from Highland, but lose 35% HP at end of turn. This buff cannot be negated or removed.

Usage and Countermeasures

Attack power is increased but HP decreases over time. Choose between quick decisive battles or continuous healing to maintain HP. When the enemy gains Ancestral Power, they become very dangerous, so either run away or defeat them before they act.

Thornbushes

Obstacle blocking the path. When destroyed, it applies “Infection” (Damage Over Time) to characters within 1 tile.

Usage and Countermeasures

Destroy them with ranged attacks and, if possible, lure enemies to be caught in the effect.

Healing Item

Characters who pick this up can “Act Again” and recover 100% HP.

Usage and Countermeasures

Healing is strong, and the Act Again effect allows significant movement. Use it to quickly close in on enemies or escape while healing.

Supply Box

Breaking this drops a Healing Item.

Usage and Countermeasures

Destroy the supply box before the character who needs healing acts, then pick up the Healing Item with that character.

Wooden Boxes & Barrels

Objects found on many stages that can be stood on or destroyed. Some can be destroyed but not stood on, and some cannot be destroyed at all.

Usage and Countermeasures

Standing on objects increases height by +1, enabling ranged attacks or easier movement. Also, destroy obstructive objects beforehand.

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Article Written by
GameWith SoC Strategy Team

GameWith SoC Strategy Team

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