Build and skill tree guide for Flare in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Flare's Tier & Basic Info
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Rarity | ![]() |
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Role | ![]() |
Faction | ![]() ![]() |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Flare's Tier
Overall Rating | Reroll Rating | ||||
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Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
Review | - Can block M.ATK - Excellent AoE healing skill - Can also remove buffs - Has The Union's Faction aura |
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How to Get | - Obtain from Gacha (Summon) |
Best Builds for Flare
Recommended Build
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Skill | |||||||||||||||||||||||
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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This is a team build that can attack and heal simultaneously on the front lines. Since the healing amount of [Cure Blow] increases with physical attacks and the healing amount of [Battlefield Healing] increases with magic defense, be sure to focus on raising these stats with Engravings.
Recommended Gear, Tarots, & Engravings
Recommended Weapons for Flare
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The [Hollow Axe], which enhances both offense and defense, is the top recommendation. Other strong options include the [Tuning Hammer], ideal for stages that require buff removal, and the [Cornucopia Axe], which excels at NRG recovery.
Recommended Trinkets for Flare
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We recommend Trinkets that support allies, or the [Spring Pill] as a means to restore your own HP.
Recommended Tarots for Flare
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Recommended Tarots include [The High Priestess] to boost healing, [The Hermit] for damage reduction, and [The Devil] for boosting both offense and defense. Others include [The Arbiter] for buff removal and debuff infliction, and [The Moon] for HP recovery—these are stage-dependent.
Recommended Engravings for Flare
Resonance | Effect |
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![]() ![]() | Increases Healing Effect by 10% and Healing Received by 10%. |
![]() ![]() | Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn, |
![]() ![]() | Decreases physical DMG taken by 15%. |
Flare Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
![]() | RK9 | ![]() |
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![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Skill Details
![]() | Cost: 1 CD: 3 |
(Physical DMG) Single-target attack. Deals 110% DMG and inflicts | |
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![]() | Cost: 3 CD: 0 |
(Healing) Heals all allies within a 2-tile radius of the target. Recovers 30% of HP and converts 2 random | |
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![]() | Cost: - CD: - |
(Passive) After initiating an Active Attack, the character recovers 15% HP for all other allies within a 2-tile radius. |
![]() | Cost: - CD: - |
(Passive) If the character is |
![]() | Cost: - CD: - |
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, heals the ally with the lowest HP percentage within a 2-tile radius of the character by 100% of M.DEF. |
![]() | Cost: - CD: - |
(Reaction) When hit by an active attack from the |
![]() | Cost: - CD: - |
(Leader's Aura) For all "The Union" allies in battle, increases ATK by 10% and DEF by 20%. |
![]() | Cost: 2 CD: 3 |
(Physical DMG) Deals 75% | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 100% physical DMG and gains 20% | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns. | |
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Flare's Trait & Skills
Flare's Trait
Max Effect | |
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![]() | [Dazzling Light] Gains |
Stars Unlocked | Effect |
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![]() | Gains |
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Flare's Base Skills
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% Physical DMG. | |
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[Skill] Cost: 2 / CD: 0 (Physical DMG) Single-target attack. Deals 100% DMG and heals all allies within a 3-tile radius around the character by 40% of P.ATK. |
Skills That Can Be Learned at RK1
Skill | Range |
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[Skill] Cost: 1 / CD: 3 (Physical DMG) Single-target attack. Deals 110% DMG and inflicts | |
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[Skill] Cost: 3 / CD: 0 (Healing) Heals all allies within a 2-tile radius of the target. Recovers 30% of HP and converts 2 random |
Skills That Can Be Learned at RK3
Skill | Range |
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![]() | - |
[Skill] Cost: - / CD: - (Passive) After initiating an Active Attack, the character recovers 15% HP for all other allies within a 2-tile radius. | |
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[Skill] Cost: - / CD: - (Passive) If the character is |
Skills That Can Be Learned at RK5
Skill | Range |
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[Reaction] Cost: - / CD: - (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, heals the ally with the lowest HP percentage within a 2-tile radius of the character by 100% of M.DEF. | |
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[Reaction] Cost: - / CD: - (Reaction) When hit by an active attack from the |
Skills That Can Be Learned at RK7
Skill | Range |
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[Skill] Cost: - / CD: - (Leader's Aura) For all "The Union" allies in battle, increases ATK by 10% and DEF by 20%. | |
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[Skill] Cost: 2 / CD: 3 (Physical DMG) Deals 75% |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and gains 20% | |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns. |
Weapons That Flare Can Equip
List of Weapons
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Flare's Voice Actor
Flare Voice Actor
VA | Japanese VA: None |
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Flare's Skin
Initial | Ascended |
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