Listed below are the Skill effects, abilities, and enemy gimmicks that you will encounter as you play Fate/Grand Order (FGO). Tap on the specific gimmick to find out its effects and how to counter:
Buffs Used by Enemies
| ▼NP Charge | ▼Guts |
| ▼Evade/Invinc. | ▼Break Guts |
| ▼Sure Hit/Pierce | ▼Target Focus |
| ▼Ignore DEF/Cut | ▼Buff Null/Remove |
| ▼DEF Up/Cut | ▼Debuff Res/Null |
Debuffs Inflicted by Enemies
Other Gimmicks Done by Enemies
NP Charge Effects & Counters
Increases Enemy NP Gauge

NP Charge effects increase an enemy’s NP Gauge outside of normal turn progression, allowing Noble Phantasms to be used earlier than expected. These effects are common among bosses and can quickly create dangerous situations.
Amount of Charge Varies

The amount of NP gained from Charge effects differs depending on the enemy and skill used. Some effects increase NP by one stage, while others can fully charge an enemy’s gauge immediately, allowing for instant Noble Phantasm usage.
How to Counter NP Charge
Preventing enemy Noble Phantasms often requires preparation rather than reaction, as NP Charge effects commonly activate during the enemy’s turn. The use of defensive skills, NP control effects, and gauge reduction are the most reliable ways to manage sudden NP charges.
Difficult to Predict

Enemies use skills randomly, making it difficult to predict exactly when NP Charge effects will occur. Unexpected charges are common in longer fights, requiring teams to prepare for sudden Noble Phantasms.
Use Defensive Skills

NP Charge effects activate during the enemy’s turn, preventing reactions after they occur. If an enemy’s NP Gauge is close to full, using Invincibility or Evasion before ending the turn helps protect against unexpected Noble Phantasms.
Tip | Charge skills triggered by Break are hard to predict. We recommend protecting your party with Invincibility or Evasion before breaking a gauge. |
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Apply NP Seal

NP Seal prevents enemies from activating Noble Phantasms even when their NP Gauge reaches maximum. However, this effect can be removed through Debuff Cleanses or immunity effects.
| Common Servants with NP Seal | |||
|---|---|---|---|
Beni-Enma | Shuten-Douji | Asclepius | Musashibou Benkei |
Reduce Gauge with Decrease Charge

Decrease Charge lowers enemy NP Gauge and helps delay Noble Phantasm usage over multiple turns. While effective against gradual charging, Decrease Charge cannot prevent effects that instantly charge NP to maximum.
| Common Servants with Decrease Charge | |||
|---|---|---|---|
Tamamo-no-Mae | Zhuge Liang | Sakamoto Ryouma | Euryale |
Guts Effects & Counters
Revives After HP Reaches 0

Guts revives a Servant after their HP reaches 0, restoring a fixed amount of HP instead of allowing defeat. The amount recovered and number of activations depend on the specific effect, with some forms of Guts activating multiple times.
How to Counter Guts

Guts prevents enemies from being defeated immediately, requiring additional damage, delayed effects, or removal before the effect activates.
Deplete HP with Follow-up Attacks
Triggering Guts early in an attack chain allows remaining attacks in the same turn to hit the revived target. Noble Phantasms placed before follow-up cards are commonly used to remove Guts and defeat enemies immediately afterward.
Defeat with Damage Over Time
Poison, Burn, and Curse continue dealing damage after Guts activates, allowing enemies with low revived HP to be defeated at the end of the turn. This is more effective against Guts effects that restore only a small amount of HP.
Use Buff Removal

Buff Removal and Guts Removal effects can remove Guts before it activates, preventing revival entirely. Buffs marked as unremovable cannot be dispelled and must be defeated through additional damage or other counter methods.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
| Common Servants with Guts Removal | |||
Tenochtitlan | Karna (Santa) | ||
Evade, Invincibility, & Anti-Enforcement DEF
Nullifies Incoming Damage

Evasion, Invincibility, and Anti-Enforcement DEF prevent incoming damage while active, with effects lasting for a set number of turns or hits. Additionally, Anti-Enforcement DEF can protect against attacks that ignore defensive buffs.
Does Not Block Damage Over Time

Poison, Burn, and Curse deal damage directly each turn and are unaffected by Evasion or Invincibility. Servants and enemies will continue taking damage from these effects even while protected by defensive buffs.
How to Counter Evasion/Invincibility
No single method works in every situation, as each defensive effect is handled differently. The most effective approach depends on whether the defense can be bypassed, removed, or left to expire.
Use Piercing Effects or Sure Hit
(Def) | (Def) | (Def) | |
|---|---|---|---|
(Atk) | ◯ | ✕ | ✕ |
(Atk) | ◯ | ◯ | ✕ |
Sure Hit allows attacks to bypass Evasion effects. Ignore Invincible bypasses both Evasion and Invincibility. Matching the correct effect to the enemy’s defense is key to dealing damage reliably.
| Common Servants with Sure Hit | |||
|---|---|---|---|
Kukulcan | Chloe | Robin Hood | David |
| Common Servants with Ignore Invincible | |||
Sherlock Holmes | Ryougi Shiki | Mash | Gareth |
Use Buff Removal

Buff Removal can strip active defensive effects before attacking. Buff Block can also prevent these effects from being applied, making it useful against enemies that repeatedly apply protection.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
Deplete via Attacks or Wait for Expiry
Some defensive effects are limited by hit counts and disappear once those hits are consumed through attacks. Others are turn-based and will naturally expire, making it possible to wait them out before dealing damage.
Break Guts Effects & Counters
Revives HP Immediately Upon Break
Break Guts restores HP when an enemy’s Break Bar is depleted, preventing the next HP bar from becoming vulnerable immediately. Unlike regular Guts, this effect is tied to Break mechanics and commonly appears on bosses with multiple HP bars.
How to Counter Break Guts
Guts effects that trigger during a Break Bar usually cannot be bypassed through attack order and often requires additional turns or specific counters. Planning damage output around the extra HP recovery is often necessary in longer fights.
Follow-up Attacks Do Not Work
Regular Guts can be defeated through remaining attacks in the same chain, but this approach is ineffective against Break Guts. The effect activates alongside Break mechanics, preventing card sequencing from bypassing the revived HP.
Cannot be Removed
Break Guts is commonly applied as an unremovable effect, preventing Buff Removal from eliminating it before activation. In cases where the effect is removable, dispelling it before triggering the Break can prevent the additional HP recovery.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
| Common Servants with Guts Removal | |||
Tenochtitlan | Karna (Santa) | ||
Sure Hit & Pierce Effects & Counters
Ignores Evasion and Invincibility
(Def) | (Def) | (Def) | |
|---|---|---|---|
(Atk) | ◯ | ✕ | ✕ |
(Atk) | ◯ | ◯ | ✕ |
Sure Hit allows attacks to bypass Evasion effects. Ignore Invincibility bypasses both Evasion and Invincibility. Matching the correct effect to the enemy’s defense is key to dealing damage reliably.
How to Counter Piercing Effects

Piercing effects bypass common defensive tools, so survival often depends on using the correct type of defense, reducing incoming damage, or removing the buff before it is used.
Use the Correct Defensive Effect
Different defensive effects interact differently with piercing mechanics. Evasion can still block effects without Sure Hit, Invincibility remains effective unless countered by Ignore Invincibility, and Anti-Enforcement DEF provides protection against the widest range of piercing effects.
| Common Servants with Evade | |||
|---|---|---|---|
Scáthach-Skadi | Tristan | Thrúd | David |
| Common Servants with Invincible | |||
Merlin | Jeanne d'Arc | Lady Avalon | Mash |
| Common Servants with Anti-Enforcement DEF | |||
Altria Caster | Altria Caster (Berserker) | Kuonji Alice | - |
Tank with High DEF Buffs

Stacking DEF Up buffs on allies and applying ATK Down debuffs on enemies can significantly reduce incoming damage even when piercing effects are active. This approach focuses on damage mitigation rather than complete negation.
| Common Servants with DEF Up | |||
|---|---|---|---|
Mash | Zhuge Liang | Boudica | Andersen |
| Common Servants with ATK Down | |||
Orion | Nightingale | Yagyu Munenori | Asterios |
Use Buff Removal

Buff Removal can eliminate piercing effects before they take effect, preventing them from bypassing defenses. However, buffs marked as unremovable cannot be cleared and must be played around instead.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
Target Focus Effects & Counters
Forces Attacks Toward the User

Target Focus redirects attacks and single-target effects toward the affected enemy, preventing other targets from being selected. This can protect allies or force attacks away from higher-priority enemies.
How to Counter Target Focus

Target Focus restricts target selection rather than preventing damage, making indirect attacks or effect removal the most common counters.
Use AoE Noble Phantasms
AoE Noble Phantasms deals damage to all enemies regardless of Target Focus, allowing protected targets to be hit. This is the most reliable way to damage multiple enemies without removing the effect.
Use Buff Removal

Buff Removal can remove Target Focus effects and restore normal target selection. Effects marked as unremovable cannot be dispelled and must be worked around through AoE attacks or other mechanics.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
Protect Allies with Defensive Skills

Allies affected by Target Focus are more likely to receive concentrated damage and may be defeated quickly. Effects such as Invincibility, Evasion, or damage reduction effects can improve survivability.
Alternatively, servants can intentionally be left to be defeated to allow a sub-member to enter the battle earlier.
Ignore DEF & Damage Cut Pierce
Bypasses Defensive Buffs

Ignore Defense and Damage Cut Pierce allow attacks to bypass specific damage reduction effects instead of removing them. Ignore Defense ignores DEF Up effects, while Damage Cut Pierce ignores fixed damage reduction from Damage Cut buffs.
How to Counter Piercing Effects

Piercing effects only bypass certain defensive buffs and do not ignore all forms of protection. Defensive options that remain unaffected can still prevent or reduce incoming damage.
Use Evade or Invincibility
Effects such as Evasion, Invincibility, and Anti-Enforcement DEF continue to block damage as Ignore Defense and Damage Cut Pierce do not bypass damage nullification effects.
| Common Servants with Evade | |||
|---|---|---|---|
Scáthach-Skadi | Tristan | Thrúd | David |
| Common Servants with Invincible | |||
Merlin | Jeanne d'Arc | Lady Avalon | Mash |
| Common Servants with Anti-Enforcement DEF | |||
Altria Caster | Altria Caster (Berserker) | Kuonji Alice | - |
Use Buff Removal

Buff Removal can remove Ignore Defense or Damage Cut Pierce effects before the enemy attacks, allowing defensive buffs to function normally again. Buffs marked as unremovable cannot be dispelled and must be handled through other defensive options.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
Debuff Immunity/Resistance Effects & Counters
Blocks Incoming Debuffs

Debuff Immunity completely prevents debuffs from being applied, while Debuff Resistance lowers the chance of debuffs succeeding. High resistance values can cause debuffs to fail even when effects are normally guaranteed.
How to Counter Debuff Immunity/Res

To counter Debuff Immunity and Resistance, focus on lowering resistance, applying Debuff Resistance Down effects, or relying on effects that do not require debuffs.
Avoid Using Debuff-Heavy Servants
Servants whose kits become less effective against Debuff Immunity should wait for the effect to expire or rely on Servants who do not depend on Debuffs to deal damage.
Debuff Resistance Down Effects
Debuff Resistance Down can reduce enemy resistance and improve the chance of debuffs applying successfully. Increasing Debuff Success Rate on allies has a similar effect, although neither method guarantees success against high resistance values.
| Common Servants for Debuff Success | |||
|---|---|---|---|
Anastasia | Gilgamesh | Fuuma Kotarou | Phantom |
Use Buff Removal

Buff Removal can remove Debuff Immunity or Debuff Resistance effects, restoring normal debuff application rates. Effects marked as unremovable cannot be dispelled and must be handled by waiting for expiration or avoiding debuff-reliant strategies.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
DEF Up & Damage Cut
Reduces Incoming Damage

DEF Up and Damage Cut lower incoming damage rather than blocking it completely. DEF Up reduces damage by a percentage, while Damage Cut subtracts a fixed amount from each hit, making the latter particularly effective against multi-hit attacks.
How to Counter DEF Up/Damage Cut

Bypassing these effects requires players to evaluate whether to use offensive buffs or utility-based solutions. The most effective method depends on the strength and type of defensive effect applied.
Apply High-Value Offensive Buffs

Buffs such as ATK Up, Card Performance buffs, and Critical Buffs are usually enough to overcome most defensive buffs. Standard DEF Up and Damage Cut effects rarely negate heavily buffed attacks completely.
Ignore Defense or Damage Cut Pierce
Ignore Defense skills bypass DEF buffs entirely, allowing attacks to deal full damage. When facing flat damage reduction, Damage Cut Pierce ensures the full value of an attack reaches the target's health bar.
| Common Servants with Ignore DEF | |||
|---|---|---|---|
Sherlock Holmes | Emiya | Mash | Cú Chulainn (Prototype) |
| Common Servants with Damage Cut Pierce | |||
Shizuki Soujyuro | - | - | - |
Use Buff Removal

Buff Removal can remove active DEF Up and Damage Cut effects before attacking, restoring normal damage output immediately. Defensive buffs marked as unremovable cannot be dispelled and must be bypassed or overcome through stronger offensive effects.
| Common Servants with Buff Removal | |||
|---|---|---|---|
Amakusa Shirou | Martha | Medea | Musashibou Benkei |
Nullify Buff & Buff Removal
Nullify Buff Prevents New Buffs

Nullify Buff prevents newly applied buffs from activating while the effect remains active. All buff types fail upon application until the debuff has expired or is removed.
Buff Removal Clears Existing Buffs
Buff Removal affects all existing buffs on the Servant, some effects remove all buffs, while others remove only a limited number.
Removes Newest Buffs First
Effects that remove a fixed number of buffs prioritize the most recently applied buffs before older ones. Adjusting the order of buffs can sometimes preserve important effects from partial removal.
Specific Buff Removal

Some effects target specific buff categories instead of removing all active effects. These may remove offensive buffs such as Sure Hit or defensive effects such as Invincibility and Evade.
How to Counter Nullify Buff

Nullify Buff only prevents future buffs from being applied and does not remove buffs already active on a Servant. Removing the debuff or waiting for expiration restores normal buff application.
Use Debuff Removal
Debuff Cleanse removes Nullify Buff and restores the ability to receive new buffs. Effects marked as unremovable cannot be cleansed and must be waited out or worked around.
| Common Servants with Debuff Cleanse | |||
|---|---|---|---|
Altria Caster | Nightingale (Santa) | Asclepius | Jason |
Consume Hit Counts or Wait Out Turns
Most Nullify Buff effects are limited by hit counts, allowing low-priority buffs to be used first to consume remaining charges. Turn-based effects expire naturally after their duration ends, restoring normal buff application.
How to Counter Buff Removal
Buff Removal removes active effects immediately, making timing and protection more important than stacking buffs early.
Use Buff Removal Resistance
Buff Removal Resistance lowers or prevents the chance of active buffs being removed. This allows offensive and defensive effects to remain active even against enemies with frequent removal effects.
| Common Servants with Buff Removal Res | |||
|---|---|---|---|
Semiramis | Beni-Enma | Nightingale (Santa) | Xu Fu |
Delay Buffs
If an enemy is expected to trigger Buff Removal through skills, Break effects, or scripted actions, applying buffs afterward prevents them from being wasted. Delaying key buffs is often more reliable than reapplying them repeatedly.
NP Seal Effects & Counters
Prevents Use of Noble Phantasms

NP Seal prevents affected targets from activating Noble Phantasms while the debuff remains active. A full NP gauge does not bypass the effect, and NP use becomes available again only after the seal expires or is removed.
Prevents NP Gain on Enemies

When applied to enemies, NP Seal prevents their natural NP charge gained at the end of the turn. It does not stop NP gain from skills, enemy passives, or scripted effects such as Break actions and direct charge abilities.
How to Counter NP Seal

NP Seal blocks Noble Phantasm usage but does not remove existing NP charge. Removing the debuff restores access to Noble Phantasms immediately if sufficient NP is already available.
Use Debuff Removal
Debuff Cleanse removes NP Seal and restores the ability to use Noble Phantasms normally. Unremovable debuffs cannot be cleansed, and Skill-based cleanses are generally more reliable because NP-based cleanses cannot be activated while sealed.
| Common Servants with Debuff Cleanse Skills | |||
|---|---|---|---|
Nightingale (Santa) | David | Asclepius | Jason |
Use Debuff Immunity

Debuff Immunity prevents NP Seal from being applied, allowing Noble Phantasms to remain available. This is less reliable against unpredictable enemy skills or scripted effects that are difficult to time in advance.
| Common Servants with Debuff Immune | |||
|---|---|---|---|
Murasaki Shikibu | BB | Habetrot | Asclepius |
Stun & Charm Effects & Counters
Prevents All Actions

Stun and Charm prevent affected Servants from acting for the duration of the debuff. Crowd-controlled Servants cannot attack, use Skills, activate Noble Phantasms, or contribute to Chain effects during that turn.
How to Counter Stun/Charm

Stun and Charm disable multiple actions at once, making removal or prevention more valuable than recovery afterward. Preventing the debuff in advance is often more reliable against enemies with frequent control effects.
Use Debuff Removal
Debuff Removal clears Stun or Charm and restores normal actions immediately. Unremovable debuffs cannot be cleared and must be waited out.
| Common Servants with Debuff Cleanse | |||
|---|---|---|---|
Altria Caster | Nightingale (Santa) | Asclepius | Jason |
Use Debuff Immunity

Debuff Immunity prevents Stun and Charm from being applied, allowing actions to continue normally. This is less reliable against unpredictable enemy skills or scripted effects that are difficult to anticipate.
| Common Servants with Debuff Immune | |||
|---|---|---|---|
Murasaki Shikibu | BB | Habetrot | Asclepius |
Skill Seal Effects & Counters
Prevents Use of Skills

Skill Seal prevents affected targets from activating Skills while the debuff remains active. Existing buffs and effects remain unchanged, but Skills cannot be used until the seal expires or is removed.
How to Counter Skill Seal

Skill Seal blocks access to healing, defensive effects, and utility tied to Skills, making removal important in longer fights. Preventing the debuff beforehand or cleansing it afterward restores normal Skill usage.
Use Debuff Removal
Debuff Removal counters Skill Seal and restores access to Skills immediately. Unremovable debuffs cannot be cleansed, and Noble Phantasm-based cleanses are often more reliable because Skill-based cleanses cannot be activated while sealed.
| Common Servants with Debuff Cleanse NPs | |||
|---|---|---|---|
Altria Caster | Jeanne d'Arc | Medea (Lily) | Marie Antoinette |
Use Debuff Immunity
Debuff Immunity prevents Skill Seal from being applied, allowing access to Skills to remain unaffected. This is less reliable against unpredictable enemy skills or scripted effects that are difficult to anticipate.
| Common Servants with Debuff Immune | |||
|---|---|---|---|
Murasaki Shikibu | BB | Habetrot | Asclepius |
Damage Over Time Effects & Counters
Damage Taken Every Turn

Poison, Burn, and Curse deal damage automatically at the end of each turn while active. Individual stacks often deal low damage, but multiple applications can rapidly reduce HP over longer fights.
Damage Over Time Amplification

Certain effects increase damage taken from Poison, Burn, or Curse beyond normal values. These amplification effects stack with existing damage over time debuffs, causing HP loss to escalate quickly if left unchecked.
How to Counter Damage Over Time
Damage over time effects bypass many defensive effects and continue triggering each turn until removed or expired. Removing either the damage effect or its amplification source reduces long-term HP loss.
Use Debuff Cleanse
Debuff Removal clears Poison, Burn, Curse, and related amplification effects, preventing further damage at the end of turns. Unremovable debuffs cannot be cleared and must be managed through healing or defensive effects.
| Common Servants with Debuff Cleanse | |||
|---|---|---|---|
Altria Caster | Nightingale (Santa) | Asclepius | Jason |
Use Debuff Immunity

Debuff Immunity prevents damage over time, and related damage amplification effects from being applied. Preventing these effects is generally more reliable than removing multiple stacked debuffs afterward.
| Common Servants with Debuff Immune | |||
|---|---|---|---|
Murasaki Shikibu | BB | Habetrot | Asclepius |
Break Bar Effects & Counters
Enemies Have Multiple HP Bars

Break Bar enemies have their HP divided into multiple bars instead of a single health pool. Depleting one bar does not defeat the enemy and instead triggers the next HP bar, often alongside additional effects or mechanics.
Damage Does Not Carry Over

Excess damage dealt when breaking an HP bar is lost and does not transfer to the next bar. Even if an attack deals enough damage to remove multiple bars, only one Break Bar can be depleted at a time, with remaining bars requiring additional turns.
Special Skills Often Trigger on Break

Breaking an enemy’s HP bar frequently activates scripted effects such as NP Charge, buffs, debuffs, buff removal, or additional mechanics. These effects vary by quest and are often designed to increase difficulty after each bar is broken.
Crowd Control Does Not Stop Break Effects
Break effects activate regardless of conditions such as Stun, Charm, or other action-preventing debuffs. While scripted Break actions still occur, enemies prevented from acting will not perform normal actions afterward during the same turn.
Damage Over Time Cannot Break Bar

Poison, Burn, and Curse damage cannot deplete a Break Bar completely. If Damage Over Time effects reduce an enemy below a threshold, the enemy remains at 1 HP until damaged by a normal attack or Noble Phantasm.
Instant Death Removes One Gauge
Successful Instant Death effects remove only one HP bar instead of defeating the enemy entirely. Since bosses with Break Bars typically have high Instant Death resistance, this strategy is rarely reliable.
How to Counter Break Bars
Countering Break Bars often requires preparing for the effects triggered after a bar is depleted rather than the Break itself. Defensive skills, buff removal, debuff cleansing, and timing Noble Phantasms carefully can reduce the impact of dangerous Break mechanics.
No Universal Counter Exists
Break effects vary depending on the quest and can include defensive buffs, NP Charge, party debuffs, or other mechanics. Checking enemy gimmicks beforehand and adjusting team composition accordingly is often necessary for difficult content.
Prepare Counters in Advance

Immediate NP Charge after a Break is one of the most common enemy mechanics. Bringing defensive options such as Invincibility, Evade, or NP Seal helps prevent sudden Noble Phantasm attacks after breaking a bar.
Instant Death Effects & Counters
Immediate Defeat Regardless of HP

Instant Death defeats the target immediately if successful, ignoring remaining HP and bypassing most forms of damage reduction. Success rate varies depending on the effect used and the target’s Instant Death Resistance.
How to Counter Instant Death
Instant Death ignores survivability based on HP alone, making revival effects or resistance more valuable than healing. Preventing the effect entirely is generally more reliable than recovering afterward.
Use Guts

Guts revives Servants defeated by Instant Death, allowing them to return with remaining HP after activation. Enemies may continue attacking afterward, so combining Guts with defensive effects such as Invincibility or Evasion improves survival.
| Common Servants with Guts | |||
|---|---|---|---|
Aesc the Savior | Irisviel | Nightingale (Santa) | Asclepius |
Use Instant Death Immunity/Resistance

Instant Death Immunity prevents the effect from activating entirely, while Instant Death Resistance lowers the chance of the effect succeeding. Resistance may still fail against enemies with high success rates, making full immunity the more reliable option.
| Common Servants for Death Protection | |||
|---|---|---|---|
Scáthach-Skadi | Space Ereshkigal | Nitocris (Alter) | Kijyo Koyo |
Related Articles
Return to FGO Guide Home PageArticles to Read First When You Start
Recommended Servants and Craft Essences for BeginnersGame Systems You Should Know
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Servant Training Guides
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Saber
Bedivere
Caesar
Archer
Chloe von Einzbern
Nightingale (Santa)
David
Euryale
Robin Hood
Arash
Lancer
Cú Chulainn
Cú Chulainn (Prototype)
Leonidas I
Rider
Sakata Kintoki
Alexander
Ushiwakamaru
Georgios
Caster
Altria Caster
Merlin
Scáthach-Skadi
Zhuge Liang
Asclepius
Mozart
Cú Chulainn
Medea
Chen Gong
Shakespeare
Assassin
Koyanskaya of Light
Ryougi Shiki
Berserker
Altria Caster
Arjuna (Alter)
Ibuki-Douji
Morgan
Sakata Kintoki
Chacha
Jeanne d'Arc (Alter)
Lu Bu Fengxian
Paul Bunyan
Spartacus
Scáthach-Skadi
Ashiya Douman
Mecha Eli-chan
Xu Fu
Lady Avalon
Oberon