MW3
CoD: MW3 Wiki - Call of Duty: Modern Warfare 3 Guide & Tips
Nerfs & Buffs - Weapon Patch Notes

Nerfs & Buffs - Weapon Patch Notes

Last Updated:
MW3 | Nerfs & Buffs - Weapon Patch Notes | CoD Modern Warfare 3 2023 - GameWith

Weapon nerfs & buffs patch notea in Call of Duty Modern Warfare 3 (2023). Learn about weapon changes in each update and the date of the patch in CoD MW3 (2023).

Table of Contents

Update News & Patch Notes

MW3 Season 1 Patch Notes - January 17

DateWednesday, January 17th

Buffs

SVA 545 - Increased maximum damage from 29 to 30
FR 5.56 - Increased medium damage from 36 to 40
FR Avancer - Increased maximum damage from 25 to 29
- Decreased maximum damage range from 34.9m to 24.8m
STB 556 - Increased maximum damage range from 15.2m to 30.5m
- Increased near-medium damage range from 29.5m to 39.4m
- Increased medium damage range from 47m to 54.6m
Kastov 762 - Increased lower-torso damage multiplier from 0.96x to 1.1x
- Increased leg damage multiplier from 0.96x to 1.1x
- Increased foot damage multiplier from 0.96x to 1.1x
Tempus Razorback - Increased maximum damage from 28 to 29
- Increased maximum damage range from 12.7m to 22.9m
- Increased lower-torso damage multiplier from 1x to 1.1x
Kastov-74u - Increased minimum damage from 19 to 22
- Increased near-medium damage range from 22.9m to 30.5m
- Increased medium damage range from 36.8m to 47m
Chimera - Increased near-medium damage from 28 to 29
M16 - Decreased upper-torso damage multiplier from 1.2x to 1x
- Decreased arm damage multiplier from 1.2x to 1x
- Decreased hand damage multiplier from 1.2x to 1x
- Decreased sprint to fire time from 210ms to 189ms
- Decreased aim down sight time from 290ms to 240ms
Kastov 545 - Increased maximum damage from 32 to 34
- Decreased maximum damage range from 24.9m to 15.2m
- Decreased aim down sight time from 240ms to 225ms
Lachmann-762 - Increased maximum damage from 44 to 52
Cronen Squall - Increased maximum damage from 31 to 32
FTAC Recon - Increased lower-torso damage multiplier from 1x to 1.3x
- Decreased aim down sight time from 270ms to 250ms
Sidewinder - Decreased recoil and gun kick while firing.
SO-14 - Increased maximum damage from 41 to 46
WSP Swarm - Increased maximum damage range from 4.6m to 6.6m
- Increased near-medium damage range from 7.9m to 11.7m
Rival-9 - Decreased horizontal recoil slightly.
- Decreased firing aim stability benefit by 5% (MTZ Marauder Stock)
Striker 9 - Increased maximum damage from 27 to 29
Lachmann Shroud - Increased maximum damage from 30 to 38
- Increased near-medium damage from 28 to 32
- Decreased maximum damage range from 12.2m to 10.7m
- Decreased headshot damage multiplier from 1.4x to 1.2x
- Decreased neck damage multiplier from 1.2x to 1.02x
- Decreased upper-torso damage multiplier from 1.2x to 1.02x
- Decreased arm damage multiplier from 1.2x to 1.02x
- Decreased hand damage multiplier from 1.2x to 1.02x
Fennec 45 - Increased maximum damage range from 10.7m to 12.7m
- Increased leg damage multiplier from 1x to 1.1x
- Increased foot damage multiplier from 1x to 1.1x
- Decreased aim down sight time from 200ms to 190ms
- Decreased sprint to fire time from 110ms to 99ms
BAS-P - Decreased maximum damage range from 18.8m to 16.3m
- Increased leg damage multiplier from 0.95x to 1x
- Increased foot damage multiplier from 0.95x to 1x
Lachmann Sub - Increased near-medium damage from 28 to 29
- Increased lower-torso damage multiplier from 1x to 1.1x
MX9 - Increased upper-leg damage multiplier from 0.9x to 1.04x
- Increased foot damage multiplier from 0.9x to 1.04x
- Decreased aim down sights time from 220ms to 200ms
- Decreased sprint to fire time from 110ms to 88ms
Expedite 12 - Increased medium damage range from 10.4m to 12.4m
- Decreased pellet spread while aiming down sight by 20%.
Bryson 800 - Decreased sprint to fire time from 182ms to 145ms
- Decreased aim down sight time from 350ms to 300ms.
Bryson 890 - Increased rate of fire from 150rpm to 164rpm
Holger 26 - Increased minimum damage from 25 to 29
DG-58 LSW - Decreased sprint to fire time from 294ms to 231ms
- Decreased aim down sight time from 370ms to 320ms
Sakin MG38 - Increased lower-torso damage multiplier from 1x to 1.15x
- Decreased aim down sight time from 430ms to 410ms
HCR 56 - Decreased sprint to fire time from 250ms to 225ms
- Decreased aim down sight time from 390ms to 310ms
EBR-14 - Decreased sprint to fire time from 270ms to 216ms
- Decreased aim down sight time from 255ms to 240ms
Lockwood Mk2 - Decreased aim down sight time from 250ms to 240ms
- Decreased hipfire spread while standing by 10%.
Tempus Torrent - Increased leg damage multiplier from 0.95x to 1x
- Increased foot damage multiplier from 0.95x to 1x
Crossbow - Increased minimum damage from 100 to 125
LM-S - Decreased sprint to fire time from 210ms to 189ms
- Decreased aim down sight time from 270ms to 245ms
Victus XMR - Increased lower-torso damage multiplier from 1.05x to 1.5x
Carrack .300 - Increased recoil center speed by 100%
TYR - Increased near-medium damage from 90 to 100
- Increased minimum damage from 70 to 75
- Decreased near-medium damage range from 15.2m to 11.4m
- Increased upper-torso damage multiplier from 1.3x to 1.5x
- Decreased lower-torso damage multiplier from 1.3x to 1x
- Decreased arm damage multiplier from 1.3x to 1x
- Decreased hand damage multiplier from 1.3x to 1x
- Decreased trigger action delay from 150ms to 90ms
- Decreased trigger action delay from 70ms to 60ms (Ullr's Fury Trigger Action)
- Decreased trigger action delay from 210ms to 150ms (Odin's Judgement Trigger Action)
9mm Daemon - Added far-medium damage at 26 to 31m
- Increased maximum damage from 34 to 40
- Increased near-medium damage from 30 to 34
- Increased medium damage from 26 to 30
- Decreased maximum damage range from 9.4m to 7.4m
- Decreased near-medium damage range from 20.6m to 11.4m
- Decreased medium damage range from 31m to 20.6m
Stormender - EMP effects will now disable and/or destroy the following items:Drill Charge, Smoke Airdrop, Inflatable Decoy, Swarm

Nerfs

DG-56 - Decreased maximum damage range from 35.6m to 20.3m
- Decreased medium damage range from 44.5m to 30.5
Holger 556 - Increased sprint to fire time from 231ms to 252ms
MCW - Increased sprint to fire time from 220ms to 241m
Lockwood 680 - Increased sprint to fire time from 184ms to 200ms
Lockwood 300 - Decreased minimum damage from 75 to 57 (12 Gauge Slug)
- Decreased maximum damage range from 3m to 2.3m (Maelstrom Dual Trigger Action)
- Decreased near-medium damage range from 6.4m to 5.3m (Maelstrom Dual Trigger Action)
DM56 - Increased sprint to fire time from 168ms to 199ms
MTZ Interceptor - Decreased head damage multiplier from 2x to 1.62x
- Decreased neck damage multiplier from 2x to 1.62x
KATT-AMR - Decreased damage range benefit by 9% (Zang-34 Barrel)
- Decreased bullet velocity benefit by 8% (Zang-34 Barrel)
KV Inhibitor - Added medium damage at 129 to 61m
- Decreased minimum damage from 129 to 99
- Decreased maximum damage range from 38.1m to 30.5m
- Decreased near-medium damage from 58.4m to 48.3m
Official Patch Notes

MW3 Season 1 Patch Notes - December 6

DateWednesday, December 6th

Buffs

BAS-B (Battle Rifle) - Increased damage multipliers in semi-auto fire type to intended values.
Lower-Torso: 1x to 1.2x
Arm & Hand: 1x to 1.35x
Sidewinder (Battle Rifle) - Decreased aim down sights time from 280ms to 265ms (-5%).
- Tempus Predator Precision (Barrel)
Increased gun kick control benefit by 5%.
- Huntsman Series-R Integrated Suppressor (Barrel)
Increased gun kick control benefit by 7%.
- RB Borealis Grip (Rear Grip)
Increased gun kick control benefit by 5%.
Striker (Submachine Gun) - Decreased sprint to fire time from 110ms to 100ms (-9%).
- Decreased aim down sights time from 230ms to 215ms (-7%).
- Striker Stubby (Barrel)
Added 9% aim down sights time benefit.
WSP Swarm (Submachine Gun) - Decreased sprint to fire time from 110ms to 88ms (-20%).
- Decreased aim down sights time from 190ms to 175ms (-8%).
Striker 9 (Submachine Gun) - Decreased sprint to fire time from 110ms to 100ms (-9%).
- Decreased aim down sights time from 225ms to 205ms (-9%).
- Striker Stubby (Barrel)
Added 9% aim down sights time benefit.
Lockwood 680 (Shotguns) - Tac-Stance will no longer reduce damage pellet count.
MCW 6.8 (Marksman Rifle) - Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.
Riot Shield (Melee) - Increased melee damage from 50 to 75 (+50%).
- (Nerf) Added a 10% movement speed penalty while stowed.
M4 (Assault Rifle) - Increased maximum damage from 28 to 35 (+25%).
- (Nerf) Decreased head and neck damage multipliers from 1.37x to 1.1x (-20%).
TAQ-V (Battle Rifles) - Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).
Vaznev-9K (Submachine Guns) - Increased near-medium damage from 29 to 30 (+3%).
ISO 45 (Submachine Guns) - Increased maximum damage from 30 to 33 (+10%).
KV Broadside (Shotguns) - Increased far-medium damage range from 9m to 10m (+8%).
- Decreased aim down sights spread slightly.
RAAL MG (Light Machine Guns) - Decreased aim down sights time from 470ms to 390ms (-17%).
- Decreased sprint to fire time from 375ms to 320ms (-15%).
- Decreased tactical sprint to fire time from 496ms to 416ms (-16%).
556 Icarus (Light Machine Guns) - Increased maximum damage from 28 to 34 (+21%).
- (Nerf) Decreased head damage multiplier from 1.4x to 1.1x (-21%).
SP-R 208 (Marksman Rifle) - Increased maximum damage range from 15m to 20m (+28%).
- Decreased aim down sights time from 370ms to 340ms (-8%).
Basilisk (Handgun) - Increased maximum damage range from 5m to 7m (+35%).
- Increased near-medium damage range from 6m to 15m (+140%).
- Increased far-medium damage range from 17m to 23m (+32%).

Nerfs

MTZ-556 (Assault Rifle) - Increased maximum hipfire spread while standing by 10%.
- Increased maximum hipfire spread while crouched by 6%.
- Increased hipfire spread penalty incurred while firing by 10%.
- Increased hipfire spread penalty incurred while moving by 4%.
- MTZ Natter Heavy Short (Barrel)
Decreased hipfire spread benefit by 5%.
- Bruen Thunder V9 (Stock)
Decreased hipfire spread benefit by 6%.
S-37C Dl Breacher Device (Muzzle) - Decreased hipfire spread benefit by 14%.
- Resolved an issue that prevented one-hit melee kills in round-based Modes.
Bruen Tactical Vertical Grip (Underbarrel) - Decreased hipfire spread benefit by 8%.
.277 Hollowpoint (Ammunition) - Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).
Season 1 Update Patch Notes

MW3 Preseason Patch Notes - November 21

DateTuesday, November 21th

Nerfs

Holger 556 (Assault Rifle) - Decreased headshot damage multiplier from 1.4x to 1.3x.
- Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x. - Increased sprint to fire time from 210ms to 231ms (+10%).
DG-58 (Assault Rifle) - Decreased maximum damage from 44 to 40 (-9%).
- Decreased medium damage from 35 to 33 (-6%).
- Decreased neck damage multiplier from 1.4x to 1.1x.
- Increased burst delay from 100ms to 120ms (+20%).
FR 5.56 (Assault Rifle) - Decreased maximum damage from 44 to 43 (-2%).
- Decreased near-medium damage from 40 to 36 (-10%).
- Decreased minimum damage from 36 to 33 (-8%).
- Decreased headshot damage multiplier from 1.5x to 1.4x.
- Decreased leg and foot damage multipliers from 1x to 0.9x.
- Increased aim down sights time from 240ms to 260ms (+8%).
- Increased sprint to fire time from 210ms to 231ms (+10%).
Striker 9 (Submachine Gun) - Decreased maximum damage from 32 to 27 (-16%).
- Decreased aim down sights time from 275ms to 225ms (-18%).

Buffs

Striker (Submachine Gun) - Increased maximum damage range from 9m to 19m (+114%).
- Increased near-medium damage from 33 to 36 (+9%).
- Increased far-medium damage from 27 to 33 (+22%).
- Decreased aim down sights time from 240ms to 230ms (-4%).
AMR9 (Submachine Gun) - Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.
- Decreased sprint to fire time from 294ms to 206ms (-30%).
November 21 Preseason Patch Notes (Official Blog)

MW3 Launch Patch Notes

DateFriday, November 15th

Buffs

MCW (Assault Rifle) - Increased hipfire control during sustained fire.
BAS-B (Battle Rifle) - Increased hipfire control during sustained fire.
- Increased hipfire control during sustained fire.
MTZ Interceptor (Marksman Rifle) - Increased hipfire control during sustained fire.
Renetti (Handgun) - Increased hipfire control during sustained fire.
- JAK Ferocity Carbine Kit (Conversion Kit) - Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
TYR (Handgun) - Increased hipfire control during sustained fire.
- Odin’s Judgement (Trigger Action) - Decreased trigger response time to the intended 210ms duration.
November 15 Launch Patch Notes
(Official Blog)

MW3 November 9th Patch Notes

DateFriday, November 9th

Nerfs

MCW (Assault Rifle) - Increased bullet velocity by 18%.
- Increased recoil during sustained fire.
- Decreased minimum damage from 24 to 21 (-13%).
Striker (Submachine Gun) - Decreased maximum damage from 42 to 36 (-14%).
- Decreased near-medium damage from 33 to 27 (-18%).
- Decreased fear-medium damage from 27 to 25 (-7%).
- Decreased minimum damage from 21 to 20 (-5%).
- Decreased aim down sights time from 250ms to 240ms (-4%).
WSP Stinger (Handgun) - Swapped semi-auto crosshair for expected full-auto crosshair.
- Decreased maximum damage from 25 to 24 (-4%).
- Decreased maximum damage from 27 to 25 (-7%).
- Decreased maximum damage range from 12m to 6m (-50%).
- Decreased upper-torso damage multiplier from 1.1x to 1x.
- Decreased hipfire spread during sustained fire.
Renetti (Handgun)
JAK Ferocity Carbine Kit (Conversion Kit)
- Swapped semi-auto crosshair for expected burst-fire crosshair.
- Slightly increased recoil during sustained fire.
- Decreased minimum damage.
- Swapped semi-auto crosshair for expected full-auto crosshair.
- Increased aim down sight time 200ms.
- Increased sprint to fire time from 80ms to 100ms (+25%).
COR-45 (Handgun) - Decreased maximum damage range from 9m to 6m (-33%).
- Decreased near-medium damage range from 20m to 10m (-50%).
High Velocity (Ammunition) - Decreased bullet velocity multiplier from 1.2x to 1.15x.
- Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
Low Grain Rounds (Ammunition) - Decreased damage range penalty.
- Decreased bullet velocity penalty.
- Decreased recoil control advantage.
High Grain Rounds (Ammunition) - Decreased recoil control penalty.
- Decreased bullet velocity advantage.
- Decreased damage range advantage.
Optics (Attachment) - Decreased aim down sights time penalty across multiple Optic types.
-- Dots & Holographics: 30ms to 0ms (-100%).
-- 2.5x: 70ms to 15ms (-79%).
-- 4x & Hybrids: 40ms to 20ms (-50%).
-- Scopes: 100ms to 50ms (-50%).
Muzzles (Attachment) - Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.

Buffs

SVA 545 (Assault Rifle) - Increased bullet velocity by 19%.
- Increased rate of fire from 632 RPM to 682 RPM (+8%).
- Increased lower-torso damage multiplier from 1x to 1.1x.
- Decreased recoil to veer less to the right.
MTZ-556 (Assault Rifle) - Increased bullet velocity by 18%.
- Increased maximum damage range from 23m to 27m (+17%).
Holger 26 (Light Machine Gun) - Increased bullet velocity by 13%.
Pulemyot 762 (Light Machine Gun)
JAK Annihilator Bullpup Kit (Conversion Kit)
- Increased bullet velocity by 16%.
- Decreased maximum damage from 47 to 45 (-4%).
- Increased bullet velocity by 29%.
- Decreased rate of fire from 666 RPM to 571 RPM (-14%).
MTZ Interceptor (Marksman Rifle) - Increased bullet velocity by 15%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 330ms to 265ms (-20%).
MCW 6.8 (Marksman Rifle) - Increased bullet velocity by 12%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 260ms to 245ms (-6%).
Longbow (Sniper Rifle) - Increased bullet velocity by 13%.
- Swapped full-auto crosshair for expected semi-auto crosshair.
- Increased flinch when shot by an enemy player to align with other Sniper Rifles.
- Increased hipfire spread while moving and during sustained fire.
KV Inhibitor (Sniper Rifle) - Increased bullet velocity by 5%.
- Increased hipfire spread while moving.
- Increased flinch when shot by an enemy player by 18%.
November 9 Patch Notes
(Official Blog)

MP Beta Weekend 2 Patch Notes

DateThursday, October 12th at 10 AM PST

- Reduced Tac-Stance spread while sliding for several weapon classes

- Striker (Submachine Gun) performance adjusted

- Guardian-SC (Killstreak) performance adjusted

CoD MW3 Related Articles

News & Updates

Season 1

Events & Promotions

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close

Looks like nobody posted here yet...

Copyright Notice

© 2023 Activision Publishing Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, and CALL OF DUTY: WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

Article Menu
News & Events
News & Updates
Events
Season 1 News & Updates
New Features
Weapon & Equipment
Weapon Related Database
Weapon Guide
Zombies (MWZ)
Zombies Mode Guides
Zombies Schematics
Zombies Mission Guides
Act 1 Zombies Missions
Act 2 Zombies Missions
Act 3 Zombies Missions
Trophy & Achievements
Playlist
Useful Guide
Map Guide
Setting Guide
Campaign Missions
Campaign Related Guide
Related Franchise