Weapon nerfs & buffs patch notea in Call of Duty Modern Warfare 3 (2023). Learn about weapon changes in each update and the date of the patch in CoD MW3 (2023).
Table of Contents
MW3 Season 1 Patch Notes - December 6
Date | Wednesday, December 6th |
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Buffs
MTZ-556 (Assault Rifle) | - Increased maximum hipfire spread while standing by 10%. - Increased maximum hipfire spread while crouched by 6%. - Increased hipfire spread penalty incurred while firing by 10%. - Increased hipfire spread penalty incurred while moving by 4%. - MTZ Natter Heavy Short (Barrel) Decreased hipfire spread benefit by 5%. - Bruen Thunder V9 (Stock) Decreased hipfire spread benefit by 6%. |
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BAS-B (Battle Rifle) | - Increased damage multipliers in semi-auto fire type to intended values. Lower-Torso: 1x to 1.2x Arm & Hand: 1x to 1.35x |
Sidewinder (Battle Rifle) | - Decreased aim down sights time from 280ms to 265ms (-5%). - Tempus Predator Precision (Barrel) Increased gun kick control benefit by 5%. - Huntsman Series-R Integrated Suppressor (Barrel) Increased gun kick control benefit by 7%. - RB Borealis Grip (Rear Grip) Increased gun kick control benefit by 5%. |
Striker (Submachine Gun) | - Decreased sprint to fire time from 110ms to 100ms (-9%). - Decreased aim down sights time from 230ms to 215ms (-7%). - Striker Stubby (Barrel) Added 9% aim down sights time benefit. |
WSP Swarm (Submachine Gun) | - Decreased sprint to fire time from 110ms to 88ms (-20%). - Decreased aim down sights time from 190ms to 175ms (-8%). |
Striker 9 (Submachine Gun) | - Decreased sprint to fire time from 110ms to 100ms (-9%). - Decreased aim down sights time from 225ms to 205ms (-9%). - Striker Stubby (Barrel) Added 9% aim down sights time benefit. |
Lockwood 680 (Shotguns) | - Tac-Stance will no longer reduce damage pellet count. |
MCW 6.8 (Marksman Rifle) | - Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation. |
Riot Shield (Melee) | - Increased melee damage from 50 to 75 (+50%). - (Nerf) Added a 10% movement speed penalty while stowed. |
M4 (Assault Rifle) | - Increased maximum damage from 28 to 35 (+25%). - (Nerf) Decreased head and neck damage multipliers from 1.37x to 1.1x (-20%). |
TAQ-V (Battle Rifles) | - Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%). |
Vaznev-9K (Submachine Guns) | - Increased near-medium damage from 29 to 30 (+3%). |
ISO 45 (Submachine Guns) | - Increased maximum damage from 30 to 33 (+10%). |
KV Broadside (Shotguns) | - Increased far-medium damage range from 9m to 10m (+8%). - Decreased aim down sights spread slightly. |
RAAL MG (Light Machine Guns) | - Decreased aim down sights time from 470ms to 390ms (-17%). - Decreased sprint to fire time from 375ms to 320ms (-15%). - Decreased tactical sprint to fire time from 496ms to 416ms (-16%). |
556 Icarus (Light Machine Guns) | - Increased maximum damage from 28 to 34 (+21%). - (Nerf) Decreased head damage multiplier from 1.4x to 1.1x (-21%). |
SP-R 208 (Marksman Rifle) | - Increased maximum damage range from 15m to 20m (+28%). - Decreased aim down sights time from 370ms to 340ms (-8%). |
Basilisk (Handgun) | - Increased maximum damage range from 5m to 7m (+35%). - Increased near-medium damage range from 6m to 15m (+140%). - Increased far-medium damage range from 17m to 23m (+32%). |
Nerfs
S-37C Dl Breacher Device (Muzzle) | - Decreased hipfire spread benefit by 14%. - Resolved an issue that prevented one-hit melee kills in round-based Modes. |
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Bruen Tactical Vertical Grip (Underbarrel) | - Decreased hipfire spread benefit by 8%. |
.277 Hollowpoint (Ammunition) | - Decreased inflicted sprint penalty time from 800ms to 200ms (-75%). |
MW3 Preseason Patch Notes - November 21
Date | Tuesday, November 21th |
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Nerfs
Holger 556 (Assault Rifle) | - Decreased headshot damage multiplier from 1.4x to 1.3x. - Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x. |
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DG-58 (Assault Rifle) | - Decreased maximum damage from 44 to 40 (-9%). - Decreased medium damage from 35 to 33 (-6%). - Decreased neck damage multiplier from 1.4x to 1.1x. - Increased burst delay from 100ms to 120ms (+20%). |
FR 5.56 (Assault Rifle) | - Decreased maximum damage from 44 to 43 (-2%). - Decreased near-medium damage from 40 to 36 (-10%). - Decreased minimum damage from 36 to 33 (-8%). - Decreased headshot damage multiplier from 1.5x to 1.4x. - Decreased leg and foot damage multipliers from 1x to 0.9x. - Increased aim down sights time from 240ms to 260ms (+8%). - Increased sprint to fire time from 210ms to 231ms (+10%). |
Striker 9 (Submachine Gun) | - Decreased maximum damage from 32 to 27 (-16%). - Decreased aim down sights time from 275ms to 225ms (-18%). |
Buffs
Striker (Submachine Gun) | - Increased maximum damage range from 9m to 19m (+114%). - Increased near-medium damage from 33 to 36 (+9%). - Increased far-medium damage from 27 to 33 (+22%). - Decreased aim down sights time from 240ms to 230ms (-4%). |
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AMR9 (Submachine Gun) | - Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x. - Decreased sprint to fire time from 294ms to 206ms (-30%). |
MW3 Launch Patch Notes
Date | Friday, November 15th |
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Buffs
MCW (Assault Rifle) | - Increased hipfire control during sustained fire. |
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BAS-B (Battle Rifle) | - Increased hipfire control during sustained fire. - Increased hipfire control during sustained fire. |
MTZ Interceptor (Marksman Rifle) | - Increased hipfire control during sustained fire. |
Renetti (Handgun) | - Increased hipfire control during sustained fire. - JAK Ferocity Carbine Kit (Conversion Kit) - Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected. |
TYR (Handgun) | - Increased hipfire control during sustained fire. - Odin’s Judgement (Trigger Action) - Decreased trigger response time to the intended 210ms duration. |
(Official Blog)
MW3 November 9th Patch Notes
Date | Friday, November 9th |
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Nerfs
MCW (Assault Rifle) | - Increased bullet velocity by 18%. - Increased recoil during sustained fire. - Decreased minimum damage from 24 to 21 (-13%). |
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Striker (Submachine Gun) | - Decreased maximum damage from 42 to 36 (-14%). - Decreased near-medium damage from 33 to 27 (-18%). - Decreased fear-medium damage from 27 to 25 (-7%). - Decreased minimum damage from 21 to 20 (-5%). - Decreased aim down sights time from 250ms to 240ms (-4%). |
WSP Stinger (Handgun) | - Swapped semi-auto crosshair for expected full-auto crosshair. - Decreased maximum damage from 25 to 24 (-4%). - Decreased maximum damage from 27 to 25 (-7%). - Decreased maximum damage range from 12m to 6m (-50%). - Decreased upper-torso damage multiplier from 1.1x to 1x. - Decreased hipfire spread during sustained fire. |
Renetti (Handgun) JAK Ferocity Carbine Kit (Conversion Kit) | - Swapped semi-auto crosshair for expected burst-fire crosshair. - Slightly increased recoil during sustained fire. - Decreased minimum damage. - Swapped semi-auto crosshair for expected full-auto crosshair. - Increased aim down sight time 200ms. - Increased sprint to fire time from 80ms to 100ms (+25%). |
COR-45 (Handgun) | - Decreased maximum damage range from 9m to 6m (-33%). - Decreased near-medium damage range from 20m to 10m (-50%). |
High Velocity (Ammunition) | - Decreased bullet velocity multiplier from 1.2x to 1.15x. - Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x. |
Low Grain Rounds (Ammunition) | - Decreased damage range penalty. - Decreased bullet velocity penalty. - Decreased recoil control advantage. |
High Grain Rounds (Ammunition) | - Decreased recoil control penalty. - Decreased bullet velocity advantage. - Decreased damage range advantage. |
Optics (Attachment) | - Decreased aim down sights time penalty across multiple Optic types. -- Dots & Holographics: 30ms to 0ms (-100%). -- 2.5x: 70ms to 15ms (-79%). -- 4x & Hybrids: 40ms to 20ms (-50%). -- Scopes: 100ms to 50ms (-50%). |
Muzzles (Attachment) | - Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types. |
Buffs
SVA 545 (Assault Rifle) | - Increased bullet velocity by 19%. - Increased rate of fire from 632 RPM to 682 RPM (+8%). - Increased lower-torso damage multiplier from 1x to 1.1x. - Decreased recoil to veer less to the right. |
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MTZ-556 (Assault Rifle) | - Increased bullet velocity by 18%. - Increased maximum damage range from 23m to 27m (+17%). |
Holger 26 (Light Machine Gun) | - Increased bullet velocity by 13%. |
Pulemyot 762 (Light Machine Gun) JAK Annihilator Bullpup Kit (Conversion Kit) | - Increased bullet velocity by 16%. - Decreased maximum damage from 47 to 45 (-4%). - Increased bullet velocity by 29%. - Decreased rate of fire from 666 RPM to 571 RPM (-14%). |
MTZ Interceptor (Marksman Rifle) | - Increased bullet velocity by 15%. - Increased hipfire spread during sustained fire. - Decreased aim down sights time from 330ms to 265ms (-20%). |
MCW 6.8 (Marksman Rifle) | - Increased bullet velocity by 12%. - Increased hipfire spread during sustained fire. - Decreased aim down sights time from 260ms to 245ms (-6%). |
Longbow (Sniper Rifle) | - Increased bullet velocity by 13%. - Swapped full-auto crosshair for expected semi-auto crosshair. - Increased flinch when shot by an enemy player to align with other Sniper Rifles. - Increased hipfire spread while moving and during sustained fire. |
KV Inhibitor (Sniper Rifle) | - Increased bullet velocity by 5%. - Increased hipfire spread while moving. - Increased flinch when shot by an enemy player by 18%. |
(Official Blog)
MP Beta Weekend 2 Patch Notes
Date | Thursday, October 12th at 10 AM PST |
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- Reduced Tac-Stance spread while sliding for several weapon classes
- Striker (Submachine Gun) performance adjusted
- Guardian-SC (Killstreak) performance adjusted