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Nerfs & Buffs - Weapon Patch Notes

Nerfs & Buffs - Weapon Patch Notes

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MW3 | Nerfs & Buffs - Weapon Patch Notes | CoD Modern Warfare 3 2023 - GameWith

Weapon nerfs & buffs patch notea in Call of Duty Modern Warfare 3 (2023). Learn about weapon changes in each update and the date of the patch in CoD MW3 (2023).

Table of Contents

Update News & Patch Notes

MW3 Season 1 Patch Notes - January 17

DateWednesday, January 17th

Buffs

SVA 545 - Increased maximum damage from 29 to 30
FR 5.56 - Increased medium damage from 36 to 40
FR Avancer - Increased maximum damage from 25 to 29
- Decreased maximum damage range from 34.9m to 24.8m
STB 556 - Increased maximum damage range from 15.2m to 30.5m
- Increased near-medium damage range from 29.5m to 39.4m
- Increased medium damage range from 47m to 54.6m
Kastov 762 - Increased lower-torso damage multiplier from 0.96x to 1.1x
- Increased leg damage multiplier from 0.96x to 1.1x
- Increased foot damage multiplier from 0.96x to 1.1x
Tempus Razorback - Increased maximum damage from 28 to 29
- Increased maximum damage range from 12.7m to 22.9m
- Increased lower-torso damage multiplier from 1x to 1.1x
Kastov-74u - Increased minimum damage from 19 to 22
- Increased near-medium damage range from 22.9m to 30.5m
- Increased medium damage range from 36.8m to 47m
Chimera - Increased near-medium damage from 28 to 29
M16 - Decreased upper-torso damage multiplier from 1.2x to 1x
- Decreased arm damage multiplier from 1.2x to 1x
- Decreased hand damage multiplier from 1.2x to 1x
- Decreased sprint to fire time from 210ms to 189ms
- Decreased aim down sight time from 290ms to 240ms
Kastov 545 - Increased maximum damage from 32 to 34
- Decreased maximum damage range from 24.9m to 15.2m
- Decreased aim down sight time from 240ms to 225ms
Lachmann-762 - Increased maximum damage from 44 to 52
Cronen Squall - Increased maximum damage from 31 to 32
FTAC Recon - Increased lower-torso damage multiplier from 1x to 1.3x
- Decreased aim down sight time from 270ms to 250ms
Sidewinder - Decreased recoil and gun kick while firing.
SO-14 - Increased maximum damage from 41 to 46
WSP Swarm - Increased maximum damage range from 4.6m to 6.6m
- Increased near-medium damage range from 7.9m to 11.7m
Rival-9 - Decreased horizontal recoil slightly.
- Decreased firing aim stability benefit by 5% (MTZ Marauder Stock)
Striker 9 - Increased maximum damage from 27 to 29
Lachmann Shroud - Increased maximum damage from 30 to 38
- Increased near-medium damage from 28 to 32
- Decreased maximum damage range from 12.2m to 10.7m
- Decreased headshot damage multiplier from 1.4x to 1.2x
- Decreased neck damage multiplier from 1.2x to 1.02x
- Decreased upper-torso damage multiplier from 1.2x to 1.02x
- Decreased arm damage multiplier from 1.2x to 1.02x
- Decreased hand damage multiplier from 1.2x to 1.02x
Fennec 45 - Increased maximum damage range from 10.7m to 12.7m
- Increased leg damage multiplier from 1x to 1.1x
- Increased foot damage multiplier from 1x to 1.1x
- Decreased aim down sight time from 200ms to 190ms
- Decreased sprint to fire time from 110ms to 99ms
BAS-P - Decreased maximum damage range from 18.8m to 16.3m
- Increased leg damage multiplier from 0.95x to 1x
- Increased foot damage multiplier from 0.95x to 1x
Lachmann Sub - Increased near-medium damage from 28 to 29
- Increased lower-torso damage multiplier from 1x to 1.1x
MX9 - Increased upper-leg damage multiplier from 0.9x to 1.04x
- Increased foot damage multiplier from 0.9x to 1.04x
- Decreased aim down sights time from 220ms to 200ms
- Decreased sprint to fire time from 110ms to 88ms
Expedite 12 - Increased medium damage range from 10.4m to 12.4m
- Decreased pellet spread while aiming down sight by 20%.
Bryson 800 - Decreased sprint to fire time from 182ms to 145ms
- Decreased aim down sight time from 350ms to 300ms.
Bryson 890 - Increased rate of fire from 150rpm to 164rpm
Holger 26 - Increased minimum damage from 25 to 29
DG-58 LSW - Decreased sprint to fire time from 294ms to 231ms
- Decreased aim down sight time from 370ms to 320ms
Sakin MG38 - Increased lower-torso damage multiplier from 1x to 1.15x
- Decreased aim down sight time from 430ms to 410ms
HCR 56 - Decreased sprint to fire time from 250ms to 225ms
- Decreased aim down sight time from 390ms to 310ms
EBR-14 - Decreased sprint to fire time from 270ms to 216ms
- Decreased aim down sight time from 255ms to 240ms
Lockwood Mk2 - Decreased aim down sight time from 250ms to 240ms
- Decreased hipfire spread while standing by 10%.
Tempus Torrent - Increased leg damage multiplier from 0.95x to 1x
- Increased foot damage multiplier from 0.95x to 1x
Crossbow - Increased minimum damage from 100 to 125
LM-S - Decreased sprint to fire time from 210ms to 189ms
- Decreased aim down sight time from 270ms to 245ms
Victus XMR - Increased lower-torso damage multiplier from 1.05x to 1.5x
Carrack .300 - Increased recoil center speed by 100%
TYR - Increased near-medium damage from 90 to 100
- Increased minimum damage from 70 to 75
- Decreased near-medium damage range from 15.2m to 11.4m
- Increased upper-torso damage multiplier from 1.3x to 1.5x
- Decreased lower-torso damage multiplier from 1.3x to 1x
- Decreased arm damage multiplier from 1.3x to 1x
- Decreased hand damage multiplier from 1.3x to 1x
- Decreased trigger action delay from 150ms to 90ms
- Decreased trigger action delay from 70ms to 60ms (Ullr's Fury Trigger Action)
- Decreased trigger action delay from 210ms to 150ms (Odin's Judgement Trigger Action)
9mm Daemon - Added far-medium damage at 26 to 31m
- Increased maximum damage from 34 to 40
- Increased near-medium damage from 30 to 34
- Increased medium damage from 26 to 30
- Decreased maximum damage range from 9.4m to 7.4m
- Decreased near-medium damage range from 20.6m to 11.4m
- Decreased medium damage range from 31m to 20.6m
Stormender - EMP effects will now disable and/or destroy the following items:Drill Charge, Smoke Airdrop, Inflatable Decoy, Swarm

Nerfs

DG-56 - Decreased maximum damage range from 35.6m to 20.3m
- Decreased medium damage range from 44.5m to 30.5
Holger 556 - Increased sprint to fire time from 231ms to 252ms
MCW - Increased sprint to fire time from 220ms to 241m
Lockwood 680 - Increased sprint to fire time from 184ms to 200ms
Lockwood 300 - Decreased minimum damage from 75 to 57 (12 Gauge Slug)
- Decreased maximum damage range from 3m to 2.3m (Maelstrom Dual Trigger Action)
- Decreased near-medium damage range from 6.4m to 5.3m (Maelstrom Dual Trigger Action)
DM56 - Increased sprint to fire time from 168ms to 199ms
MTZ Interceptor - Decreased head damage multiplier from 2x to 1.62x
- Decreased neck damage multiplier from 2x to 1.62x
KATT-AMR - Decreased damage range benefit by 9% (Zang-34 Barrel)
- Decreased bullet velocity benefit by 8% (Zang-34 Barrel)
KV Inhibitor - Added medium damage at 129 to 61m
- Decreased minimum damage from 129 to 99
- Decreased maximum damage range from 38.1m to 30.5m
- Decreased near-medium damage from 58.4m to 48.3m
Official Patch Notes

MW3 Season 1 Patch Notes - December 6

DateWednesday, December 6th

Buffs

BAS-B (Battle Rifle) - Increased damage multipliers in semi-auto fire type to intended values.
Lower-Torso: 1x to 1.2x
Arm & Hand: 1x to 1.35x
Sidewinder (Battle Rifle) - Decreased aim down sights time from 280ms to 265ms (-5%).
- Tempus Predator Precision (Barrel)
Increased gun kick control benefit by 5%.
- Huntsman Series-R Integrated Suppressor (Barrel)
Increased gun kick control benefit by 7%.
- RB Borealis Grip (Rear Grip)
Increased gun kick control benefit by 5%.
Striker (Submachine Gun) - Decreased sprint to fire time from 110ms to 100ms (-9%).
- Decreased aim down sights time from 230ms to 215ms (-7%).
- Striker Stubby (Barrel)
Added 9% aim down sights time benefit.
WSP Swarm (Submachine Gun) - Decreased sprint to fire time from 110ms to 88ms (-20%).
- Decreased aim down sights time from 190ms to 175ms (-8%).
Striker 9 (Submachine Gun) - Decreased sprint to fire time from 110ms to 100ms (-9%).
- Decreased aim down sights time from 225ms to 205ms (-9%).
- Striker Stubby (Barrel)
Added 9% aim down sights time benefit.
Lockwood 680 (Shotguns) - Tac-Stance will no longer reduce damage pellet count.
MCW 6.8 (Marksman Rifle) - Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.
Riot Shield (Melee) - Increased melee damage from 50 to 75 (+50%).
- (Nerf) Added a 10% movement speed penalty while stowed.
M4 (Assault Rifle) - Increased maximum damage from 28 to 35 (+25%).
- (Nerf) Decreased head and neck damage multipliers from 1.37x to 1.1x (-20%).
TAQ-V (Battle Rifles) - Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).
Vaznev-9K (Submachine Guns) - Increased near-medium damage from 29 to 30 (+3%).
ISO 45 (Submachine Guns) - Increased maximum damage from 30 to 33 (+10%).
KV Broadside (Shotguns) - Increased far-medium damage range from 9m to 10m (+8%).
- Decreased aim down sights spread slightly.
RAAL MG (Light Machine Guns) - Decreased aim down sights time from 470ms to 390ms (-17%).
- Decreased sprint to fire time from 375ms to 320ms (-15%).
- Decreased tactical sprint to fire time from 496ms to 416ms (-16%).
556 Icarus (Light Machine Guns) - Increased maximum damage from 28 to 34 (+21%).
- (Nerf) Decreased head damage multiplier from 1.4x to 1.1x (-21%).
SP-R 208 (Marksman Rifle) - Increased maximum damage range from 15m to 20m (+28%).
- Decreased aim down sights time from 370ms to 340ms (-8%).
Basilisk (Handgun) - Increased maximum damage range from 5m to 7m (+35%).
- Increased near-medium damage range from 6m to 15m (+140%).
- Increased far-medium damage range from 17m to 23m (+32%).

Nerfs

MTZ-556 (Assault Rifle) - Increased maximum hipfire spread while standing by 10%.
- Increased maximum hipfire spread while crouched by 6%.
- Increased hipfire spread penalty incurred while firing by 10%.
- Increased hipfire spread penalty incurred while moving by 4%.
- MTZ Natter Heavy Short (Barrel)
Decreased hipfire spread benefit by 5%.
- Bruen Thunder V9 (Stock)
Decreased hipfire spread benefit by 6%.
S-37C Dl Breacher Device (Muzzle) - Decreased hipfire spread benefit by 14%.
- Resolved an issue that prevented one-hit melee kills in round-based Modes.
Bruen Tactical Vertical Grip (Underbarrel) - Decreased hipfire spread benefit by 8%.
.277 Hollowpoint (Ammunition) - Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).
Season 1 Update Patch Notes

MW3 Preseason Patch Notes - November 21

DateTuesday, November 21th

Nerfs

Holger 556 (Assault Rifle) - Decreased headshot damage multiplier from 1.4x to 1.3x.
- Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x. - Increased sprint to fire time from 210ms to 231ms (+10%).
DG-58 (Assault Rifle) - Decreased maximum damage from 44 to 40 (-9%).
- Decreased medium damage from 35 to 33 (-6%).
- Decreased neck damage multiplier from 1.4x to 1.1x.
- Increased burst delay from 100ms to 120ms (+20%).
FR 5.56 (Assault Rifle) - Decreased maximum damage from 44 to 43 (-2%).
- Decreased near-medium damage from 40 to 36 (-10%).
- Decreased minimum damage from 36 to 33 (-8%).
- Decreased headshot damage multiplier from 1.5x to 1.4x.
- Decreased leg and foot damage multipliers from 1x to 0.9x.
- Increased aim down sights time from 240ms to 260ms (+8%).
- Increased sprint to fire time from 210ms to 231ms (+10%).
Striker 9 (Submachine Gun) - Decreased maximum damage from 32 to 27 (-16%).
- Decreased aim down sights time from 275ms to 225ms (-18%).

Buffs

Striker (Submachine Gun) - Increased maximum damage range from 9m to 19m (+114%).
- Increased near-medium damage from 33 to 36 (+9%).
- Increased far-medium damage from 27 to 33 (+22%).
- Decreased aim down sights time from 240ms to 230ms (-4%).
AMR9 (Submachine Gun) - Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.
- Decreased sprint to fire time from 294ms to 206ms (-30%).
November 21 Preseason Patch Notes (Official Blog)

MW3 Launch Patch Notes

DateFriday, November 15th

Buffs

MCW (Assault Rifle) - Increased hipfire control during sustained fire.
BAS-B (Battle Rifle) - Increased hipfire control during sustained fire.
- Increased hipfire control during sustained fire.
MTZ Interceptor (Marksman Rifle) - Increased hipfire control during sustained fire.
Renetti (Handgun) - Increased hipfire control during sustained fire.
- JAK Ferocity Carbine Kit (Conversion Kit) - Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
TYR (Handgun) - Increased hipfire control during sustained fire.
- Odin’s Judgement (Trigger Action) - Decreased trigger response time to the intended 210ms duration.
November 15 Launch Patch Notes
(Official Blog)

MW3 November 9th Patch Notes

DateFriday, November 9th

Nerfs

MCW (Assault Rifle) - Increased bullet velocity by 18%.
- Increased recoil during sustained fire.
- Decreased minimum damage from 24 to 21 (-13%).
Striker (Submachine Gun) - Decreased maximum damage from 42 to 36 (-14%).
- Decreased near-medium damage from 33 to 27 (-18%).
- Decreased fear-medium damage from 27 to 25 (-7%).
- Decreased minimum damage from 21 to 20 (-5%).
- Decreased aim down sights time from 250ms to 240ms (-4%).
WSP Stinger (Handgun) - Swapped semi-auto crosshair for expected full-auto crosshair.
- Decreased maximum damage from 25 to 24 (-4%).
- Decreased maximum damage from 27 to 25 (-7%).
- Decreased maximum damage range from 12m to 6m (-50%).
- Decreased upper-torso damage multiplier from 1.1x to 1x.
- Decreased hipfire spread during sustained fire.
Renetti (Handgun)
JAK Ferocity Carbine Kit (Conversion Kit)
- Swapped semi-auto crosshair for expected burst-fire crosshair.
- Slightly increased recoil during sustained fire.
- Decreased minimum damage.
- Swapped semi-auto crosshair for expected full-auto crosshair.
- Increased aim down sight time 200ms.
- Increased sprint to fire time from 80ms to 100ms (+25%).
COR-45 (Handgun) - Decreased maximum damage range from 9m to 6m (-33%).
- Decreased near-medium damage range from 20m to 10m (-50%).
High Velocity (Ammunition) - Decreased bullet velocity multiplier from 1.2x to 1.15x.
- Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
Low Grain Rounds (Ammunition) - Decreased damage range penalty.
- Decreased bullet velocity penalty.
- Decreased recoil control advantage.
High Grain Rounds (Ammunition) - Decreased recoil control penalty.
- Decreased bullet velocity advantage.
- Decreased damage range advantage.
Optics (Attachment) - Decreased aim down sights time penalty across multiple Optic types.
-- Dots & Holographics: 30ms to 0ms (-100%).
-- 2.5x: 70ms to 15ms (-79%).
-- 4x & Hybrids: 40ms to 20ms (-50%).
-- Scopes: 100ms to 50ms (-50%).
Muzzles (Attachment) - Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.

Buffs

SVA 545 (Assault Rifle) - Increased bullet velocity by 19%.
- Increased rate of fire from 632 RPM to 682 RPM (+8%).
- Increased lower-torso damage multiplier from 1x to 1.1x.
- Decreased recoil to veer less to the right.
MTZ-556 (Assault Rifle) - Increased bullet velocity by 18%.
- Increased maximum damage range from 23m to 27m (+17%).
Holger 26 (Light Machine Gun) - Increased bullet velocity by 13%.
Pulemyot 762 (Light Machine Gun)
JAK Annihilator Bullpup Kit (Conversion Kit)
- Increased bullet velocity by 16%.
- Decreased maximum damage from 47 to 45 (-4%).
- Increased bullet velocity by 29%.
- Decreased rate of fire from 666 RPM to 571 RPM (-14%).
MTZ Interceptor (Marksman Rifle) - Increased bullet velocity by 15%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 330ms to 265ms (-20%).
MCW 6.8 (Marksman Rifle) - Increased bullet velocity by 12%.
- Increased hipfire spread during sustained fire.
- Decreased aim down sights time from 260ms to 245ms (-6%).
Longbow (Sniper Rifle) - Increased bullet velocity by 13%.
- Swapped full-auto crosshair for expected semi-auto crosshair.
- Increased flinch when shot by an enemy player to align with other Sniper Rifles.
- Increased hipfire spread while moving and during sustained fire.
KV Inhibitor (Sniper Rifle) - Increased bullet velocity by 5%.
- Increased hipfire spread while moving.
- Increased flinch when shot by an enemy player by 18%.
November 9 Patch Notes
(Official Blog)

MP Beta Weekend 2 Patch Notes

DateThursday, October 12th at 10 AM PST

- Reduced Tac-Stance spread while sliding for several weapon classes

- Striker (Submachine Gun) performance adjusted

- Guardian-SC (Killstreak) performance adjusted

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