MW3
CoD: MW3 Wiki - Call of Duty: Modern Warfare 3 Guide & Tips
Update News & Patch Notes (Ver. 1.037 - January 17)

Update News & Patch Notes (Ver. 1.037 - January 17)

Last Updated:
MW3 | Update News & Patch Notes (Ver. 1.037 - January 17) | CoD Modern Warfare 3 2023 - GameWith

See details of the latest updates, news and patches in Call of Duty Modern Warfare 3 (2023). Learn about update today, past and upcoming updates in CoD MW3 (2023).

Table of Contents

Error Code Fix - Issues, Bugs & Glitches

Update Today (Official Twitter)

▲ If you are not logged in to X on the browser you are using, the timeline above will not display in order of new posts.

The official X (Twitter) feed shares information about minor updates and bugs that are not included in the patch notes. You can also check the official Trello board for more detailed information.

Check Out the Official Trello Board

Season 1 Patch Notes - January 17

DateJanuary 17

New Map

Rio (6v6)

Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.

New Operators

A-Train

Rush through the competition with the Tracer Pack: The Boys - A-Train Operator Bundle.

Firecracker

Blast your way through your enemies with the Tracer Pack: The Boys - Firecracker Operator Bundle.

New Modes

Headquarters

Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match.

Team Gunfight

In this version of Gunfight, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match.

Infected

Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors prevent that

Ranked Mode

MWIII Ranked Play will be available to all players who have reached Level 55. However it will not be available immediately after the Season 1 Reloaded update.

Ranked Play - Rewards, Maps, Rules

New Weapons

TAQ Evolvere (LMG)

HRM-9 (SMG)

Events

Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.

ChallengesReward
Get one Operator Heat Vision elimination in The Boys mode
Calling Card
Deactivate 20 pieces of Equipment using DDoS
Emblem
Get four Operator eliminations using the MTZ-762
Battle Pass Tier Skip
Get two Operator eliminations in a single life with the Overkill Vest equipped, five times
Large Decal
Get 15 Operator Akimbo eliminations
Weapon Charm
Get seven Operator eliminations using Lethal Equipment
Double XP Token
Complete all six challenges
“The Boys Special” LMG Weapon Blueprint

Global

Customization

- Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins.

- Familiar Camo in the Poison Frogs category will now appear as intended once equipped.

- Unobtainable Calling Cards are no longer displayed in the Premium category.

- Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.

- Fixed an error that prevented the Endowment Direct Action Pack to be purchased.

- Resolved an issue in which several Camos failed to apply to the Holger 26 LMG.

- Resolved issue where users were unable to navigate through an Operator's skins using a controller.

- The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.

- Several errors resolved that blocked players from equipping various Weapon Blueprints.

Multiplayer

UIX

- Faction emblems are now displayed while viewing the Scoreboard.

- Minor visual adjustments to the Prestige animation in the After Action Report.

- Corrected inaccurate Pros and Cons displayed for several Attachments.

- Revised several Attachment descriptions to better reflect their true effects.

- Fixed issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.

- Resolved issues causing the player to be unexpectedly kicked back to the menu.

- Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.

- The Accessibility preset to enlarge text will now work as intended when option is set to Largest.

Gameplay

- Spectating in the third-person perspective is no longer allowed in the following Modes: Control, Cutthroat Search and Destroy War.

- Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.

- Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.

- Teammates will no longer play enemy sound effects upon sliding and landing from a fall.

- Improved footstep audio for players walking on puddle surfaces.

- Resolved issues with audio during the infiltration sequence on multiple Maps.

- Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

Progression

- Fixed issues that prevented progression of several Challenges.

- Resolved a bug in which players would not receive Prestige Emblems.

- Corrected unlock requirements displayed for several Weapons and Attachments.

- One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.

- Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).

Maps

EstateKitchen Control capture point can no longer be contested from the Main Room.
Derail
Addressed exploits that allowed players to access unintended locations.
Highrise
- Garbage bins near the Elevators will no longer open.
- Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
- Railings on the Helipad staircases can now be mounted.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Invasion
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Karachi
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Scrapyard
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Skidrow
Improved collision to prevent the Recon Drone from accessing unintended locations.
Sub Base
- Addressed exploits that allowed access to unintended locations.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Terminal
- Addressed multiple exploits that allowed players to access unintended locations.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Underpass
- Addressed exploits that allowed access to unintended locations.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
Operation Spearhead (War)
Players can no longer exit the playable area using a Deployable Cover near the Police Office.

Modes

Infected- Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
- Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
Search and Destroy
Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

Weapons

- Buffed Weapons

  • SVA5
  • FR 5.56
  • STB-556
  • Kastov 762
  • Chimera
  • Tempus Razorback
  • FR Avancer
  • Kastov 545
  • Sidewinder
  • Lachmann-762
  • Cronen Squall
  • FTAC Recon
  • WSP Swarm
  • Rival-9
  • Striker 9
  • Lachmann Shroud
  • Fennec 45
  • BAS-P
  • Lachmann Sub
  • MX9
  • Expedite 12
  • Bryson 800
  • Bryson 890
  • Holger 26
  • DG-58 LSW
  • Sakin MG38
  • HCR 56
  • EBR-14
  • Lockwood Mk2
  • Tempus Torrent
  • Crossbow
  • LM-S
  • Victus XMR
  • Carrack .300
  • 9mm Daemon
  • Stormender

- Nerfed Weapons

  • Holger 556
  • DG-56
  • MCW
  • M16
  • Kastov-74u
  • SO-14
  • Lockwood 680
  • Lockwood 300
  • DM56
  • MTZ Interceptor
  • KATT-AMR
  • KV Inhibitor
  • TYR

Attachments

- Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.

- Resolved an issue in which Lasers and Underbarrels would visibly overlap.

- View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.

- Revised description of Round Nose Ammunition to accurately reflect its true effects.

- Buffed Attachments

  • SL Razorhawk Laser Light
  • Verdant Hook Box Laser

- Nerfed Attachments

  • FSS OLE-V Laser
  • FTAC Grimline Laser
  • .50 Cal Spire Point Rounds Ammunition
  • XRK Nightfall Suppressor XL

Perks And Equipment

Tac MaskAdded immunity to enemy EMP effects from the Stormender
Bone Conduction Headset
Revised description to better reflect its existing effects.
Signal Jammer
Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.
Thermobaric Grenade
Increased minimum explosive damage from 25 to 75
Trophy System
Enemy Cruise Missile will no longer be targetted and destroyed.
A.C.S.
Addressed an issue that prevented objectives from being captured in Hardcore game modes.
Suppression Mine
Visual effects are no longer activated for the player who deployed the mine.
SAM Turret
- Decreased lock-on delay from 3s to 2s
- Increased cooldown between missiles from 1.25s to 1.75s.
- Adjusted number of missiles required to destroy multiple Killstreaks.
- Advanced UAV will no longer be targeted and destroyed.
Remote Turret
Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
Overwatch Helo
100 XP and 75 Score are now awarded upon destruction.
EMP
- Announcer voiceline will now play upon enemy usage.
- Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
Swarm
Announcer voiceline will now play upon enemy usage.

Zombies

New Warlord: Dokkaebi

Operators will find Dokkaebi’s fortress at the top of a skyscraper in Zaravan City.

Warlord Dokkaebi - Fortress Location

Gameplay

Aether ExtractionPlayers can now move immediately after successfully interacting with Aether Extractors.
Eliminate Bounty Target
Addressed an issue that allowed HVTs to spawn inside of locked Mercenary Strongholds.
Field Upgrades
Addressed an issue that prevents players from using Field Upgrades when wielding the Dual Kodachis.
General
- Addressed an issue that allowed players to damage other players in Modern Warfare Zombies.
- Closed an exploit that allowed players to carry more than two weapons at a time.
- Addressed an issue that would create a Contraband copy of Insured Slot 2 when it was equipped as a Secondary Weapon.
Terminus Outcomes
Sentry Turrets are now EMP’d when shot by the Stormender.
Hell Hounds
- Friendly (Pet) Hell Hounds will now heal newly added squad members.
- Friendly Hell Hounds will now retain their name and level in the Dark Aether.

Weapons And Equipment

RAM-7Addressed an issue that prevented players from equipping the base RAM-7 weapon in the insured slot.
Decoy Grenades
Increased Decoy Grenade duration from 6 seconds to 8
Cymbal Monkey
- Increased the Cymbal Monkey duration from 8.5 seconds to 10.5.
- The Cymbal Monkey will now attract Hell Hounds.

Customization

Bone CollectorThis skin now appears correctly in the Strike Team menu.
Sleigh Operator Skin
This skin now appears correctly in the Strike Team menu.

UI/UX

Leave SquadPlayers can now choose to leave their squad.
Notifications
Players will now be notified of certain progression milestones when completing Missions.
General
Addressed an issue that prevented players from being notified that they earned the 'House Cleaner' Calling Card.

Stability

Added various crash and stability fixes.

Season 1 Patch Notes - January 11

DateJanuary 11

Multiplayer

UI

Adjusted several Attachment descriptions to better reflect their true effects
Resolved issues causing the player to be kicked back to the Multiplayer menu when:
- Viewing the After Action Report
- Equipping a Conversion Kit on a Blueprint
- Utilizing Attachment filters
Addressed an issue causing the incorrect Weapon model to appear while selecting a Blueprint in the Gunsmith

Gameplay

Weapon check animations will no longer play upon respawn in small map playlists

Progression

Corrected unlock requirements displayed for the Throwing Star
Corrected unlock requirements displayed for Ravage-10 Stock and Rival-9 Compensator Muzzle
Resolved a spelling mistake in the Kingslayer Kills Challenge
Daily Bonus Challenge completions will no longer appear as “CHALLENGE NAME MISSING” in the Notifications tray

Maps

AfghanAdded additional spawn points to increase the quality of spawn selection in Team Deathmatch and Domination
Invasion- Increased Operator lighting to address poor visibility in certain areas
- Adjusted spawns to prevent unnecessary spawn flips while the Bus Station capture point (P3) is active in Hardpoint
MeatAdjusted spawns to prevent players in the Garage from killing enemies upon respawn
RustIncreased consistency of quality spawn selection
SporeyardPlayers can no longer become stuck upon respawning in Storage
TerminalAdjusted spawn points near Security to prevent unfavorable spawn conditions in Team Deathmatch and Domination

Modes

Gun GameRemoved placeholder image found in the Stats tab of the Scoreboard
Operation SpearheadLoadout Drop will no longer destroy the tank and cause a stalemate

Weapons & Attachments

AMR9Once unlocked, the JAK Ettin Double Barrel Kit Attachment can now be equipped
WSP-9Incompatible hybrid Optic Attachments can no longer be equipped
TYROnce unlocked, the JAK Beholder Rifle Kit Attachment can now be equipped

Equipment

Scatter MineReduced explosive damage to prevent lethality in Hardcore Modes

Killstreaks

Remote TurretRepositioning the turret will no longer cause it to become more vulnerable to incoming damage than intended

Customization

Improved white accent color coverage of the Atlanta FaZe 2024 Camo

Zombies

Weapons

Aether Blade- Addressed an issue where players would lose their Aether Blade if it was thrown at and hit a Harvester Orb
- Closed a duplication exploit associated with Ammo Caches

Gameplay

Weekly Challenges (Week 4)Addressed an issue that prevented the ‘Destroy 5 Vehicles with a Recommended Weapon’ challenge from tracking

General

Addressed an issue where the maximum reserve ammo for some weapons was inconsistent between Urzikstan and the Dark Aether Rift

UIX

Addressed an issue that prevented the Gutter Knife from appearing correctly in the Weapon select menu

Progression

MWII Completionist CamosAddressed an issue where some players were unable to progress MWII Weapon Camo challenges

Stability

Added various crash and stability fixes

Past Updates

Update History

Related Articles

Have some feedback? Click here

Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


Reader Comments
Max. 300 Characters

By clicking Submit you are agreeing to the Terms of Use.
*Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

Close

Looks like nobody posted here yet...

Copyright Notice

© 2023 Activision Publishing Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, and CALL OF DUTY: WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

Article Menu
News & Events
News & Updates
Events
Season 1 News & Updates
New Features
Weapon & Equipment
Weapon Related Database
Weapon Guide
Zombies (MWZ)
Zombies Mode Guides
Zombies Schematics
Zombies Mission Guides
Act 1 Zombies Missions
Act 2 Zombies Missions
Act 3 Zombies Missions
Trophy & Achievements
Playlist
Useful Guide
Map Guide
Setting Guide
Campaign Missions
Campaign Related Guide
Related Franchise