Build and skill tree guide for Nightingale in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Nightingale's Tier & Basic Info
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Role | ![]() |
Faction | ![]() ![]() |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Nightingale's Tier
Overall Rating | Reroll Rating | ||||
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Single-Target Rating | Multi-Target Rating | ||||
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User Score
Review & How to Get
Review | - AoE penetration damage & Burning panel change is powerful - Move & SPD UP if you have Dying allies - Support with numerous healing skills |
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How to Get | - Obtain from Gacha (Summon) |
Best Builds for Nightingale
Recommended Build
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Weapon | Trinket | Tarot | |||||||||||||||||||||
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This is a team build that can control the battles with numerous stun skills. As long as Persistence/Piercing DMG is not mitigated, they can be expected to perform well even in high-difficulty stages.
Recommended Gear, Tarots, & Engravings
Recommended Weapons for Nightingale
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The [Focus Wand] is the most recommended weapon for extending the Range of single-target attacks.
Recommended Trinkets for Nightingale
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For Nightningale, the [Space-time Ring], which is useful for movement, Trinkets that support allies, and Trinkets that can attack enemies are recommended.
Recommended Tarots for Nightingale
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Since your main focus is damage over time and pierce effects, boosting damage dealt isn’t a priority. Equip Tarots that help with movement, cooldown/cost efficiency, or support.
Recommended Engravings for Nightingale
Resonance | Effect |
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![]() ![]() | When [unharmed], increases ATK and DEF by 12%. |
![]() ![]() | At the end of the turn, there is a 50% chance to gain [Engraving Resonance]. Effect: When using an [active skill] next time, refunds the NRG consumed and resets the CD. The skill effect has a CD of 4 turns. (Does not trigger in real-time combat. The effect changes to increasing HP, ATK and DEF by 5%) |
![]() ![]() | Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn, |
[Wand+Cup], which removes Skill cooldowns, is the top recommendation.
Nightingale Skill Unlock Priorities
Recommended Skill Set
* Tap a skill to view its details below.
![]() | RK9 | ![]() |
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![]() | RK7 | ![]() |
![]() | RK5 | ![]() |
![]() | RK3 | ![]() |
![]() | RK1 | ![]() |
Skill Details
![]() | Cost: 0 CD: 3 |
(Healing) | |
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![]() | Cost: 1 CD: 3 |
(Piercing DMG) Single-target attack. Deals | |
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![]() | Cost: - CD: - |
(Passive) At the end of the turn, heals the ally with the lowest HP percentage within a 3-tile radius around the character by 20% of M.ATK. |
![]() | Cost: 2 CD: 3 |
(Support) | |
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![]() | Cost: - CD: - |
(Reaction) When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round. |
![]() | Cost: - CD: - |
(Reaction) Takes 50% less |
![]() | Cost: 1 CD: 3 |
(Healing) | |
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![]() | Cost: 1 CD: 3 |
(Piercing DMG) Deals | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns. | |
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![]() | Cost: - CD: - |
(Basic Attack) Deals 100% physical DMG and inflicts | |
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Nightingale's Trait & Skills
Nightingale's Trait
Max Effect | |
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![]() | [Volunteer] |
Stars Unlocked | Effect |
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Nightingale's Base Skills
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deal 80% Magical DMG. | |
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[Skill] Cost: 2 / CD: 0 (Healing) Single-target healing. Heals 80% HP. |
Skills That Can Be Learned at RK1
Skill | Range |
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[Skill] Cost: 0 / CD: 3 (Healing) | |
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[Skill] Cost: 1 / CD: 3 (Piercing DMG) Single-target attack. Deals |
Skills That Can Be Learned at RK3
Skill | Range |
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![]() | - |
[Skill] Cost: - / CD: - (Passive) At the end of the turn, heals the ally with the lowest HP percentage within a 3-tile radius around the character by 20% of M.ATK. | |
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[Skill] Cost: 2 / CD: 3 (Support) |
Skills That Can Be Learned at RK5
Skill | Range |
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![]() | - |
[Reaction] Cost: - / CD: - (Reaction) When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round. | |
![]() | - |
[Reaction] Cost: - / CD: - (Reaction) Takes 50% less |
Skills That Can Be Learned at RK7
Skill | Range |
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[Skill] Cost: 1 / CD: 3 (Healing) | |
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[Skill] Cost: 1 / CD: 3 (Piercing DMG) Deals |
Skills That Can Be Learned at RK9
Skill | Range |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns. | |
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[Basic Attack] Cost: - / CD: - (Basic Attack) Deals 100% physical DMG and inflicts |
Weapons That Nightingale Can Equip
List of Weapons
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Nightingale's Voice Actor
Nightingale Voice Actor
VA | Japanese VA: None |
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Nightingale's Skin
Initial | Ascended |
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![]() | - |