Read this to know Call of Duty Black Ops Cold War (COD Cold War) latest Patch Notes & Changes! Includes patch size, buffs, nerfs, fixes, new Events, update, and details!!!
Table of Contents
COD Cold War Beta Update Patch Notes Overview
New Changes For The Beta
Call of Duty Black Ops Cold War's early access beta is set to have several new features absent in the open alpha. Key updates are the introduction of a Ping system, weapon tweaks, & spawn point fixes.
Update Summary
- 2XP Event
- New Maps: RUKA & ALPINE
- New Modes: HARDPOINT & CONTROL
- Level Cap Increase
- Weapon Balances
- Slide speed balances
- Cross-Progression Confirmed
COD Cold War Beta - General Changes & New Features
New Events
2XP, Weapon XP This Weekend!
Event Duration | October 16 10:00 AM PT ~ Beta End |
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Players who play Call Of Duty Cold War Beta this weekend will earn double the amount of XP & weapons XP! Use this opportunity to boost your progression in the beta for max unlocks!
Check out Double XP (2XP) Events guide here!New Updates & Features
Level Cap Increase Unlocks (Before Oct.17)
- WEAPONS: LW3 - Tundra sniper rifle, QBZ-83 assault rifle + more
- PERKS: Cold Blooded, Flak Jacket
- SCORESTREAK: Napalm Strike
- WILDCARD: Gunfighter
- EQUIPMENT: Molotov
- CUSTOM CLASS: Slot #10
Level Cap Increase Unlocks (Oct.17~19)
- WEAPONS: RPD light machine gun, RPG-7 launcher, Magnum pistol + more
- PERKS: Quartermaster, Ninja
- SCORESTREAKS: Air Patrol, Chopper Gunner
- WILDCARD: Perk Greed
- EQUIPMENT: Decoy, Semtex
- FIELD UPGRADE: Jammer
Player Movement
Sliding
- Reduced the speed of the initial slide impulse and slightly shortened slide duration.
- Significantly reduced slide speed with the Duster Stock attachment equipped.
Scorestreak System
- Objective score rewards have been increased in Domination, Kill Confirmed, and Hardpoint. These changes will reward any objective player and do not require or reward objective streaking.
- Adjusted Scorestreak rewards to reduce Scorestreak spam and make Scorestreaks more rewarding. Players will need to go on higher streaks in a single life to earn top-tier Scorestreaks. The curve has been flattened out on the low end, and ramps up quickly as the player earns higher kill-streak numbers.
- Reduced Scorestreak cooldowns to offset these changes and allow players to cycle through Scorestreaks more often.
COD Cold War Beta Weapons & Equipment Nerfs & Buffs
Milano 821
- Reduced damage falloff range
AK-47
- Slightly reduced recoil.
M16
- Increased time between bursts from .216s to .233s.
Type 63
- Reduced recoil.
RPD
- Slightly reduced hipfire spread.
Gallo SA12
- Adjusted medium-range damage to require three hits to kill instead of two at mid-range.
Lethals & Field Upgrades
Frag Grenades
- Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.
Field Mic
- Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.
COD Cold War Beta - Known Bug & Fixes
Hardware Related
- Mouse Wheel Input Delay defaults at 0, which is lower than intended.
- When many audio devices are available, it is not possible to view or select the last one from the drop-down list.
- Some players on AMD GPUs may experience frequent packet burst spikes during gameplay.
Workarounds
- The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.
- These audio devices can be selected using the keyboard.
- Lowering the Graphics Settings can alleviate the severity of this issue.
Previous Update Patch Notes
Patch notes From Previous Patches
Click Here To ExpandCOD Cold War Beta Update Patch Notes Overview
New Changes For The Beta
Call of Duty Black Ops Cold War's early access beta is set to have several new features absent in the open alpha. Key updates are the introduction of a Ping system, weapon tweaks, & spawn point fixes.
Update Summary
- Introduction of a Ping system
- Addition of an FOV slider on all platforms
- Improved movement responsiveness
- Changed Sniper Rifles to be more balanced
- Graphical and performance improvements
- Improved footstep and weapon audio
- Increased scorestreak rewards for getting objectives
- Reworked spawn points in all maps
COD Cold War Beta - General Changes & New Features
New Updates & Features
Ping System
- Added locational Ping system across all MP modes, allowing players to ping objectives, loot, locations, and enemies for teammates during a match using D-pad left on controllers or Z on keyboards by default.
- Alternate button layouts, like Bumper Ping and Bumper Ping Tactical, can be selected in the Gameplay Settings menu.
FOV Slider on All Platforms
- Added Field of View (FOV) slider on all platforms to define the height and width of the player’s view in Settings.
HUD Visual Toggles
- Added the ability to toggle visuals for the compass, enemy and ally health bars, hit markers, crosshairs, player names, and button hints in Settings.
Name Plates
- Adjusted the ruleset around when friendly player names would show to reduce instances where friendly name plates would appear over enemies in certain situations.
Deadzones / Minimum Input Threshold
- Expanded the options to reduce minimum stick input threshold (or “deadzone”) to 0.
- NOTE: Setting this to 0 is only recommended for advanced users. Depending on controller hardware, setting this to low values can cause “stick drift”, which can engage the stick even when no input is given.
Kill Confirmed Score Limit
- Data from Alpha showed that Kill Confirmed was ending on time limit too frequently in the Alpha, so the score limit has been reduced to 65 for the Beta.
Start Spawn “Soft Freeze”
- We’ve enabled the ability for players to rotate their Operator, swap weapons, ADS, and changes stances during the pre-round timer.
Player Progression
- We’ll be introducing a deep progression system synchronized across Multiplayer, Zombies Mode, and Warzone that deserves its own time in the spotlight, and we’ll have more details in a dedicated blog as we get closer to launch. While players won’t see this full progression system in the Beta, you’ll be able to rank up to certain levels to unlock additional content throughout both Beta weekends.
Player Movement
Core Movement
- Integrated updated locomotion animations and systems for walking, jogging, and sprinting.
- Slightly increased acceleration when moving from a standstill.
- Addressed an issue that could allow players to begin moving before the match countdown timer had ended.
Sprinting
- Reduced or removed several sprint penalties that could leave the player in a state of reduced sprint speed. This results in more opportunities to use the Sprint Takeoff feature for a quick burst of speed when initiating a sprint.
- Increased the time it takes to ramp down from maximum to minimum sprint speed for a smoother change of speed. This also slightly increases the time at which a player sprints at a faster pace.
- Slightly adjusted camera bob during sprint to better align with updated movement animations.
- Disabled Field of View increase when sprinting. This should provide a smoother in-game view and prevent a “floating camera” feeling when sprinting.
Sliding
- Slightly reduced slide speed.
- Increased the minimum amount of time a player must sprint before sliding to better align with time to reach max sprint speed. This means a player cannot immediately trigger a slide from a near-standstill.
- Addressed an issue that allowed players to cancel a slide without the appropriate slowdown.
Mantling
- Tuned mantling at tall heights to ensure they are performed at a more natural speed.
- Where necessary, map designs will be updated to restrict areas where mantling is not intended.
Scorestreak System
- Objective score rewards have been increased in Domination, Kill Confirmed, and Hardpoint. These changes will reward any objective player and do not require or reward objective streaking.
- Adjusted Scorestreak rewards to reduce Scorestreak spam and make Scorestreaks more rewarding. Players will need to go on higher streaks in a single life to earn top-tier Scorestreaks. The curve has been flattened out on the low end, and ramps up quickly as the player earns higher kill-streak numbers.
- Reduced Scorestreak cooldowns to offset these changes and allow players to cycle through Scorestreaks more often.
COD Cold War Beta Weapons & Equipment Nerfs & Buffs
General Weapon Updates & Fixes
Gunsmith
- Added a more detailed breakdown of statistics for each attachment, explaining in detail how each attachment influences its weapon’s stats.
- Moved the Gunsmith UI button closer to the weapon for easier access.
Recoil and Firing Animations
- Added new weapon recoil systems and firing animations with a comprehensive tuning pass for a revamped weapon firing feel on every weapon for both hip-fire and ADS.
- Reworked and rebalanced all recoil patterns, impacting weapon balance and mastery across the board.
- Full touch-up pass on animations across all weapons based on feedback.
Aim Down Sights (ADS)
- Added new ADS weapon rendering technology for more realistic ADS perspective.
- Smoothed out all ADS in/out transitions.
General Weapon Tuning
- Made tuning changes to Alpha weapons that overperformed or underperformed, including increases to AK-74u recoil and ADS time, increasing LMG ammo capacity, and more.
Attachment Tuning
- Full attachment balance pass to ensure all attachments stay relevant and balanced.
AK-74u
- The AK-74u’s reload animations will no longer appear to skip.
Sniper Rifles
- Added aim assist on snipers for controller users for cross-platform balancing.
- Several precision-aiming adjustments to help the sniping experience feel more fluid.
- Sniper glint now displays more often and more reliably to help players understand when they are in danger.
- Adjusted ADS time on sniper rifles.
- Sniper rifles now requires higher hits on the body for one-hit eliminations (for example, upper chest instead of stomach, or upper arm instead of lower arm).
Lethals & Scorestreaks
Frag Grenades
- Reduced the fuse time on the Frag Grenade for Beta. Throw speed adjustments are targeted for launch.
RC-XD
- Called in the Fun Police to address an issue that allowed players to ride around on a teammate’s RC-XD. Sorry.
COD Cold War Graphics & Audio Updates
Visuals & Graphics
- Improved graphical fidelity and performance across the board.
- Adjusted lighting and character visibility throughout the Miami map for better overall visibility based on player feedback.
Audio & Sounds
Weapon Audio
- Added bass and punch to all weapon sounds by adjusting master EQ and compression output.
- Added 3 presets to Audio Settings (Treyarch Mix, Bass Boost, and High Boost) to suit player preferences.
- Redesigned several weapon audio layers, corrected audio decay playback, and added blending for interior/exterior sounds.
- Polished reverb audio across all maps.
Footsteps
- Crouch-walking now functions as a near-silent movement option available to all players, with or without the Ninja Perk.
- ADS crouch-walking now makes the player’s footstep audio even quieter. Enemies should not hear the player when crouching outside of extreme close quarters.
- While Ninja is equipped, core movements such as sprinting, jogging, and walking are now greatly reduced in volume and distance by roughly 50% compared to the Alpha.
- ADS walking will also provide a significant stealth advantage when using Ninja.
Hit Marker Audio
- Added new sounds for fatal and non-fatal hit markers.
Scorestreak Audio
- General - Polished audio for several Scorestreaks.
- Spy Plane Audio - Reduced the volume of the Spy Plane’s locational pings.
- Spy Plane Audio - For the first time in a Black Ops game, Spy Plane pings are directional and locational based on where an enemy is when they are swept by the radar, allowing for pinpoint accuracy.
Bullet Crack
- Tweaked the bullet crack system to prevent players from hearing sounds when they shouldn’t, and vice versa.
COD Cold War Beta - Map Changes
Spawn Points
Miami
- Full spawn pass for Team Deathmatch and Kill Confirmed modes on Miami with the goal of reducing the time to engagement and increasing the overall pace of 6v6 game modes.
- Spawns at the ends of the map have been pulled in closer.
- Added new spawns to get players back into the fight faster.
- Adjusted the spawn logic to reduce the distance at which an enemy player will influence the enemy team’s spawn points.
Moscow
- Added spawns across several modes to allow for more safe spawns in relation to enemy player locations at the time of a respawn.
- Addressed an issue where a player could become stuck when sliding through a window in Moscow.
Armada
- Reduced how often players can be spawned at the rear of their home ship to reduce travel time back to engagements.
- Fixed an issue where Wakerunners being deployed from a ship’s davits could cause the Gunboat to be flung into the ocean.
Crossroads
- Adjusted Combined Arms: Domination spawn logic and spawn placement to keep players spawning closer to their owned objectives, reducing time to engagement and getting players back into the action faster.
Satellite
- Adjusted spawn logic to allow for slightly easier spawn-flipping in certain modes instead of a team becoming spawn-trapped for an extended period.
COD Cold War Beta - Vehicle Changes
Vehicle Damage Tuning
- Reworked the bullet damage mitigation model for Tanks to provide a more consistent experience across weapon classes. This fixes issues where some guns seemed inordinately more powerful against vehicles than others.
- Adjusted the “Cavalry Lancer” weapon attachment to be more consistent across weapons, especially on LMGs. We will continue to keep a close eye on tuning this for launch.
Tanks
- Reduced Tank health to make launchers and C4 more effective counters.
- Reduced the deadliness of the Tank shell’s splash damage.
COD Cold War Beta - Bug Fixes
Character Models
- Addressed an issue where a player disconnecting from the match during the loading sequence could result in that player’s character displaying an unnatural pose at the start of the game.
Motion Blur
- Addressed an issue where the Motion Blur setting would not properly retain its settings.
Weapon Bugs
- Addressed an issue that could display an invisible third weapon when exiting a vehicle, preventing the player from being able to use any of their weapons.
After Action Report
- Addressed an issue that would show incorrect Scoreboards in the After Action Report.
Stability
- Addressed various stability issues encountered during the Alpha.