Black Ops Cold War
Call Of Duty Cold War Walkthrough & Wiki Guide | Black Ops Cold War
All Weapon Attachments List
Call of Duty: Cold War | All Weapon Attachments List | Warzone - GameWith

Black Ops Cold War | Call of Duty: Cold War
All Weapon Attachments List

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Check out this guide to know all about weapon attachments in Call of Duty Black Ops Cold War (COD Cold War) and Warzone 2021! Get to know their effects, how to use them, & more!

Table of Contents

All Weapons & Gun List

What Are Attachments?

Change Weapon Performance

Change weapon performance with attachments

Attachments are improvements that you can add to your base weapon to increase or alter its stats. Each gun has a different set of attachments and figuring out the right ones is essential in multiplayer. Normally, you are limited to only 5 attachments for a weapon, but you can extend it further to 8 with the Gunfighter Wildcard.

Check Out All Weapons Here!

Unlocks With Weapon Level

Unlocks With Weapon Level

Attachments are unlocked by increasing your weapon's level. The more you use your weapon, the more attachments you acquire to use with it. High-level attachments such as high-capacity magazines and thermal sights are usually rewarded once you reach the maximum weapon level.

How To Level Up Weapon Levels Fast

Attachments List

Click the Attachment type below to jump to the list.

Optics

Attachments
Millstop ReflexQuickdot LED
Kobra Red DotNoch Sova Thermal
Sillix HoloscoutAN/PVS-4 Thermal
Visiontech 2xSUSAT Multizoom
Axial Arms 3xFastpoint Reflex
Royal & Kross 4xHangman RF
Microflex LEDVulture Custom Zoom
HawksmoorUltrazoom Custom
SnappointOtero Mini Reflex
Diamondback ReflexIron Sights
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Muzzles

AttachmentEffects
Suppressor+ 100% Muzzle Flash Concealment
- 15% Effective Damage Range
- 15% Muzzle Velocity
Agency Suppressor+ 100% Muzzle Flash Concealment
+ 7% Vertical Recoil Control
- 33% Effective Damage Range
- 30% Muzzle Velocity
Muzzle Brake 5.56+ 4% Vertical Recoil Control
Flashguard 5.56+ 90% Muzzle Flash Concealment
SOCOM Eliminator+ 85% Muzzle Flash Concealment
+ 17% Vertical Recoil Control
- 10% Shooting Move Speed
- 10% Horizontal Recoil Control
Infantry Compensator+ 12% Vertical Recoil Control
- 8% Horizontal Recoil Control
Muzzle Brake 7.62+ 5% Vertical Recoil Control
Flashguard 7.62+90% Muzzle Flash Concealment
Muzzle Brake 9+ 4% Vertical Recoil Control
Flashguard 9+ 90% Muzzle Flash Concealment
Sound Suppressor+ 100% Muzzle Flash Concealment
- 15% Effective Damage Range
Silencer+ 100% Muzzle Flash Concealment
- 15% Bullet Velocity
Agency Silencer+ 100% Muzzle Flash Concealment
+ 15% Vertical Recoil Control
- 25% Muzzle Velocity
Stabilizer .308+ 20% Idle Sway Control
Flash Hider .308+ 90% Muzzle Flash Concealment
Sound Moderator+ 100% Muzzle Flash Concealment
- 15% Bullet Velocity
Infantry Stabilizer+ 50% Idle Sway Control
- 20% Aim Down Sight Time
Wrapped Suppressor+ 100% Muzzle Flash Concealment
+ 8% Vertical Recoil Control
+ 25% Idle Sway Control
- 20% Aim Down Sight Time
- 25% Muzzle Velocity
Muzzle Brake .45 APC+ 5% Vertical Recoil Control
Flashguard .45 APC+ 90% Muzzle Flash Concealment
Duckbill Choke+ 50% Wider Pellet Spread
Flash Cone 12 GA+ 90% Muzzle Flash Concealment
Infantry V-Choke+ 77% ADS Spread
Agency Choke+ 100% Muzzle Flash Concealment
+ 10% Hip Fire Accuract
+ 55% ADS Spread
- 15% Sprint to Fire Time
- 18% Effective Damage Range
Muzze Brake 7.62+ 4% Vertical Recoil Control
Spetsnaz Compensator+ 12% Vertical Recoil Control
- 8% Horizontal Recoil Control
KGB Eliminator+ 85% Muzzle Flash Concealment
+ 17% Vertical Recoil Control
- 10% Shooting Move Speed
- 10% Horizontal Recoil Control
GRU Suppressor+ 100% Muzzle Flash Concealment
+ 7% Vertical Recoil Control
- 25% Effective Damage Range
- 30% Bullet Velocity
Task Force Shroud+ 85% Muzzle Flash Concealment
+ 38% Idle Sway Control
- 40% Shooting Move Speed
- 25% Aim Down Sight Time
SOCOM Blast Mitigator+ 50% Muzzle Flash Concealment
- 15% Shooting Move Speed
- 20% Sprint to Fire Time
Stabilizer .50 BMG+ 12% Idle Sway Control
Flash Hider .50 BMG+ 90% Muzzle Flash Concealment
GRU Silencer+ 100% Muzzle Flash Concealment
+ 15% Vertical Recoil Control
- 25% Bullet Velocity
▲ Back to Table of Contents

Barrels

AttachmentEffects
13.7" Extended+ 100% Bullet Velocity
- 20% Aim Walking Movement Speed
12.5" Cavalry Lancer+ 200% Vehicle Damage
16.5" Cavalry Lancer+ 200% Vehicle Damage
15.5" Takedown+ 150% Effective Damage Range
- 5% Sprinting Move Speed
9.5" Extended+ 40% Muzzle Velocity
9.5" Ranger+ 100% Bullet Velocity
- 25% Aim Walking Movement Speed
16.4" Rapid Fire+ 8% Fire Rate
16.4" Titanium+ 17% Fire Rate
- 25% Effective Damage Range
18.3" Strike Team+ 9% Damage
+ 11% Fire Rate
- 25% Effective Damage Range
- 10% Idle Sway Control
17.7" Cavalry Lancer+ 200% Vehicle Damage
19.7" Ranger+ 100% Muzzle Velocity
- 20% Move Speed
16" Cut Down+ 25% Shooting Move Speed
21.8" Cavalry Lancer+ 100% Vehicle Damage
16" SOR Cut Down+ 50% Shooting Move Speed
- 35% Effective Damage Range
18.6" Division+ 35% Shooting Move Speed
+ 10% Damage
- 25% Effective Damage Range
- 12% Horizontal Recoil Control
25" Extended+ 25% Bullet Velocity
23.3" Cavalry Lancer+ 500% Vehicle Damage
6.83" Extended+ 40% Bullet Velocity
5.42" Cavalry Lancer+ 250% Vehicle Damage
7.12" Chrome Lined+ 100% Bullet Velocity
- 25% Aiming Walking Movement Speed
5.63" Takedown+ 60% Effective Damage Range
- 5% Sprinting Move Speed
22" Extended+ 12% Effective Damage Range
20.4" Cavalry Lancer+ 250% Vehicle Damage
24.1" Ranger+ 30% Effective Damage Range
- 35% Aiming Move Speed
9.5" Cavalry Lancer+ 200% Vehicle Damage
10.5" Ranger+ 100% Muzzle Velocity
- 25% Aiming Move Speed
16.3" Rapid Fire+ 14% Fire Rate
16.3" Titanium+ 25% Fire Rate
- 25% Effective Damage Range
15.9" Strike Team+ 14% Damage
+ 18% Fire Rate
- 25% Effective Damage Range
- 10% Idle Sway Control
22.7" Extended+ 12% Effective Damage Range
23.5" Cavalry Lancer+ 250% Vehicle Damage
24.6" Ranger+ 30% Effective Damage Range
- 35% Aim Walking Movement Speed
15.5" Ultralight+ 5% Strafe Speed
18.2" VDV Reinforced+ 100% Effective Damage Range
+ 40% Bullet Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
20" Liberator+ 100% Bullet Velocity
- 20% Aim Walking Movement Speed
18.2" Takedown+ 150% Effective Damage Range
- 5% Sprinting Move Speed
20" Spetsnaz RPK Barrel+ 11% Damage
+ 50% Effective Damage Range
+ 50% Bullet Velocity
- 33% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
11.8" Ranger+ 30% Bullet Velocity
13.5" Reinforced Heavy+ 100% Effective Damage Range
+ 40% Bullet Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
13.7" Takedown+ 150% Effective Damage Range
- 5% Sprinting Move Speed
13.5" Task Force+ 7% Damage
+ 50% Effective Damage Range
+ 50% Bullet Velocity
- 33% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
10.1" Cavalry Lancer+ 200% Vehicle Damage
9.5" Reinforced Heavy+ 18% Effective Damage Range
+ 80% Muzzle Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
9.1" Rifled+ 25% Effective Damage Range
- 5% Sprinting Move Speed
9.5" Task Force+ 6% Damage
+ 50% Effective Damage Range
+ 75% Bullet Velocity
- 25% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
16.5" Ultralight+ 5% Strafe Speed
15.5" Contour+ 10% Strafe Speed
- 25% Bullet Velocity
19.7" Takedown+ 150% Effective Damage Range
- 5% Sprinting Move Speed
15" CMV Mil-Spec+ 6% Damage+ 8% Strafe Speed
- 33% Max Starting Ammo
- 40% Effective Damage Range
8.9" Extended+ 40% Bullet Velocity
10.1" Reinforced Heavy+ 18% Effective Damage Range
+ 80% Muzzle Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
9.5" Rifled+ 25% Effective Damage Range
- 5% Sprinting Move Speed
10.6" Task Force+ 5% Damage
+ 50% Effective Damage Range
+ 75% Bullet Velocity
- 25% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
15.9" Cavalry Lancer+ 250% Vehicle Damage
20.5" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
20.5" Task Force+ 14% Damage
+ 50% Effective Damage Range
+ 50% Bullet Velocity
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
17.9" Ultralight+ 5% Strafe Speed
18.7" Cavalry Lancer+ 200% Vehicle Damage
19.5" Reinforced Heavy+ 100% Effective Damage Range
+ 40% Bullet Velocity
- 4+% Sprinting Move Speed
- 20% Aim Walking Movement Speed
21.2" Ranger+ 100% Bullet Velocity
- 20% Aim Walking Movement Speed
20.3" Takedown+ 150% Effective Damage Range
- 5% Sprinting Move Speed
19.5" Task Force+ 4% Damage
+ 50% Effective Damage Range
+ 50% Bullet Velocity
- 25% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
25" Reinforced Heavy+ 11% Fire Rate
+ 30% Bullet Velocity
- 20% Aim Walking Movement Speed
- 15% Idle Sway Control
27.2" Combat Recon+ 75% Bullet Velocity
- 20% Idle Sway Control
21.7" Ultralight+ 10% Strafe Speed
- 20% Bullet Velocity
26.5" Tiger Team+ 14% Reload Quickness
+ 20% Damage
+ 13% Fire Rate
+ 50% Bullet Velocity
- 20% Magazine Ammo Capacity
- 40% Max Starting Ammo
- 20% Ammo Capacity
6.45" Reinforced Heavy+ 30% Effective Damage Range
+ 80% Bullet Velocity
- 4% Sprinting Move Speed
- 15% Aim Walking Movement Speed
6.53" Task Force+ 12% Damage
+ 40% Effective Damage Range
+ 120% Bullet Velocity
- 33% Max Starting Ammo
- 30% Vertical Recoil Control
- 20% Horizontal Recoil Control
7.1" Extended+ 40% Bullet Velocity
7" Cavalry Lancer+ 200% Vehicle Damage
6.7" VDV Reinforced+ 18% Effective Damage Range
+ 80% Bullet Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
8.1" Liberator+ 100% Bullet Velocity
- 25% Aim Walking Movement Speed
7.6" Rifled+ 25% Effective Damage Range
- 5% Sprinting Move Speed
7.4" Task Force+ 3% Damage
+ 50% Effective Damage Range
+ 75% Bullet Velocity
- 33% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
28.2" Extended+ 25% Bullet Velocity
26.5" Cavalry Lancer+ 500% Vehicle Damage
25.8" Rapid Fire+ 11% Fire Rate
29.1" Combat Recon+ 75% Bullet Velocity
- 20% Idle Sway Control
26.5" Hammer Forged+ 30% Fire Rate
- 15% Idle Sway Control
28.2" Tiger Team+ 20% Damage
+ 21% Fire Rate
+ 50% Bullet Velocity
- 20% Magazine Ammo Capacity
- 40% Max Starting Ammo
- 20% Ammo Capacity
18" Cut Down+ 25% Shooting Move Speed
18.9" Cavalry Lancer+ 100% Vehicle Damage
18.9" Division+ 35% Shooting Move Speed
+ 10% Damage
- 25% Effective Damage Range
- 12% Horizontal Recoil Control
17.5" SOR Cut Down+ 50% Shooting Move Speed
- 35% Effective Damage Range
22.8" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
22.8" Task Force+ 10% Damage
+ 100% Effective Damage Range
+ 100% Bullet Velocity
- 7% Magazine Ammo Capacity
- 38% Max Starting Ammo
- 7% Ammo Capacity
13.7" Ultralight+ 5% Strafe Speed
13.7" Cavalry Lancer+ 200% Vehicle Damage
15.5" Reinforced Heavy+ 100% Effective Damage Range
+ 40% Bullet Velocity
- 4% Sprinting MoveSpeed
- 20% Aim Walking Movement Speed
16.5" Ranger+ 100% Bullet Velocity
- 20% Aim Walking Movement Speed
15.5" Task Force+ 6% Damage
+ 50% Effective Damage Range
+ 50% Bullet Velocity
- 33% Max Starting Ammo
- 30% Vertical Recoil Control
- 15% Horizontal Recoil Control
17" Rapid Fire+ 9% Fire Rate
17.1" Cavalry Lancer+ 250% Vehicle Damage
17.1" Strike Team+ 24% Damage
+ 15% Fire Rate
- 25% Effective Damage Range
- 10% Idle Sway Control
20.8" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
20.8" Task Force+ 24% Damage
+ 100% Effective Damage Range
+ 50% Bullet Velocity
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
9.3" Extended+ 40% Bullet Velocity
8.4" Cavalry Lancer+ 200% Vehicle Damage
9.3" VDV Reinforced+ 18% Effective Damage Range
+ 80% Bullet Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
10.3" Liberator+ 100% Bullet Velocity
- 25% Aim Walking Movement Speed
8.4" Rifled+ 25% Effective Damage Range
- 5% Sprinting Move Speed
10.3" Task Force+ 8% Damage
+ 50% Effective Damage Range
+ 75% Bullet Velocity
- 25% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
7.2" Extended+ 40% Bullet Velocity
5.9" Cavalry Lancer+ 250% Vehicle Damage
6.4" Reinforced Heavy+ 30% Effective Damage Range
+ 80% Bullet Velocity
- 4% Sprinting Move Speed
- 15% Aim Walking Movement Speed
7.5" Chrome Lined+ 100% Bullet Velocity
- 25% Aim Walking Movement Speed
4.7" Takedown+ 60% Effective Damage Range
- 5% Sprinting Move Speed
7.2" Task Force+ 17% Damage
+ 40% Effective Damage Range
+ 120% Bullet Velocity
- 25% Max Starting Ammo
- 30% Vertical Recoil Control
- 20% Horizontal Recoil Control
22.2" Extended+ 25% Bullet Velocity
20.6" Rapid Fire+ 500% Vehicle Damage
22.6" Combat Recon+ 11% Fire Rate
19.5" Ultralight+ 10% Strafe Speed
- 20% Bullet Velocity
22.6" Tiger Team+ 20% Damage
+ 18% Fire Rate
+ 50% Bullet Velocity
- 20% Magazine Ammo Capacity
- 40% Max Starting Ammo
- 20% Ammo Capacity
21.6" Reinforced Heavy+ 12% Effective Damage Range
+ 5% Fire Rate
- 4% Sprinting Move Speed
- 15% Aim Walking Movement Speed
19.3" Hammer Forged+ 5% Fire Rate
- 5% Sprinting Move Speed
25.2" Task Force+ 45% Damage
- 13% Effective Damage Range
9.6" Cavalry Lancer+ 200% Vehicle Damage
10.5" Reinforced Heavy+ 18% Effective Damage Range
+ 80% Bullet Velocity
- 4%Sprinting Move Speed
- 20% Aim Walking Movement Speed
10.2" Rifled+ 25% Effective Damage Range
- 5% Sprinting Move Speed
10.5" Task Force+ 6% Damage
+ 50% Effective Damage Range
+ 75% Bullet Velocity
- 25% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
16.5" Cut Down+ 25% Shooting Move Speed
16.5" Spetsnaz RPK Barrel+ 100% Vehicle Damage
16.5" Division+ 35% Shooting Move Speed
+ 5% Damage
- 25% Effective Damage Range
- 12% Horizontal Recoil Control
14.7" GRU Cut Down+ 50% Shooting Move Speed
- 35% Effective Damage Range
20.3" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
20.3" Task Force+ 5% Damage
+ 100% Effective Damage Range
+ 100% Bullet Velocity
- 7% Magazine Ammo Capacity
- 38% Max Starting Ammo
- 7% Ammo Capacity
18" Rapid Fire+ 13% Fire Rate
17.9" Cavalry Lancer+ 250% Vehicle Damage
18.2" Strike Team+ 19% Damage
+ 13% Fire Rate
- 25% Effective Damage Range
- 10% Idle Sway Control
17" Titanium+ 21% Fire Rate
- 25% Effective Damage Range
19.6" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
19.8" Task Force+ 19% Damage
+ 50% Effective Damage Range
+ 50% Bullet Velocity
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
7.8" Extended+ 40% Bullet Velocity
6.5" Cavalry Lancer+ 250% Vehicle Damage
7.2". Reinforced Heavy+ 30% Effective Damage Range
+ 80% Bullet Velocity
- 4% Sprinting Move Speed
- 15% Aim Walking Movement Speed
7.8" Chrome Lined+ 100% Bullet Velocity
- 25% Aim Walking Movement Speed
6.5" Takedown+ 60% Effective Damage Range
- 5% Sprinting Move Speed
7.2" Task Force (Diamatti)+ 13% Damage
+ 40% Effective Damage Range
+ 120% Bullet Velocity
- 33% Max Starting Ammo
- 30% Vertical Recoil Control
- 20% Horizontal Recoil Control
17.8" Cavalry Lancer+ 100% Vehicle Damage
20.7" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
21.8" Task Force+ 10% Damage
+ 100% Effective Damage Range
+ 100% Bullet Velocity
- 7% Magazine Ammo Capacity
- 38% Max Starting Ammo
- 7% Ammo Capacity
18.3" Cavalry Lancer+ 250% Vehicle Damage
21.5" Match Grade+ 100% Effective Damage Range
- 5% Sprinting Move Speed
21.5" Task Force+ 9% Damage
+ 100% Effective Damage Range
+ 50% Bullet Velocity
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
5.3" Extended+ 40% Bullet Velocity
6.5" Cavalry Lancer+ 250% Vehicle Damage
6.1" Reinforced Heavy+ 18% Effective Damage Range
+ 80% Bullet Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
5.3" Ranger+ 100% Bullet Velocity
- 25% Aim Walking Movement Speed
6.5" Rifled+ 25% Effective Damage Range
- 5% Sprinting Move Speed
5.9" Task Force+ 4% Damage
+ 50% Effective Damage Range
+ 75% Bullet Velocity
- 25% Max Starting Ammo
- 20% Vertical Recoil Control
- 15% Horizontal Recoil Control
15.3" Ultralight+ 5% Strafe Speed
16.2" Cavalry Lancer+ 200% Vehicle Damage
16.7" VDV Reinforced+ 100% Effective Damage Range
+ 40% Bullet Velocity
- 4% Sprinting Move Speed
- 20% Aim Walking Movement Speed
16.2" GRU Composite+ 25% Effective Damage Range
+ 25% Bullet Velocity
15.7" Contour M2+ 10% Strafe Speed
- 10% Effective Damage Range
16.5" CMV Mil-Spec+ 6% Damage
+ 8% Strafe Speed
- 20% Max Starting Ammo
- 40% Effective Damage Range
▲ Back to Table of Contents

Body

AttachmentEffects
Steady Aim Laser+ 20% Hip Fire Accuracy
SWAT 5mw Laser Sight+ 40% Hip Fire Accuract
- 8% Aim Down Sight Time
Mounted Flashlight+ 20% Reveal Distance
Ember Sighting Point+ 30% Reveal Distance
+ 30% Hip Fire Accuracy
- 10% Sprint to Fire Time
- 10% Aim Down Sight Time
Red Cell Foregrip+ 5% Sprinting Move Speed
+ 30% Melee Quickness
- 3% Base Move Speed
- 3% Shooting Move Speed
- 3% Aim Walking Movement Speed
KGB Target Designator+ 60% Reveal Distance (ADS)
GRU 5mw Laser Sight+ 40% Hip Fire Accuracy
- 8% Aim Down Sight Time
Tiger Team Spotlight+ 40% Reveal Distance
- 10% Sprint to Fire Time
SOF Target Designator+ 60% Reveal Distance (ADS)
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Underbarrel

AttachmentEffects
Foregrip+ 15% Horizontal Recoil Control
Patrol Grip+ 6% Sprinting Move Speed
Field Agent Grip+ 6% Vertical Recoil Control
+ 20% Horizontal Recoil Control
- 10% Shooting Move Speed
Bruiser Grip+ 40% Melee Quickness
Infiltrator Grip+ 5% Movement Speed
+ 5% Shooting Move Speed
+ 5% Aim Walking Movement Speed
Front Grip+ 30% Horizontal Recoil Control
Field Agent Foregrip+ 6% Vertical Recoil Control
+ 20% Horizontal Recoil Control
- 26% Shooting Move Speed
Bipod+ 20% Vertical Recoil Control
+ 20% Horizontal Recoil Control
- 5% Sprinting Move Speed
SFOD Speedgrip+ 10% Sprinting Move Speed
+ 15% Horizontal Recoil Control
- 6% Movement Speed
- 6% Shooting Move Speed
- 6% Aim Walking Movement Speed
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Magazine

AttachmentEffects
40 Rnd+ 33% Magazine Size
+ 33% Max Starting Ammo
+ 33% Ammo Capacity
- 10% Reload Quickness
Fast Mag+ 20% Reload Quickness
40 Rnd Speed Mag+ 33% Magazine Size
+ 25% Reload Quickness
+ 33% Max Starting Ammo
+ 33% Ammo Capacity
- 20% Aim Down Sight Time
STANAG 50 Rnd+ 67% Magazine Size
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10 % Reload Quickness
- 15% Aim Down Sight Time
Vandal Speed Loader+ 35% Reload Quickness
+ 33% Max Starting Ammo
- 6% Aim Down Sight Time
Salvo 50 Rnd Fast Mag+ 67% Magazine Ammo Capacity
+ 35% Reload Quickness
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 25% Aim Down Sight Time
Bakelite 50 Rnd+ 67% Magazine Size
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
40 Rnd Drum+ 33% Magazine Size
+ 33% Max Starting Ammo
+ 33% Ammo Capacity
- 10% Reload Quickness
STANAG 50 Rnd Drum+ 67% Magazine Size
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10 % Reload Quickness
- 15% Aim Down Sight Time
30 Rnd+ 20% Magazine Ammo Capacity
+ 20% Max Starting Ammo
+ 20% Ammo Capacity
- 10% Reload Quickness
30 Rnd Speed Mag+ 20% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 20% Max Starting Ammo
+ 20% Ammo Capacity
- 20% Aim Down Sight Time
100 Rnd Speed Mag+ 33% Magazine Ammo Capacity
+ 27% Reload Quickness
+ 33% Max Starting Ammo
+ 33% Ammo Capacity
- 5% Aim Down Sight Time
7 Rnd+ 40% Magazine Size
+ 40% Max Starting Ammo
+ 40% Ammo Capacity
- 10% Reload Quickness
7 Rnd Speed Mag+ 40% Magazine Size
+ 30% Reload Quickness
+ 40% Max Starting Ammo
+ 40% Ammo Capacity
- 8% Aim Down Sight Time
STANAG 9 Rnd+ 80% Magazine Size
+ 80% Max Starting Ammo
+ 80% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
12 Rnd+ 50% Magazine Ammo Capacity
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
- 10% Reload Quickness
12 Rnd Speed Mag+ 50% Magazine Size
+ 25% Reload Quickness
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
- 15% Aim Down Sight Time
STANAG 14 Rnd+ 75% Magazine Ammo Capacity
+ 75% Max Starting Ammo
+ 75% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
6 Rnd Tube+ 20% Magazine Ammo Capacity
+ 20% Max Starting Ammo
+ 20% Ammo Capacity
STANAG 8 Rnd Tube+ 60% Magazine Ammo Capacity
+ 60% Max Starting Ammo
+ 60% Ammo Capacity
- 25% Reload Quickness
45 Rnd Drum+ 41% Magazine Size
+ 41% Max Starting Ammo
+ 41% Ammo Capacity
- 10% Reload Quickness
45 Rnd Speed Mag+ 41% Magazine Size
+ 25% Reload Quickness
+ 41% Max Starting Ammo
+ 41% Ammo Capacity
- 10% Aim Down Sight Time
STANAG 55 Rnd Drum+ 72% Magazine Size
+ 72% Max Starting Ammo
+ 72% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
45 Rnd+ 50% Magazine Size
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
- 10% Reload Quickness
STANAG 54 Rnd+ 80% Magazine Size
+ 80% Max Starting Ammo
+ 80% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
9 Rnd Tube+ 29% Magazine Ammo Capacity
+ 29% Max Starting Ammo
+ 29% Ammo Capacity
- 5% Reload Quickness
STANAG 12 Rnd Tube+ 71% Magazine Ammo Capacity
+ 71% Max Starting Ammo
+ 71% Ammo Capacity
- 34% Reload Quickness
Taped Mags+ 20% Reload Quickness
GRU Mag Clamp+ 35% Reload Quickness
+ 33% Max Starting Ammo
- 6% Aim Down Sight Time
VDV 50 Rnd Fast Mag+ 67% Magazine Ammo Capacity
+ 35% Reload Quickness
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 25% Aim Down Sight Time
Jungle-Style Mag+ 20% Reload Quickness
Salvo 55 Rnd Fast Mag+ 72% Magazine Ammo Capacity
+ 40% Reload Quickness
+ 72% Max Starting Ammo
+ 72% Ammo Capacity
- 25% Aim Down Sight Time
Salvo 54 Rnd Fast Mag+ 80% Magazine Ammo Capacity
'+ 35% Reload Quickness
+ 80% Max Starting Ammo
+ 80% Ammo Capacity
- 25% Ammo Capacity
34 Rnd+ 36% Magazine Ammo Capacity
+ 36% Max Starting Ammo
+ 36% Ammo Capacity
- 10% Reload Quickness
34 Rnd Speed Mag+ 36% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 36% Max Starting Ammo
+ 36% Ammo Capacity
- 20% Aim Down Sight Time
STANAG 44 Rnd+ 76% Magazine Ammo Capacity
+ 76% Max Starting Ammo Capacity
+ 76% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
Salvo 44 Rnd Fast Mag+ 76% Magazine Ammo Capacity
+ 35% Reload Quickness
+ 76% Max Starting Ammo
+ 76% Ammo Capacity
- 25% Aim Down Sight Time
Fast Loader+ 30% Reload Quickness
Salvo 9 Rnd Fast Mag+ 80% Magazine Ammo Capacity
+ 40% Reload Quickness
+ 80% Max Starting Ammo
+ 80% Ammo Capacity
- 10% Aim Down Sight Time
Salvo 14 Rnd Fast Mag+ 75% Magazine Ammo Capacty
+ 40% Reload Quickness
+ 75% Max Starting Ammo
+ 75% Ammo Capacity
- 25% Aim Down Sight Time
21.4" Reinforced Heavy+ 12% Effective Damage Range
+ 16% Fire Rate
- 4% Sprinting Move Speed
- 15% Aim Walking Movement Speed
20.3" Hammer Forged+ 16% Fire Rate
- 5% Sprinting Move Speed
24.8" Task Force+ 81% Damage
- 13% Effective Damage Range
65 Rnd+ 30% Magazine Ammo Capacity
+ 30% Max Starting Ammo
+ 30% Ammo Capacity
- 10% Reload Quickness
65 Rnd Speed Mag+ 30% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 30% Max Starting Ammo
+ 30% Ammo Capacity
- 20% Aim Down Sight Time
STANAG 85 Rnd+ 70% Magazine Ammo Capacity
+ 70% Max Starting Ammo
+ 70% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
VDV 85 Rnd Fast Mag+ 70% Magazine Ammo Capacity
+ 40% Reload Quickness
+ 70% Max Starting Ammo
+ 70% Ammo Capacity
- 25% Aim Down Sight Time
100 Rnd+ 33% Magazine Ammo Capacity
+ 33% Max Starting Ammo
+ 33% Ammo Capacity
- 10% Reload Quickness
STANAG 125 Rnd+ 67% Magazine Ammo Capacity
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
Salvo 125 Rnd Fast Mag+ 67% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Aim Down Sight Time
30 Rnd (DMR 14)+ 50% Magazine Ammo Capacity
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
30 Rnd Speed Mag (DMR 14)+ 50% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
- 20% Aim Down Sight Time
STANAG 35 Rnd+ 75% Magazine Ammo Capacity
+ 75% Max Starting Ammo
+ 75% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
SALVO 35 Rnd Fast Mag+ 75% Magazine Ammo Capacity
+ 35% Reload Quickness
+ 75% Max Starting Ammo
+ 75% Ammo Capacity
- 25% Aim Down Sight Time
Spetsnaz 50 Rnd Drum+ 67% Magazine Ammo Capacity
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
9 Rnd+ 50% Magazine Ammo Capacity
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
- 33% Reload Quickness
Fast Mag (Magnum)+ 57% Reload Quickness
9 Rnd Speed Mag+ 50% Magazine Ammo Capacity
+ 56% Reload Quickness
+ 50% Max Starting Ammo
+ 50% Ammo Capacity
-15% Aim Down Sight Time
STANAG 12 Rnd+ 100% Magazine Ammo Capacity
+ 100% Max Starting Ammo
+ 100% Ammo Capacity
- 67% Reload Quickness
- 5% Aim Down Sight Time
Vandal Speed Loader (Magnum)+ 68% Reload Quickness
+ 25% Max Starting Ammo
- 6% Aim Down Sight Time
Salvo 12 Rnd Fast Mag+ 100% Magazine Ammo Capacity
+ 65% Reload Quickness
+ 100% Max Starting Ammo
+ 100% Ammo Capacity
- 25% Aim Down Sight Time
42 Rnd+ 40% Magazine Ammo Capacity
+ 40% Max Starting Ammo
+ 40% Ammo Capacity
- 10% Reload Quickness
42 Rnd Speed Mag+ 40% Magazine Ammo Capacity
+ 25% Reload Quickness
+40% Max Starting Ammo
+ 40% Ammo Capacity
- 20% Aim Down Sight Time
STANAG 48 Rnd+ 60% Magazine Ammo Capacity
+ 60% Max Starting Ammo
+ 60% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
Salvo 48 Rnd Fast Mag+ 60% Magazine Ammo Capacity
+ 40% Reload Quickness
+ 60% Max Starting Ammo
+ 60% Ammo Capacity
- 25% Aim Down Sight Time
Spetsnaz 125 Rnd+ 67% Magazine Ammo Capacity
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
Vandal Speed Loader (RPD)+ 37% Reload Quickness
+ 33 Max Starting Ammo
- 5% Movement Speed
- 5% Sprinting Move Speed
- 5% Shooting Move Speed
- 5% Aim Walking Movement Speed
VDV 125 Rnd Fast Mag+ 67% Magazine Ammo Capacity
+ 33% Reload Quickness
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Aim Down Sight Time
STANAG 54 Rd Drum+ 80% Magazine Ammo Capacity
+ 80% Max Starting Ammo
+ 80% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
24 Rnd+ 60% Magazine Ammo Capacity
+ 60% Max Starting Ammo
+ 60% Ammo Capacity
- 10% Reload Quickness
24 Rnd Speed Mag+ 60% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 60% Max Starting Ammo
+ 60% Ammo Capacity
- 15% Aim Down Sight Time
STANAG 30 Rnd+ 100% Magazine Ammo Capacity
+ 100% Max Starting Ammo
+ 100% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
Salvo 30 Rnd Fast+ 100% Magazine Ammo Capacity
+ 40% Reload Quickness
+ 100% Max Starting Ammo
+ 100% Ammo Capacity
- 25% Aim Down Sight Time
Bakelite 35 Rnd+ 40% Magazine Ammo Capacity
+ 40% Max Starting Ammo
+ 40% Ammo Capacity
- 10% Aim Down Sight Time
- 15% Aim Down Sight Time
VDV 35 Rnd Fast Mag+ 40% Magazine Ammo Capacity
+ 35% Reload Quickness
+ 40% Max Starting Ammo
+ 40% Ammo Capacity
- 25% Aim Down Sight Time
43 Rnd Drum+ 34% Magazine Ammo Capacity
+ 34% Max Starting Ammo Capacity
+ 34% Ammo Capacity
- 10% Reload Quickness
43 Rnd Speed Mag+ 34% Magazine Ammo Capacity
+ 25% Reload Quickness
+ 34% Max Starting Ammo Capacity
+ 34% Ammo Capacity
- 20% Aim Down Sight Time
STANAG 53 Rnd Drum+ 66% Magazine Ammo Capacity
+ 66% Max Starting Ammo Capacity
+ 66% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
Salvo 53 Rnd Fast Mag+ 66% Magazine Ammo Capacity
+ 40% Reload Quickness
+ 66% Max Starting Ammo Capacity
+ 66% Ammo Capacity
- 25% Aim Down Sight Time
Spetsnaz 60 Rnd Drum+ 67% Magazine Ammo Capacity
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 10% Reload Quickness
- 15% Aim Down Sight Time
VDV 50 Rnd Fast Mag+ 67% Magazine Ammo Capacity
+ 35% Reload Quickness
+ 67% Max Starting Ammo
+ 67% Ammo Capacity
- 25% Aim Down Sight Time
▲ Back to Table of Contents

Handles

AttachmentEffects
Collapsed Stock+ 15% Sprint to Fire Time
Spetsnaz Grip+ 6% Vertical Recoil Control
+ 20% Horizontal Recoil Control
- 26% Shooting Move Speed
Spetsnaz Speedgrip+ 10% Sprinting Move Speed
+ 15% Horizontal Recoil Control
- 6% Movement Speed
- 6% Shooting Move Speed
- 6% Aim Walking Movement Speed
Speed Tape+ 10% Aim Down Sight Time
Dropshot Wrap+ 10% Aim Down Sight Time
Field Tape+ 90% Flinch Resistance
Spetsnaz Field Grip+ 15% Aim Down Sight Time
+ 80% Flinch Resistance
- 12% Sprint to Fire Time
Serpent Wrap+ 25% Aim Down Sight Time
- 10% Sprint to Fire Time
GRU Elastic Wrap+ 30% Aim Down Sight Time
+ 90% Flinch Resistance
+ Aim While Going Prone
- 10% Shooting Movement Speed
- 15% Sprint to Fire Time
SAS Mag Clamp+ 35% Reload Quickness
+ 33% Max Starting Ammo
- 6% Aim Down Sight Time
SASR Jungle Grip+ 15% Aim Down Sight Time
+ 80% Flinch Resistance
- 12% Sprint to Fire Time
Airborne Elastic Wrap+ 30% Aim Down Sight Time
+ 90% Flinch Resistance
+ Aim While Going Prone
- 10% Shooting Move Speed
- 15% Sprint to Fire Time
Spetsnaz Ergonomic Grip+ 10% Vertical Recoil Control
+ 40% Horizontal Recoil Control
- 16% Shooting Move Speed
Speed Grip+ 10% Aim Down Sight Time
Serpent Grip+ 25% Aim Down Sight Time
- 10% Sprint to Fire Time
▲ Back to Table of Contents

Stocks

AttachmentEffects
Tactical Stock+ 20% Aiming Walking Movement Speed
Raider Stock+ 30% Sprint to Fire Time
+ 10% Aim Walking Movement Speed
- 30% Hip Fire Accuracy
Wire Stock+ 10% Sprint to Fire Time
Duster Stock+ 5% Slide Speed
Buffer Tube+ 30% Sprint to Fire Time
- 16% Hip Fire Accuracy
No Stock+ 30% Sprint to Fire Time
- 15% Hip Fire Accuracy
CQB Pad+ 15% Sprint to Fire Time
Duster Pad+ 30% Slide Speed
Marathon Stock+ 30% Sprint to Fire Time
- 15% Hip Fire Accuracy
Shotgun Stock+ 15% Sprint to Fire Time
Spetsnaz PKM Stock+ 5% Shooting Move Speed
+ 40% Aim Walking Movement Speed
- 15% Hip Fire Accuracy
KGB Skeletal Stock+ 30% Sprint to Fire Time
+ 40% Aim Walking Movement Speed
- 30% Hip Fire Accuracy
SAS Combat Stock+ 40% Hip Fire Accuracy
- 8% Aim Down Sight Time
Raider Pad+ 30% Sprint to Fire Time
+ 40% Aim Walking Movement Speed
- 30% Hip Fire Accuracy
KGB Pad+ 30% Sprint to Fire Time
+ 40% Aim Walking Movement Speed
- 30% Hip Fire Accuracy
Dual WieldDual-wield pistols
▲ Back to Table of Contents

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