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Best Cores to Use (Early to Late Game)

Best Cores to Use (Early to Late Game)

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LET IT DIE: INFERNO | Best Cores to Use (Early to Late Game) - GameWith

Discover the best cores to get in Let It Die: Inferno (LID) and learn about their effects. Find out the best core upgrade to prioritize.

Table of Contents

Recommended Early Game Cores

Dodge Count and Rage Gauge Upgrades Are Recommended

Core Effect
Dodge Count +1 Recommendation: ★★★★★
- Increases the number of Dodges by 1.
Rage Gauge +1 Recommendation: ★★★★★
- Increases the Rage Gauge by one bar.
Climb Special Areas Recommendation: ★★★★
- Lets you climb high walls

The best cores to get in the early game is 'Dodge Count +1,' which allows you to Dodge consecutively. Next, 'Rage Gauge +1,' which adds one bar to your Rage Gauge, and 'Climb Special Areas' are also recommended.

Dodge Count +1

This lets you perform two consecutive Dodges and makes it easier to evade enemy attacks, which makes it invaluable in battles against bosses like the Dreamseeker and Mironette. If you’ve already unlocked this via Mastery, get Rage Gauge +1 instead.

How to Dodge and Increase Dodge Count

Rage Gauge +1

Adds one Rage Gauge bar. Having two bars early on makes it easier to defeat enemies with Deathblows and greatly improves your survivability. Without it, you might struggle to defeat the Tormented Toll guarding the Judgment Gates in the Demon Gate Labyrinth.

How to Use & Replenish Rage Gauge

Climb Special Areas

You will be able to climb locations with Springcaps. Many of these are shortcuts, and an Escape Pod may also appear in a location that is unreachable without climbing.

Springcaps and Their Benefits

Recommended Mid to Late Game Cores

Health and Rage Gauge Recovery Are Better Choices

Core Effect
Recover health on Counterattack hit Recommendation: ★★★★★
- Recovers Health when you land a Counterattack.
Recover health while crouching Recommendation: ★★★★★
- Gradually recover Health by Crouching.
Guard Stamina Cost -100 Recommendation: ★★★★★
- Do not consume Stamina when Guarding.
Rage Gauge Auto-Regen Recommendation: ★★★★
- Rage Gauge increases over time.
Recover health by defeating enemies Recommendation: ★★★★
- Recovers Health when you defeat an Enemy.
Cheat death once per exploration with 1 HP Recommendation: ★★★
- Survive a fatal blow with 1 Health once.

The best Cores to get from the mid-game onwards are "Recover health while crouching" and "Rage Gauge Auto-Regen". As enemies get stronger, it's better to have more ways to recover Health, and a full Rage Gauge makes it easier to defeat enemies with Deathblows.

Recover Health on Counterattack Hit

Counterattack heal core

Restores 200 HP whenever you land a counterattack. You can greatly recover your Health by attacking enemies that are easy to counterattack, such as Pseudo Type and Ripper Type enemies. Equipping 2 Cores with this effect restores 400 HP. This is a top-priority Core to obtain.

Recover Health While Crouching

Restores about 3 HP per second while crouching. When combined with Timothy's Skill and crouching in a safe place like bushes, you can recover a large amount of Health. This is a valuable means of recovery even for Bodies other than Timothy.

Effects and Uses of Bushes

Guard Stamina Cost -100

Removes stamina consumption while guarding. When paired with Recover Health on Counterattack Hit, it makes guarding easier, and you only have to watch out for Guard Breaks.

How to Guard and Counterattack

Rage Gauge Auto-Regen

The Rage Gauge regenerates automatically over time (approx. 1 minute per full gauge). Equipping two of these Cores doubles the regeneration rate, making it highly valuable for timed battles and sustained combat.

Recover Health by Defeating Enemies

Restores 100 HP for each enemy defeated. Bodies other than Timothy lack reliable recovery methods, making this Core a critical priority.

How to Restore Health (HP)

Cheat Death Once per Exploration with 1 HP

Allows you to survive a fatal blow, leaving you with 1 HP once per run. While it's useful in emergencies, it's something you shouldn't rely on since enemies may just finish you off immediately afterward.

List of Core Types and Effects

Health Increase Type

Core Type Effect
Health +700
Increases Max Health by 700
Health +300
Increases Max Health by 300
Health +250 Increases Max Health by 250
Health +200 Increases Max Health by 200
Health +100 Increases Max Health by 100
Max Health -25% Decreases Max Health by 25%
Health (per Body Rank) +100 Increases Health by "Body Rank x 100"

Rage Gauge Type

Core Type Effect
Rage Gauge +1 Increases Rage Gauge by 1 bar
Rage Gauge +2
Increases Rage Gauge by 2 bars 
Rage Gauge Auto-Regen +15 The Rage Gauge automatically increases over time.
Rage Gauge Recovery (per Guard Break)
Increases the Rage Gauge when you cause a Guard Break.
Rage Gauge auto-regens when near death
When near death, the Rage Gauge automatically increases over time.
If you lack enough Rage Gauge to perform a Deathblow, it consumes Health instead.
If you use a Deathblow without enough Rage Gauge, it will consume 400 Health instead of Rage Gauge.

Dodge Type

Core Type Effect
Dodge Count +2
Increases Dodge count by 2.
Dodge Count +1
Increases Dodge count by 1.
Dodge Distance +10
Increases Dodge Move distance.
Bonus attack when dodging
Allows you to damage enemies when dodging.
At full Health, Dodge Stamina consumption is reduced to 0.
When at full Health, dodging no longer consumes Stamina.

Health Recovery Type

Core Type Effect
Recover health while crouching
Continuously recover about 3 Health per second while crouching.
Recover +100 Health by defeating enemies
Recover 100 Health when you defeat an enemy.
Recover health on counterattack hit
Recover 200 Health when you land a counterattack.

Guard Type

Core Type Effect
Guard +100
Increases Guard by 100
Guard +50
Increases Guard by 50
Guard +30
Increases Guard by 30
Guard +25 
Increases Guard by 25
Guard Stamina Cost -100
No Stamina is consumed when guarding.
Guard +50 when at full Health
When at full Health, Guard increases by 50.
Bonus attack when guarding
Allows you to damage enemies when you Guard an attack.

Stamina Type

Core Type Effect
Stamina Recovery +100%
Increases Stamina Recovery speed by 100%.
Stamina Recovery +50%
Increases Stamina Recovery speed by 50%.
Stamina Depletion Time +30%
Increases the duration of the Stamina Depletion state by 30%.

Attack Type

Core Type Effect
Attack +10%
Increases Attack by 10%.
Deathblow Attack +10%
Increases Deathblow Attack by 10%.
Attack (per Body Rank) +3%
Increases Attack by "Body Rank x 3%".
Skill cooldown reduced by 1 for each hit landed
Landing an attack reduces Skill cooldowns by 1 second.
Attacking with one weapon increases the other weapon's attack by 20%.
When you land an attack, the Attack of the weapon in the opposite hand increases by 20%.
Dual-Wield Attack +15%
Increases Attack by 15% when equipping the same weapon in both hands.
Judgment Bonus
Adds Judgment attribute to attacks.
Add Corruption Attribute to Attacks
Adds Corruption attribute to attacks. 
Add Curse Attribute to Attacks
Adds Curse attribute to attacks. 

Inventory Type

Core Type Effect
Inventory Weight +30
Increases Backpack Weight by 30.
Inventory Weight +25
Increases Backpack Weight by 25.
Inventory Weight +20
Increases Backpack Weight by 20.

Item Type

Core Type Effect
Consumable Use Save Chance +40%
40% chance to not consume an item when used.
Health Recovery Item Effect +100%
Increases the effect of Health recovery items by 100%.


Special Type

Core Type Effect
Cheat death once per exploration with 1 HP Prevents death once, leaving you with 1 HP.
Climb Special Areas Allows you to climb in places with "Springcaps".
All Status Effect Resistance +100%
Reduces Status Effect buildup by 100%.
Always invisible on radar
You will not appear on other Raiders' SP Radars.
Acquired SPLithium +100%
Increases the amount of SPLithium acquired when defeating an enemy by 100%.

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LID INFERNO Strategy Team

LID INFERNO Strategy Team

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