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Resident Evil Village (RE8) Walkthrough & Wiki Guide
Difficulty Levels - Differences & Settings

RE8 | Difficulty Levels - Differences & Settings | Resident Evil Village (RE Village)

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RE8 | Difficulty Levels - Differences & Settings | Resident Evil Village (RE Village) - GameWith
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This is a guide on the Difficulty Levels in Resident Evil Village (Resident Evil 8 / RE8). Includes how to change level, differences, achievements, max difficulty, settings & more!!!

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Latest Info On Resident Evil Village

Difficulty Levels & Differences

Difficulty Levels & Max Difficulty

DifficultyLevel Details
CasualRecommended level for beginners. This difficulty mode lets players enjoy the storyline, gameplay, and puzzles without too much struggle in defeating enemies in the game.
StandardA great level for players who appreciate the sense of accomplishment in defeating difficult enemies. This mode is best for those who have played the game before and are good with action controls.
HardcoreThis level is for those who want the thrill of being in imminent danger with little chances to escape. This is recommended for players who don't mind putting extra effort into the game.
Village of ShadowsThe most difficult level of the game and is accessible after clearing the game. Purchase the Trauma Pack DLC to be able to play it right from the start. This may be the "Madhouse" of RE8.

Difficulty Level Differences

Differences In Levels
・Enemy: HP, Speed, & Damage Dealt
・The ability (or lack thereof) to naturally heal
・Different enemy placements (Village Of Shadows Only)

The difficulty level will affect how fast & easily you'll be able to progress through the game. The Casual level will give you enemies with lower HP and attack at the start, and will increase as you move further into the game's story. The Village Of Shadows level features more resilient enemies that drop more Lei.

How To Change Difficulty Settings - Options

Set Difficulty At The Start

RE8 Difficulty Level

The difficulty is chosen at the very start of the game. You may choose from 3 options: Casual, Standard, or Hardcore. We recommend Casual or Standard for first-timers and Hardcore for seasoned players.

Village Of Shadows (Max Difficulty) Once Cleared

If you've cleared the game for the first time or has bought the DLC, you'll gain access to the Village Of Shadows Difficulty, which is the highest the game can offer.

Village Of Shadows Difficulty Guide

Basically Impossible To Change Midway

In Resident Evil 8, it's near impossible to change the difficulty level once you've started the game. Only exception is when you Game Over in Standard Mode, you can choose to lower to Casual mode. However, you can't change back to Standard once you've entered Casual Mode.

Missables - Point Of No Return

Difficulty - Achievements & Rewards

Rewards For Clearing Each Level

DifficultyReward
CasualUSM-AI
StandardDragoon
HardcoreHandcannon PZ
Village of ShadowsRocket Pistol

You get a reward for clearing certain difficultly levels as seen above. The more difficult the level you clear, the more powerful of a reward that you'll receive.

New Game Plus

Earn Trophies

trophies

Clearing the game at a certain difficulty level will reward you with a trophy. Clear a different difficulty level each time you finish the game to get all the trophies in this category!

Check Out The Different Trophies

Related Articles

Resident Evil Village Guide Top Page

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Austin 4

I think it's made for those who unlock infinite ammo in weapons. Honestly I do. Cuz even with infinite ammo in the automatic weapons and more it's still a challenge

ibrahim 3

TRY if you have a god mode and want to get bonus reward. Or else don't try it. You will be cancer. LOL

Anonymous 2

DONT TRY Village of shadows mode enemies are just bullet sponge, they are like the bullet sponge as re 2 remake zombies but fast and 1 hit red screen. It's pretty dumb.

Anonymous 1

It's stupid they made the ******** mode enemies are just bullet sponge, they are like the bullet sponge as re 2 remake zombies but fast and 1 hit red screen. It's pretty dumb.

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