Read this Devil May Cry 5 (DMC5) guide and list on the complete weapon list and their upgrades available in the game. List includes Dante, Nero, and V's weapons!
Table of Contents
Dante's Weapon List & Upgrades
Dante - Ability & Weapon TipsRebellion
Rebellion is the sword that is left to Dante by his demon father Sparda. Despite its size, Dante can swing it around fast to make quick and painful slashes towards his enemies.
Rebellion Abilities
Abilities | Description |
---|---|
Rebellion Combo A | Perform a rapid three-stage combo |
Rebellion Combo B | A riff on Rebellion Combo A. Damage enemies behind while attacking those in front |
Helm Breaker | A devastating overhead attack with enough power to shatter even the sturdiest of demonic skull bones |
High Time | Lunge forward and send the enemy into the air. Hold △ to join the enemy in the air for quick follow-up slices |
Stinger | A high-speed lunge attack toward the enemy that skewers them through the middle. While the Devil Trigger is active, the attack is more powerful, but expends the DT Gauge |
Stinger 2 | A powered-up version of the classic piercing attack. Has longer range than the original |
Million Stab | Rush in to stab the enemy with blinding speed. Repeatedly tap △ for more stabs |
Balrog
Balrog is a Devil Arm that is empowered by the sealed power of the king of Fire Hell. It has two modes - Kick Mode & Blow Mode, both allowing Dante to make powerful hits in hand-to-hand combat.
Balrog Abilities
Abilities | Description |
---|---|
Mode Change | Switches between the rapid punches of Blow Mode and the punishing kicks of Kick Mode. The moves at your disposal differ depending on the mode |
Ignition | Activated by specific actions during Blow Mode or Kick Mode. Emits a burst of Balrog's superheated energy, temporarily boosting your attack capabilities |
Ignition 2 | Upgraded version of the Ignition attack buff technique. Effects remain active for longer |
Ignition 3 | Ultimate evolution of the Ignition attack buff technique. Dramatically lengthens effect duration |
Light Blow | Perform an agile punch combo |
Feather Combo | Perform a rapid three-hit aerial combo |
Switch Kick | Cut loose with a kick as you switch from Blow Mode to Kick Mode |
Heavy Jolt | Quickly dash inside the enemy's defenses and leave them reeling with a massive strike |
Fly Dragon | After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air |
Welter Move | Ride your own momentum after an attack to keep yourself clear of enemy counters. Tilt the LStick left or right to dodge in that direction |
Bantam Revenge | Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain |
10 Counts | In Blow Mode, land repeated punches to raise the counter. Reaching a certain number triggers Ignition. Taking damage, jumping, or evading will reset the counter to zero |
Balrog Combo A | Whip yourself into a spin to deliver a whirlwind of three hard kicks |
Balrog Combo B | A stylish Balrog Combo A spin-off. You high-speed spin kicks will pull in nearby enemies for more punishment |
Friction | Slam downward with a powerful kick from mid-air |
Switch Blow | Let rip with a punch attack as you switch from Kick Mode to Blow Mode |
Updraft | A high-flying flip kick that launches enemies upward. Great for intercepting airborne foes |
Rolling Blaze | Jumping discharges a blast wave that damages nearby enemies |
Heat Up | Dazzle the dance floor and trigger Ignition. You take additional damage while Heat Up is active |
Cavaliere
Cavaliere is a unique heavy weapon that is also a motorbike. It can grind enemies to a pulp or be split and crush demons into powder with its sheer power.
Cavaliere Abilities
Abilities | Description |
---|---|
Gear Wheel | Land this attack to drag the enemy into the spinning wheel, dealing combo damage |
Low Gear | While Gear Wheel is active, press another button for this follow-up attack |
Top Gear | While the Gear Wheel is active, wait for the weapon to glow before pressing another button for a quicker follow-up attack |
Overtop Gear | While Gear Wheel is activem press another button just as the attack finishes to trigger a much quicker and more powerful follow-up attack |
Cavaliere Combo A | Ride your momentum into a three-stage combo attack. Gear Wheel is active during the first and second stages. Chains into Cavaliere Combo B in Swordmaster style. While Devil Trigger is active, the attack is more powerful, but expends the DT Gauge |
Air Cavaliere Combo A | A two-stage combo attack whirling your twin Cavaliere in mid-air. Activates Gear Wheel. If using Swordmaster style, you can chain into Air Cavaliere Combo B during the combo |
Cross Line | Cross over your twin Cavaliere for a devastating slam attack. Activates Gear Wheel |
Slipstream | Ride your momentum forward and cross over your twin Cavaliere for a devastating slam attack. Activates Gear Wheel. Can chain into Cavaliere Combo A or Cavaliere Combo B's second step |
Slipstream 2 | An upgrade to the Slipstream pincer attack. Lengthens your movement distance before the strike |
Highside | This high-velocity attack ramps you skyward after the enemy you hit. Activates Gear Wheel |
Braking | Drag airborne enemies into the spinning wheels and dive into a backbreaking ground impact. Activates Gear Wheel |
Idling | Send enemies flying with blows from your twin Cavaliere |
Devil Sword Sparda
Dante's demon father's sword of his own name. Holding a immense demonic power within, this sword was what was used to seal away the former demon king Mundus.
Devil Sword Sparda Abilities
Abilities | Description |
---|---|
Sparda Combo A | Perform a rapid three-stage combo |
Sparda Combo B | A remix of Sparda Combo A. Damage enemies behind while attacking those in front |
Helm Breaker | A devastating overhead attack with enough power to shatter even the sturdiest of demonic skulls |
High Time | The blade warps into an infernal scythe to launch enemies skyward. Hold △ to follow the launched enemy and administer the coup de grace |
Stinger | The blade shifts into a spear shape to run enemies through in the blink of an eye. While Devil Trigger is active, the attack is more powerful, but expends the DT Gauge |
Stinger 2 | A powered-up version of the Stinger that strikes enemies at a longer range |
Million Stab | Morph your blade into a spear, close the distance to the enemy, and slash them to pieces. Repeatedly tap △ for more slashes |
Devil Sword Dante
Devil Sword Dante Abilities
Abilities | Desctription |
---|---|
DSD Combo A | Perform a rapid three-stage combo |
DSD Combo B | A different take on DSD Combo A. Damage enemies behind while attacking those in front |
DSD Combo C | Perform a two-stage attack then launch the enemy upwards for follow-up strikes. Hold △ on the fourth stage to keep the party rocking |
Aerial Rave | Trap the enemy in a mid-air blitz of sword strikes |
Helm Breaker | A devastating overhead attack with enough power to shatter even the sturdiest of demonic skulls |
High Time | Propel enemies upward with a might sword slash. Hold △ to leap up with them for follow up attacks |
Stinger | Race toward the enemy and skewer them on your sword-point before they can react. While Devil Trigger is active, the attack is more powerful, but expends the DT Gauge |
Stinger 2 | A powered-up version of the Stinger that strikes enemies at a longer range |
Million Stab | Rush into the enemy's face and give them the pincushion treatment. Repeatedly tap △ for more stabs |
Drive | This blistering sword swing creates a shockwave that damages distant enemies. Hold △ to make it hit harder |
Over Drive | A follow-up strike to Drive that lets fly two more shockwaves in rapid succession |
Swords Formation | Conjures four swords that automatically attack, evade, and block on your behalf. Swords disappear after a set time. Consumes 2 units of the DT Gauge |
Swords Formation 2 | An upgrade to Swords Formation. Extends time swords can be summoned for, and shortens cooldown until they can be summoned once more |
Swords Formation 3 | The ultimate evolution of Swords Formation. The swords can be summoned for a much longer time, and have a much shorter cooldown until they can be summoned once more |
Chaser | Your conjured swords follow up your melee weapon strikes with automatic attacks |
Interceptor | Your conjured swords detect nearby threats and slash automatically to keep them at bay |
Reactor | Increases the number of times you can repeatedly jump, dash, and use Sky Star and Air Trick |
Escort | Blocking attacks causes your conjured swords to stand guard around you, charging the Royal Gauge. The swords will block incoming attacks, lessening the damage |
Dr. Faust
Dr. Faust Abilities
Abilities | Description |
---|---|
Red Shot | Spit a high-velocity stream of Red Orbs at the enemy. Expends the Red Orbs you've collected |
Set Hat | Toss the hat, making any enemy it hits drop Red Orbs when struck with a weapon other than Dr. Faust. Taking any hits from enemies targeted by Set Hat will make you yourself lose Red Orbs |
Man In The Red | Carpet the area around you with countless Red Orbs that will damage enemies on contact. Expends Red Orbs you've collected |
Hat Trick | Inflict damage on all enemies hit by Set Hat while absorbing Red Orbs |
Dr. Faust 2 | Increases the Orbs earned and Orbs expended while Dr. Faust is equipped. Uses more Orbs for more attack power |
King Cerberus
King Cerberus Abilities
Abilities | Description |
---|---|
Cerberus Combo A | Let yourself off the leash and hit enemies with this ferocious combo |
Cerberus Combo B | Another breed of Cerberus Combo A. Sweeps the area around you while hounding enemies out front |
Swing | Whirl in mid-air, slicing any nearby enemies with split-second speed |
Crystal | Slam a chain into the ground, thrusting a massive glacial blade upward into enemies |
Ice Age | Conjure a skin of rock-hard ice, protecting you from enemy attacks |
Revolver | Spin violently in mid-air before crashing into the enemy, dealing major impact damage. While Devil Trigger is active, the attack is more powerful, but expends the DT Gauge |
Revolver 2 | An improved version of the Revolver combo. Longer distance, and a more violent spin |
Long Barrel | Your weapon crackles with lightning as it stretches to full-length, slamming into a distant enemy |
Long Barrel Air | Your weapon crackles with lightning as it stretches to full-length, sniping a distant enemy from mid-air |
Long Revolver | Your weapon crackles with lightning as it stretches to full length, turning mid-air spins into violent attacks |
Thunder Clap | Launches four lightning orbs that slowly chase down their targets |
Ebony & Ivory
Ebony & Ivory are Dante's infamous dual pistols that fire their shots rapidly. These guns are built for accuracy and speed, dealing quick damage to take down his foes.
Ebony & Ivory Abilities
Abilities | Description |
---|---|
Normal Shot | Fire standard shots that do little damage but can be rapid-fired |
Charge Shot | Infuse a shot with demonic power to deal greater damage. Charges automatically in Gunslinger style |
Charge Shot 2 | An upgrade to Charge Shot. Longer duration |
Charge Shot 3 | The ultimate evolution of Charge Shot. Even longer duration |
Coyote-A
Built for close range combat, Coyote-A is a shotgun modified by Dante to help in his fight against the demons. It can be quite slow but has incredibly powerful firepower in close quarter combat.
Coyote-A Abilities
Abilities | Description |
---|---|
Shot Shell | Fire a shotgun blast that peppers enemies in a wide area, or can devastate a single enemy at close range |
Charge Shell | Channel your demonic power into a solid slug shot |
Charge Shell 2 | An upgrade to Charge Shell. Faster infusion of power into the shot |
Charge Shell 3 | The ultimate evolution of the Charge Shell. Fastest infusion of power into the shot |
Kalina Ann
Kalina Ann Abilities
Abilities | Description |
---|---|
Howitzer Shot | Launch a missile with an explosive payload |
High Explosive | Launch a powered-up missile packed with high explosive |
Nero's Weapon List & Upgrades
Nero - Ability & Weapon TipsRed Queen
A special anti-demon sword created for Nero, the Red Queen can be revved up to burst into flames - burning all enemies that get hit by its burning blade.
Red Queen Abilities
Abilities | Description |
---|---|
Streak | A magnificent rushing attack that sweeps up surrounding enemies. |
Split | A violent descending slash that slams through an enemy and splits them right down the middle. |
Red Queen Combo A | A quick and dirty 4-hit sword combo. |
Red Queen Combo B | A series of heavy blows deal massive damage to anything unlucky enough to get in the way. |
Red Queen Combo C | A flashy sword combo versatile enough to lay out unsuspecting foes over a wider area. |
Red Queen Combo D | A brutal series of strikes culminating in a powerful final blow. |
Aerial Combo | A series of mid-air sword slashes. |
High Roller | Cleave into an enemy, launching them skyward. Continue holding △ to follow the enemy into the air. |
EX High Roller | High Roller powered up by the Red Queen's Exceed system. Revolutions increase depending on the EX-gauge level. |
Roulette Spin | Spin the Red Queen's blade in mid-air, cutting up enemies. This attack will allow you to gain a little altitude. |
Shuffle | After avoiding an attack by backstepping, rush forward and counter with a powerful blow. |
Payline | A swift mid-air strike that exploits an enemy's weak point. Brushes off enemy attacks when activated. |
Hard Way | A swift strike that exploits an enemy's weak point. Brushes off enemy attacks when activated. |
Calibur | Streak towards your foe in mid-air and strike with a heavy blow. |
Exceed | Unleash powerful attacks by igniting propellant in the blade. Consume one stock of EX-gauge to use level one Exceed moves. |
Exceed 2 | An upgrade to the Exceed system, consume two stocks of the Ex-gauge to use level 2 Exceed moves. |
EX-Act | Activate Exceed after an attack to fill one stock of your Exceed gauge. |
Max-Act | Right after an attack, activate Exceed with perfect timing to max out your Exceed gauge. |
Blue Rose
Blue Rose is a special revolver that shoots two bullets at the same time. It specializes in hitting long-range targets and Nero has a special "Color Up" skill that allows this gun to hit multiple targets at once.
Blue Rose Abilities
Abilities | Description |
---|---|
Normal Shot | Fire two bullets at once. |
Color Up | Load up special bullets with more power than regular bullets. Hold □ to fill up the bullet gauge, letting you fire three shots once the gauge is full. |
Color Up 2 | Pack even more power into your Color Up shots. Hold down □ to fill up the bullet gauge, letting you fire three shots once the gauge is full. |
High Shot | Fire special bullets more powerful than your regular ammo. Multiple hits will stun the enemy. |
Nero's Devil Breakers
Built to replace Nero's lost arm, Devil Breakers allow him to make combos & powerful attacks, depending on what he equips. It also lets him use the ability Wire Snatch - sending a wire that can pull enemies towards Nero or bring Nero closer to his targets.
List Of Nero's Devil Breakers
Devil Breaker | Skills |
---|---|
Overture | First available Devil Breaker in-game. Damages enemies with electric bursts. |
Gerbera | Launches powerful shockwaves that fire high-energy beams when connected. |
Ragtime | Produces special force fields that slow time for enemies trapped within them. |
Punch Line | Utilizes jet propulsion, allowing Nero to ride it to slam into enemies with destructive power. |
Buster Arm | With low durability but massive strength, this allows Nero to throw demons around easily. |
Helter Skelter | An arm of twisted sharp metal that can penetrate and grind enemies to a pulp. |
Tomboy | Boosts your gun or weapon's power but can make them hard to control. |
Rawhide | An incredibly impressive whip that boosts Nero's Wire Snatch skill. |
Gerbera GP01 (Deluxe Edition) | Special design by Shoji Kawamore. Fires shockwaves from 5 fingers that can be controlled. |
Pasta Breaker (Deluxe Edition) | Not particularly useful in battle but allows Nero to eat pasta easily. |
Sweet Surrender (Deluxe Edition) | Created by Nico for Nero to gently massage Kyrie's tension away. |
Mega Buster (Deluxe Edition) | An ode to the Mega Man series, equipping this will activate special side rolls & jump moves. It's best used against long-range targets. |
Monkey Business (Amazon.jp Pre-Order) | An exclusive pre-order Devil Breaker that can only be received from Amazon.jp. |
V's Weapon List & Upgrades
V - Ability & Weapons TipsFamiliar - Shadow
Normally a four-legged beast, Shadow transforms into different forms - needles, blades, etc. to attack enemies. When Shadow is summoned, V's speed is boosted, allowing him to move around more quickly.
Shadow's Abilities
Abilities | Description |
---|---|
Shadow Combo A | Follow up Shadow's claw attack with a series of piercing tentacle strikes. Automatically becomes an air attack for airborne targets |
Shadow Combo B | An extra combo for Shadow, knocking away enemies with a swing of his tail and rending them with enormous fangs |
Shadow Combo C | A combo to follow up Shadow's claw attack, changing his neck into a whip to flay nearby foes |
Breakthrough | Shadow dives into the ground and dashes ahead, attacking with tentacles as it moves |
Hedgehog | Shadow transforms into spikes that jut out in all directions to attack |
Hedgehog 2 | This upgrade to Hedgehog adds needles that erupt from the ground behind Shadow |
Arbiter | Shadow's tail transforms into an axe to launch foes. Hold △ to have him follow enemies into the air |
Bayonet | Shadow changes his whole body into a spinning blade, striking enemies with a spin attack |
Guillotine | A spinning charge attack that transforms Shadow's body. Press R1 + LStick forward for a diving charge, or R1 + LStick back for a drop attack |
Skewer | Shadow transforms his head into a needle to stab at enemies. V can even stand on the needle during this attack |
Shadow Vim | Reduce the time needed for Shadow to recover after getting stalemated |
Shadow Vigor | Increase Shadow's defense, allowing him to take more hits before getting stalemated |
Familiar - Griffon
Griffon specializes in thunder attacks that can hit long-range targets. It can also lift V and fly around with him in tow.
Griffon's Abilities
Abilities | Description |
---|---|
Bullet | Shoot balls of lightning from Griffon's maw |
Blockade | Use Griffon's power to launch a pillar of lightning at foes |
Blockade 2 | Power up Blockade to summon three pillars of lightning at once |
Blockade 3 | The strongest version of Blockde, calling five pillars of lightning onto the battlefield |
Round Robin | Move Griffon near V and unleash electric strikes across the area |
Round Robin 2 | This Round Robin upgrade rains even more electric strikes on foes in the area |
Round Robin 3 | The strongest version of Round Robin, pouring on even more electric strikes |
Flank Attack | Griffon charges at enemies, launching them into the air |
Double Check | Use Griffon's power to fire an electric shock |
Griffon Vim | Reduce the time needed for Griffon to recover after getting stalemated |
Griffon Vigor | Increase Griffon's defense, allowing him to take more hits before getting stalemated |
Summon - Nightmare
When V summons Nightmare, he calls upon a brutal beast with massive strength and insane durability. It can pound enemies to the ground with its fist or disintegrate foes with its high-intensity laser beams.
Nightmare's Abilities
Abilities | Description |
---|---|
Nightmare Combo A | Nightmare unleashes a brutal flurry of punches at the enemy |
Nightmare Combo B | A new combo for Nightmare, spreading his powerful blows across a wider area |
Domination | Nightmare fires a thick laser straight ahead. Use LStick to adjust the angle slightly |
Strongpoint | Nightmare's sweeping laser strike that burns enemies over a wide area |
Critical Position | Nightmare sweeps a laser attack from ground to sky |
Desperado | Nightmare swings down both fists for a hearty ground slam |
Illegal Move | Nightmare moves instantly towards the target |
Weapon - Cane
Cane's Abilities
Abilities | Description |
---|---|
Checkmate | Finish off dying enemies |
Gambit | A teleportation technique. Throw your cane at a target to appear next to them. Using this move to a dying enemy will kill them instantly |
Touch And Move | Teleport to the next target the moment you finish off the enemy in front of you |
Royal Fork | Rain down demonic canes from on high, finishing off all dying enemies in the area at once. Expends the DT Gauge |