Best gear tier list in Sword of Convallaria (SoC). Learn about the strongest weapons & trinkets ranked for each role, and reasons they are ranked to each tier categories.
Table of Contents
Best Gear Tier List
Best Gear Quick Reference
Best Gears are Flying Blade Armguard & Shield of Justice
The best Gear are the "Flying Blade Armguard" and the "Shield of Justice". The Flying Blade Armguard not only deals Piercing DMG, but is also a piece of Gear that can trigger the Trait or Skill of some characters. The Shield of Justice grants a Shield and provides buffs while a Shield is active, making it a piece of Gear that works well with any character.
Best Gear Full Details
SSS Tier Best Gear
Gear | Evaluation |
---|---|
![]() | - Grants a Physical Shield - Boosts stats while holding a Physical Shield - High effect value and versatility |
SS Tier Best Gear
Gear | Evaluation |
---|---|
![]() | - Unconditionally Increases HP - Works well with any character that focuses on P.ATK |
![]() | - Grants an Active Skill - Deals damage based on HP percentage - Can be used 3 times per battle, 1-turn cooldown |
![]() | - Grants an Active Skill - Buffs ally and increases SPD - Can be used 5 times per battle, 2-turn cooldown |
![]() | - Grants an Active Skill - Deals percentage-based damage in a 2-tile area around the target - Can be used 2 times per battle, 3-turn cooldown |
![]() | - Magic-specialized weapon for multi-target battles - Boosts M.ATK - The more targets hit, the greater the Magic & Piercing DMG increase |
![]() | - Greatly boosts Physical ATK - Increases Crit Damage after attacking - Highly compatible with attackers that can Act Again - Becomes even more powerful with higher Crit Rate |
![]() | - Increases magic damage - Greatly boosts AoE damage - Effect is doubled while in Dying state |
![]() | - Unconditionally increases ATK and Crit Rate - Skill cooldown/cost becomes 0 when conditions are met - Requires movement of 5 or more tiles to activate - Works well with specific characters |
![]() | - Unconditionally boosts offensive and defensive abilities - Increases ally damage dealt by up to 15% - Also removes debuffs and grants buffs - Best paired with support Skill users |
![]() | - Unconditionally increases M.ATK & HP - Effect activates when using debuff Skills - Increases enemy’s received Piercing DMG by up to 15% - Also inflicts multiple Attribute Debuffs |
![]() | - Unconditionally increases P.ATK - Increases out-of-turnP.ATK - Increases damage against enemies with 3+ debuffs - High effect values and highly versatile |
S+ Tier Best Gear
Gear | Evaluation |
---|---|
![]() | - Unconditionally increases Magic AoE Damage - Further increases damage when using Support/Healing Skills - Simultaneously gains an Attack Lv2 Buff |
![]() | - Unconditionally boosts Crit Rate - Grants Crit Damage UP after Skill activation |
![]() | - Specializes in AoE attacks - Damage increases based on number of enemies hit |
![]() | - Boosts healing effects with Skill - Removes 1 debuff from ally after using Skill - Ideal for healers |
![]() | - Increases ATK if your HP percentage is higher than the enemy's - Restores own HP when defeating an enemy |
![]() | - Increases P.ATK - Inflicts a debuff that increases damage taken by 10% on single-target attacks |
![]() | - Increases single-target attack range by +1 when Unharmed - Boosts M.ATK on single-target attacks - Strong when Unharmed status is maintained |
![]() | - Boosts stats when no allies are nearby - Significantly increases Crit Rate - Fewer activation tiles needed with Skill enhancement |
![]() | - Minimum Range is reduced by 1, allowing adjacent attacks - Greatly increases damage when close to the enemy - Damage decreases the farther the enemy is |
![]() | - Increases both Physical & M.ATK - Nullifies Move and SPD debuffs |
![]() | - Increases damage dealt when Alert is triggered - Alert triggers if enemies use a Skill within Alert range - Works well with Alert Skill-focused characters |
![]() | - Cornucopia (Lv.25) Reward - Chance to recover 2 NRG while in Healthy state - Chance to recover HP while in Dying state - All weapons in the Abundance series share the same Skill |
![]() | - Greatly increases AoE damage - Inflicts DoT on Critical hits - Turns nearby enemy tiles into Burning |
![]() | - Unconditionally increases offense and defense - Enhanced performance when Magical Shield is above a certain threshold - Requires Magical Shield to reach full potential |
![]() | - Unconditionally boosts DEF significantly - Single-target support grants DEF buffs to both target and self - Grants Attribute Buff when healing a target with a permanent buff |
![]() | - Unconditionally increases M.ATK - Grants buffs when using healing or piercing damage Skills - Buffs enhance both healing and offensive performance - Buff is available from the start if Star Level Up is advanced |
![]() | - Grants an Active Skill that applies debuffs - Inflicts 2 types of debuffs for 2 turns on a chosen enemy - Recommended for boss fights when equipped on multiple characters |
S Tier Best Gear
Gear | Evaluation |
---|---|
![]() | - Increases HP - Partially ignores enemy DEF if their HP percentage is higher than yours |
![]() | - Increases DEF - Adds a portion of Physical and Magic DEF to Physical ATK |
![]() | - Specializes in Alert and Strike Back Skills - Boosts damage dealt outside of the user's turn |
![]() | - Increases HP with Skill - Stable performance, compatible with all characters |
![]() | - Increases P.ATK - Deals Piercing DMG to a single enemy before active attack |
![]() | - Always grants +1 tile Move - Increases Crit Rate if Move is 3 or higher |
![]() | - Increases P.ATK - Removes 2 buffs from the enemy before attacking - Shines in stages where buff removal is effective |
![]() | - Unconditionally increases Crit Rate - Deals Piercing DMG on Crit |
![]() | - P.DEF-focused Trinket - Increases P.DEF when attacked from the front - Nullifies DEF attribute debuffs |
![]() | - Grants Immunity to Disrupt, nullifying a wide range of debuffs - Boosts M.DEF while in Healthy state |
![]() | - Constant HP boost - Increases Strike Back damage - Highly compatible with durable Strike Back characters |
![]() | - Constant P.ATK boost - Increases Crit Rate when attacking Highland enemies - Great match for Ranged P.ATK characters |
![]() | - Increases healing received - Nullifies debuffs related to Healing Received - Effective in stages where Healing Received debuffs are applied |
![]() | - Grants an Active Skill - Moves behind a nearby ally and boosts ATK - Can be used 2 times per battle, 3-turn cooldown |
![]() | - Increases DEF when receiving an active attack - Also boosts the damage of the next attack |
![]() | - Cornucopia (Lv.25) Reward - Chance to recover 2 NRG while in Healthy state - Chance to recover HP while in Dying state - All weapons in the Abundance series share the same Skill |
![]() | - Grants random buffs with single-target support Skills - If used on a Summoned Unit, also grants a damage boost buff - Buffs last a long duration of 3 turns |
![]() | - Unconditionally increases P.ATK - Greatly increases P.ATK when performing a Basic Attack - Lasts until the start of the next turn |
![]() | - Grants a buff when healed - Buff lasts for 2 turns - Especially effective with self-healing characters |
A+ Tier Best Gear
Gear | Evaluation |
---|---|
![]() | - Boosts Charge damage - If enemy's HP percentage is lower than yours, adds +1 tile knockback |
![]() | - Increases AoE damage - Chance to inflict Life Loss on active attacks |
![]() | - Increases HP - Boosts DEF and reduces damage when Shielded - Effective in stages where durability is crucial |
![]() | - Cornucopia (Lv.25) Reward - Chance to recover 2 NRG while in Healthy state - Chance to recover HP while in Dying state - All weapons in the Abundance series share the same Skill |
![]() | - Cornucopia (Lv.25) Reward - Chance to recover 2 NRG while in Healthy state - Chance to recover HP while in Dying state - All weapons in the Abundance series share the same Skill |
![]() | - Cornucopia (Lv.25) Reward - Chance to recover 2 NRG while in Healthy state - Chance to recover HP while in Dying state - All weapons in the Abundance series share the same Skill |
![]() | - Unconditionally increases Physical ATK - Greatly increases Physical ATK when using single-target attacks on distant enemies |
![]() | - Reduces physical damage taken - Skill cooldown is 2 turns - Recommended Trinket for physical damage mitigation |
![]() | - Reduces magic damage taken - Skill cooldown is 2 turns - Recommended Trinket for magic damage mitigation |
![]() | - Reduces damage while in Healthy state - Skill is always active - Effective in many stages requiring high durability |
A Tier Best Gear
Gear | Evaluation |
---|---|
![]() | - Increases P.ATK - Inflicts 2 debuffs when dealing damage with a single-target attack |
![]() | - Inflicts Infection with single-target active attacks - Increases damage dealt to enemies with Infection - Very strong when used with characters that can apply Infection |
![]() | - Inflicts Scorch when dealing damage with single-target attacks - Increases damage dealt to enemies affected by Scorch - Powerful when paired with characters that can inflict Scorch |
![]() | - Grants an Active Skill - Heals HP and removes debuffs - Best paired with characters that can't use skills after moving |
![]() | - Grants an Active Skill - Increases Move & ATK for 2 turns - Can be used 2 times per battle, 3-turn cooldown |
![]() | - Grants an Active Skill - Greatly reduces M.ATK for 2 turns - Can be used once per battle - Recommended for countering boss-level special moves |
![]() | - Grants an Active Skill - Gains a non-removable Physical Shield for 2 turns - Can be used 2 times per battle, 3-turn cooldown |
![]() | - Reduces P.DEF from front and side attacks - Weapon specialized for anti-physical roles |
![]() | - Deals damage while partially ignoring enemy DEF - Effective even against high-DEF enemies |
Best Gear Criteria and Evaluation
- Gives Higher Attack Damage
- Skill Activation Buffs
- Convenience and Versatility of Skills
- Existence of Compatible Characters and Stages