Build and skill tree guide for Knighted Guard in Sword of Convallaria (SoC). See the best gear (weapon/trinket/tarot), skin, tier, and review here!
Table of Contents
Related Articles | |
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Best Character Tier List | All Character List |
Knighted Guard Tier & Basic Info
Rarity | Rare |
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Role | Defender |
Faction | The Union |
Movement Stats
Move | Stand | High Jump | Low Jump |
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3 | Normal | 2 | 2 |
Knighted Guard Tier
Overall Tier | Reroll Tier | ||||
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▶︎Best Character Tier List | ▶︎Reroll Tier List |
Review & How to Get
Review | - Have Physical Shield and Block - Protect surrounding allies from P.ATK - Have many Strike Back Skills - Hinder enemies with Stunn and damage up |
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How to Get | - Obtain from Gacha (Summon) |
User Score
Knighted Guard Trait & Skills
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Knighted Guard Trait
Max Effect | |
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[Focused Defense] The effect is improved to: Gains [Block]. While having a [physical shield], [block] chance is increased to 100%. At the start of the battle, gains a [Physical Shield] with value equal to 30% of the character's HP. This effect cannot be dispelled or immunized. Block: (Buff) 50% chance to face the enemy when taking P.DMG from the [front or side], decreasing DMG taken by 20%. Physical Shield: (shield) Blocks additional Physical DMG. |
Stars Unlocked | Effect |
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The effect is improved to: Gains [Block]. While having a [physical shield], [block] chance is increased to 90%. At the start of the battle, gains a [Physical Shield] with value equal to 25% of the character's HP. This effect cannot be dispelled or immunized. | |
The effect is improved to: Gains [Block]. While having a [physical shield], [block] chance is increased to 80%. At the start of the battle, gains a [Physical Shield] with value equal to 20% of the character's HP. This effect cannot be dispelled or immunized. | |
The effect is improved to: Gains [Block]. While having a [physical shield], [block] chance is increased to 70%. At the start of the battle, gains a [Physical Shield] with value equal to 15% of the character's HP. This effect cannot be dispelled or immunized. | |
Gains [Block]. While having a [physical shield], [block] chance is increased to 60%. At the start of the battle, gains a [Physical Shield] with value equal to 10% of the character's HP. This effect cannot be dispelled or immunized. |
Knighted Guard Base Skill
Skill | Range |
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Slash | |
[Basic Attack] Cost: - CD: - (Basic Attack) Deals 100% Physical DMG. | |
Global Guard | |
[Skill] Cost: 3 CD: 0 (Support) Takes [physical attacks] for all other allies within a 2-tile radius of the character. When activated, the character gains [Counterattack] and [Block Enhancement] for 3 turns. |
Skills That Can Be Learned at RK1
Skill | Range |
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Weakening Attack | - |
[Skill] Cost: - CD: - (Passive) After attacking, gains a 50% chance to inflict [▽ATK II] on the target, lasting 2 turns. | |
Offensive Stance | |
[Skill] Cost: 1 CD: 1 (Support) [Instant]. Adds 40% of the character's P.DEF to P.ATK and takes 8% more DMG for 2 turns. |
Skills That Can Be Learned at RK3
Skill | Range |
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Heavy Armor | - |
[Skill] Cost: - CD: - (Passive) At the start of the battle, gains a [Physical Shield] with value equal to 25% of HP. This effect cannot be dispelled. | |
Knight's Glory | |
[Skill] Cost: 0 CD: 4 (Support) [Instant] Grants the target [△ ATK II] for 2 turns. When the targets are from "the Union", the character gains an additional [Physical Shield] with value equal to 20% of HP. |
Skills That Can Be Learned at RK5
Skill | Range |
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Strength Activation | - |
[Reaction] Cost: - CD: - (Reaction) Increases the healing received by 10%. When receiving healing, gains [△ DMG II] for 1 turn. | |
Spiky Shield | - |
[Reaction] Cost: - CD: - (Reaction) When hit by an active attack, the DMG taken is decreased by 10%. When receiving an Active Melee Attack, deals [Piercing DMG] to the attacker equal to 50% of the character's P.DEF. |
Skills That Can Be Learned at RK7
Skill | Range |
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Knock-Out Blow | |
[Skill] Cost: 2 CD: 3 (Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn. | |
Crushing Bash | |
[Skill] Cost: 0 CD: 3 (Physical DMG) Single-target attack. Deals 120% DMG and inflicts [Vulnerable II] for 3 turns. |
Weapons That Knighted Guard Can Equip
List of Weapons
Newborn Blade | Void Stab | Beheading Machete |
Ever-Burning Blade | Senator Swift Sword | Guardian's Will |
Precision-forged Dagger | Dueling Dagger | Ceremonial Knife |
Sharp Sword | Glittering Sword | Iron Sword |
Knighted Guard Voice Actor & Profile
Knighted Guard Voice Actor (CV)
VA | Japanese VA: None |
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Knighted Guard Profile
initial | Ascended |
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