List of Magic in NieR Replicant Remake (PS4). The guide includes the best recommended magic, as well as the unlock timing and conditions for each spell.
Magic List and Recommendations
*Tap a magic name to jump to its section.
Magic Name | Recommendation/Unlock Condition/Brief Effect |
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▼Dark Whirlwind | Recommendation:★★★ Unlock Condition:Defeat Grimoire Rubrum - Magical blades appear and rotate around you - Perfect for clearing out mobs! |
▼Dark Lance | Recommendation:★★★ Unlock Condition:Clear the Altar Room of the Barren Temple - High-power attack that reaches long distances - Effective against both bosses and mobs |
▼Dark Hand | Recommendation:★★★ Unlock Condition:Defeat Hook (1st encounter) - High-power close-range attack - Effective against armored enemies |
▼Dark Blast | Recommendation:★★・ Unlock Condition:Clear the Altar Room of the Barren Temple - A rapid-fire mid-range magic - Gains a homing effect when charged |
▼Dark Phantasm | Recommendation:★★・ Unlock Condition:Defeat Hook (2nd encounter) - Attacks by launching a phantasm forward - Charged attack hits all enemies in range |
▼Dark Wall | Recommendation:★★・ Unlock Condition:Defeat Shahryar - Deploys a barrier that nullifies magic projectiles - Fully charged, it grants a barrier to the user |
▼Dark Gluttony | Recommendation:★・・ Unlock Condition:Defeat Gepetto - A barrier that reflects magic projectiles - Attack power increases based on absorbed projectiles |
▼Dark Execution | Recommendation:★・・ Unlock Condition:Clear the Forest of Myth - Summons spears with a binding effect - Inflicts multiple hits on large enemies |
Dark Whirlwind

Unlock Condition | After defeating Grimoire Rubrum |
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Summons scythes that damage enemies upon contact around the user. It also has a knockback effect, making it effective when surrounded by enemies. It also cancels out magic projectiles.
Charging Adds Rotating Blades
Charging changes the number of rotating blades from magic projectiles. Although the knockback effect is gone, the rotation speed is fast, allowing for continuous attacks on enemies. When fully charged, it has one of the highest annihilation capabilities against mobs.
Dark Lance

Unlock Timing | Event in the Altar Room of the Barren Temple |
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Fires a long-range, piercing magic projectile. It can damage multiple enemies in a straight line. It has a special effect that slows down time while charging.
Can be Charged up to 8 Spears
By charging the magic, you can stock up to 8 spears. They are fired sequentially, so if the enemy moves, the last few might miss. Unleash a continuous attack when the attack gauge appears or when the enemy is down.
Dark Hand

Unlock Timing | After defeating Hook (1st encounter) |
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Performs a melee attack with a dark hand in front of the protagonist. It has a short range but unleashes a high-power attack. It can be used between weapon attacks for additional damage.
Charging Increases Attack Power
By charging Dark Hand, the number of hands increases. This raises the attack power, allowing you to deal massive damage. It is also effective against armored enemies.
Dark Blast

Unlock Timing | Event in the Altar Room of the Barren Temple |
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Continuously fires rapid-fire magic projectiles. The power of each shot is low, but it consumes little MP and can be fired repeatedly. It excels at canceling enemy magic projectiles, making it effective against enemies that use a lot of magic.
Charging Fires Homing Projectiles
By holding down and charging Dark Blast, you can fire homing projectiles. Since they track the enemy, you can hit them even if they move slightly. It continues to fire Dark Blasts while charging, so you can also rack up damage.
Dark Phantasm

Unlock Timing | After defeating Hook (2nd encounter) |
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Launches a phantasm in front of the protagonist. The projectile is fast, allowing for instant response to enemies. You can control the direction it's launched by changing the camera angle.
Charging Attacks Multiple Surrounding Enemies
Charging Dark Phantasm expands a dome-shaped magic circle around you. When you release the button, it launches phantasms at all enemies within this dome. It can be used to blow away a group of small enemies at once when surrounded.
Dark Wall

Unlock Condition | After defeating Shahryar |
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Creates a wall on the spot that blocks magic projectiles. It disappears after a certain amount of time, so it can be used to evade a barrage of magic projectiles that are impossible to dodge.
Fully Charged, it Deploys a Barrier
By charging to the maximum, it creates a barrier that surrounds the protagonist. It follows you as you move, allowing you to approach enemies while defending against magic projectiles.
Dark Execution

Unlock Condition | After clearing the Forest of Myth |
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Summons spears from the ground in front of you to impale enemies. If it hits a small enemy, it can briefly stop their movement. Use it on large enemies to aim for multiple hits.
Charging Increases the Number of Directions
By charging, you can increase the number of directions the spears appear from. They can appear in up to 8 directions, making it possible to wipe out surrounding mobs. However, be aware that the range becomes shorter than the normal version.
Dark Gluttony

Unlock Condition | After defeating Gepetto |
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Deploys a barrier around you that reflects enemy magic projectiles. It disappears instantly, but it can be used consecutively. Use it when you want to charge into a barrage of projectiles to attack.
Absorbs Magic Projectiles While Charging
Dark Gluttony has the effect of absorbing magic projectiles that touch you while charging. Furthermore, when you release the button, you can unleash an attack whose power increases according to the number of absorbed projectiles.