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Status Effects Guide For Origin (Buffs & Debuffs)

Axie Infinity | Status Effects Guide For Origin (Buffs & Debuffs)

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Axie Infinity | Status Effects Guide For Origin (Buffs & Debuffs) - GameWith

Status Effects Guide For Origin (Buffs & Debuffs) for Axie Infinity: Origin. Learn about all status effects, buffs & debuffs list, positive, negative & neutral effect and more.

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Status Effects Guide

Buffs & Debuffs

Status effects are positive, negative or neutral effects that can be applied to your Axie using specific cards that are avaiable in the game. These effects can help you or give you a disadvantage during battle. You can determine the status effect on your Axie by looking at the icon on top of your Axie during battle.

List of Status Effects


Bubble Block 5 DMG/stack. Max: 3 stack. Turn into Bubble Bomb upon reaching 3 stacks.
Cleanser Each stack negates 1 debuff applied on the target.
Feather When Axie does an attack, consume all Feather stacks to deal 2 bonus DMG per stack and heal 2 HP per stack. Max: 10 stack.
Healing Boost Increase healing card effects to this unit by 1 HP per stack.
Meditate Meditate for 2 turns. If attacked while Meditating, awake and gain 3 Rage. If not, Cleanse 1 debuff and gain 1 Energy after effect ends.
Shield Boost The Target has Shield gained from cards increased by 1 per stack.
Bubble Bomb Next attack explodes Bubble Bomb and deals 20 DMG to all Enemies.
Damage Boost The target has Attack DMG increased by 1 per stack.
Fury Gain 1 Energy when transforms. Deal double damage and last for 1 turn.
Leaf Regen 5 HP at the end of your turn. Max stack: 5.
Rage DMG is increased by 2 per Rage stack. Transform into Fury Form when reaches 10 Rage stack.
Stealth The target cannot be targeted directly. If it uses a card, remove Stealth.


Bleed Whenever the target uses a card, it loses 15HP.
Disarmed The target cannot use Attack cards.
Fear Whenever the target uses an Attack card, shuffle a Confused into its draw pile.
Heal Block The target cannot be healed.
Poison At the start of its turn, the target loses 3 HP per stack and stacks are reduced by 1. Max: 30 stacks.
Sleep The target cannot use cards. If it is attacked, remove Sleep.
Vulnerable The target receives 20% more attack damage.
Death Mark Whenever the opponent plays an Attack Card, the target take 13 DMG per Energy spent.
Doubt The target gains 20% less HP from Healing.
Fragile The target gains 20% less Shield from cards.
Hex Whenever the target uses a non-Attack card, shuffle a Confused into its draw pile.
Silence The target cannot use non-Attack cards.
Stunned The target cannot perform any action.
Weak The target deals 20% less attack damage.


1Taunt The target is always targeted by the enemy's attack abilities.
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