Axie Infinity
Axie Infinity Guide & Gameplay Wiki
All Runes & Charms List
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Axie Infinity
All Runes & Charms List

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All Runes & Charms List for Axie Infinity: Origin. Learn about all the runes and charms, effects, how to get, where to get and so much more.

Table of Contents

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All Runes List

Runes List

Adaptive Program
Adaptive Program
Class Mech
Effect: Gain 10 bonus shield from cards. Gain 3 damage boost whenever using a shield card.
Arcane Protection
Arcane Protection
Class Dawn
Effect: Take 5% less damage per buff on this axie (capped at 20%).
Bloodlust
Bloodlust
Class Aquatic
Effect: Non-multihit Attacks steal 15 HP. Multihit Attacks steal 4 HP per hit.
Calcium Armor
Calcium Armor
Class Aquatic
Effect: Axie max HP +30. At the beginning of your turn, gain shield equal to 3% of max HP.
Celestial Might
Celestial Might
Class Dawn
Effect: Deal 5% more damage per buff on this axie (capped at 20%).
Collect and Protect
Collect and Protect
Class Bug
Effect: In odd Rounds, draw 1 Additional Card when your turn starts. In even Rounds, gain 30 Shield when your turn starts.
Cursed Ritual
Cursed Ritual
Class Dusk
Effect: Cursed Ritual Attacks deal 3 bonus DMG per curse card in your deck (capped at 15 DMG).
Delayed Protection
Delayed Protection
Class Reptile
Effect: When your turn starts, gain 12 shield for each attack this axie took in the previous turn.
Dominant Predator
Dominant Predator
Class Beast
Effect: Deal 20% more DMG against Bleeding Enemies. Take 10% less DMG from Bleeding Enemies.
Endless Anger
Endless Anger
Class Beast
Effect: Gain 3 Rage when your turn starts. Each Rage grants 1 bonus DMG.
Energy Guru
Energy Guru
Class Bird
Effect: Attack cards also deal 5 DMG per energy cost to all enemies.
Feather Descend
Feather Descend
Class Bird
Effect: When your turn starts, grant 2 feather to your team.
Gaia's Embrace
Gaia
Class Plant
Effect: Shield cards also erstore HP equal to 100% of shield gained but grant 25% less shield.
Gloomy Dice
Gloomy Dice
Class Dusk
Effect: In odd rounds, apply Hex to all enemies for 2 turns at the start of your turn. In even rounds, apply Fear to all enemies for 2 turns at the start of your turn.
Healing Pulse
Healing Pulse
Class Plant
Effect: All teammates regen 8 HP when your turn ends. Increase healing card effects by 20%.
Heart of the Ocean
Heart of the Ocean
Class Aquatic
Effect: Increase all Axies max HP by 75.
Hearty Warrior
Hearty Warrior
Class Aquatic
Effect: Axie max HP +30. Attack cards deal bonus DMG equal to 3% of remaining HP.
Heaven's Echoes
Heaven
Class Dawn
Effect: Your allies gain 1 damage boost whenever this axie attacks. Your allies gain 8 shield whenever this axie uses a skill.
Holy Prayer
Holy Prayer
Class Dawn
Effect: Solo. When your turn starts, remove 1 curse from your deck. Heal all teammates for 30 HP when successfully removing a curse.
Last Stand
Last Stand
Class Mech
Effect: When taking a fatal hit, survive with 1 HP until the end of turn (active 1 time per battle). Apply an irremovable heal block.
Leftover Potion
Leftover Potion
Class Neutral
Effect: Recover 4% of max HP at the end of your turn.
Malediction
Malediction
Class Dusk
Effect: Deal 10% more DMG against debuffed enemies. Take 20% less DMG from debuffed enemies.
Mini Legion
Mini Legion
Class Neutral
Effect: Summoned units have +10 max HP. Deal +2 DMG per summon to all enemies at the start of your turn.
Miracle Leaf
Miracle Leaf
Class Plant
Effect: Start Battle with 3 Leaf. Non-multihit Attacks consume 1 Leaf and deal 15 bonus DMG.
Pangolin Scale
Pangolin Scale
Class Beast
Effect: Cannot gain Shield. Take 25% less DMG.
Poison Touch
Poison Touch
Class Reptile
Effect: Apply 1 poison to attacker. Take 20% less damage from poisoned enemies.
Pure Instinct
Pure Instinct
Class Neutral
Effect: All cards gain 15% class bonus.
Pure Power
Pure Power
Class Neutral
Effect: Attack cards gain 15% Class Bonus.
Raven's Tactic
Raven
Class Bird
Effect: Deal 20% bonus DMG if HP is above 50%. Take 20% less DMG if HP is below 50%.
Reckless Hunter
Reckless Hunter
Class Beast
Effect: Deal 20% more DMG. Take 10% more DMG.
Regenerator
Regenerator
Class Reptile
Effect: When your turn starts, cleanse 2 random debuffs if HP is full, or recover 10% of max HP if HP isn't full.
Rise And Ruin
Rise And Ruin
Class Plant
Effect: Add Forest Breath and Forest Wrath to your deck.
Shady Exchange
Shady Exchange
Class Neutral
Effect: Solo. +1 energy on even numbered turns. Add 1 Daze, 1 Goo, and 1 Void to your deck.
Shield Backup
Shield Backup
Class Mech
Effect: This axie's shield isn't removed when your opponent's turn ends. Shield can absorb 50% more damage.
Shield Leecher
Shield Leecher
Class Bug
Effect: When your turn starts, steal 50% Shield from the Enemy with highest Shield.
Sturdy Fighter
Sturdy Fighter
Class Bug
Effect: Non-multihit Attack cards deal bonus DMG equal to current Shield.
Thick Shield
Thick Shield
Class Neutral
Effect: Gain 10 bonus shield from cards.
Tough Strike
Tough Strike
Class Neutral
Effect: Non Multihit Attack cards deal 10 bonus DMG.
Vault Builder
Vault Builder
Class Bug
Effect: When your turn ends, gain Shield equal to (3 x the number of cards in your Discard Pile).
Venom Born
Venom Born
Class Bird
Effect: Poison on this axie grants "Heal 1 HP per stack" instead of HP loss.
Venom Master
Venom Master
Class Reptile
Effect: Attack cards apply 1 additional poison. Non-multihit attacks deal 1 bonus DMG per 2 poison on target.
Wicked Ward
Wicked Ward
Class Dusk
Effect: Gain 15 shield whenever you play a curse card.
Zap Armor
Zap Armor
Class Mech
Effect: Deal 20% more damage if this axie has shield.

All Charms List

Charms List

Ancient Root
Ancient Root
Class Plant
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Retain.
Aquatic Energy Drink S
Aquatic Energy Drink S
Class Aquatic
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add ethereal. Card's base stat +10%.
Aquatic Talisman of Power IV
Aquatic Talisman of Power IV
Class Aquatic
Rarity Rare
Max Qty. -
Target: Enhance non-multihit attack card
Effect: ATK +6.
Aquatic Talisman of Power V
Aquatic Talisman of Power V
Class Aquatic
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +10.
Aquatic Talisman of Vitality IV
Aquatic Talisman of Vitality IV
Class Aquatic
Rarity Rare
Max Qty. -
Target: Enhance any card
Effect: Axie's max HP +20.
Aquatic Talisman of Vitality V
Aquatic Talisman of Vitality V
Class Aquatic
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: Axie's max HP +35.
Arid Spell
Arid Spell
Class Dusk
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies Doubt for 2 turns.
Backup Disk
Backup Disk
Class Mech
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Retain.
Bean's Blessing
Bean
Class Dawn
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 2 Healing Boost.
Beast Energy Drink M
Beast Energy Drink M
Class Beast
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add banish. Card's base stat +20%.
Beast Energy Drink S
Beast Energy Drink S
Class Beast
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add ethereal. Card's base stat +10%.
Beast Talisman of Power IV
Beast Talisman of Power IV
Class Beast
Rarity Rare
Max Qty. -
Target: Ehance a non-multihit attack card
Effect: ATK +6.
Beast Talisman of Power V
Beast Talisman of Power V
Class Beast
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +10.
Beast Talisman of Vitality IV
Beast Talisman of Vitality IV
Class Beast
Rarity Rare
Max Qty. -
Target: Enhance any card
Effect: Axie's max HP +20.
Beast Talisman of Vitality V
Beast Talisman of Vitality V
Class Beast
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: Axie's max HP +35.
Bird Energy Drink S
Bird Energy Drink S
Class Bird
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add ethereal. Card's base stat +10%.
Bird Talisman of Focus IV
Bird Talisman of Focus IV
Class Bird
Rarity Rare
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +3.
Bird Talisman of Focus V
Bird Talisman of Focus V
Class Bird
Rarity Epic
Max Qty. -
Target: Enhance a multihit attack card
Effect: ATK +4.
Bird Talisman of Power IV
Bird Talisman of Power IV
Class Bird
Rarity Rare
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +6.
Bird Talisman of Power V
Bird Talisman of Power V
Class Bird
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +10.
Bubble Paste
Bubble Paste
Class Aquatic
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 1 bubble.
Bug Energy Drink M
Bug Energy Drink M
Class Bug
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add banish. Card's base stat +20%.
Bug Talisman of Endurance IV
Bug Talisman of Endurance IV
Class Bug
Rarity Rare
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +6.
Bug Talisman of Endurance V
Bug Talisman of Endurance V
Class Bug
Rarity Epic
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +10.
Bug Talisman of Power IV
Bug Talisman of Power IV
Class Bug
Rarity Rare
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +6.
Bug Talisman of Power V
Bug Talisman of Power V
Class Bug
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +10.
Charm of Endurance I
Charm of Endurance I
Class Neutral
Rarity Common
Max Qty. -
Target: Enhance Shielding cards.
Effect: Shield stat +2.
Charm of Endurance II
Charm of Endurance II
Class Neutral
Rarity Rare
Max Qty. -
Target: Enhance Shielding cards.
Effect: Shield stat +4
Charm of Endurance III
Charm of Endurance III
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +7.
Charm of Faith I
Charm of Faith I
Class Neutral
Rarity Common
Max Qty. -
Target: Enhance Healing cards.
Effect: Heal stat +2.
Charm of Faith II
Charm of Faith II
Class Neutral
Rarity Rare
Max Qty. -
Target: Enhance Healing cards.
Effect: Heal stat +4
Charm of Faith III
Charm of Faith III
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance healing cards
Effect: Heal stat +7.
Charm of Focus I
Charm of Focus I
Class Neutral
Rarity Common
Max Qty. -
Target: Enhance multihit Attack card.
Effect: ATK +1.
Charm of Focus II
Charm of Focus II
Class Neutral
Rarity Rare
Max Qty. -
Target: Enhance multihit Attack card.
Effect: ATK +2.
Charm of Focus III
Charm of Focus III
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance multihit Attack card.
Effect: ATK +3.
Charm of Power I
Charm of Power I
Class Neutral
Rarity Common
Max Qty. -
Target: Enhance non-multihit attack card.
Effect: ATK +2.
Charm of Power II
Charm of Power II
Class Neutral
Rarity Rare
Max Qty. -
Target: Enhance non-multihit attack card.
Effect: ATK +4.
Charm of Vitality I
Charm of Vitality I
Class Neutral
Rarity Common
Max Qty. -
Target: Enhance any card.
Effect: Axie's max HP +5.
Charm of Vitality II
Charm of Vitality II
Class Neutral
Rarity Rare
Max Qty. -
Target: Enhance any card.
Effect: Axie's max HP +15.
Charm of Vitality III
Charm of Vitality III
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: Axie's max HP +25.
Charmp of Power III
Charmp of Power III
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit attack card
Effect: ATK +7.
Cursed Doll
Cursed Doll
Class Dusk
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Retain.
Dawn Energy Drink S
Dawn Energy Drink S
Class Dawn
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add ethereal. Card's base stat +10%.
Dawn Talisman of Faith IV
Dawn Talisman of Faith IV
Class Dawn
Rarity Rare
Max Qty. -
Target: Enhance a Healing card
Effect: Heal stat +6.
Dawn Talisman of Faith V
Dawn Talisman of Faith V
Class Dawn
Rarity Epic
Max Qty. -
Target: Enhance a Healing card
Effect: Heal stat +10.
Dawn Talisman of Focus IV
Dawn Talisman of Focus IV
Class Dawn
Rarity Rare
Max Qty. -
Target: Enhance a multihit attack card
Effect: ATK +3.
Dawn Talisman of Focus V
Dawn Talisman of Focus V
Class Dawn
Rarity Epic
Max Qty. -
Target: Enhance a multihit attack card
Effect: ATK +4.
Discount Coupon
Discount Coupon
Class Neutral
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: -1 cost. Card's base stat -40%.
Dusk Energy Drink M
Dusk Energy Drink M
Class Dusk
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Banish. Card's base stat +20%.
Dusk Talisman of Focus IV
Dusk Talisman of Focus IV
Class Dusk
Rarity Rare
Max Qty. -
Target: Enhance a multihit attack card
Effect: ATK +3.
Dusk Talisman of Focus V
Dusk Talisman of Focus V
Class Dusk
Rarity Epic
Max Qty. -
Target: Enhance a multihit attack card
Effect: ATK +4.
Dusk Talisman of Power IV
Dusk Talisman of Power IV
Class Dusk
Rarity Rare
Max Qty. -
Target: Enhance a non-multihit Attack card
Effect: ATK+6.
Dusk Talisman of Power V
Dusk Talisman of Power V
Class Dusk
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit Attack card
Effect: ATK +10.
Earth Stamp
Earth Stamp
Class Neutral
Rarity Rare
Max Qty. -
Target: Enhance Single Target Attack cards.
Effect: This card targets the closest enemy.
Energy Drink M
Energy Drink M
Class Neutral
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Banish. Card's base stat +20%.
Energy Drink S
Energy Drink S
Class Neutral
Rarity Mystic
Max Qty. -
Target: Enhance any card.
Effect: Add Ethereal. Card's base stat +10%.
Feather Fan
Feather Fan
Class Bird
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 1 feather.
Flamingo Hammer
Flamingo Hammer
Class Bird
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies fragile for 2 turns.
Gecko Mask
Gecko Mask
Class Reptile
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: Apply taunt to this axie for 2 turns.
Hacker's Drive
Hacker
Class Mech
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies Disarmed for 2 turns to the front most enemy.
Hidden Razor
Hidden Razor
Class Beast
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies bleed for 2 turns.
Lazy Snail
Lazy Snail
Class Bug
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies weak for 2 turns.
Leafy Pot
Leafy Pot
Class Plant
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 1 Leaf.
Mask of Frenzy
Mask of Frenzy
Class Beast
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 1 rage.
Mech Talisman of Endurance IV
Mech Talisman of Endurance IV
Class Mech
Rarity Rare
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +6.
Mech Talisman of Endurance V
Mech Talisman of Endurance V
Class Mech
Rarity Epic
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +10.
Mech Talisman of Power IV
Mech Talisman of Power IV
Class Mech
Rarity Rare
Max Qty. -
Target: Enhance a non-multihit Attack card
Effect: ATK +6.
Mech Talisman of Power V
Mech Talisman of Power V
Class Mech
Rarity Epic
Max Qty. -
Target: Enhance a non-multihit Attack card
Effect: ATK +10.
Moon Stamp
Moon Stamp
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance Single Target Attack cards.
Effect: This card targets the second closest enemy.
Paralyzed Jellyfish
Paralyzed Jellyfish
Class Aquatic
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies vulnerable for 2 turns.
Plant Talisman of Endurance IV
Plant Talisman of Endurance IV
Class Plant
Rarity Rare
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +6.
Plant Talisman of Endurance V
Plant Talisman of Endurance V
Class Plant
Rarity Epic
Max Qty. -
Target: Enhance a Shielding card
Effect: Shield stat +10.
Plant Talisman of Faith IV
Plant Talisman of Faith IV
Class Plant
Rarity Rare
Max Qty. -
Target: Enhance any Healing card
Effect: Heal stat +6.
Plant Talisman of Faith V
Plant Talisman of Faith V
Class Plant
Rarity Epic
Max Qty. -
Target: Enhance any Healing card
Effect: Heal stat +10.
Power Spell
Power Spell
Class Dusk
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 2 Damage Boost.
Pre Order Tag
Pre Order Tag
Class Neutral
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add innate.
Protection Cartridge
Protection Cartridge
Class Mech
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: All teammates gain 2 Shield Boost.
Red Sage
Red Sage
Class Plant
Rarity Mystic
Max Qty. -
Target: Enhance Shield and Healing cards.
Effect: Add Cleanse.
Reptile Energy Drink M
Reptile Energy Drink M
Class Reptile
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add banish. Card's base stat +20%.
Reptile Talisman of Faith IV
Reptile Talisman of Faith IV
Class Reptile
Rarity Rare
Max Qty. -
Target: Enhance a healing card
Effect: Heal stat +6.
Reptile Talisman of Faith V
Reptile Talisman of Faith V
Class Reptile
Rarity Epic
Max Qty. -
Target: Enhance a healing card
Effect: Heal stat +10.
Reptile Talisman of Vitality IV
Reptile Talisman of Vitality IV
Class Reptile
Rarity Rare
Max Qty. -
Target: Enhance any card
Effect: Axie's HP +20.
Reptile Talisman of Vitality V
Reptile Talisman of Vitality V
Class Reptile
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: Axie's HP +35.
Rocket Stamp
Rocket Stamp
Class Neutral
Rarity Mystic
Max Qty. -
Target: Enhance single-target attack cards
Effect: This card can target any enemy.
Scotch Tape
Scotch Tape
Class Neutral
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add retain.
Secret Chip
Secret Chip
Class Mech
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Innate.
Secret Cocoon
Secret Cocoon
Class Bug
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add innate.
Secret Egg
Secret Egg
Class Bird
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add innate.
Secret Sprout
Secret Sprout
Class Plant
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Innate.
Silent Insence
Silent Insence
Class Dawn
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies Silence for 2 turns to the frontmost enemy.
Sticky Lizard
Sticky Lizard
Class Reptile
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add retain.
Sticky Octopus
Sticky Octopus
Class Aquatic
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add retain.
Sun Stamp
Sun Stamp
Class Neutral
Rarity Epic
Max Qty. -
Target: Enhance single-target attack cards
Effect: This card targets the furthest enemy.
Trickster's Card
Trickster
Class Bug
Rarity Epic
Max Qty. -
Target: Enhance any card
Effect: Draw 1 card.
Viper's Venom
Viper
Class Reptile
Rarity Mystic
Max Qty. -
Target: Enhance an attack card
Effect: Attack applies 2 poison
White Sage
White Sage
Class Plant
Rarity Rare
Max Qty. -
Target: Enhance shield and healing cards
Effect: Add Cleanse. Card's base stat -100%.
Wooden Idol
Wooden Idol
Class Dawn
Rarity Mystic
Max Qty. -
Target: Enhance any card
Effect: Add Retain.
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Anonymous 1

Where do I find out how much the runes and charms are going to cost? Sure be nice to know

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